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All Posts by Mardukk

All Posts by Mardukk

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1472 posts found
Originally posted by Mavolence
Originally posted by Electro057

I'd say GW2, but I'm extremely biased. I feel it has more character, in everything from it's art style (which is present in every aspect including the UI) to the combat and main story characters. The characters that ride the tides of fate, Destiny's Edge, the NPC guild are all very well thought out and fleshed out, they've got character arcs and personality. That's cause the story in the game involves such vast world changing forces they don't want the player character to be the hero of the day, sorta like older games that had "heroes" and "mascots". It goes to prevent the whole "The Hero of Kvatch was a nord/human/redguard/argonian/khajiit/male/female and they stopped the tragedy." That arises in games with a single player messiah, and prevents problems with people knowing you in game and all that. Basically it's supposed to create immersion. And that was the biggest complaint I heard about it, you're not "THE  ONE".

TESO is about the opposite, you are THE ONE, and so is every other player character. There are 10000000 THE ONE(s) and you're a super special snowflake. The game lacks most character or qualities of an Elder Scrolls game, and is incredibly linear and disapproves of exploration and making fun your own way. It's very anti-adventure and anti-Elder Scrolls. It lacks a LFG tool, it also lacks an auction house, and it's so heavily instanced/phased that grouping is almost impossible. The overall art style is bland, and the graphics are stomach-able, but I feel they lack character. If the game didn't have TES attached in the title I wouldn't be able to tell it apart from Generic Fantasy X.

Pretty convincing case, im pretty torn on which to buy still because I guess im not sure what I want from a themepark game. My experience is mostly from sandbox only games uo/swg/eve types. I think i'll try out GW2 first see if i like it or not. Are there any trial periods?

If you are more into freedom from quests and freedom from being told what to do, go with GW2.  If you want story and like doing traditional quests for NPC's, go with ESO.  Both have pretty similar combat.  I prefer GW2's as it isn't pretending to be real time action combat as ESO is.  I also really enjoy the GW2 combo fields idea, pretty nice.  GW2 does feel a bit shallow and it isn't really a game for those that like risk vs reward (actually neither is).  Grouping is a real issue in ESO as well.  

Overall, I would probably try GW2 first if I were you.  Person quoted above sums it up pretty well.

Darkfall has a big open mostly seamless world.  I have no idea what OP is talking about.
Hopefully minimal to none.
Try something way out of your comfort zone.  I was desperate (I despise linear quest hub themeparks) and only had old school MMO's to turn to.  So I tried Darkfall and found a level of freedom that EQ1 had.  It turns out my irritation with occasional PvP was lower than my desire for freedom from linear quests/being told what to do.

Well for those that like risk vs reward they will have no interest in CU, but be interested in CF.  They just target different game crowds.

 

Edit:  Also I found the Massively crowd highly anti risk vs reward when talking about games such as Darkfall in the past.  Much less hate on this site.  It could just be that different types of MMO gamer go to the each site...not sure really.

Originally posted by stevebombsquad
Originally posted by PottedPlant22
Originally posted by BearKnight
Originally posted by knightofblackvalor
Does it seem like this game isn't going to do well at all since there are already better pvp alternatives out there?

There are absolutely NO "better" alternatives to PVP out on the market. Currently PVE-Themepark is flooding the market. Most of which are failing left and right, and studios close due to this path that they've taken.

 

More diversity is ALWAYS good. 

 

Please give examples of "better" titles out there that do pvp "better". Please reframe from listing ANY themepark MMOs that simply tacked a "pvp module" on later that doesn't fit at all with the game they designed. (ie: don't list WoW, RIFT, etc...these are themepark games with an emphasis on hand-holding, quest-driven, content).

 

-Bear

Do PVP better? The game isn't out.  But let's grab a few games that either have or will have interesting PVP mechanics now.  Darkfall, Camelot Unchained, Pathfinder Online, EVE.

You aren't seriously suggesting that Darkfall as an example of great PvP mechanics are you?

Well if you want twitch FPS combat Darkfall is unrivaled in the MMO genre.  You shoot an arrow see it fly and hit someone in real time, pretty rare in this genre.  So tired of that game getting a bad rap from bitter DF1 vets and people that can't handle full loot mechanics.

 

It looks like CF will have a little something for all PvPers.  I do hope the CF combat heads towards aiming and real time combat over spells curving around corners and through structures.  They may not want the skill ceiling to go as high as FPS games and Darkfall though.  The average gamer will get destroyed by the elite faster in the pure skill based games.

 

 

I much prefer the realistic graphics of Darkfall and ESO.  Both games still look pretty damn good.  I don't understand the realistic doesn't age well argument.  

 

I don't typically find heavily stylized to be completely gamebreaking if the game features are strong enough.  Wildstar's terrain gfx were the closest to gamebreaking that I've seen.  Not to mention it not being optimized and still having the cartoon o meter on ten.

I'm a little confused about the eternal kingdoms part of the game.  I'm assuming no one can take your building/castle there?  

 

I will play anything that promotes treating people like adults and involves risk vs reward.  Cautiously optimistic despite the graphics and current combat videos.

I'm a bit surprised at the combat and the graphics on this game.  Neither looks to be gamebreaking imo, the features mean too much.  I was hoping for more of a Darkfall gfx and combat type system.  But I understand that they would want to keep it less twitchy so the elite don't just roll people.  Hopefully they avoid the seemingly constant animation lock like you have in TERA.  

 

I was more concerned about the mobs and all the aoe.  Hopefully the open world mobs are tuned to a difficulty that you can't just wade into 10 of them like he did in the video.  

Originally posted by bcbully

OP you can make steamed buns you first day of play or buy for pennies. The thing in Wushu, if you don't work, you don't eat! Ming era China Wuxia at it's finest. 

 

It's best designed mmorpg on the market (with people, nod to EVE) hands down imo. Stick with it OP a world of wonder awaits!

I especially love it's complex and interesting PvE....errr.

 

The game is complete nonsense to someone new to the game.  It is a love it hate it type of game.  I credit them for not wanting to cater to the masses but they went overboard with this game on every level.

Hello 2008!
What's the point of a tablet if you have a big ass smart phone and a pc? I will bring this thread back from the dead in a couple years to see who was right.
Darkfall every time someone surprises me.  So at least twice a week.
Originally posted by General-Zod
Originally posted by Kazuhiro
Originally posted by muffins89

seriously. league of angels, astro lords, world of tanks. people say the mmo is dying. I think it's about to hit it's prime.

I seriously hope this was meant to be sarcastic, because all three of those games are awful, and two of them aren't even worth wiping my *** with.

Take off the rose colored glasses!

MMO's are changing for the best, so either play these games or quit playing mmo's.

Seriously, there is no room for the community that played decent mmo's... GET OUT!

Haha, good post.  I agree, get out of here you old school grandpa's!  Virtual worlds are no fun.  They lack instant action baby!...

Originally posted by fivoroth

I just never enjoyed EQ. It felt mindnumbingly boring. As you said combat was dull as hell and just couldn't put up with it. This was particularly ironic because the way to progress was to grind mobs till the end of time.

a great community is always good to have and if EQ community was good okay, I have no idea, I couldn't get past all the other shortcomings. However when playing lotro I found he community to be great which made the game much more enjoyable.

The world immersion you were referring to, I have experienced in other MMOs. I think a lot of EQ people love EQ because it was their first mmo. This also happens with people who started with other MMOs, e.g. Wow. However EQ fans act all dismissive as if they are the only ones who are allowed to be biased towards their first mmo.

I don't quite understand how such a dangerous world could be "boring" to you.  I can understand if you didn't like the combat and you came from more action oriented games.  There was real risk vs reward and you had to use tactics just to travel around.  Maybe you like the more relaxed watch tv and jamb a few hotbuttons and kill 20 enemies at a time we have in more modern games.

 

EQ was considerably different than any other MMO out there and thus why people still talk about it.  Tactics required on pulls and travel are all gone.  Significant risk vs reward is only around in games like Darkfall.  Open world PvE difficulty has been toned down to nonexistant and on and on....

Well this entire debate is pointless.  EQN is going to be nothing like EQ.  We already know this.  There debate finished.  OP is just trying to insult the EQ community as there is nothing to debate.
Originally posted by gatheris

loot is my main motivator

 

 

This.  I find most games these days are on a lazy universal loot table with no rare spawns with their own unique loot.  The loot ball has really been dropped in the last 10 years.  They put all the effort into group/raid mob loot but open world loot is a real afterthought, unfortunately.

Originally posted by Dullahan

Not sure what world you're living in Bill, but since 2005 this genre has become creativity's desert.  Sure things are prettier, theres a few mechanics that have made things a little more interesting, but in general the "virtual worlds" of modern MMORPGs couldn't be more lifeless, less multiplayer, and the product of emulation rather than innovation.  And sadly, they aren't even emulating the good, they are emulating what made the most money.

None the less, you have to say that or it wouldn't bode well for your job.

Things get worse before they better, eh?  The age of the indie is upon us, who knows what it will bring.

 
 

Couldn't have said it better myself.  Well done.  I know it will bring more variety, but development time is going to be glacial and we will need to be patient during the building of these games.  I can take slow dev time if the vision is about freedom and building a virtual world with risk vs reward.

Originally posted by NorseGod

The man crushes on display today are creepy.

I usually try to do my job better than the guy next to me so I don't get fired and he does instead.

Guess which one Danuser was.

Huh?  You think they are bringing in better people to replace everyone that put down the foundation...haha.

 

If they are bringing in anyone (probably not) it is someone much cheaper.

Originally posted by Shadowdawnz

You Trollin...!!

Does Diablo 3, Torchilight1/2 and similar games.. have WASD constrols? 

....stop trollin..!!

No.  I don't think bringing up those type of games are going to help your argument.  Literally nothing to those games.  I wouldn't play this game due to it not being 3D the click to move is just another strike against it.

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