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All Posts by adkenner

All Posts by adkenner

1 Page 1
18 posts found

I'm really liking it so far! I played beta...knew I liked it enough to buy the game....and so I stayed away on purpose. I didn't want to burn myself out too quickly. Well, I guess my plan worked. Everything is new and fresh, which is great...but it's also a little overwhelming. There is a TON to learn in this game, which is certainly not a bad thing. 

Some things that are standing out to me already (Lvl 17)

1. There is just a ton to do. Every system seems pretty deep. The combat, the crafting, the housing etc. They are not just tacked on like they seem to be in some other MMO's. They are very intricate. Hours and hours will be spent on each. 

2. The game world is really cool! While it might not be every ones cup of tea, I love the graphics/animations/style. The game looks good, and the amount of customization options you have are pretty incredible. Like I said...its almost overwhelming. Your gear, your mount, your house....all can be customized. Its going to be a lot of fun. 

3. The difficulty. I tried my first adventure and got my ass handed to me multiple times. It was frustrating, but also good. I don't know my class well enough to handle adventures/dungeons yet. I will get there eventually. Some day I will get in on raiding. In other games I would feel like I was missing out on 1/2 the game if I couldn't immediately do those things...but Wildstar has so much going on, that I honestly feel like I can wait on some things and not be wasting my time. 

Overall I know I will be sticking with Wildstar for at least a couple of months. It will take at least that long for me to feel like Ive tried out everything the game offers, and if they can really produce content at a quick pace, there will always be somthing to do.

It's a much more complete...and IMO just a better game than I think it will do fine. 

ESO's combat is the worst I have ever played. It is not fun in anyway. I bought ESO...played it for less than 5 total hours and was immediately disappointed and wanted a refund. I tried to get one and couldn't, and I haven't logged into ESO since. It just not fun. 

Wildstar on the other hand has been much more fun...and its still in beta. I have actually cut myself off from the beta so I can still save some things for launch. 

I know everyone has their opinions...but to me ESO was a piece of garbage. It was not worth the 48 bucks I paid for it..and I would rather spend 15 bucks a month on  a root canal than ever play it again. Wildstar is fun, the combat is unique and exciting, and I can't wait to play it more. 

ESO is going to have a TON of players that are sick of that game by the time June comes around. Wildstar fans will of course get in early...but you will also see a lot of people pick up the game for Summer....and they will get hooked. 

The combat makes this a solid NOT WORTH BUYING. It is as bad or worse than any MMO Ive ever played. You can listen/read about all the other systems, which many of them are done well....but the combat (98% of the game) is honestly horrible. 

I wanted a refund within my first 3 hours play session, but I couldn't get one. I have tried to play a couple of times since then, and it just confirms how bad the game is. It needs a 100% complete combat overhaul, and I doubt thats going to happen. 

I would strongly say don't buy. Knowing what I know now, I wouldnt even play it for free. 

I liked how the one thing you stayed away from is truly the one main reason why ESO is really really bad.....the combat. 

The combat in ESO is quite literally some of the worst I have ever seen in an MMO. It is boring and repetitive almost instantly. It is similar to combat in almost every MMO for the last 10 years...just done MUCH worse. Combat is so floaty and poorly animated, it feels like a poorly made game from the last 90's. It has no "feel"...and while I know that is a hard term to define, it is vitally important to any MMO. 

All of the things you mentioned are pretty much true. ESO has some good systems. But since combat is 98% of the game, you would have thought they could have improved that crucial aspect of the game. To me, it is so bad it keeps me from logging into the game. 

I have owned the game for a week, and was looking for a refund within my first 3 hours of playing it. The combat is as bad or worse that any MMO I've ever played. Since I bought the game from GMG and had already gotten a code, I could not get a refund. I was really disappointed, because this game honestly does suck donkey balls. Since I am stuck with it for a month, I have TRIED to play a couple more times. I have tried every class, magic/melee/ranged....and within 2 hours every time, I am bored to tears. I doubt I will ever log in again unless they somehow do a complete overhaul of the combat system.  

So in closing, the game does a lot right. It does one thing....the most important thing in an poorly that all of the good gets washed away. There is no way this game doesn't for FTP within 6 months, and unless major combat changes were made, I wouldn't even play it then. 

To anyone still on the fence...DO NOT waste your money on this piece of crap. 

Thanks for the replies...and I guess I don't really know what I expected. I was hoping someone would say "I felt the same, then I tried _________ and it totally started clicking for me". It doesnt seem like thats the case. I think this one is just not for me. 

Normally, I would just chalk it up as a loss, but I seriously had no interest in playing anymore within the first 3 hours. To me, that falls into the "deserving of a refund" column when talking about an MMO. Part of what you are paying for when you buy the game is 30 days of entertainment...when I don't even get 3 full hours out of it...I don't feel like Zenimax should get to keep my 50 bucks. 

I checked with my bank, and since the charge was still pending, I was able to cancel the payment. Hopefully that solves the issue for me. 

Best of luck to everyone enjoying the game. 

Originally posted by Hokie

Youve made a mistake, this game isnt for you. The combat doesnt get more impactful around level ten, or twenty, or fifty.

Now if you call $50 is a big mistake, well then who am I to argue.

Question; Why didnt you try this game out in beta? They invited everyone at the end who applied.

Originally posted by yllis

The idea that buying a game you may not like qualifies as a " Big Mistake " is shocking.


A big mistake is driving drunk or trying to get revenge by setting a fire.


Unless you are prepared to explain how spending money on a computer game is a " Big Mistake " you should rethink your life values.

I get what you're saying. Maybe "big mistake" was an over statement...but when I spend 50 bucks on a game, I expect to get a few hours of entertainment out of it. It doesn't have to be the greatest game ever made...but when you are completely turned off within a couple of hours and are thinking "I don't know if I will ever play that again"...then it qualifies as a mistake. 

Essentially, it's just throwing a 50$ bill in the trash. It's not life altering, but you are mad at yourself for making that "mistake". 

Im going to try for a refund, but I doubt it will happen. I'm sure I will be stuck with the game, so I guess I'm wondering what I should try in my next go around to make the game more enjoyable?

Originally posted by Sovrath
Originally posted by adkenner

For those that have been playing all week....does it get better? Am I missing something?

What can we tell you and "yes" you are probably missing something.

It's very possible this "isn't your game". If you read glowing reviews then did you find examples of you read in those reviews that hold up?

If someone says "combat is amazing' then that means nothing other than "they think combat is amazing".

Honestly I have no idea why you bought it. I can't say what brought you to buy it if you had reservations as I don't know what you like and don't know what those people said.

does it get better? sure! The stories in the quests get more interesting, you find more quests and places as you explore.

Does that make it better for you or does that make it more boring? Do you care about the stories and the characters or do you click through them?

Again, I couldn't say if the game will get better for you. I'm certainly enjoying myself more than I did in beta as I found the early quests a bit stale. Still, some interesting things in the main quest and suddenly the fighter's guild quest as well as the Aldmeri Dominion main quest gets a bit more meat. Same with your own quest regarding your escape from Cold Harbor.

But if the stories never grab you and the lore and the world doesn't grab you then I'm not sure what to tell you.

I know what you're saying...I guess I mostly a VERY disappointed with the combat. I expected decent MMO combat...even if it was more of the same. So far I would have to rate ESO's combat as substantially worse than expected. When 90% of a game revolves around combat in one way or another...I just can't believe its this poor. I guess Im asking...does it get better. Will I notice a substantial difference in combat as I level up, or will it be the same thing with more damage being done? For someone that is not thrilled with the combat so far...what class should I try?? Will I like using magic more? I don't know..Im grasping at straws here. 

The game looks pretty good. I havent seen much, but its pretty. The quests are very standard so far...but I expect they will get deeper/cooler. 

I guess I am just really at a loss for words. Most mmo' SOMETHING in the first few hours that make me say "I will be logging in again soon"....I'm not feeling that with ESO. 

I bought it because I havnt bought an MMO in quite a while. This one had a lot of hype. People have been anticipating it for in a way I figured..."how bad can it will entertain me for a month or two". As of right now, I don't know if it will entertain me for another hour or two. 

I was hesitant about this game...but then I read some decent reviews and got a coupon to make it 48 bucks. Seeing as though I don't have much else to play right now..I decided to give ESO a whirl. 

I played for 3 hours this afternoon (before having the game crash)....and I think I've made a big mistake. So far I would have to call this one of the most boring MMO's ive ever played. The combat is flat out TERRIBLE. I'm playing a nightblade, and have tried both melee and ranged....both are equally bad. There is just no "feel". Combat is really don't feel like you are actually hitting anything....and its nothing but the same old "hit 1, 2, or 3 until something dies type of bore fest. 

I was not expecting something super ground breaking...but this is just a huge disappointment. 

For those that have been playing all week....does it get better? Am I missing something? Do I just need to level up more to get more interesting skills? Should a try a particular class/style that can make the combat bearable? 

Someone please convince me to log in again....or tell me how to get a refund!! 

God I hope they keep some kind of trinity type system. It doesn't need to be 3 tiered...but IMO there HAS to be some kind of defined group roles, otherwise it turns into a mess. With no group roles, you spend most fights kiting mobs around out of necessity, and it eliminates most of the team work/strategy/positioning aspects of an encounter. For solo play...yes, I am all for being able to do many things, and being able to switch roles on the fact "leveling" all these classes so I have them available for group content sounds fun and interesting. I just hope that when you group up for a dungeon/ pick a role, you know what you need to do, and you have to stick to it. I don't want to be switching roles from room to room. Give me a job and I will do it. If I do my job, and the other group members do theirs...we will succeed. 


I also think if they are going to modify the trinity system, they need to de-emphasize the DPS portion . Everyone does damage.IMO having classes who's primary role is JUST doing damage, it makes that class boring, generally squishy, and tends to lead encounters into DPS races. Make a new "trinity" with clearly defined roles like Tanking (managing mob aggro), Healing, Crowd Control (stopping mobs from effecting a fight), Buffs/Debuffs, etc.....with DPS thrown into all roles in varying levels. 

I personally would love to see EQN limit fast travel to the bare minimum and take steps to make the "travel" aspect a fun and entertaining part of the game. As several people have mentioned, I think one of the most important and exciting parts of an MMO is a LARGE, scary world that throws a lot of curveballs at you. If fast travel is too widely used...most of that is skipped over. You level in a zone and then skip over it after its no longer useful to you.

For the posters making the "I only have 3 hours to play..I want those hours to be meaningful, not spent traveling" are IMO missing the point of a great MMO. What you are really saying is that "I want to be able to complete a rather large task in a short amount of time". You want to be able to log on, go to the dungeon, beat the dungeon, and get your new loot...all in your 3 hour play session. I'm not saying there shouldnt be options for that type of play...but they should strive for something more.

If you want the 3 hour complete will have to choose a local dungeon, or an objective that is close by. If you want to go to the dungeon off in those distant should have to work your way through said mountains...maybe for several get to that dungeon. You will have to make different goals. "today my party is going to make it to this town, then tomorrow we will make it to the lake, then day three we will arrive at the dungeon" While that might sound long and tedious...if the devs make that journey an incredible adventure unto itself...the game has just provided you with a ton more fun content. 

Going on adventures in the "dark and dangerous" parts of the world should not be easy. Attempting to accomplish one goal (raiding a dungeon) should lead you to several other cool and exciting adventures along the least thats my opinion. 

That being said, I think there should be some things that make travel easier as you get more powerful. I LOVE the idea of mounts meaning something. Get them, upgrade them, personalize them. Have different mounts for different purposes. Traveling a long distance?? Take a mount with a lot of stamina and extra inventory slots. Going somewhere in a hurry? Take more of a "sprinter". 

As far as fast has to make sense and keep with immersion. Fast travel between MAJOR cities...fine...but not insta-click. Pay a fee to travel as part of an armed caravan that can't be killed. You can get on board and go AFK for a few min an arrive safe and sound. They will take main roads, and be slower than you could go on foot...but you don't have to do any work to get there. Want to go to a smaller town, in the middle of a dangerous area?? Impossible...its too dangerous for a caravan...or at least it will be MUCH more expensive. Want to go to a're going on foot...caravans would never dare to travel to such a place!!

Travel NEEDS to be an important part of the game. Make it fun, make it challenging, and most of all make it rewarding. It will add more content and allow tons of content to be enjoyed more than once. 



Originally posted by dinams
Originally posted by mikuniman
$59 is pretty much the norm for any video game, $199 is pricey imo but it's for folks who like all the goodies, I'm glad that option makes them happy. Being ftp it's a choice I don't get the bitching, especially since people who pay any real currency are the ones funding the game. It's amazing people expect to game for 100's of hours for free and still complain. Honestly you think these people popping out games work for free?

59 bucks is norm for video games that are:

A)A game that is know for its quality and for the quality of its gameplay like skyrim

B)A very hyped product like call of duty


This Neverwinter mmo does not fit in any of those categories, heck not even GW2 or SW:TOR standard packs were priced 60 bucks

59.99 is the standard price for basically every game on the planet now. Give me ANY new console game that is not 59.99 plus tax? MOST PC new PC games are either 49.99 or 59.99...and no one complains. There are a lot of MMO's that have no problem charging you 49.99 plus tax for the game...then 15$ a month sub...and put things in the cash shop. 

GW2 I'm pretty sure was 60$....but even if it was 50$....they had things for you to buy the second you logged in. You started getting chests that required you to purchase keys right away. 

IMO....GW2 turned out to be very boring and underwhelming in almost every way....and it REQUIRED you to pay a MIMIMUM of 60 bucks to play the game. If you want to play have to buy it....and if you end up not liking it...they still got your money. It's only saving grace is that there is not a some people like myself MIGHT give it another try if they fix the things that are wrong with it. 

With Neverwinter....if you have a little bit of will be able to play the game for nothing. You will be able to give the game an extremely extensive "try out" without ever dropping a dime....AND there wll be a ton of people that NEVER spend any money on the game. 

Played about 9-10 hours over the last couple days and I think it's a lot of fun! There are some bugs, all things are not working as intended (can't get the Cloak Tower instance to load properly...maybe later??)....but I think it has a lot of potential. 

I am playing a trickster rogue and am up to lv. 18. I think the combat is pretty fun, although I haven't really been able to test it with a full group. Soloing...its good. I would say that there could be a little more variety in the powers...but I'm still fairly low level. 

Stealth is a litle hard to judge at this point IMO. Stealth works for 5 seconds at a time...but it seems like mobs still see you even when you are stealthed? Maybe this is because Im too close to them when I actually enter stealth...but since it's only 5 seconds you can't sneak up on them from very far away. There don't seem to be any unique "from stealth" attacks...just additional effects on your already existing powers. I'd like to see a little more attention paid to stealth to make it more important and more unique. 

I haven't tried the other 2 classes yet, and I'm not sure I will this weekend. I think I will wait for future beta weekends for those. 

Overall, I think the game is a solid 7/10 right now in beta...with the potential to become a 9/10 by launch. I like the world, I generally like the controls, I like the systems in place (even though there are some bugs), and I like the combat. 

The last BIG important thing I want to try is group content. If its good, and not a rediculous button mashing zerg fest....then I think I will really enjoy Neverwinter for quite a long time. 

Originally posted by Tsumoro
I have no idea on why things like this need to be an 'all or nothing' scenario. Why can't they set a system where you pay in installments. I am a full time worker supporting four people at the moment and money doesn't stretch as well as it used to. But, if they were to say 'heres our max VIP price' and they took installments, then I, as a consumer would happily do this over a period of time to reap those benefits.

They have that...its called putting a founders pack on a credit card and paying it off over a longer time. 

I don't know why so many people are just ignoring the fact that there is a 60$ pack that also gets you into the beta, gets you a free mount, a free companion, and some other stuff. 

While 200$ might be a little much for most people to just throw around on a game they have never played....60$ is pretty freakin standard by this point. If you actually buy your PC games and don't pirate them all...60$ does not seem at all out of whack. I am going to buy the new Sim City in March. I haven't played it.....I may not end up liking it all that much...but I already know Im going to drop 60 bucks on it. If they gave me the option to pay my 60$ now and play this weekend...I would gladly do so. 


Originally posted by paulytheb

I gotta wonder. If the game is free to play, why does it cost 200 bucks?

Oh, its going  to be free.  Right now 200 dollars.

They still aren't talking about the monetization in the game.

It might be free to play, one hour a week. Who knows?

They have to make some money somehow, its a brand new game.

This game may not be as free as everyone thinks.

DDO is free too. But you are gonna grind or pay to access the best instances.

Speaking of instances.

Didn't everyone Bash the livin chit out of - DDO, STO, CO, TOR for being too instanced??

How is this any better?


You're wrong. First of all I spent 60 bucks....which is pretty much the standard cost of any new console or PC game....and I now have full access to the game. I will be playing all weekend. I also got some "bonus" stuff like a mount and some convienence items that in the long run will be available to everyone that wants them. I certainly didnt even have to spend that...I wanted to. I know 2 other people that ended up with beta keys without spending a dime. So are flat out wrong. The game doesnt cost anything.'re wrong again. The game is F2P. That has been stated and confirmed a milion times now. Will there be some # of character slots and things like that....but you have the OPTION of buying more. If you really end up liking the game I will bet you wont mind spending the money. If you don't really like it you can still roll 2 characters and play for free. 

You seem to dislike the idea of a cash shop. Well the only way to avoid that is to go full sub model...and even those games tend to have cash shops (sparkle pony). Tell me ONE game that is entirely free to play? The game HAS to make money somehow...otherwise there wont be a game for long. Would you rather have adds in the game? Perhaps making you sit through a 60 second commercial every time you entered a zone?

To me is sounds very obvious that you wanted to play the beta this weekend, you couldn't afford the 60 bucks to get the founders pack...and so now you're pissed and trying to bash a game you've never played. If you would get busy hitting various sites instead of making incorrect posts, you could easily get yourself a key for the 2nd beta weekend coming up at the end of the month. 


Ive been reading about the game for a few days now, and the way Im interpreting it is that your 2 most basic attacks are mapped to your mouse buttons. I'm not sure if you can switch those out or not. 

Then your "skills" are mapped to Q, E, R, and maybe some other keys. There are sort of the standard MMO type hotbar skills that have cooldowns and such. Those can be swapped around since you will have tons of skills and only a few on your hotbar at a time. 

I agree it could get boring if you are only using the same 3-4 attacks all the time and are able to faceroll through damn near everything like the dev in the video. 

However, if they make the skills varied in their usefulness against certain mobs, and you have to think about your skills and swapping them out then it could be pretty fun. 

Also I hope that the Dev's toon is either overpowered because they don't want to show him dying, or that the game goes through some extrmeme balancing...because it looks WAY too easy. 

I may be totally wrong, but here would be my guess on the packs. 

The reason the "Actual Value" is so high on the $200 pack is that they will not be offering the Race, The Spider Mount, and the Panther in the cash shop at least not for quite a long time. To me those seem like the most expensive things (or the things certain players would pay the most for). We are trying to put a cash shop value on them...but if they are not available in the cash shop, then they get a big bump due to their limited availability. 

The stuff in the $60 pack will probably be availabe in the cash shop right away. Founders will most likely be getting a discount, but there is not that huge bump in "actual value" because anyone will be able to get them at any time. 

As far as the currency...maybe I'm being silly but I think that they will want people that shell out money in advance to feel like they got a good deal and be the early users/promoters of the cash shop. I don't think its crazy to think that founders would get a significant amount of thier initial investment back in currency. The 200$ pack might even be more...sort of a bonus for shelling out that kind of cash. (~125$ for the 200$ pack....~20$ for the 60$ pack)

I don't think Im going to buy any of the packs...but if you got back anywhere from 33% to 50% or more of  of your money in currency, plus all the other items...I don't think it ends up being that bad of a deal. Again...the people they are targeting with the 200$ pack are people that want and are willing to pay for highly exclusive items. 

This is my first post after trolling around the forums for a long time. I was a long time WoW player and raider. I have a lv. 55 Ranger as my main, so I can't speak to the specifics of GW2's endgame yet...but I am begining to fear that I will not have the motivation to get there. 

I was super hyped for GW2, and like the OP seems to be dying down every day. I will continue to play...but I don't see myself ever getting really hooked on this game. I had hoped that dungeons and WvWvW would be a new and exciting experience, but to be honest I dislike both (from what I have seen).

Dungeons are an absolute mess. The lack of roles makes it very difficuly to find a niche IMO. If ANET really wanted everyone to be able to do everything, they should have gone a step further and eliminated classes all together. I know that a lot of people are claiming to have wonderful experiences in dungeons...with lots of coordination and learning going on. I have not seen it. My experiences have been a lot of frustration because no one REALLY knows what to do, so they end up looking out for themselves. Thats fine to some extent, but it eliminates a lot of the group dynamic. In WoW I did not like being excluded from certain runs because of my class or role.....but I did enjoy having a role once I was in a dungeon or raid. I think the idea of being able to tank/heal/dps is great and allows everyone to access more of the content....but then being forced to perform a hybrid of all 3 once inside a dungeon is confusing and excessivley frustrating. I would much prefer a multi-build system that allowed all players/classes to perform all roles....but then actually gave them a role to perform. 

WvWvW is for the most part a zerg fest. I am sure that some very organized servers are able to avoid this, but every time I log into WvWvW my options are to either 1) join the large group that is running off to fight another large group, or 2) go hide in a keep and play defense the entire time. That gets boring quickly. I am having a very hard time finding ways to contribute as a single player, or even in a small group with friends. Not to mention that the COST of WvWvW is prohibitive. I feel like I have to save up to be able to afford a WvWvW session. I am sure that a large part of this is my lack of "skill" in pvp, but Im just giving my 2 cents. For a game that is using this WvWvW system as a large part of the "end game", it is just not fun enough. If I'm not really enjoying it at lv. 55....why will I enjoy it at lv. 80?

The other part that is really concerning me is the LARGE number of people that are acting like GW2 will never have a "gear treadmill"...and they seem to be happy about that. Yes, WoW had a "treadmill" of sorts....but you only had to reset when there was NEW CONTENT being offered. Yes, every 3-6 months there was a major patch that added in newer, better gear...but it came with new content to see and explore. You did not HAVE to touch this new content...BUT if you were "finished" with the progression to that point, it offered something new to strive for.

 I guess my concern is what on earth ANET will do with updates and expansions if there is never any kind of gear progression?? Are they going to release new content and patches that only offer lateral movement?? How many lv. 80 armor sets can one person expected to go after when the usefullness of the gear stays the same? Will they eventually sell us an expansion where noone can become anymore powerfull than they were with Vanilla GW2?? Becoming more powerfull in some way is at the heart of all MMO's...thats why you continue to level up...and why you want to continue playing. If GW2 was really just about improving your "skill"...then you would get rid of levels all together. You would start the game with all skills available, and simply spend your time getting better at using them. Right now GW2 has a half-assed system that tries to make you think leveling is important. Your first 30 levels you are working towards unlocking things and then that simply stops. After lv. 30 you basically stop getting substantial benefits from leveling. A lv. 30 toon that grinds some skill points can have more powers/abilities available to them than someone at lv. 50. The fact that there is literally NOTHING unlocked at major leveling milestones (40, 50, 60, 70, 80) seems wrong. I worked to level up....give me somethign for the effort!

I am sure I will get flamed for posting this, but after reading page after page I felt I wanted to chime in. I might be a noob...I might need to L2P....but I also am someone that really wants to like this game. I was all aboard the hype train...and convinced 3 of my friends to leave F2P Runes of Magic, spend the 60 bucks and jump into this game with me. Now I am feeling stupid because I myself, the hype machine, the guild leader...I'm finding it hard to find reasons to play. I really hope that changes are made sooner than later, because even though its no sub....playing on a regular basis is getting pretty trivial. 

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