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All Posts by Mardukk

All Posts by Mardukk

72 Pages 1 2 3 4 5 6 7 » Last
1438 posts found
Originally posted by Boneserino

The problem with the combat in TSW is that there is just too much of it.   Its like it is only there to slow you down a little in between quest lines.   The perfectly spaced mobs just didn't do it for me.

 

The most fun I had with combat in this game was trying to find different ways of avoiding it.

That's half the fun.  Avoiding open world danger.  Amazing that most MMO players these days want no hardship in their games.  The problem with TSW combat is that it is builder combat.  Spam the same abilities in the same order over and over and over.  It's amazing people can't figure out why the TSW combat is not enjoyable.  Building with the same button over and over is not fun.  But people blame it on mob spacing and animations.  It is so damn obvious the issue and people still confuse themselves.

No sub?  I have no idea how they will stay afloat without a sub.  Sounds B2P in the info provided in this thread.  B2P with a cosmetic cash shop is a steal.

 

Can't wait to give this a shot.  Good to see they are making progress.  I think I'll continue to wait a bit before support as I would like to give it a shot closer to release.

Originally posted by JJ82

1. hacking/botting fixes.

2. subscription only

3. removal of the Labor Point system. it isn't needed as everything has a growth timer to limit the amount of most resources and even then, crafting requires some items that come from drops/loot and is limited thusly.

4. Land ownership quantity limits so more people can own land. nobody "needs" 5+ plots of land on one server.

5. snap-to for house/farm placements so no one can place an 8x8 smack in the middle of an opening near 20x12 and take it all up so no one else can build in hopes that a neighbor will stop paying their lands so he can drop a  16x16...

6. some actual work done on pirating and adding benefits for it.

This.  And for the love of god add some PvE freaking loot tables.  Add some PvE challenge solo or duo.  At least pretend to care about PvE.  Make certain mobs drop certain items, rare spawns etc...  No reason a game with sandbox elements can't have challenging/interesting PvE.

I guess I don't understand the system.  They can't possibly give you that super awesome rare item every time or people would not raid.  They give you gold only most of the time?  Does every boss have a huge loot table for each person/class?
Originally posted by ReallyNow10

That's the order, dev's, that's the sizable niche to be filled:  a hardcore, free-range (meaning off-rails), PVE game.

So do it.

(pulls up collar to look like a mobster)

Do it.  Do it. 

Do.  It.

Amen brother.  That's why I'm back playing EQ.  People think hardcore means raiding.  It can also mean open world solo difficulty.

 

Instead of just wading into 10 mobs at a time and hitting an AOE, I actually have to do some research on what is even soloable, what loot they have etc.  Where am I pulling this mob to, aggro kiting or root rotting, how am I going to pull this mob, do I need to use my merc and on and on.  I just don't see the appeal of the mindless faceroll solo games that have come out the past ten plus years.  Where is the fun in requiring no tactics or planning?

Originally posted by ReallyNow10

Agreed.  Basically, EQ had freedom (of choice) and consequences.  I only played other MMO's, because EQ's graphics date back to the 3rd century B.C. (well, feels like it).

Still, with ZERO other "free range PVE" choices out there, am thinking seriously of dabbling in EQ again.

I'm thinking about going back as well.  The freedom of choice is amazing, the loot tables and the rare spawn mobs are fantastic.  I love just researching which areas are the best to hunt in for unique loot drops.  The gfx were ok for me a two to three yeaers ago but I think it may be more of a challenge to stomach now.

 

Downsides are that most of the newer expansion mobs will destroy you solo and the number of hunting areas aren't as numerous in the later zones.  

Lol, it's tough to be picky when we have Eve, Darkfall,  15 year old MMO's and a bit of Archeage as the only games with any sandbox elements.  I've been playing Darkfall for the past year and a half and I don't like PvP, if that tells you anything.
I'm still debating on getting this.  I found MoP beyond boring.  I tried it last month and couldn't get through 5 levels of lame no challenge questing.  The gfx and game world left  a lot to be desired.  The combat was worse than I remembered.  I'm guessing this expansion is quite a bit different from MoP and light years better?  Did any of you really not like MoP/Cata and find this expansion worth buying?
At least the game offers something a bit different from the same ol themeparks that were shoved down our throats for 10 years. You can see attention to detail that is missing in most games these days as well. If a dev took a lot of these ideas made some changes and introduced some decent pve and loot tables it would be a great game. P2P the game, with cosmetic cash shop (limit on number of properties you can own and it would be a winner.
Originally posted by SpottyGekko
Originally posted by Mardukk

Whoa it sounds like this game is missing some very basic and important items.  I may still buy it for a space fighting simulator, but doesn't sound much it has much in common (or any features) that typical MMO games have.

Yes, it is "missing some very basic and important items", in the same way that a submarine is "missing" wings.

 

It is not a standard MMO, and was never intended to be. It is an enhanced and expanded version of the original Elite single-player games. This new version also has a multiplayer option, so that you can switch from single-player to multiplayer whenever you like, using the same character and assets.

 

But you can even choose who you play with in multiplayer mode if you don't like the idea of FFA multiplayer (the default Group). Simply form or join a private Group and do multiplayer only with the members of that Group. Everyone still playes in the same galaxy, you just can't see anyone not in your Group.

 

Oh it is supposed to be missing these features. It isn't trying to have anything in common with mmos. I appreciate the info prior to blowing any money on the game. I just hope mmo players dont get fooled into spending any money on the game as it is somewhat popular on this site.
I'm hesitant to get this expansion. I played through some of pandaland last month and didn't find anything appealing. The gfx were really bad, the solo open world pve was faceroll boring. Combat was press three abilities and the mob died. Boring loot. This xpac sounds much better, though. Are there any that love this xpac that didnt like the previous couple expansions?
Great article.  I had no idea how things started here.  Not sure why it took me ten years to come to the site.  I have noticed that traffic or posting on the site seems to be really slow compared to past years.  I'm guessing no big AAA MMO's on the horizon, other than EQN and that looks waaaay out, are part of the problem.

Whoa it sounds like this game is missing some very basic and important items.  I may still buy it for a space fighting simulator, but doesn't sound much it has much in common (or any features) that typical MMO games have.

Originally posted by ohioastro
Originally posted by Jean-Luc_Picard

Considering how poorly land was managed since release, that's not surprising at the least.

It's the biggest failure of this game, which was way more fun in alpha/beta when number of players was controlled.

A simple solution would have been to limit the number of plots per account... but apparently neither Trion nor XLGames were intelligent enough to figure that out even if the issue was expressed many times during the testing months.

I still can't wrap my head around why they think it's a good long-term solution to allow monopoly land ownership combined with a land rush model, exploits, and severe access problems.

Land only for subscribers and a very limited starting number of lots would seem to give you a much larger subscriber player base and much more positive press.  Maybe they'll try a dedicated server with a different rule set?

The alternative is that this is all about the whales, and they are adopting a free-to-play grab and dash approach.  I never would have believed it before, but I also never would have believed that they'd have the equivalent of two consecutive launches with serious access problems.

 

I can't figure it out either.  I will keep doing trade packs for 4 - 5 gold a piece and I will be able to afford land in a couple years.

Forget about crafting and land for the time being.  Also the quest hubing slows quite a bit at 20.  Maybe I just hate quest hubs so much that I'm not grinding them as much as I should.  I'm only lvl 38 and ready bash my head against something sharp.  You can grind some levels here and there by making hereafter stones.  But you need money and labor to do that effectively.  No way you could gather that much raw stone in the open world, look to the market for the mats.

 

It's just a shame PvE (mob hunting not questing)is sooo unviable for leveling/loot or really any kind of progression.  Also the mob loot tables are the absolute worst in the genre.

 

There are a lot of important unique features that this game has that many others in the genre don't.  And they do have a great level for attention to detail in the world and their crafting and farming systems.  They are to be commended for much of it.  Just don't expect to make a lot of "progress" without a ton of grinding.

Originally posted by Volgore

I admit i was wrong when i previously said that AA would get an auto 8.5 and anyone but Bill should review it.




Still the score could have gone lower and settle somewhere around 6.5 if the reviewer would have paid attention to many other baseline issues the game has.




I wouldnt be surprised to see a re-review some day after perhaps major patch hit the game and the score go above 8 then.





 

I think it was worth 5 points alone  in that it isn't the same damn thing we have been force fed for the last 10+ years in this genre.  Someone is going to make a 9+ game with many of these ideas.  Maybe pure themeparkers can't see any good in the game but the rest of us can see some good.

Originally posted by Jockan
Originally posted by Badaboom
Originally posted by Jockan

Best Graphics, Best Combat, Best World, Best Character Customization, Best NPC Voice's, Best Dungeons and Best Questing

Entirely subjective.  IMO Darkfall has easily the best world and combat. 

 

 

A fail mmo like Darkfall? The world is generic just like the combat. Darkfalls combat looks just like somebody blind folded trying to hit a pinata. Bought the game when it had the 2 month promotion awhile back and I think I only lasted about an 1 hour before I uninstalled.

Big open seamless.  You must have been playing a different game bud.  You actually have to aim in Darkfall, unlike this fireball's curving around corners crap in ESO.  You clearly need your hand held a bit more than what DF would ever do.  What are you doing on these forums?  I'm sure there is an NPC in ESO that has some chores for you to do.

 

 

I only made it to level 11 before the endless NPC chore running got to me.  I'm guessing that the game is still heavily quest based with no viable alternatives for progression?  I'll come back with a big overhaul of the game making it more of a risk vs reward open world with consequenses for your actions.  Something more than just no risk quest after quest after quest.

I agree with the review.  It's a shame that PvE isn't really viable for anything.  Definitely the worst part of the game.  I have tried some of the crafting but there is definitely no way I will ever make any progress there.  There is no land and I don't have the money to buy land.  It is going to be a long journey to get enough money to do anything.  


 


I will stick with the game because there is nothing else out there like it.  This game could have been a 10 with some worthwhile PvE, better combat, limiting land per account and a tweak to the almost overwhelming grind.  


 


There are a lot of very good things about AA that newer sandbox titles can borrow from.


It's not like you lose anything...geez OP. 
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