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Trials, so anyone can activate an account and speedhack for an hour not giving a shit if they get banned? No thanks. If they do offer free trials, I hope they're very very limited. People who are very interested in the game, and are probably going to enjoy it will eventually come around and buy it anyway. Free trials would be more of a burden than a benefit in Darkfall. |
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Shining and glistening because of reflecting sun light - Yes. |
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Anotated a screenshot here, showing you how it's done and a little bit how the UI works in terms of skills. Hope that helps. Remember: Equip, Unseath, Select skill, use skill. At first, it will seem fairly hard, getting used to the UI and the way you attack that is. But after no more than a week (couple days maybe if you're a familiar FPS player) you'll love it. Soon enough you'll find yourself switching weapon and skill mid-combat. Play around with customizing the UI a little too. When you're in "UI Mode", see that little circle on each and every box? If you check that, it will stay open even if you're out of UI mode. Once you're used to it, the UI is actually very decant for how the game plays. |
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Responding to the posts about having a hard time fighting heavily skilled players here: Another thing to note that is happening in the expansion regarding new players and their viability. It seems there's going to be quite a few changes to the way skills work, which will also result in new players becoming viable for PvP alot quicker. Not to mention that just a while back, skill gains (not crafting skills though, fighting skills) were doubled. On top of this, tripled when you are fighting a mob. - So now hitting a player would be double skill speed compared to before this change. Whilst hitting a mob is now 6x skill speed compared to before this change. According to players in the forums, it takes a around two months of very casual play (2-4 hours a day) to have a nicely skilled character for PvP. I haven't played Darkfall since July :(, mainly due to being busy at the momant. But I've been watching the official news and updates on their official forums like a hawk, lol. Tips I can give you are: I know it's been said already, but bank often. Honestly. Don't do what I did on my first day, happily slaughtering mobs, really pleased with all the reagents and loot in your bag after about an hour, then get ganked. ;) Also, just to give you a general direction on what magic to be using and skilling in your first steps - some essential spells (all in the "lesser magic" school) you will need, no matter what "class" you choose to play are: All of these are in Lesser Magic (best way to get this up is Mana Missle, a low mana low damage attack that costs nothing to cast. And Heal Self, a low mana heal that costs nothing to cast) Have fun! |
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Originally posted by Souvlaki I'm sure there's exceptions for companies like GameGuard, and you'd probably have to agree to something upon using GameGuard saying you accept that you allow them to do this, or maybe since the company is in Korea, it's not illegal because the software is based in Korea. Honestly, if any of this was illegal, GG would be dead already. A program as widespread as GameGuard being illegal? Nah, something would of been done by now if it violated any sort of EULA (by Microsoft). |
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Same here, pre-order key. Can login fine (love the game btw), but can't register to the official beta forums. |
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Good FFA PvP Fantasy Sandbox Coming Soon?
The Pub at MMORPG.COM « General Discussion 8/30/09 4:34:35 PM
Originally posted by Kyleran
If DF is your only hope, you really should be subbing right now, and supporting them while they are trying to grow and stabilize the game. You sound like a fair weather fan who shows up at their hometown's baseball games only when they are in the pennant race but otherwise are no where to be found. MO, DF, Earthrise are about it folks Time to put up or shut up on whether 'YOU" want one of these games to succeed. Don't decry the people who pre-ordered MO, they are trying to support the game they hope will fit their playstyles and through such loyalty might be the only way a game such as these will ever see the light of day.
I agree with this, and I would do if I was in a financial state to do so. But I'm not. |
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Good FFA PvP Fantasy Sandbox Coming Soon?
The Pub at MMORPG.COM « General Discussion 8/30/09 1:26:33 PM
I totally agree with you, OP. It should be launching its second expansion which really does sound awesome, but I'm still going to wait for resubbing. Also, the world isn't as dead as people who don't play think (on EU), I know because I still log on with my buddies account a few times a week just to check on things (still know our clan very well). The problem is, that everyone sticks in, and around their cities. All they do, is grind mobs for reagents (but most people are already completely stocked on reagents and gold), then macro spells in their player cities, and seiging. Everyone sticks in and around their guild cities, that's why the world its self seems empty. However, their upcoming expansion should give people much more incentive to actually go out into the world, and even the sea. I don't know though, don't think I'll resub YET. But, for me atleast, Darkfall is my only hope. |
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Why is MMORPG.com now listing games that aren't MMORPGs?
The Pub at MMORPG.COM « General Discussion 8/29/09 3:00:30 PM
Just want to say, that 'alecbr''s definitions which are then slightly adjusted by 'Rasputin' is exactly the way I see things. and I agree 100% with 'steamtank''s post. |
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Originally posted by Sinviper
Now you've got it! |
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Originally posted by Hyanmen They're actually the ones that have been playing longer than the WoW population that think it's like WoW. Those who started with WoW don't even know about anything different from it. Those who have played pre-WoW MMO's know what is and isn't a WoW clone- in Aion's case it's too similar to WoW, made from the same mold, and only style has changed (also some features are bigger and better- but still the same). No innovations. You must not have played anything really different either, so you think it's not like WoW at all. If there was a game I had to compare Aion to, it'd be Dark Age of Camelot, which I absolutely loved back in the day. I think WoW is like EverQuest. Okay I'm looking at only WoW vs Aion now. Aion has got innovations. One of those being PvPvE. In WoW, PvP and PvE is like a completely different game. In Aion, PvP is tied into most of the endgame some how. That's just one of the innovations btw.
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Originally posted by Sinviper
I believe it costs only 99c to become a FilePlanet subscriber for a week, lol. If you want to try it out in OB, just subscribe to FilePlanet. Honestly, what's $1 (like 60p in my currency)? Might aswell call that free. |
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Originally posted by Sinviper If you've pre-ordered Aion you'll have access to all the betas. When you pre-order, the game store should email you your key, which you put on your account on the NCsoft site. |
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People who are saying it's "like WoW" is irritating with any game. These are generally new players to the genre who were introduced with WoW, and don't know much outside said game (WoW). PS. Call of Duty is like Counter Strike. See wut I did thar? ;) |
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Why is MMORPG.com now listing games that aren't MMORPGs?
The Pub at MMORPG.COM « General Discussion 8/29/09 10:51:12 AM
Originally posted by Yauchy No no, the main point of this thread isn't questioning listed games like GuildWars. It's question the recant addition of F2P FirstPersonShooter games. These games are neither MMO or RPG. They're FPS with a limited number of players (16 in SuddenAttack), so why are they here, listed as MMORPGs? See what I'm saying. Oh, and arenasb: Maybe you should look into GuildWars a little more. The developers themselves say: "Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game)." (Source: GuildWars FAQ). Or by your standards, is that only their opinion?
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Why is MMORPG.com now listing games that aren't MMORPGs?
The Pub at MMORPG.COM « General Discussion 8/29/09 1:19:25 AM
Originally posted by Axehilt
Nice post, and I totally see what you're saying. "My opinion, GW is an mmo. How about them apples?" "however mmorpg.com has put that number at 500" In Korean FPS, I'll use SuddenAttack as an example (because I believe this is what made FPS games take off in Korea). The rooms are not actually hosted by a players connection, infact none of it is hosted by the players connection. In SuddenAttack, you login -> Connect to a server (which holds 500 players!) -> then join a room (16 players max) which has been made by a player. Like I said, these rooms are not hosted by the player, they run from the server. In a server, there is many rooms holding 16 players, so technically, all these players are playing on the same server, right? See what I'm saying? So, are they defining the term 'MMO' by what the technology they are using is probably capable of, and not the actual gameplay its self? See what I'm saying?
Another note: It's cool to have a general gaming section and all, definately a good thing. But at the end of the day, this is an MMORPG website, which I assume to come to for talking about MMORPGs? ;) It's good having a general gaming forum, but listing them in the MMORPG list is strange to me (yes, it's their site I know). Maybe if they seperate the list, MMOs and general game sections. Ah, and someone posted something along the lines of "Oh, who looks at the list, it's useless". Actually, I look at the list, so I'm sure quite alot more do. I basically use this website to inform me of MMORPGs. This is what I use to know about new MMORPGs in the making, being released etc. This is the website that when I'm researching a game for example, I'd come look here first, and follow the links off this site to lead on to more information. Anyway, sorry about the way I've been quoting. |
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Made me laugh, and I agree with all of it apart from the exploits part. I'd report the exploit, and I suppose I'd use it myself if others are using it on me (I know, I know!) untill it's fixed. However I won't camp a player and stop him from playing the game for no reason. If I see an enemy, yeah kill him and move on. See him again later? Try to pull it off (killing him) again!. But I don't sit there waiting for him and camping him and intentionally going for the same player, trying to make him log off. Unless ofcourse, he's done the same to me. Mess with me I'll give you all I can. :D |
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Why is MMORPG.com now listing games that aren't MMORPGs?
The Pub at MMORPG.COM « General Discussion 8/26/09 9:40:51 AM
Oh yes, GuildWars etc is definately more MMO (and it's an RPG!) than FPS games. These generic FPS games are not MMO at all (Planetside is however, see the difference?). A couple of posts irritated me a little (sorry, just being honest :D, don't take me personal), those were "Why do I care about a genre classification so much?", and "the genre is evolving". Well... I can tell you that the MMO genre is definately not evolving (yet), but rather, it is de-evolving. The only thing that's evolving is graphics and effects. Now, we've gone from this game, to WoW. In WoW, every player has the same objective. You are limited to your class by what you choose at the character screen, your enemes are pre-chosen for you at the character screen. Every player has the same goal, get to lv.80, then raid (or PvP for gear, I suppose you have the "PvEers" and "PvPers". Even this is bad point in my eyes, in WoW PvE is totally seperate from PvP, like they're different games almost. In Ultima, PvP tied in with everything). You might want to punch me in my whiney ranting face, and say "HEY! You can craft and trade in WoW, what the f*** are you talking about?". Ahh, yes you can indeed. However, your chaaracter cannot live his "life" in the game, being a crafter and trader. Unless ofcourse you don't want to get anywhere in the game. It's actually quite hard to explain. Anyway, I'm not trying to say WoW isn't an MMO, because yes. WoW is an MMORPG, wether I like it or not. I'm just explaining how the genre, in general has been dumbed down. There is less diversity, every player does the same thing with the same objective. The genre has de-evolved rather than evolved in my eyes. This whole post is off-topic by the way, I wanted to answer the question "Why I care so much", and exlain to the other poster why I think MMORPGs haven't evolved.
Anyway, back on topic. They're listing non-persistant (except for items), room based generic online FPS games on MMORPG.com now. These are NOT MMOs, in any way, shape or form. They are not RPGs either. They have no place on this website, so what are they doing here? I've seen answers such as "because they can", "it's their site", etc. Yes, that is quite obvious, it's their site and they can do whatever they want with it. But my question of "WHY do they list those games here?" still stands. Whew! Wall of text, eh? |
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Why is MMORPG.com now listing games that aren't MMORPGs?
The Pub at MMORPG.COM « General Discussion 8/25/09 3:46:52 PM
Hey. Now, recantly they have been putting games on the list such as WarRock, and SuddenAttack. Can I ask why? Both of these games are FPS games, and no. They are not MMOFPS games, in terms of gameplay they're the same thing as Call of Duty or CounterStrike. In SuddenAttack for example, each server cannot hold more than 16 players. This is neither MMO, nor RPG, it's an online FPS. This made me think- "alright... Weired. They're starting to list all those Korean FPS games that market themselves towards MMORPG players, why?". Well personally I think it's bloody stupid. A couple of days ago I was talking to a friend of mine who thought CounterStrike was an MMOFPS. I'll say no more. Listing games like these will confuse the heck out of newer gamers. Has the acronym "MMO" truely lost its meaning these days? This is actually quite sad to see, actually. I think what's caused this confusion is developers making very heavily instanced games (a la PhantasyStarUniverse), and labeling them MMOs. Anyway, question to the MMORPG.com authorities, what's going on with the website? Are you going to start listing all online games now? Maybe you should change the name to OnlineGame.com. It's a shame to see this happen, that even the high-ups of MMORPG.com cannot see the difference between an "MMO", and an "online game". Or can they? Maybe these games paid to get listed here, to market towards MMO players more? I just want to know what's going on that's all. Has MMO really lost its meaning, don't people know the difference anymore? Or is this not a mistake?
Cheers, |
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If every area has "channel instances"... why have servers?
General Discussion « Aion 8/23/09 10:44:22 PM
Because it's different in Aion. In Aion, you choose which "channel" you want to play in when logging in I believe. Once you're in, you're in. You're not going to walk out of an area, then next time you go back in, everyones gone because it's started a fresh "instance". No no no. |
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