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All Posts by Adam1902

All Posts by Adam1902

17 Pages 1 2 3 4 5 6 7 » Last
326 posts found

Wow this is so awesome. I could think of so many great ideas for an absolutely awesome cluster. What are the limitations on how much modification players can do? We can script NPC's I get that, can we import our own skeletal animations and skins too? Our own textures and terrain?

I love this because it will become so many "games" in one, obviously you'll have the piss about shards and clusters where all sorts of boobs are gods and hand items out, interfere with players without limitation etc. Then you'll have the "real" clusters where the community really try and make a real world.

Definitely keeping an eye on this, might consider pledging.

Good art style (not the same as good graphics). Look at Legend of Mir (Chinese version, we don't have one anymore and ours was always heavily outdated - But even that was awesome).

Action combat - Locking on to mobs to make grinding easier fine, but against players no targeting.

Open PK, and penalties for death. Definitely drops.

Open housing system - Think like UO but with some kind of system that gets rid of inactive houses or atleast they become unlocked for someone else to steal. Keys to get in to houses, which can be dropped and looted so if someone knows where you live and gets your key, shit.

 

If someone released an isometric MMO that goes back to the old ways with action combat that feels good and a good art style I'd definitely be playing.

Originally posted by Aeander
Originally posted by Adam1902

Anyone know what's "MMO" about this?

 

Absolutely nothing.

 

We're calling everything MMOs these days. 

 

 

Yeah, pisses me off.

Looks like a great game none the less, I'll give it a bash on release. Love action RPG's and I can be casual with them to an extent.

Yeah this is gonna be awesome by the looks of it.

But is it actually an MMO? From what I can see watching that it's an action RPG like PoE and D3. Anyone know what's "MMO" about this?

ArcheAge is no more P2W than every MMO. Obviously I don't need to explain to you that the gear you purchase with cash (by buying APEX, selling it on the AH for gold to purchase gear crafted / found by players) is being funded by players. It's not spawned in to the game artificially.

In that case, every MMO is P2W because I can go to an RMT site and buy gold and do the same thing. Don't even talk to me about soulbound items, that's quite a pathetic limiting concept.

But yeah, there you go.

No I like leveling, and am actually sick of all these level caps. I liked how Legend of Mir (first MMO which I still play on p.servers) had no level cap, how Lineage 2 took ages to level and I love how you can farm as much Prowess as you want in Darkfall (although 120k is enough to max out a single "class").

Then again, I'm the kind of guy who tends to stay away from anything that has an "end-game". Usually, MMOs that refer to their content as "end-game" what that translates to is usually "yeah, so you've finished the MMO part of the game now. It's all instanced dungeons and match based PvP from now on!". These games are mockeries of the genre.

That's why I'm looking forward to Black Desert Online, no level cap, no level restrictions on items, no instancing (except player houses, guild halls and castles are in the world), open PK.

If all you want to do is get to the part where the content becomes instanced, sure you're playing the right genre?

Originally posted by rojoArcueid
Originally posted by Adam1902
Originally posted by rojoArcueid
with todays technology a proper 2D game would play and look a million times better than UO so yes i would definitelly play that.... ONLY if it has proper controls (at least WASD movement)

WASD movement on a 2D top-down, yeah could be nice. But if it's isometric this would feel disgustingly clunky and I'd prefer holding left-click in a direction to walk, right-click in a direction to run. Not click to move though, more hold and chase. But I'm sure this is just what I'm used to because I play Mir, but it makes for really simple fast gameplay.

not really, it felt like that on very old games like Diablo (on playstation) for example, because of the limitations in design where you could only move on set paths. Thats why i said with todays technology. Its easier to make smooth movement in a 2D, isometric, top down environment in all directions.

Of course point and click will still be there, without other types of controls they just split communities. The more options the better. Diablo is a good example for me, the only one i played was the PS1 version because of the controls alone. Plus a lot of players that are willing to buy those games (me included) now cant do it because of different reasons, mine is carpal tunnel unfortunately.

Yeah I never had Diablo on PS1 (only PC) so I can't really comment. But, isometric and 2D top down are not the same thing. If a game is isometric that's where the floor is like a grid and your character can only stand in the squares, that's why every isometric game you can only move 8 directions. A game can be 2D top-down without being isometric, take Diablo 2 & 3 as an example.

And in response to that last comment, that must suck. If you really want to play games like that, you could always use little macro's for certain things. Such as binding a button on your keyboard / mouse to toggle click spam as an example.

Originally posted by rojoArcueid
with todays technology a proper 2D game would play and look a million times better than UO so yes i would definitelly play that.... ONLY if it has proper controls (at least WASD movement)

WASD movement on a 2D top-down, yeah could be nice. But if it's isometric this would feel disgustingly clunky and I'd prefer holding left-click in a direction to walk, right-click in a direction to run. Not click to move though, more hold and chase. But I'm sure this is just what I'm used to because I play Mir, but it makes for really simple fast gameplay.

Definitely.

Legend of Mir was my first MMO and I still regularly play it today on private servers because nothing can really match the arcadey fast paced aim your attacks simple gameplay.

Tbh my dream MMO would be 2D without manual targeting (unless only for mobs like Mir) with updated (but not cartoony) graphics, no instances, housing system, open PK, fast paced gameplay with party grinding where you pull screen fulls of mobs. Mobs that don't spawn in set places and return to set places when you're at a distance, where you can lure them somewhere and they STAY THERE...

To be honest I'm shocked such a thing doesn't already exist.

If I could deposit and cash-out, I'd definitely play it. Until that day, I'll stick to real Poker / casino's for my gambling fix.
Originally posted by wsmar
Originally posted by Adam1902

This is the only MMO I'm looking forward to the release of anymore really, noticed it's attracting a similar crowd to Darkfall, so many familiar guild/player names which means the community is going to be a good laugh :).

This game ticks all boxes for me. Can't wait for it, quite gutted I didn't get in the alpha.

 

There has already been tons of drama between the 3 top guilds. If you are familiar with death, they came out on top.

 

It has been a lot of fun so far!

Yes, of course! :)

I'm an EU player but I remember Death from the DF1 days when EU1 was the only server. Such good times.

Thinking about it I'm quite glad I didn't get an alpha key now, considering only starting up once they're not going to wipe anymore so everythings fresh to me :P.

This is the only MMO I'm looking forward to the release of anymore really, noticed it's attracting a similar crowd to Darkfall, so many familiar guild/player names which means the community is going to be a good laugh :).

This game ticks all boxes for me. Can't wait for it, quite gutted I didn't get in the alpha.

Originally posted by Dihoru
Originally posted by Badaboom
What is the ETA for this game?

2014 Q1-Q2 closed beta, 2014 late or 2015 release (last I heard anything which was a while back).

Are you an Alpha tester? Developer?

Or are ya trollin'? :P

Awesome, thanks for the reply, Bercilak. Hats off to a developer who stays up round the clock answering community posts on a 3rd party forum at 5am in the morning! haha

Reading your posts gives me a good idea of what the game has to offer, sounds sick.

I'm interested to know the pace of the gameplay, will it be fast-paced like Legend of Mir (my #1 MMO of all time which I still play private servers of to this very day along with thousands of others actually) and Diablo? And will certain directional spells etc have to be aimed? Or is it a target game, or will I just have to wait and see? :P

I love the idea of a premium currency which can be used to purchase microtransactions, and can also be placed in the trade window and used to trade items with players. This is the EVE model (which is awesome) but more direct. This eliminates RMT and allows players to choose how they progress.

One thing though, are you not worried that in a gear-based progression game such as this players will be able to purchase £500 of this currency and get "on top" like that? Personally, that doesn't bother me at all (I played Rohan for a long time when it was good, and you could trade characters gold and items for cash shop currency), but I know there's a lot of gamers who might be put off by this, even though they can steal everything that someone has purchased.

In a game that's purely gear based progression, this payment model is going to be absolutely amazing (IMO)! I look forward to crushing Pay2Winners :)

I've been following this game for quite a while, I even posted about it a while ago here.

This just ticks all boxes for me personally, top down view, gear based progression, full loot PvP, territory control, a single open world and mobile! I'm pretty excited for this to be honest... Everything about this game just seems like a step in the right direction.

I think the barriers described around guild territory are essential to maintaining popularity amongst the mainstream crowd, so this is definitely a good feature for the game.

However, one thing strikes me: Guild wars currently 5v5. At first I was disappointed, as I have always thought of guilds in MMOs to be large forces of players and I would've thought guild wars would be far bigger (and unrestricted) than 5v5 battles. However, that got me thinking. I'm imagining guilds in Albion to be small, persistent "groups" of players probably containing no more than 25 people maximum, most likely consisting of local territorial neighbors (as people would have to come back to certain blocks of territory to store their shit at in their house and maybe craft in their buildings if they're lucky enough to have got that far solo). And when preparing for a battle gear up your top 5 players as best as you can, or just pay and hire mercs. This sounds fucking awesome as it would make territory control (you know the feeling of "owning" that pocket of land in a virtual world) available to everyone.

THEN, you mentioned castles, large sieges and taxes. Yes fucking please! Guilds become members of alliances who fight for ownership of castles in unrestricted sieges? If this is the case, in my mind you've built the perfect game (feature-wise).

I have one question though: Why would I build in neutral territory and leave my structures open to attack when I can join a guild? Or is this a non-issue, as guilds are so small (I assume) everyone is expected to get involved in one eventually?

Ok I've wrote enough, I'm glad to see you're updating your website more frequently now, but I do ask one thing: Please make an official forum or something along those lines! I don't want to discuss this on Facebook and reveal what a massive geek I am to be honest, haha.

EDIT: Really nice to see the developers getting so involved with their potential future players, that's something you don't see too often anymore...

Personally, I'd be interested in all the features this game has to offer. I just, personally, didn't like the gameplay / style of the game when I tried it.

I doubt it's "boohoo perm-death and FFA PvP o noes" that drove softies away that "killed" the game.

CCP* ;).


But good read! Shame it's on PS3 and not PC (or Xbox for that matter).


Originally posted by Kaynos1972
Not sure it's a good idea to release this game for console especially sicne we all knows the new one's (ps4 and xbox one) are due out by the end of the year.

It's a dead game anyway pal, let 'em milk it :P

Awesome review man :)
Looks very interesting, looking forward to this... Might even pledge.
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