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All Posts by Mardukk

All Posts by Mardukk

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1341 posts found

Did they ever get to optimizing the game?  Didn't buy it due to less than 30 fps running around solo.


Would consider it if the box price was reduced and the game ran like every other MMO out there.

Originally posted by goboygo

I told myself I wouldn't play this game again unless they got rid of the enormous useless and annoying circle in the middle of my screen, blocking the view of archery and just looking out of place.

Is it still there?

Not after today's patch, if you don't want it to be.

Originally posted by Randayn

Just like to say thanks to this writer and the other guy that mentioned "mini-review" (probably mine) and all you talk about are the quests?  I really thinks it quite sad that you'd rather listen to the little voices in your head than what I had said throughout my post.  

The game is fundamentally's not a questing's flawed in ALL aspects.  Even the so-called "good parts" (didnt experience these) require you to dump cash into them via the cash shop....that was evident about 15 minutes into playing when I tried to mine some ore and found that I didnt have enough "labor points"....or how fast mana grab Asian grinder with boats....yay.....

I have heard that it is tough to burn through all the labor points if you are a subscription player.  I don't like the idea of labor points but if you can sub and not run out they are really a non issue.


I don't see a lot of other MMO's out there with this feature list.  This is where AA has the trump card.  What else are you going to play (other than Darkfall and Darkfall and still play) if you don't like the typical linear quest hub themepark?  I have the option to do other things in AA, I don't have a whole lot of options in a game like WS.  We can cry about labor points but what is the alternative.  I find the alternatives to be much worse.


I would agree with those that complain that all the good stuff is at "endgame".  But look at the feature list.  It isn't just more quests and raiding at "endgame".  I will gladly suffer through the tutorial, or leveling process in order to get to these rarely visited features in recent MMO's.

Even after reading the article there are still people saying all they did was quest and will not play again. Im confused.

1.  Forced questing

2. Linear quest hubs

3. No risk vs reward or consequences for your actions (treating everyone like a child, no chance of failure)


General theme of no freedom and treating players like children, that drives me crazy.  MMO's should be large dangerous virtual worlds.  


Oddly, I've become quite fond of mouselook controls (like Darkfall).  The old hold down the right mouse button to look around for no reason makes no sense anymore.  I'm also not sure if I can stomach straight tab target with no way to dodge anymore.  I will find out with Archeage.

Originally posted by Randayn

Scores are based on a scale of 1-10

Mob Placement 0.1 – The mob placement when I got in game was insanely terrible.  It was downright lazy.  Just a cluster of the same mob all in one place so you could just keep hopping down the trail and completing the quests.

Game world 2 – the minute I stepped in the game world I knew where I was….another horrible FTP game that has nothing to offer.  The game world is plain and boring…there is nothing that stood out whatsoever.

Character and creation 4 – you get to do some pretty good work on the face, but nothing else.  No height adjuster so everyone is the same size.  Character movement is typical of a FTP grinder and the combat graphics aren’t much different.  Feels very stiff

Combat 4 – Combat animations are standard fare, sometimes overdone, never underdone.   You cannot avoid attacks by movement which is something almost every new MMO has installed.  The issue is that this new design feature that most mmo’s now use seems like an upgrade and one that should be implemented in any new game if you are a good developer, so it really feels like lazy design rather than deliberate strategy. 

As a whole I had heard so many good things about this game, but the minute I stepped into the game world I felt as though I’d been fleeced.  The game was reminiscent of any other Asian grinder with no real rhyme or reason to anything, poor implementation of everything and lazy design implementation.  On top of all this there is a cash shop that will be needed as seen with Labor points, which happen to be something that should automatically set an alarm off in anyone’s head.  

Did I play long enough to actually be able to make a fair review?  Yes, the game wasn’t just “not my thing”, or “good but not great”, it was downright terrible.  Didn’t matter how long I tortured myself for (I did it for 3 hours).  This game should be used for interrogation purposes.

So what did you do other than quest?  I can't gather much info from you other than the questing is boring and the mobs are poorly placed?  You talked nothing about the game's features.  I don't really care about animations and character creation, it's all about the features.  I've not played the game so maybe there is something very disturbing about the opening few quests or something.


Edit:  Good review by the poster directly above me.  I would think a seamless open world would be a massive positive.

Originally posted by GrayImpact

They're nearly all the same and we've seen and done it all before.

If anything It's a lack of innovation and polish, all we're getting is uninspired iterations of what we had before.

True.  If I was a linear quest hub themepark MMO person It would be great...but I'm not.  The fact that only one type of MMO is being made (other than Eve and Darkfall) is the big issue.  They are ignoring an entire subset of the MMO genre.

Originally posted by dandurin

A lot of sound and fury in this thread about not much.


I play 3-4 hours a day (that's a lot for me, but I really enjoy it) and I pretty much do nothing but non-combat these days beacuse I'm so caught up in infrastructure goals.


I have never once dropped below half my labor pool amount. 


If labor points were to discourage me from non-combat, they've failed.


The point of labor points is, as has been mentioned, to prevent 24/7 shut-ins from dominating the game.  This isn't WoW, it's an open world PVP sandbox-lite.   So a handful of people getting far ahead of everyone else can dramatically alter the playstyles of everyone else in a potentially negative manner.  (And if that handful is fueled by bots, so much the worse).

I can't stand the idea of labor points.  But if it is very difficult to run out of them in 4-5 hour play session I suppose it isn't a big deal.

Originally posted by fivoroth

First of all - no, no, no, no and no.

Plot twist - Quests and levels were not invented by EQ.

Guild wars 2 - not an EQ clone, not by a long shot.

The Secret World - not an EQ clone, not by a long shot.

Final Fantasy XIV - More inspired from WoW. It has tons and tons of features, some of them unique, which neither EQ nor WoW had.

Rift - WoW clone

Darkfall - Inspired UO.

Wildstar - a mix of WoW and GW2.

EVE Online - definitely unique.

WoW was the first quest based MMO. EQ was a mob grinder. EQ is more like an Asian or Korean grinder, aka Lineage 2.

Ooh yeah, and UO was definitely the better MMO. UO >>>>>>>>>>>>>>>>>>>>>>>>>>> EQ. Hell, all the games on your list are better than EQ :)

Lol, you obviously didn't play EQ1.  Too bad you feel the need to comment on it.


I do agree that none of those games are like EQ.  Many of them are like WoW, however.  GW2, TSW are quite a bit different than WoW and in no way WoW clones.  



Originally posted by Kyleran
Yeah, it's going to cost some money to play, but the 150 is entirely optional.

Now I'll agree,paying extra for storage space on top of a sub fee sort of blows, but I'm waiting to see how that finally pans out.

There is no way that they would be stupid enough to basically require people that sub also buy inventory space and semi required things like that.  You would think they want to keep subscribers, not piss them off.

Lol, that's not open world PvP.  Teams and number limits, great...


I will definitely try it out, but they may as well call it instanced battleground PvP with restrictions like that.

Definitely a good idea Mr. Lustmord...they copied it!  I  think that they need to utilize the seas more.  This would be great if they keep them permanent.

I want a living world with risk vs reward and consequences for your actions.  Things should take some time.  With an emphasis on freedom...quests need to be completely optional and not linear.  Darkfall UW has much of what I want but not an ideal difficult PvE and character building aspect.  I still really enjoy playing it a year later (even though I don't love PvP all the time).


The Repopulation looks to have almost all of the things I'm looking for.  We will see if it can deliver.

Originally posted by SEANMCAD
Originally posted by Tyggs
Originally posted by SEANMCAD



just go play Darkfall is more like what ESO should be

Except major pieces are broken and the community is full of L33Tards

I agree with the last part.

However other than that it is (as it stands right not) more of a elder scrolls game then ESO is.


Darkfall is in a good spot right now and not broken at all.  You all must not have played it lately.


ESO was just too much of the same old linear quest hub themepark.  No risk vs reward and not true free aim combat.  No consequences for your actions and much too solo focused.  I could go on and on.  It was nicely optimized which was a big positive.


I thought I was a hardcore MMO idiot. There is another level if more than 50 people throw 1k at an alpha. I love the amount of contrarians in this thread .
Lucky for the poster above there are countless games with nothing but raids for progression. I will take this.
Hey OP point me in the direction of an mmo with a feature list like this. Op you act like there are other options out there like this. I've seen a lot of posts on these forums and you posts are probably the most perplexing. You make no sense man. People are freaking tired of linear quest hub themeparks and are looking for something closer to a virtual world. Why is the difficult for you to understand?
Originally posted by M4ko
$150 to go back into 2004 and play one of the many SCIFI MMOS of those days? No thanks. It isnt worth more than $20 according to all the media theyve released.

Lol.  What are you talking about?  What in the world do you want in a game if this doesn't have enough features?


Edit:  I will be waiting for release to play any and all titles...except free open beta of course.

People actually do quests in EQ1?

EQ - Go play EQ now and you will feel like a noob for a year.  There are so many systems and unwritten knowledge at this point it can be overwhelming.




All the others I've played I figured out in a reasonable amount of time.

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