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All Posts by Mardukk

All Posts by Mardukk

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1446 posts found
The only way I like scaling is if there are many different types of mob difficulty.  They can all be the same level but there better be at least 5 different mob difficulties.  It is important that there are still many different challenges out there for solo, duo, group and multi group. 
Hey I liked Press Your Luck quite a bit better than Doug!

I just wish mobs had interesting loot tables.  Or any loot tables at all.  Definitely the worst PvE game out there (wushu may give it a run for its horrible PvE money).


No land, no money, no PvE loot, glacial progress, no land no money = no tradeskilling and on and on.  It has some positives but the negatives outweigh the positives.  I'm not even irritated about the hacking/cheaters or cash shop, those are more negatives.


Was hoping for a revamp of some kind, limit on land or mob loot tables, in 2015.  Doubt it would happen though.

The game was much of the same old same old no risk vs reward.  Quest after godforsaken quest. However I threw $60 at it and it had a few ok features (gfx, sorta the combat, character building).  Hopefully I will be able to find some interesting solo PvE challenges that don't involve being ordered around by an NPC.


I think B2P is probably the best model for most MMO's at this point.  Unless they offer something that almost nothing else offers (darkfall and some of the old school MMO's). 

Good to hear.  I was hoping the initial $60 box price wouldn't be completely wasted.  Definitely not a game I enjoyed enough to sub to.  But an ok time waster if I'm in between games.
I say this now but I imagine I will get in the game and start pulling my hair out after the 900th no freedom quest.  I suppose there is a reason I only got to level 11.
Playing EQ and looking forward to the Repop.
If you like solo questing you will love it.  
Originally posted by Waterlily
There's not much enjoyment for me out of "rotating" in and outside of worlds that are supposed to be persistent worlds. I don't want an MMO McDonalds experience.

I agree.  I have found if I'm rotating a bunch of MMO's, I don't really like any of them.  Unfortunately I know what I like and it is pretty limited (EQ and Darkfall...freedom is the key).  Don't feel like it is your fault if you can't find something out there, 90% of the MMO's out there are linear quest hub themeparks.  If you don't like that style of MMO you are going to be very limited.

Originally posted by Boneserino

The problem with the combat in TSW is that there is just too much of it.   Its like it is only there to slow you down a little in between quest lines.   The perfectly spaced mobs just didn't do it for me.


The most fun I had with combat in this game was trying to find different ways of avoiding it.

That's half the fun.  Avoiding open world danger.  Amazing that most MMO players these days want no hardship in their games.  The problem with TSW combat is that it is builder combat.  Spam the same abilities in the same order over and over and over.  It's amazing people can't figure out why the TSW combat is not enjoyable.  Building with the same button over and over is not fun.  But people blame it on mob spacing and animations.  It is so damn obvious the issue and people still confuse themselves.

No sub?  I have no idea how they will stay afloat without a sub.  Sounds B2P in the info provided in this thread.  B2P with a cosmetic cash shop is a steal.


Can't wait to give this a shot.  Good to see they are making progress.  I think I'll continue to wait a bit before support as I would like to give it a shot closer to release.

Originally posted by JJ82

1. hacking/botting fixes.

2. subscription only

3. removal of the Labor Point system. it isn't needed as everything has a growth timer to limit the amount of most resources and even then, crafting requires some items that come from drops/loot and is limited thusly.

4. Land ownership quantity limits so more people can own land. nobody "needs" 5+ plots of land on one server.

5. snap-to for house/farm placements so no one can place an 8x8 smack in the middle of an opening near 20x12 and take it all up so no one else can build in hopes that a neighbor will stop paying their lands so he can drop a  16x16...

6. some actual work done on pirating and adding benefits for it.

This.  And for the love of god add some PvE freaking loot tables.  Add some PvE challenge solo or duo.  At least pretend to care about PvE.  Make certain mobs drop certain items, rare spawns etc...  No reason a game with sandbox elements can't have challenging/interesting PvE.

I guess I don't understand the system.  They can't possibly give you that super awesome rare item every time or people would not raid.  They give you gold only most of the time?  Does every boss have a huge loot table for each person/class?
Originally posted by ReallyNow10

That's the order, dev's, that's the sizable niche to be filled:  a hardcore, free-range (meaning off-rails), PVE game.

So do it.

(pulls up collar to look like a mobster)

Do it.  Do it. 

Do.  It.

Amen brother.  That's why I'm back playing EQ.  People think hardcore means raiding.  It can also mean open world solo difficulty.


Instead of just wading into 10 mobs at a time and hitting an AOE, I actually have to do some research on what is even soloable, what loot they have etc.  Where am I pulling this mob to, aggro kiting or root rotting, how am I going to pull this mob, do I need to use my merc and on and on.  I just don't see the appeal of the mindless faceroll solo games that have come out the past ten plus years.  Where is the fun in requiring no tactics or planning?

Originally posted by ReallyNow10

Agreed.  Basically, EQ had freedom (of choice) and consequences.  I only played other MMO's, because EQ's graphics date back to the 3rd century B.C. (well, feels like it).

Still, with ZERO other "free range PVE" choices out there, am thinking seriously of dabbling in EQ again.

I'm thinking about going back as well.  The freedom of choice is amazing, the loot tables and the rare spawn mobs are fantastic.  I love just researching which areas are the best to hunt in for unique loot drops.  The gfx were ok for me a two to three yeaers ago but I think it may be more of a challenge to stomach now.


Downsides are that most of the newer expansion mobs will destroy you solo and the number of hunting areas aren't as numerous in the later zones.  

Lol, it's tough to be picky when we have Eve, Darkfall,  15 year old MMO's and a bit of Archeage as the only games with any sandbox elements.  I've been playing Darkfall for the past year and a half and I don't like PvP, if that tells you anything.
I'm still debating on getting this.  I found MoP beyond boring.  I tried it last month and couldn't get through 5 levels of lame no challenge questing.  The gfx and game world left  a lot to be desired.  The combat was worse than I remembered.  I'm guessing this expansion is quite a bit different from MoP and light years better?  Did any of you really not like MoP/Cata and find this expansion worth buying?
At least the game offers something a bit different from the same ol themeparks that were shoved down our throats for 10 years. You can see attention to detail that is missing in most games these days as well. If a dev took a lot of these ideas made some changes and introduced some decent pve and loot tables it would be a great game. P2P the game, with cosmetic cash shop (limit on number of properties you can own and it would be a winner.
Originally posted by SpottyGekko
Originally posted by Mardukk

Whoa it sounds like this game is missing some very basic and important items.  I may still buy it for a space fighting simulator, but doesn't sound much it has much in common (or any features) that typical MMO games have.

Yes, it is "missing some very basic and important items", in the same way that a submarine is "missing" wings.


It is not a standard MMO, and was never intended to be. It is an enhanced and expanded version of the original Elite single-player games. This new version also has a multiplayer option, so that you can switch from single-player to multiplayer whenever you like, using the same character and assets.


But you can even choose who you play with in multiplayer mode if you don't like the idea of FFA multiplayer (the default Group). Simply form or join a private Group and do multiplayer only with the members of that Group. Everyone still playes in the same galaxy, you just can't see anyone not in your Group.


Oh it is supposed to be missing these features. It isn't trying to have anything in common with mmos. I appreciate the info prior to blowing any money on the game. I just hope mmo players dont get fooled into spending any money on the game as it is somewhat popular on this site.
I'm hesitant to get this expansion. I played through some of pandaland last month and didn't find anything appealing. The gfx were really bad, the solo open world pve was faceroll boring. Combat was press three abilities and the mob died. Boring loot. This xpac sounds much better, though. Are there any that love this xpac that didnt like the previous couple expansions?
Great article.  I had no idea how things started here.  Not sure why it took me ten years to come to the site.  I have noticed that traffic or posting on the site seems to be really slow compared to past years.  I'm guessing no big AAA MMO's on the horizon, other than EQN and that looks waaaay out, are part of the problem.
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