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Originally posted by Feather5 Who were you on Mir3 mate? :) EDIT: Argh, turns out that was posted at the beginning of the year, I read it as September 3rd this year. Curse you yanks date formatting! :P |
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Are Korean MMORPG's starting to surpass western MMORPG's?
The Pub at MMORPG.COM « General Discussion 9/05/11 1:56:03 PM
Korean MMORPG's have always been far superior to western ones. It seems that these days, Koreans are the only people who stay true to the word MMO, with little or no instancing and a lively persistant open-PK world. I haven't played a good western MMO since UO. Americans are fucking the MMO genre over, and they're trying to take the Korean market down too. Look at TERA, had too many yanks on their dev team and it's instanced to fuck by the sounds of it. |
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It won't be shut down soon.
They've created programs for the Greek government and military. |
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Darkfall Hit Spam Manipulation of MMORPG.com Popularity Counter
General Discussion « Darkfall 9/03/11 5:03:45 PM
Yeah, I'd be quite surprised if those hits have been generated legitimately too, but you never know. In all seriousness though, who really gives a shit about a popularity counter anyway? Besides, look at all the other trash that's on that list, TOR... WoW... Rift...CoH..... Come on! However those games got so popular will always be a myth to me (well, maybe not star wars, because it's star wars). |
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Conquer Online: Coming to iPad & Facebook Soon
News Discussion « General Discussion 8/31/11 6:01:06 AM
Ever thought that the iPad version could be separate than the PC?
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Star Wars: The Old Republic: World PvP Details Revealed at PAX Panel
News Discussion « General Discussion 8/28/11 9:49:06 PM
This is great news :), depending on how it is after release I may even buy myself a copy. |
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Thanks for posting! Really looking forward to this game. |
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Instancing shouldn't be a dirty word.
The Pub at MMORPG.COM « General Discussion 8/13/11 11:14:53 PM
Peoples main concern with open dungeons seems to be the boss camping issue... There are PLENTY of ways to eliminate boss camping without turning our MMO dungeons into a regular, co-op online RPG dungeon (which COMPLETELY kills the immersion. I don't understand the argument that instancing HELPS immersion, this baffles me infact). A dungeon should have multiple bosses of similar difficulty, dropping different items. This design wouldn't exactly eliminate camping completely though, because if UberBoss drops the UberGlovesOfDestruction and DrunkenMonkiesClan wants to farm it to gear all their members, then camping is still gonna happen. Here are some ways, right off the top of my head, to eliminate boss camping in open dungeons (and these are right off the top of my head, a developer could do much better I'm sure):
Can't be arsed thinking of anymore, I'm going to go and play Poker. But you get the idea, their are plenty of ways a developer could eliminate boss campers, and their methods would be far superior to my little 5 second quick-fixes.
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Instancing shouldn't be a dirty word.
The Pub at MMORPG.COM « General Discussion 8/13/11 4:30:11 PM
Let's break away from the typical WoW/EQ style dungeons for a minute. In my opinion, instances shouldn't be used in a dungeon centric MMO. Why? Because it encourages lazy, steamlined one-path-only dungeon design. Instead, dungeons should be large enough to accomodate multiple raid partys, and should have multiple boss rooms which can each be accessed via multiple paths, making it more unlikely that you end up bumping into another group or killing the same boss at the same time. Also, create dungeon /shout chat, so each party/raid can organise themselves so that they do not encounter a boss at the same time. Obviously, some guilds would rather show up as someone else is attacking a boss and try to PK for the taking in this environment.
In my opinion, instancing should be used purely to help newer, low-level players in a PvP-centric game. If instancing is the main ingrediant of a games "endgame" (read: like WoW), then it is more of an online RPG than an MMO. An MMO should be built around the fact that is plays within a persistant world, afterall isn't this the point of the genre? |
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Depends on the game. No one combat mechanic is indefinitely better than another, it depends on the mechanics of the game in question. There are many ways to improve the targeting system though, I hope future releases that use this system doesn't follow the typical tab 'n' mash WoW trend. |
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EVE Online: Ponzi Scheme Biggest Scam in EVE Online History
News Discussion « General Discussion 8/13/11 3:02:44 PM
They can spend as much of it as they like within the game, and trust me there are PLENTY of ways to launder large amounts of ISK like that to turn into $$$. Such as buying a v.high skilled character on the trade board and RMTing the account for example. Not sure I should be discussing this here, but their are indeed ways to launder mass ISK. |
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EVE Online: Ponzi Scheme Biggest Scam in EVE Online History
News Discussion « General Discussion 8/13/11 1:04:50 PM
Heared about this in Teamspeak. Bet you they RMT'd all that ISK :P |
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Let's Play Drakensang Online - Episodes! (Diablo / Helbreath Classic Feeling MMORPG)
The Pub at MMORPG.COM « General Discussion 8/12/11 3:28:01 PM
Is it an MMO or is there instancing outside the towns? Just wondering this because the site says it's an action-RPG. How's the PvP if their is any? Gameplay looks quite nice |
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Quid pro quo - Smaller games to play while waiting for the bigger titles
The Pub at MMORPG.COM « General Discussion 8/12/11 1:02:24 AM
Originally posted by Madimorga ===OFF-TOPIC=== Errm, actually i'm a student currently on his summer break, and I have no job. Why? Because I make enough money to fund my social life playing online poker. In about 3 months of moderate playing (average about 10-30 hours a week I'd say) I've made just over £250 (probably almost $400? Not sure on exchange rate) according to PokerTracker and Holdem Indicator. And I'm a beginner. I only turned 18 this Feburary (so haven't been able to play real poker online untill recant) and untill then I'd only ever played a bit of casual Poker with my dad. And I only play micro-stake tables too. Usually 2c/4c or 3c/6c, with the occasional 5c/10c when I've built up a deep enough bankroll. I know it's not a lot of money compared to the time I spend playing, but that's the thing... I enjoy playing, fucking love it. A handful of times I've been drunk and dicking around losing a £10 deposit in a single night too, I've recantly made a pact to not play whilst under the influence but that just shows what more I could've made. If you do your research, invest in a software (tracker / calculator, or both), talk to the pro's and become involved in the Poker community, online Poker can be fairly profitable, and fun. As long as you learn to realise when you're playing on tilt (when this happens, stop. For the rest of the day minimum). Could I make a profit in a real-world Casino? Doubt it. Sorry for the massive Off-topic reply, but I don't like hearing people saying "online poker is a scam blah blah", last person who said that I let her come over and watch me play, now she's playing herself, and I have also benefited very much through having something in common with this girl :P
===ON-TOPIC=== Apart from online Poker, which I don't class as a video game, bit too serious - I'm playing EVE. And yesterday I bought Terraria, which is basically like a 2D Minecraft, but I actually think it's better than Minecraft overall. The crafting is very good(more shit to make than Minecraft, some really cool stuff), and the gameplay (combat etc) reminds me of the Castlevania series on the SNES. Brilliant game if you're looking for a semi-casual non-MMO sandbox to play with ya mates. |
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Originally posted by Requiamer This is a reply directed towards the entire perma-death conversation as a whole: EVE does infact contain both of your definitions of perma-death. If you forget to clone yourself in EVE, say goodbye to years worth of skills if you get pod-killed. Your character will be completely reset like a day 1 character, and you're fucked. |
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What is Your Definition of 'End Game' in an MMORPG?
The Pub at MMORPG.COM « General Discussion 8/11/11 12:47:04 AM
My definition of endgame? Well if you really want my answer: Shit. Any MMO which has what they refer to as "endgame" is a restricted game with linear progression, which implys the game will eventually "end". An MMO should be what you make of it, there shouldn't be a set path which you follow to the end and eventually complete. |
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Full Loot PvP: What's the appeal?
The Pub at MMORPG.COM « General Discussion 8/11/11 12:37:20 AM
Full loot PvP brings out more emotions, and gives death a meaning. I see it like this... What's the point of doing a PvP instance (lets say in WoW) over and over, when I know exactly what the outcome is going to be (reward), and where there is no element of surprise. I don't see any fun in it, sure lets say you fight hard and win the battle, nice you get some honour points, but if you lose it doesn't matter, infact it's good! You still get a few points, you don't care too much. This simply translates to time/money = satisfaction (a very predictable, linear formula). You know what else follows this formula? Drugs. You spend your time and money, get the reward, and gain satisfaction in exchange for health/social problems. The new generation of MMOs follows a similar formula. Enough about that, that's a whole new ballgame. Did I also mention that when I kill somebody I want to know I've caused an impact. When we roam in EVE, and say blow up 2 billion ISK (nearly $100 worth) worth of a spaceship, I love watching all that other assholes money just going BOOM! In one big, fiery explosion. It gives me something to laugh about, it gives me events to remember, and all these great kills, (and great losses) bring you so close to your CORP mates, because you're going through all this together. Not to mention that people are much more careful in a full loot environment, people don't just start an encounter they may lose for the shits and lulz, because they're gonna lose shit. In a full loot PvP game, heading into battle / looking for a fight / having a fight with your friends by your side have been the best gaming experiences I've had. No themepark MMO, which has been created purely to milk cash from people who just love wasting their time to get pointless little pixel rewards can bring me memorable events like that of a full loot sandbox. I like the adrenalin of risking my pixels in order to gain somebody elses. One day I might lose gold/ISK, and one day I might gain. But I will always try my best to win my fights, so I can afford to fight another day without having to grind or borrow money to get back on the battlefield.
Peace! |
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Nice :), I'm a daily mobile gamer on Android (actually I'm posting from it now). Think I'll be using that site, looks nice. Don't leave Android out though! Just remember we'll of taken over iOS in a few years ;-)
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Drug testing and Esports (Poll Included)
Religion & Politics « General Discussion 8/08/11 2:27:32 PM
Yes, most definitely. Those nay sayers don't understand the effects of Cocaine on a Quake 3 Arena player. :D EDIT: Forgot to mention nothing like a fat joint when playing online poker. I find I make better decisions whilst high even though weed is supposed to do the opposite. Professional gaming tournaments where big money is involved, should do drug tests yes. Their are drugs that are pretty darn easy to get hold of that greatly improve reaction speed, concentration and hand-eye coordination. |
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Originally posted by Chilliesauce Infact, I have done my share of mainstream PvE. I was a fully equipped Tier 2 tank in vanilla WoW, but I ended up leaving soon after The Burning Crusade for a couple of reasons: 1) The raids were not only incredibly easy, but required less people, and this made it much less fun for me 2) I started to miss the encounters with other groups in boss rooms, I miss fighting over bosses. So yeah, I'd say I know a fair bit about mainstream PvE. And I know that not only do these gamers want restrictions, they also want even the PvE elements of the game to be made easier (as proven by WoW). |
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