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All Posts by Mardukk

All Posts by Mardukk

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1549 posts found
Not sure if performance has improved enough since beta for me to play. Also are there multiple areas to choose to hunt from? Or are we forced to quest down a linear path?
The game is much more polished than I expected in early alpha.  I do expect major improvements in combat and mob loot/PvE as a viable playstyle.  Currently they seem to have focused quite a bit on crafting...which is nice but they better throw a bone to PvEers or PvPers something.  Also the bit of world I ran around it felt walled off, sparse and not really sci fi.  I do have hope for the game as they have shown that they could put some complexity into the game just a few areas need some attention.
Lost me at mobs don't really drop loot.  As far as I'm concerned that is about the only redeeming quality for diablo style games.
Originally posted by Wizardry

My opinion is that it is a step up from say Wizard 101 that was aimed at young kids.The  style they went with is imo the exact same decision EVERY developer makes and that is ease of design and cost to run the game as well as a lower LOD needs less tweaking and effort.

I do not believe for one minute that any developer chooses low end graphics for ART STYLE,unless it is an obvious IP such as Lego land or a Disney model or something like that.

Now as to my opinion on weather it looks  cartoony enough to steer me away as Wow did?I don't think it is that bad,even low end textures can look ok if done properly.I would say i am more worried about cash shops and game play than the graphics in this game,they are imo "acceptable".

I should also note that you will hear me use the term "effort" a lot,do i think they are giving us their best effort with graphics?Nope but i think that is obvious to anyone.

I agree.  Couldn't have said it better myself.

Originally posted by Amjoco
Originally posted by GeezerGamer

I like the game, I've enjoyed it on and off since launch, however, this expansion is not exactly lighting a fire under my feet to get this one at release.

 

You are an old geezer if you remember that commercial! Ha.  (I remember it too) I'm not much of a content hog so this looks fine to me.  If it lacks substance when It releases and I play for a month or so, I will judge it then. My son won't play betas because he doesn't want to ruin the surprise of what the game entails, so I am going to try his method and I am not going to look to deeply into what is upcoming and just let it come naturally. :)

 

I don't mind the price so much as I can't stand the lack of actual content. I would pay a great deal of money for a significant land mass and content increase. I did it all within half a year initially and they haven't really added much since. I have no idea how people convince themselves to play this game after they done every de and heart. With only cosmetic rewards and a crazy grind for those cosmetic rewards. There just isn't much character building left.

Great gfx, would probably make my computer instantly set fire though.  

 

I'm guessing solo challenge is not this games strong suit based on what I've heard and that video.

Originally posted by Axehilt
Originally posted by Archlyte

With a new Star Wars movie coming out I'm sure that EA is expecting to experience a revenue dump from people who are Star Wars fans and also like PC games. They have the only MMORPG that is sort of in the IP, and I expect that the hand shakes have already been done to ensure that this is the only choice. I am a nearly life-long Star Wars fan, and I am going to make sure that I don't cave to the urge to play SWTOR again even though I'm sure my blood will be humming with Star Wars enthusiasm.

I understand that some people like the game, and all that, and I'm not really talking to you if you are a SWTOR water carrier. I'm talking about the people who love Star Wars and are not addressed by the only offering that is out there. I have decided that I am not even going to buy Battlefront because it adds to EAs coffers and contributes to the MMORPG license continuing in a very tangential and questionable form.

They could have very easily made a new game for the new movies and classic timeline, but instead have chosen to ride an established sub-par engine/architecture to make sure that easy money flows. It's an extension of the overall problem with the genre, and is really a consumer enabled situation.

So in 2015 with a new and promising-looking SW film emerging, the MMORPG world is stuck with an albatross from 2012 that set a low bar, and prospered by essentially selling water to earthquake victims. 

Is "I'm not really talking to you if you are a SWTOR water carrier" the new norm?  Why are people only interested in discussing topics in an echo chamber?  "If you don't agree with me, I'm not going to talk or listen to you because contrasting ideas force me to think." 

Clearly SWTOR was successful enough for an expansion, so that's what happened.  SWTOR also happens to be the correct direction for a MMORPG take on Star Wars to go (ie focused on the action and the story.)  It needed some improvements, but while it doesn't necessarily sound like they realized gameplay variety was a problem (nearly every enemy in the game plays exactly the same) at least it sounds like they're going to be improving upon their story and decisions aspect (which wasn't quite up to Bioware's typical quality bar.)

Personally I got bored from the lack of mob variety more than anything.  Did you really think that their engine/architecture was the limiting factor?  Why?

So given that the current direction is the right one, and MMORPGs are no longer growing as a genre, it would've been a bad decision on their part to release a new Star Wars MMORPG.

If you want new Star Wars, you'll play the new Star Wars games.  Like Battlefront (and I'm sure there will be at least 2 others.)

 

As mmorpg.com's lead contrarian, I can see why you can't agree with op's (or any op's) opinion. I'm completely lost as to how ea thinks making a one time consumable story the focus of a virtual world mmo is a good idea. I enjoyed the imperial agent story and then tossed the game to the side, not to be touched until they add something other than story.
I just picked it up the other night and I was impressed how finished and much depth they currently have in game. The only thing I think needs a lot of work is combat. It feels clunky and very unfinished. I think they will have it in much better shape for launch.
I thought people didn't like eq2 when it released? Didn't they try to make it so you couldn't solo?
Mind numbing required linear questing with boring universal loot tables and no risk vs reward. Not sure how WoW like those negatives are but that is why I find the games extremely dull.
Originally posted by Azaron_Nightblade
Originally posted by Rarius
hahaha failed before it even launched.

I will be very entertained if it does better than all the full loot PvP trash that you people want it to be.

...Which isn't really that hard to achieve at the end of the day. 

 

You are missing the real issue with the game. I'm hearing the solo pve is brain dead easy. If they want to destroy all things sandbox with the game at least let the game involve some challenge and tactics. It will be a long time before it releases here anyway.

As a classic EQ1 person I like that things take time and you aren't required to do quests.  I am concerned that mob loot is going to be an afterthought and the only thing to do is craft.  I played SWG near launch and it really lacked in the killing mobs for interesting loot department.  Many didn't drop anything.  How's the loot in this game?  Is everything dropped just a material for crafting?

 

Strawhat:  Why are you giving up on a game that has massive patch notes quite often?  They are clearly making big changes to the game.

Originally posted by strawhat0981
Since steam adopted the new return policy, I am hoping I can get my money back. This game reminds me of EarthRise so much, it kind of scares me.

Wasn't EarthRise one of the worlds worst?  I only know what I read but rubber banding mobs, crazy bugs, no content etc...  I hope it is nothing like EarthRise when it is finished.  

Can't wait to play this game after some more development time.  I'm waiting due to the incoming wipe and not wanting to ruin myself for the game when it is not close to finished.

I agree with your concerns.  I personally despise passive training/skill gain.  I should have to do something to get better at something.

 

We will see how it all plays out.

I just hate linear quest hub themeparks.  Being forcing to quest down a linear path and told what to do, at every step, by NPCs sucks.  I think people are more rebelling against this than they are saying EQ in 1999 was perfect.

 

OP, I'm confused by your argument.  So you aren't really blaming EQ in 1999, you are blaming yourself (for having no free time) and other gamers because they are less patient than they used to be.  You should probably change the title of this thread to better reflect your post.

Oh boy another survivalist game... Definitely sad when an mmo gamer only has mobas, Diablo clones and freaking survivalist games to get excited (or not excited) about. I think I see a pattern here though. Much cheaper than mmos and somewhat easier to throw together. As much as I bitch about many of these linear quest hub theme parks that had come out until recently. At least they were in the genre I prefer.
It was unplayable due to laughable optimization during beta...hopefully it has changed.  20 fps while solo doing nothing. while every other MMO is running 50+ at all times on the same machine.   Unreal considering the game has no textures and heavy stylized gfx.

I played Darkfall UW for a couple years and it took care of my need for something old schoolish.  I am taking a break from it and there really is nothing else out there that qualifies.  I'm forcing myself to play ESO currently.  It is well done, I just don't like questing or being told a story in what should be a virtual world.

 

Edit:  When I'm not forcing myself to play ESO, I always go back to EQ1.

My character was on a higher pop server.  Couldn't get land so I quit.  Merging servers so people can't get land again...great idea.  If having land wasn't so damn important and PvE was actually worth a crap the game might not be so annoying.
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