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All Posts by Mardukk

All Posts by Mardukk

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1566 posts found
Originally posted by Rzep

MMO gamers on forums are a picky, whiny, annoying lot that want everything for nothing. 

Sandbox MMO gamers on forums are an even pickier, whinier, more annoying lot that wants everything and the kitchen sink for nothing. 

There are sandboxes out there, yet looking at this forum, all of them suck / are not really a sandbox. 

Simply put, why would any one want to risk making a game for a tiny fraction of the MMO playerbase. A dev would have to be stupid or suicidal to make a game geared to people who over the years could not find a game they liked among the plethora that is out there.

There are not many sandboxes out there bud.


Well linear quest hub themeparks are going down the tubes as well.  So you will eventually see what it feels like to have a very limited selection of games to play just like the sandboxers have had forever.  


Good to see the virtual world haters are still alive and well on these forums.


Edit:  I'm subbed to Darkfall and not playing it in a hope that they will continue to develop it.  Pretty sad state for sandboxes that you sub to them and don't play but hope they continue to develop it.

I think the game has some potential after a lot more development.  I will say if you are someone that enjoys PvE and PvE loot the game is one of the worst out there.  I know they want to force everyone to craft but throw the PvEr's  a small bone at least.
I didn't mind the P2W aspect that much.  I just don't play it as it is one of the absolute worst PvE games I've ever played.  Bad questing, bad loot, craptastic mobs etc...
Originally posted by cheyane
What I loved about ESO was the quests. They are very well done and if you do not enjoy that it might hard for you to enjoy this game. The other stuff is good but the quests stand out.

The key here is that you better love questing to tolerate this game.  Those looking for freedom from being ordered around by an NPC are going to have a tough time getting through this game.  Mob loot is a little lackluster as well.  It suffers from universal loot table syndrome.  Not much of a reason to farm for a piece of rare gear on a rare spawn boss mob (not sure rare spawns exist?).  Mobs don't drop much gear in general, I think they want to force people to craft or something.


As someone who likes to pick between 5+ farm spots to level up depending on mob loot and exp (think EQ) this game is not much up my alley.  It may be yours though.  You can't go to the opposing faction's area if you want to hit a different dungeon or farm spot, until VR ranks I believe.


I tried soloing dungeons and the exp was a slight bit better and actually fighting with some tactics was fun.  But there is only one set of dungeons around your level for your faction.  The loot on non boss mobs was, as usual, nothing interesting.  They should at least throw a rare drop something on all mobs that are available in the dungeon.  At least something hope to farm for while fighting mobs with tactics and a bit more challenge (unlike the open world).


Everything other than being basically required to quest it's pretty solid and well worth the buy to play model.

Interesting how this expansion was the best thing since TBC with the initial reviews.  What happened?
I didn't run into many until I played Darkfall.  It was some immature unwritten rule to come up with a really lame joke name.  The problem was very few were actually funny.
Originally posted by TheScavenger
Originally posted by Loktofeit


Scav, from your recent post history, it is rather clear that the underlying issue you have is that other people have things in a game that you don't have.  Now, you can say that ISN'T the issue, but all of your recent posts (haven't read any further back than today) seem to point directly at that. 



Well yeah. But thats because anyone who has more money, and its even worse in a free to play or freemium MMO, has a huge advantage over those who don't pay or have a lot less money. That is actually one reason I like buy to play and pay to play MMOs, its all a lot more on an equal footing (especially pay to play)...except then anyone with even MORE money has a HUGE advantage if the MMO is very group focused.


Now, I'm completely fine with group based MMOs...I play with my friends all the time in EVE and now they moved to FFXIV. But, its still was a major issue in person having a whole fleet of ships (only saw this once, but it stuck in my memory for a long time) just owned us all. That isn't very fair to me.

How you ended up in EvE and lasted ten seconds is beyond me.

I like "forced" grouping MMO's as they actually provide some challenge for PvE and PvP people.  I like to push the limits of soloing PvE somtimes and the old school/forced grouping MMO's seem to be the only ones that offer any PvE challenge.


I agree with the post below.  The "it's not fair" crowd seems to lack maturity or not understand how the world actually works.

I'm most curious as to how the PvE challenge is solo and in groups.  Are you able to wade into 10 mobs and spam aoe's to win?  Or do you have pulling tactics, kiting tactics and have to use different methods to kill different types of mobs?
Originally posted by StellaAlamarr
Originally posted by Lahuzer
Originally posted by observer

If i could sum up BD, it's an open-world pvp game, with optional PvE questing and world bosses.


I wish this was true. But when I tested it there were NO open world PVP. Only PVP was through GvG and it cost way to much having one running when I tested it. So I just stopped cause the rest of the game felt like you played a solo game within a MMORPG. They need to fix ALOT of shit if I'm to test it again. It had so much potential, but as a sandbox lover, I feel like they did a U-turn towards the themepark lovers out there. Like we don't have enough of those... So sad.

Open World PvP = PvP without instances... pretty sure BDO has open world PvP

ALSO, BDO was never advertised as a 'sandbox' mmo, not sure why you're throwing that word around.


Do you defenders deny that they removed many of the sandbox features?


I'm also hearing that the PvE faceroll easy.  Nothing worse than a super easy solo quest grinding MMO imo.

So OP is upset because some Crowfall posters were mean to him, ok.....


He mentions no changing of game mechanics only that the community upset him, oh boy.

The graphics are outstanding for an MMO.  I've heard disturbing reports that they removed almost all the sandbox elements that the game previously had and have zero challenge PvE.  I'm cool with PvE focused if you can avoid being told what to do (required questing) and combat requires tactics other than mash a few DPS abilities to kill 30 mobs at once. I hope I've heard wrong.  I was really excited about the game prior to these reports over the past 9 months or so.
Is there any character building other than "staying alive". I'm guessing building wealth isnt an option. I dont typically play these type of games and just wondered what there is to do long term.
Originally posted by SirBalin
Originally posted by gravesworn
I supported the game a few months back. Logged in today. I saw more people than I did when I logged in to dark fall. Considering this is pre-alpha and dark fall is released. I would be encouraged

Lol...I love Darkfall...or did...wish a dev team with the passion of this dev team ran darkfall.


I agree. They have a product with great combat and a good world but a dev team that breaks more than it fixes. GV def has some promise down the road. The combat needs a good deal of work but we will see how it develops.
I like grinding as long as I get to pick the areas I get to grind in. I get bored with one type of mob/hunting area I switch to another. No linear path that Im forced down by an npc.

I can't think of an alternative to character building. When I done character building I'm usually done with the game.
Originally posted by edgeroc
Playing Black Desert Korean Beta at the moment. The combat flows very well and graphics are rock solid. I actually feel powerful playing as a wizard unlike other games where they get one shot.


Ive heard solo pve is way too easy. I had hopes for the game until they made it quest centric and kill 8000 mobs at once taking 10% damage. Im playing one the eq progression servers and paying for and keeping an eye on darkfall. The all important df economy patch should hit next week.
Originally posted by h0urg1ass

Wow.  Just wow.

I feel completely the opposite.  In fact, there's so many good games worth playing that I have a hard time deciding what to play next most days.

Witcher 3, for instance, is an astoundingly good game.  So good that I want to play it a second time, but I don't want to burn out so I'm waiting for a few DLC's to be released.

I'm also into racing simulators.  DIRT3, iRacing, Asetto Corsa, Project Cars... I never have enough time in the day to play all the games that I want to play.


What if you only play mmos? Single player games make me feel like Im wasting my life even more than mmos do. It is a very grim time for the mmo sandboxer or old school mmo people. If you dont love single player games and linear quest hub themeparks you are screwed. Im playing eq1 progression server and darkfall uw (as some who doesnt like pvp) if that tells you how desperate the situation is for my type of gamer.
Originally posted by Hrimnir

Incoming fail train.

When will developers realize that making (PVP Centric) games super skill based only appeases the hardcore PVP'ers and alienates the money makers which is the casuals?

As an EQ1er PvE person at heart I think you would enjoy the freedom provided in some of these PvP centric (but still have quite a bit of PvE) games such as Darkfall and GV.  I played Darkfall UW and loved it despite not really enjoying PvP and not having much PvP skill.  The freedom from being ordered around by an NPC really was unique and has been lost with the linear quest hub themeparks of recent years.


I wish GV the best.  It still needs a lot of work and the combat system is a major work in progress.  I look forward to the finished product.

Not sure if performance has improved enough since beta for me to play. Also are there multiple areas to choose to hunt from? Or are we forced to quest down a linear path?
The game is much more polished than I expected in early alpha.  I do expect major improvements in combat and mob loot/PvE as a viable playstyle.  Currently they seem to have focused quite a bit on crafting...which is nice but they better throw a bone to PvEers or PvPers something.  Also the bit of world I ran around it felt walled off, sparse and not really sci fi.  I do have hope for the game as they have shown that they could put some complexity into the game just a few areas need some attention.
Lost me at mobs don't really drop loot.  As far as I'm concerned that is about the only redeeming quality for diablo style games.
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