|10 posts found|
God I hope they keep some kind of trinity type system. It doesn't need to be 3 tiered...but IMO there HAS to be some kind of defined group roles, otherwise it turns into a mess. With no group roles, you spend most fights kiting mobs around out of necessity, and it eliminates most of the team work/strategy/positioning aspects of an encounter. For solo play...yes, I am all for being able to do many things, and being able to switch roles on the fly...in fact "leveling" all these classes so I have them available for group content sounds fun and interesting. I just hope that when you group up for a dungeon/raid....you pick a role, you know what you need to do, and you have to stick to it. I don't want to be switching roles from room to room. Give me a job and I will do it. If I do my job, and the other group members do theirs...we will succeed.
I also think if they are going to modify the trinity system, they need to de-emphasize the DPS portion . Everyone does damage.IMO having classes who's primary role is JUST doing damage, it makes that class boring, generally squishy, and tends to lead encounters into DPS races. Make a new "trinity" with clearly defined roles like Tanking (managing mob aggro), Healing, Crowd Control (stopping mobs from effecting a fight), Buffs/Debuffs, etc.....with DPS thrown into all roles in varying levels.
I personally would love to see EQN limit fast travel to the bare minimum and take steps to make the "travel" aspect a fun and entertaining part of the game. As several people have mentioned, I think one of the most important and exciting parts of an MMO is a LARGE, scary world that throws a lot of curveballs at you. If fast travel is too widely used...most of that is skipped over. You level in a zone and then skip over it after its no longer useful to you.
For the posters making the "I only have 3 hours to play..I want those hours to be meaningful, not spent traveling"...you are IMO missing the point of a great MMO. What you are really saying is that "I want to be able to complete a rather large task in a short amount of time". You want to be able to log on, go to the dungeon, beat the dungeon, and get your new loot...all in your 3 hour play session. I'm not saying there shouldnt be options for that type of play...but they should strive for something more.
If you want the 3 hour complete session...you will have to choose a local dungeon, or an objective that is close by. If you want to go to the dungeon off in those distant mountains...you should have to work your way through said mountains...maybe for several days...to get to that dungeon. You will have to make different goals. "today my party is going to make it to this town, then tomorrow we will make it to the lake, then day three we will arrive at the dungeon" While that might sound long and tedious...if the devs make that journey an incredible adventure unto itself...the game has just provided you with a ton more fun content.
Going on adventures in the "dark and dangerous" parts of the world should not be easy. Attempting to accomplish one goal (raiding a dungeon) should lead you to several other cool and exciting adventures along the way...at least thats my opinion.
That being said, I think there should be some things that make travel easier as you get more powerful. I LOVE the idea of mounts meaning something. Get them, upgrade them, personalize them. Have different mounts for different purposes. Traveling a long distance?? Take a mount with a lot of stamina and extra inventory slots. Going somewhere in a hurry? Take more of a "sprinter".
As far as fast travel....it has to make sense and keep with immersion. Fast travel between MAJOR cities...fine...but not insta-click. Pay a fee to travel as part of an armed caravan that can't be killed. You can get on board and go AFK for a few min an arrive safe and sound. They will take main roads, and be slower than you could go on foot...but you don't have to do any work to get there. Want to go to a smaller town, in the middle of a dangerous area?? Impossible...its too dangerous for a caravan...or at least it will be MUCH more expensive. Want to go to a dungeon....you're going on foot...caravans would never dare to travel to such a place!!
Travel NEEDS to be an important part of the game. Make it fun, make it challenging, and most of all make it rewarding. It will add more content and allow tons of content to be enjoyed more than once.
Originally posted by dinams
59.99 is the standard price for basically every game on the planet now. Give me ANY new console game that is not 59.99 plus tax? MOST PC new PC games are either 49.99 or 59.99...and no one complains. There are a lot of MMO's that have no problem charging you 49.99 plus tax for the game...then 15$ a month sub...and put things in the cash shop.
GW2 I'm pretty sure was 60$....but even if it was 50$....they had things for you to buy the second you logged in. You started getting chests that required you to purchase keys right away.
IMO....GW2 turned out to be very boring and underwhelming in almost every way....and it REQUIRED you to pay a MIMIMUM of 60 bucks to play the game. If you want to play GW2...you have to buy it....and if you end up not liking it...they still got your money. It's only saving grace is that there is not a sub...so some people like myself MIGHT give it another try if they fix the things that are wrong with it.
With Neverwinter....if you have a little bit of patience....you will be able to play the game for nothing. You will be able to give the game an extremely extensive "try out" without ever dropping a dime....AND there wll be a ton of people that NEVER spend any money on the game.
Played about 9-10 hours over the last couple days and I think it's a lot of fun! There are some bugs, all things are not working as intended (can't get the Cloak Tower instance to load properly...maybe later??)....but I think it has a lot of potential.
I am playing a trickster rogue and am up to lv. 18. I think the combat is pretty fun, although I haven't really been able to test it with a full group. Soloing...its good. I would say that there could be a little more variety in the powers...but I'm still fairly low level.
Stealth is a litle hard to judge at this point IMO. Stealth works for 5 seconds at a time...but it seems like mobs still see you even when you are stealthed? Maybe this is because Im too close to them when I actually enter stealth...but since it's only 5 seconds you can't sneak up on them from very far away. There don't seem to be any unique "from stealth" attacks...just additional effects on your already existing powers. I'd like to see a little more attention paid to stealth to make it more important and more unique.
I haven't tried the other 2 classes yet, and I'm not sure I will this weekend. I think I will wait for future beta weekends for those.
Overall, I think the game is a solid 7/10 right now in beta...with the potential to become a 9/10 by launch. I like the world, I generally like the controls, I like the systems in place (even though there are some bugs), and I like the combat.
The last BIG important thing I want to try is group content. If its good, and not a rediculous button mashing zerg fest....then I think I will really enjoy Neverwinter for quite a long time.
Originally posted by Tsumoro
They have that...its called putting a founders pack on a credit card and paying it off over a longer time.
I don't know why so many people are just ignoring the fact that there is a 60$ pack that also gets you into the beta, gets you a free mount, a free companion, and some other stuff.
While 200$ might be a little much for most people to just throw around on a game they have never played....60$ is pretty freakin standard by this point. If you actually buy your PC games and don't pirate them all...60$ does not seem at all out of whack. I am going to buy the new Sim City in March. I haven't played it.....I may not end up liking it all that much...but I already know Im going to drop 60 bucks on it. If they gave me the option to pay my 60$ now and play this weekend...I would gladly do so.
Originally posted by paulytheb
Ive been reading about the game for a few days now, and the way Im interpreting it is that your 2 most basic attacks are mapped to your mouse buttons. I'm not sure if you can switch those out or not.
Then your "skills" are mapped to Q, E, R, and maybe some other keys. There are sort of the standard MMO type hotbar skills that have cooldowns and such. Those can be swapped around since you will have tons of skills and only a few on your hotbar at a time.
I agree it could get boring if you are only using the same 3-4 attacks all the time and are able to faceroll through damn near everything like the dev in the video.
However, if they make the skills varied in their usefulness against certain mobs, and you have to think about your skills and swapping them out then it could be pretty fun.
Also I hope that the Dev's toon is either overpowered because they don't want to show him dying, or that the game goes through some extrmeme balancing...because it looks WAY too easy.
I may be totally wrong, but here would be my guess on the packs.
The reason the "Actual Value" is so high on the $200 pack is that they will not be offering the Race, The Spider Mount, and the Panther in the cash shop at all....at least not for quite a long time. To me those seem like the most expensive things (or the things certain players would pay the most for). We are trying to put a cash shop value on them...but if they are not available in the cash shop, then they get a big bump due to their limited availability.
The stuff in the $60 pack will probably be availabe in the cash shop right away. Founders will most likely be getting a discount, but there is not that huge bump in "actual value" because anyone will be able to get them at any time.
As far as the currency...maybe I'm being silly but I think that they will want people that shell out money in advance to feel like they got a good deal and be the early users/promoters of the cash shop. I don't think its crazy to think that founders would get a significant amount of thier initial investment back in currency. The 200$ pack might even be more...sort of a bonus for shelling out that kind of cash. (~125$ for the 200$ pack....~20$ for the 60$ pack)
I don't think Im going to buy any of the packs...but if you got back anywhere from 33% to 50% or more of of your money in currency, plus all the other items...I don't think it ends up being that bad of a deal. Again...the people they are targeting with the 200$ pack are people that want and are willing to pay for highly exclusive items.
GW2 is getting a bit more boring, every day i play....
General Discussion « Guild Wars 2
10/02/12 1:10:23 AM
This is my first post after trolling around the forums for a long time. I was a long time WoW player and raider. I have a lv. 55 Ranger as my main, so I can't speak to the specifics of GW2's endgame yet...but I am begining to fear that I will not have the motivation to get there.
I was super hyped for GW2, and like the OP said...it seems to be dying down every day. I will continue to play...but I don't see myself ever getting really hooked on this game. I had hoped that dungeons and WvWvW would be a new and exciting experience, but to be honest I dislike both (from what I have seen).
Dungeons are an absolute mess. The lack of roles makes it very difficuly to find a niche IMO. If ANET really wanted everyone to be able to do everything, they should have gone a step further and eliminated classes all together. I know that a lot of people are claiming to have wonderful experiences in dungeons...with lots of coordination and learning going on. I have not seen it. My experiences have been a lot of frustration because no one REALLY knows what to do, so they end up looking out for themselves. Thats fine to some extent, but it eliminates a lot of the group dynamic. In WoW I did not like being excluded from certain runs because of my class or role.....but I did enjoy having a role once I was in a dungeon or raid. I think the idea of being able to tank/heal/dps is great and allows everyone to access more of the content....but then being forced to perform a hybrid of all 3 once inside a dungeon is confusing and excessivley frustrating. I would much prefer a multi-build system that allowed all players/classes to perform all roles....but then actually gave them a role to perform.
WvWvW is for the most part a zerg fest. I am sure that some very organized servers are able to avoid this, but every time I log into WvWvW my options are to either 1) join the large group that is running off to fight another large group, or 2) go hide in a keep and play defense the entire time. That gets boring quickly. I am having a very hard time finding ways to contribute as a single player, or even in a small group with friends. Not to mention that the COST of WvWvW is prohibitive. I feel like I have to save up to be able to afford a WvWvW session. I am sure that a large part of this is my lack of "skill" in pvp, but Im just giving my 2 cents. For a game that is using this WvWvW system as a large part of the "end game", it is just not fun enough. If I'm not really enjoying it at lv. 55....why will I enjoy it at lv. 80?
The other part that is really concerning me is the LARGE number of people that are acting like GW2 will never have a "gear treadmill"...and they seem to be happy about that. Yes, WoW had a "treadmill" of sorts....but you only had to reset when there was NEW CONTENT being offered. Yes, every 3-6 months there was a major patch that added in newer, better gear...but it came with new content to see and explore. You did not HAVE to touch this new content...BUT if you were "finished" with the progression to that point, it offered something new to strive for.
I guess my concern is what on earth ANET will do with updates and expansions if there is never any kind of gear progression?? Are they going to release new content and patches that only offer lateral movement?? How many lv. 80 armor sets can one person expected to go after when the usefullness of the gear stays the same? Will they eventually sell us an expansion where noone can become anymore powerfull than they were with Vanilla GW2?? Becoming more powerfull in some way is at the heart of all MMO's...thats why you continue to level up...and why you want to continue playing. If GW2 was really just about improving your "skill"...then you would get rid of levels all together. You would start the game with all skills available, and simply spend your time getting better at using them. Right now GW2 has a half-assed system that tries to make you think leveling is important. Your first 30 levels you are working towards unlocking things and then that simply stops. After lv. 30 you basically stop getting substantial benefits from leveling. A lv. 30 toon that grinds some skill points can have more powers/abilities available to them than someone at lv. 50. The fact that there is literally NOTHING unlocked at major leveling milestones (40, 50, 60, 70, 80) seems wrong. I worked to level up....give me somethign for the effort!
I am sure I will get flamed for posting this, but after reading page after page I felt I wanted to chime in. I might be a noob...I might need to L2P....but I also am someone that really wants to like this game. I was all aboard the hype train...and convinced 3 of my friends to leave F2P Runes of Magic, spend the 60 bucks and jump into this game with me. Now I am feeling stupid because I myself, the hype machine, the guild leader...I'm finding it hard to find reasons to play. I really hope that changes are made sooner than later, because even though its no sub....playing on a regular basis is getting pretty trivial.