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All Posts by dwarfus

All Posts by dwarfus

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91 posts found
So, when is release? So anxious. 

Loved SWTOR prior to 3.0. Now the game won't run anymore. A lot of players are experiencing this well-documented FPS problem, with no solution from BioWare. Just check out the forums. I guess I should be happy they did acknowledge the issue, but for me and many other previous subs, the game is dead until it is fixed.

Good luck BioWare. May the force be with you when you embark on finally fixing the engine.

Originally posted by NightHaveN
For those saying you can level by PvP on Swtor or ESO I have 2 simple questions for you.

Can you actually gear yourself from level 1 with only PvP gear?

Can you PvP from level 1?

Leveling by only PvP is a lie. And even if you do, your unique PvP stat is worthless in PvE.

I am an avid PVPer and basically it is all I do in any game. 

In SWTOR you can pvp at level 10, although it's better to grind to 14-16 first and then pvp. Anyway, to your question, I've leveled 4 characters in that game through PVP only after level 14 or so. Also now in SWTOR, you can level through starfighting. I quit SWTOR cause their engine is god awful and after the December patch, it no longer runs on my machine.

In ESO, you can pvp at an early level...I think it was around 10. That said, the pvp is a gigantic world pvp map and most of the players in there are fully geared max level. There are no instanced 10v10 warzones like Wow or SWTOR, so getting a fair fight in a timely manner is near impossible. I didn't last long in ESO cause the only real leveling option is questing. In my opinion anyone telling you differently is hiding the truth - the game is extremely questing reliant.

As for PVP'in from level 1, you cannot in the themeparks - SWTOR, Wow, etc. However, I consider the 2-3 PVE hours it takes to get to level 10 in these games a small price to pay to PVP all the way to max level.

And lastly, if all you do is PVP, you would know that we could care less about the PVE stats we're missing.

Originally posted by Overlord_Neizir
Originally posted by Quizar1973
Originally posted by Overlord_Neizir
ESO and GW2, More so ESO because it has the Justice System.

Both These games are On the Rail Questing....Its nearly impossible to lvl without Questing...lol

You can level to 50 without even questing in ESO, you can go PvP, do dungeons/delves or just grind. Plus the Justice System provides alot of freedom and you can level your criminal skill line up separate from your character level just by doing criminal stuff. Granted, it's a little slower without quests but possible nonetheless.

GW2 has level scaling and dynamic events going for it. No traditional quest hubs and quests can change over time depending on whether you've fulfilled a certain objective or not. Plus it's heavy on exploration.

Both games are AAA "sandparks" - themeparks with sandboxy stuff. The OP doesn't seem to be looking for a full-on themepark quest grind like WoW and there don't seem to be any good AAA sandboxes out there right now so ESO and GW2 are the go-to places if you're looking for a recently-released game that matches the OP's description.

I'm normally not a defender of WoW, but how is WoW any less sandparky as you call it than ESO or GW2? In WoW you can do the same things you state you can do in ESO to level. And GW2 questing is basically the same as that of ESO or Wow, but just with automatically updating quests (which WoW has in WoD also btw). It appears this response is generally biased.

If I had to pick one off the top of my head, I would say EVE or Archeage. I can think of a few more, but they're all mid-budget games like Uncharted Waters Online or Age of Wushu. That said, I played AoW at length and it's PTW. Uncharted seemed cool, but I didn't know anyone playing it. I've read nothing but PTW about Archeage, and EVE was good with depth, but much slower than a typical MMO like Wow or GW2, so I didn't get into it.

I love this game very much. Favorite MMO of all time. But the performance and support is just abysmal. Had to uninstall last month after my high-end computer would no longer get good FPS post December patch. Many documented issues with this patch, but it looks like these issues are finally being noticed.
Do we just update the beta client?

There is a lot of PvE stuff to do......

I am sure others will disagree and that's fine - just I wouldn't recommend TESO as a strong PvE game.

 

As he mentions there's a lot of PVE and others will disagree with his take.

To be honest, I played a fair amount of the PVP during beta and I felt like that was the weakest aspect of the game. They didn't do a great job of deterring the zerg behavior and in my opinion leave themselves very open to the same fate as GW2. Of course, I'll be flamed for that. 

Again, I felt the PVE was very good. Graphics and settings rock too. Forgot about that. 

I felt like there was plenty of content. It was especially rewarding to explore, the quests were well written and are voice acted, and the crafting was interesting (you could customize it and had to find the recipes). I didn't do any dungeons and only one "random" PVE event, but that content is there from what I read.

The world is open. No invis walls that I found. Some dungeons or caves are instanced which increased my load time, but I imagine would be faster with a SSD. 

I thought the mega-server was a real thing, but I haven't read up on this as I don't really care.

Originally posted by rojo6934
for $60 dollars i expect at least free server transfer for life on that specific character.

And guess what....you'll pay for that transfer too. 

I'm not sure when the people who think they won't pay will get it. I posted in another forum that I thought the auto 90 would be at least $50 and I got flamed for it. Blizz will charge market value and what people are willing to pay.

All of you addicts will pay $60+ to skip Catty content, and you'll pay for the server transfer so you can have a functional auction house. Guaranteed. 

If you were not willing to pay Blizz, you would be playing countless other better games for close to half the price of wow.

Appreciate a key.
Originally posted by Robokapp

EA's approach:

 

This game is free to play. The buttons are locked but you're free to play. Don't like it? buy it.

 

My approach:

 

Don't like it? Uninstall it.

 

I win. They lose.

What exactly are they losing? Your willingness to spend $5? 

I think others are right. This F2P mentality has gone overboard. It's freaking $15 a month! That's like one hour of working at the majority of jobs.

But there's countless of people who will spend 8 hours a day on a game and expect every aspect of it to be free.

Some have guessed $20, $30, or $40 for this service. I personally think they could sell this for $40-50 and have many purchases. At one point, that seemed to be the going rate for those who sell their accounts. 
Originally posted by Gardavsshade
Originally posted by crack_fox

Same old same old. It seems that the only thing that has changed in the 9 months since I last played is Andryah's avatar.

Staying away from official forums is always good advice. 

Don't speak that Name. Ever.

(....Kill it... kill it QUICKLY Mr. Frodo...)

That there is one MMO Forums I am glad I don't post on. Completely programmed for "Propaganda". A forum is useless without the "Good, Bad, AND the Ugly" in opinions and comments. The SWTOR forums exist as nothing more than another marketing tool, not as a tool for meaningful communication. (as are some other official forums)

Wow, really. Such broad strokes and so untrue. I used the official forums when I came back after leaving to find old server friends and find world PVP events. It worked great.

I don't play anymore, but stating the forums are nothing but propaganda is nothing but false.

Is there pvp in this weekend's beta? If so, what level do I need to get to in order to participate?
Originally posted by Aroukos
SWTOR is not f2p by any means. RIFT & TERA yes, but not SWTOR.

As mentioned, a common misconception by a hater.

Originally posted by Mishakai
Maybe if gamers weren't so OMG critical of games at launch, stuff like this wouldn't happen.  Wanna blame someone for WARs demise, gamers have nobody to blame except themselves.

Someone else disagreed, but I've got to say that this guy has a point. Gamers are terribly critical about most MMOs and I think that is the demise of most MMOs - they compare MMOs at launch day to ones that have been running for 5+ years. 

Originally posted by TheScavenger

why did MMOs become about the money and numbers? What happened to the love that went into them? 

Wow, surprised this question has gotten so many responses. 

Wake up - money drives everything in this world. Even marriages or "love" is filtered to the context of money. Want to argue my point, become a jobless, homeless person and let me know in a year if you're dating someone or married. 

Money makes the world go round. Want to change that - start a revolution.

Originally posted by Piiritus
So far it seems to be revolving around PvP not Elder Scrolls as it should be. My personal prediction is high initial sales and sharp drop of players after couple of months.

Really going out on a limb here?!!? hahaha

Isn't this exactly what 99% of mmo's sales patterns look like?

Originally posted by Sawlstone

After taking the weekend and playing in the FF14:ARR beta and having fun I decided yesterday to go through my installed games and update them and give each one another bit of playing time. Updated were:

Rift - Played 20mins

GW2 - Played 35mins

Neverwinter - Played 5-10mins

TSW - Didnt even get past character select before I went ugh.

Age of Wushu - Played 15mins before I was killed 3 times by the same guy

Age of Conan - Update took a while, played for an hour. I was having fun but it was empty.

Plantside 2 - played for 20mins, then got a headache

SWTOR -  updated, didn't log in.

STO - made a new character was having fun and played up until the first away mission maybe 45mins

Aion - reinstalled, couldnt get my account info to log in....

Dragons Prophet - Logged in, forgot that I was on a EU server. Played for 5 - 10mins then uninstalled this one.

Entropia Universe - Uninstalled

 

Now as I sat wondering what the heck is going on and realizing that I wanted to get back into a fun mmo where people were and there were things to do, I resubbed to wow. Still after all that is said and done, as much of a love-hate relationship I have with the community in Azeroth, I keep going back. I need to play an mmorpg, its part of my lifestyle. I only wish something would pull me away from wow, because I've tried it all. Anyone else going through this?

OMG, it's my twin. I have the same exact feelings on your first 7 games listed. Kinda wish Planetside 2 did not give me a headache, but it does. Anyway, I'm currently playing wow for these reasons. 

Originally posted by eric_w66
Originally posted by Dauzqul

I'm honestly not trolling here.

The people running this game are completely uncapable. They have no idea what to do.

 

The biggest mistake of this game was the fact that there wasn't anything to do after the quick story. Thus, if I got to call the shots, this is what my first expansion would've been like:

#1. Several new and gigantic player-driven areas or planets. I would have a series of planets that are in the direct middle of Rep Vs. Imp conflict. These planets would not have quests, but would be completely loaded with enemy NPCs, Armies, and World Raid Bosses.

#2. The ultimate purpose for the planets would be for player world housing, player world cities, and player world forts. A city founded under a certain faction will have the ability to place turrets and epic NPC guards. Taxes will be a must.

#3. Deep space exploration - none of this StarFox bs. The expansion would feel as if something like Eve Online was tied into SWTOR.

 

 

This kind of material would spread word. Their current trash wil be outplayed in a week...   and then back to square 1.

And that "expansion" would be the equivalent of a brand new game in size and scope basically. And take 5 years to produce.

^This. Players have great ideas for the ideal game. Problem is, none of those ideas would make money in a practical implementation.

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