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All Posts by Mardukk

All Posts by Mardukk

77 Pages 1 2 3 4 5 6 7 » Last
1531 posts found

I played Darkfall UW for a couple years and it took care of my need for something old schoolish.  I am taking a break from it and there really is nothing else out there that qualifies.  I'm forcing myself to play ESO currently.  It is well done, I just don't like questing or being told a story in what should be a virtual world.

 

Edit:  When I'm not forcing myself to play ESO, I always go back to EQ1.

My character was on a higher pop server.  Couldn't get land so I quit.  Merging servers so people can't get land again...great idea.  If having land wasn't so damn important and PvE was actually worth a crap the game might not be so annoying.
Woah, that is one grim list.  I forgot how bad the outlook was this year.  I think the Repopulation is getting pretty close to releasing within a year or so.  Other than that I just don't know about the genre anymore.
Originally posted by syriinx

I want a project 2003 or whenever Omens of War was.

By then the classes were fully formed and the group game was at its peak.

There was endgame for all matter of guilds, instanced missions were still LDoN (which was leaps and bounds the best of all the instanced missions since they promoted group mechanics and had a touch of randomness)

 

I would love to play on a server locked there, but with exp on par with early EQ and slow AAs, maybe some rebalancing to make VT and PoTime a little more relevant still (although my guild was still raiding PoTime in OoW, we were semi casual and there was still some gear progression there for our skill level)

 

I just get bored too easily with the original trilogy at max level because AAs spoiled me.  I like always having non gear based progression available to me.

 I agree.  

 

I wouldn't kill DB for a few bugs and required wipes initially.  I'm not sure why they didn't fix the bugs with the initial progression servers but this is not the end of the world.  I'm just happy they are trying to bring back something that wasn't a linear quest hub and felt like a large dangerous virtual world...with consequences and risk vs reward.  All things recent developers could really take to heart.

I would say The Secret World as many others have said. GW2 also gives you some interesting character building with no required questing. You may also give darkfall uw a try after the next patch hits in a couple weeks. About the only game out there (other than old school game and gw2) that doesn't require you to quest all the damn time.

It is.  They have been creating a new site for a very long time.  It's been so long, I'm not sure it is ever going to happen.

I just find it odd that people can outright say no to full or partial loot without having all the details.  The key to either of these working involves a ton of factors.  How can people that claim to like open world PvP say they will never play looting of any kind without trying the game?  I feel like people are just shutting down without even trying...kinda lame.  

 

I prefer risky PvE over PvP battle after PvP battle.  I wouldn't know this if I hadn't tried Darkfall a couple years ago.  Sometimes people need go outside their comfort zone and surprise themselves that they could actually like something they don't think they would.

Originally posted by 5ubzer0
If you pvp at all, you should know that 95% of the playerbase will not play on a full loot server. People take their gear way too seriously these days.

I'm actually surprised so many Crowfall players are picking the blue servers.  I figured the people that don't like extreme risk vs reward games wouldn't even touch Crowfall.

 

This all depends on how they develop the game.  If you are killed the second you wander outside city walls I imagine people will eventually all go to the blue servers.  I expect these "areas" will be large enough that constantly being blindsided will not be likely.

Originally posted by Kaladin
Originally posted by carotid
Because Wildstar  +  WoW = Same  s h i t  different day.

In what way is Wilstar like WoW?

I will give you my complete list to get you started:

  1. Cartoonish Art Style
  2. MMORPG

Linear quest hub themepark.

 

I would consider trying Wildstar if the performance was anywhere close to acceptable.  For a game with literally no textures it's amazing that they couldn't get it to run better.

Op start playing after the economy and ui patch hit in the next month. The game suprised me, as a non hardcore pvper, how much I enjoyed it. This game and company has a lot of old enemies that don't actively follow the game and post ignorant bs on this forum. The population is low and if you are an instant action pvp only person I wouldn't suggest it. It's more old school in that things take time with an emphasis on risk vs reward.
Originally posted by Hives
First and foremost anyone that mentions Darkfall as a good pvp game or even a decent playing game is insane. As far as Crowfall is concerned i will wait and see how it turns out because it might just be me but i have enough sense to wait till after Alpha/Beta to decide. To each his own... I loved UO back in the day and others didn't and guess what it didn't bother me. This topic sounds like it should be on the Archeage forum seeing how so many hardcore pvp'ers loved that game.

DFUW is actually pretty polished at this point in time.  I'm guessing you haven't played it in a very long time.  Darkfall (both) have the best PvP action free aim combat in the genre.

 

I think OP was advertising for the game...not trying to dissuade people from playing it.

Hopefully CF feels like you are fighting in a full fledged world and not some little battleground instance.  We will see.

Originally posted by syriinx
Originally posted by donger56
RIP Wildstar. That game died faster than Tabula Rasa which I didn't think was even possible. Wildstar was the wrong game at the wrong time with the wrong business model and everyone knew it. 

100% not the wrong business model.  FFXIV is doing just fine with the same business model.

Wrong time I would agree with.  But I think its big problem was the combat.  Its just too spazzy.  Way too much movement, and all the telegraphing is ugly.  It has all the negatives of action combat without actually being action combat so everyone loses.

Or that it was linear quest hub themepark #2673 over the past 10 years.

I would give this game a try if the game was optimized at all since beta.  I also despise required linear questing.  If it was possible to solo or duo tougher named mobs or level off dungeon trash that has a rare dungeon wide drop.   Is the loot specific to the mob?  Or is it another boring universal loot table game?  Are there "named" mobs that have specific loot tables?

 

If they optimized it and there is the option to avoid being ordered around by an NPC,  I would consider it.  

Go play DFUW there is a high enough skill ceiling there that you won't win a fight for months.  I would argue much of it's problem is that noob players have almost no chance of winning a PvP encounter for a long long time.  And Darkfall's PvP elite want the skill ceiling to be even higher...lol.
Originally posted by eHug

I don't think the "class free" concept chased a lot of people away, it there was anything really bad about it, it was the way they actually did it. Many months of super cheesy builds, most people running around with the latest FOTM build, everybody wearing the same OP gear, shitloads of prowess wasted because AV wasn't able to get the balance right and constantly made important skills useless forcing players to use something else.  And of course that they wasted so many months on it. Instead they could have created shitloads of content different then their current  "let's multiply the grind for the absolute basics so a casual won't be able to gear up for sieges anymore, sorry i mean so the economy is fixed! Oh and let's make them run at least for an hour for a path that needed 10 minutes earlier".

The main points that chased me away were:

- AVs pathetic tries to fix the economy which resulted in a terrible new player experience making all of our clans newbies but a single guy quit. Not much fun for a newbie to grind for hours to loose their efforts in a minute because they weren't just less experienced but also couldn't afford the gear sets that the veterans that played a different game (focus on PVP instead of PVE) stack in their banks, having enough for years. A wipe would have fixed that, but they are too scared to do what it takes. They talked about a softwipe for a long time but it will come with even more pve grind boredom - if it ever will come.

- AVs instant transportation nerf. In an mostly empty world that doesn't even have NPC life just static 3d models forcing giant travel times is plain dumb. No way to get to your friends without a boring half an hour walk through an deslotated world? HORRIBLE IDEA! Ever since this change was done most people in our clan stopped logging in if they just got an hour of play time. It's not worth it anymore. The time requirements went through the roof and for what? Total boredom. (yes I know, in some months they plan changes, but couldn't they have waited for their patch to finish instead of making the game so much more boring for months and no actual reason?)

- AVs new vision of a pve sandbox, which they don't really have enough developers for. So along with some crafting fluff all they really introduce is grind for basic pvp gear. They also think about local banking which just means even more time spent on boring chores in an mostly empty world.

And no, I don't want to see the game die, the combat engine is amazing, but the developers lack the team size to change the game so fundamentally that it will really have the options and possibilities to attract the hardcore sandbox pve crowd that they now dream of. And while they chase that dream in small overrushed steps they are also chasing away the PVP and siege fans along with new players and casuals as far away as they can. To make it worse, the current population simply won't do for their new idea of localisation, if they don't attract hundreds of no lifing pve grind fans those changes won't work out.

 

I agree with this for the most part. Although I would say they arent trying to turn it into pve anything. They destroyed pve and are now promising to fix it with the upcoming economy patch. The game really hinges on these next two or three patches economy regionalization of loot, the ui revamp and enchanting. After those are in we can come back here and talk about if it failed or whatever. Just an fyi, They are now talking about reverting much of the teleportation nerf.

I was sure #1 would be "act as a sleep aid" (I kid I kid).

 

Joking aside, I do like the minimalistic UI...although I think they took it a bit far.  The other two I don't really agree with.

I may consider giving WS a shot if they optimize the game.  Any word on them improving optimization since release?
Originally posted by Foomerang

It's the nature of the genre. Ten years from now, we will be fondly reminiscing on today's MMOs much in the same way we currently revere the classics.

So the question is, are you going to be part of new experiences or are you going stand on the sidelines?

Haha!  I'm damn sure I won't be reminiscing about the age of the linear quest hub no risk vs reward themepark.  People act like there is nothing different between old school games and the last 10 years of games.  There are massive differences and people whom like virtual worlds and being treated like an adult with risk vs reward now have ancient old school games, Eve and Darkfall....that's it.

Originally posted by David_Lopan
Originally posted by Mikeha
Originally posted by Kilrain
Originally posted by baphamet

honestly, if you don't like to do quests this game isn't for you. unless you plan on pvp'ing from lvl 10 on...

It's not questing that I don't like. It's the short lived get 100 quests done in 10 minutes . It's following some story stopping every 15 feet talking to people. I don't want to spend 10 minutes bouncing from npc to npc talking. I want to play a game, not a story.

 

   + 2

 

I wish mob xp was what it used to be back in the day, the game usually flows better with a mix of exploring, killing mobs and story when needed, not just quest to quest with mob filler.

I agree.  I just tried EQ2 attempting to skip the quests and kill in dungeons with a mercenary.  It was considerably slower and getting gear (often times no better than faceroll questing outside the dungeon) was a huge PIA.

 

ESO really doesn't appear to be the type of game that you can level up on higher difficulty mobs and get good exp and gear.  The only games I've found that allow people to break free of the never ending NPC's errands are the old school games (EQ, AC etc..) and games that have a limited number of NPC's Darkfall/Eve.  

 

Edit:  What scares me is that people don't even know what OP is asking.  I have no idea how people tolerate going from no risk quest hub to quest hub being told what to kill and when to kill it.  Don't you ever want to branch out and challenge yourself on tougher mobs for better loot?  Find your own way in a large dangerous virtual world?

Sounds like you need something different OP.  I gave Darkfall UWa try a couple years ago and I'm glad I did.  You may consider it if you are tired of running errands for NPCs.
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