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All Posts by dwarfus

All Posts by dwarfus

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86 posts found
Do we just update the beta client?

There is a lot of PvE stuff to do......

I am sure others will disagree and that's fine - just I wouldn't recommend TESO as a strong PvE game.

 

As he mentions there's a lot of PVE and others will disagree with his take.

To be honest, I played a fair amount of the PVP during beta and I felt like that was the weakest aspect of the game. They didn't do a great job of deterring the zerg behavior and in my opinion leave themselves very open to the same fate as GW2. Of course, I'll be flamed for that. 

Again, I felt the PVE was very good. Graphics and settings rock too. Forgot about that. 

I felt like there was plenty of content. It was especially rewarding to explore, the quests were well written and are voice acted, and the crafting was interesting (you could customize it and had to find the recipes). I didn't do any dungeons and only one "random" PVE event, but that content is there from what I read.

The world is open. No invis walls that I found. Some dungeons or caves are instanced which increased my load time, but I imagine would be faster with a SSD. 

I thought the mega-server was a real thing, but I haven't read up on this as I don't really care.

Originally posted by rojo6934
for $60 dollars i expect at least free server transfer for life on that specific character.

And guess what....you'll pay for that transfer too. 

I'm not sure when the people who think they won't pay will get it. I posted in another forum that I thought the auto 90 would be at least $50 and I got flamed for it. Blizz will charge market value and what people are willing to pay.

All of you addicts will pay $60+ to skip Catty content, and you'll pay for the server transfer so you can have a functional auction house. Guaranteed. 

If you were not willing to pay Blizz, you would be playing countless other better games for close to half the price of wow.

Appreciate a key.
Originally posted by Robokapp

EA's approach:

 

This game is free to play. The buttons are locked but you're free to play. Don't like it? buy it.

 

My approach:

 

Don't like it? Uninstall it.

 

I win. They lose.

What exactly are they losing? Your willingness to spend $5? 

I think others are right. This F2P mentality has gone overboard. It's freaking $15 a month! That's like one hour of working at the majority of jobs.

But there's countless of people who will spend 8 hours a day on a game and expect every aspect of it to be free.

Some have guessed $20, $30, or $40 for this service. I personally think they could sell this for $40-50 and have many purchases. At one point, that seemed to be the going rate for those who sell their accounts. 
Originally posted by Gardavsshade
Originally posted by crack_fox

Same old same old. It seems that the only thing that has changed in the 9 months since I last played is Andryah's avatar.

Staying away from official forums is always good advice. 

Don't speak that Name. Ever.

(....Kill it... kill it QUICKLY Mr. Frodo...)

That there is one MMO Forums I am glad I don't post on. Completely programmed for "Propaganda". A forum is useless without the "Good, Bad, AND the Ugly" in opinions and comments. The SWTOR forums exist as nothing more than another marketing tool, not as a tool for meaningful communication. (as are some other official forums)

Wow, really. Such broad strokes and so untrue. I used the official forums when I came back after leaving to find old server friends and find world PVP events. It worked great.

I don't play anymore, but stating the forums are nothing but propaganda is nothing but false.

Is there pvp in this weekend's beta? If so, what level do I need to get to in order to participate?
Originally posted by Aroukos
SWTOR is not f2p by any means. RIFT & TERA yes, but not SWTOR.

As mentioned, a common misconception by a hater.

Originally posted by Mishakai
Maybe if gamers weren't so OMG critical of games at launch, stuff like this wouldn't happen.  Wanna blame someone for WARs demise, gamers have nobody to blame except themselves.

Someone else disagreed, but I've got to say that this guy has a point. Gamers are terribly critical about most MMOs and I think that is the demise of most MMOs - they compare MMOs at launch day to ones that have been running for 5+ years. 

Originally posted by TheScavenger

why did MMOs become about the money and numbers? What happened to the love that went into them? 

Wow, surprised this question has gotten so many responses. 

Wake up - money drives everything in this world. Even marriages or "love" is filtered to the context of money. Want to argue my point, become a jobless, homeless person and let me know in a year if you're dating someone or married. 

Money makes the world go round. Want to change that - start a revolution.

Originally posted by Piiritus
So far it seems to be revolving around PvP not Elder Scrolls as it should be. My personal prediction is high initial sales and sharp drop of players after couple of months.

Really going out on a limb here?!!? hahaha

Isn't this exactly what 99% of mmo's sales patterns look like?

Originally posted by Sawlstone

After taking the weekend and playing in the FF14:ARR beta and having fun I decided yesterday to go through my installed games and update them and give each one another bit of playing time. Updated were:

Rift - Played 20mins

GW2 - Played 35mins

Neverwinter - Played 5-10mins

TSW - Didnt even get past character select before I went ugh.

Age of Wushu - Played 15mins before I was killed 3 times by the same guy

Age of Conan - Update took a while, played for an hour. I was having fun but it was empty.

Plantside 2 - played for 20mins, then got a headache

SWTOR -  updated, didn't log in.

STO - made a new character was having fun and played up until the first away mission maybe 45mins

Aion - reinstalled, couldnt get my account info to log in....

Dragons Prophet - Logged in, forgot that I was on a EU server. Played for 5 - 10mins then uninstalled this one.

Entropia Universe - Uninstalled

 

Now as I sat wondering what the heck is going on and realizing that I wanted to get back into a fun mmo where people were and there were things to do, I resubbed to wow. Still after all that is said and done, as much of a love-hate relationship I have with the community in Azeroth, I keep going back. I need to play an mmorpg, its part of my lifestyle. I only wish something would pull me away from wow, because I've tried it all. Anyone else going through this?

OMG, it's my twin. I have the same exact feelings on your first 7 games listed. Kinda wish Planetside 2 did not give me a headache, but it does. Anyway, I'm currently playing wow for these reasons. 

Originally posted by eric_w66
Originally posted by Dauzqul

I'm honestly not trolling here.

The people running this game are completely uncapable. They have no idea what to do.

 

The biggest mistake of this game was the fact that there wasn't anything to do after the quick story. Thus, if I got to call the shots, this is what my first expansion would've been like:

#1. Several new and gigantic player-driven areas or planets. I would have a series of planets that are in the direct middle of Rep Vs. Imp conflict. These planets would not have quests, but would be completely loaded with enemy NPCs, Armies, and World Raid Bosses.

#2. The ultimate purpose for the planets would be for player world housing, player world cities, and player world forts. A city founded under a certain faction will have the ability to place turrets and epic NPC guards. Taxes will be a must.

#3. Deep space exploration - none of this StarFox bs. The expansion would feel as if something like Eve Online was tied into SWTOR.

 

 

This kind of material would spread word. Their current trash wil be outplayed in a week...   and then back to square 1.

And that "expansion" would be the equivalent of a brand new game in size and scope basically. And take 5 years to produce.

^This. Players have great ideas for the ideal game. Problem is, none of those ideas would make money in a practical implementation.

Originally posted by Renoaku

2. Because Its becomming pay 2 enjoy. 

I have no idea this OPs background, but I do agree with his 2nd statement. It's why I left the game.

I'm anxious to see the flame posts in 1-2 months when people progress and realize its pay 2 win and enjoy. It's not totally obvious in the beginning and I'm an experienced gamer and bought into the uber-hype on these forums.

But 1-2 months in, it becomes overwhelmingly obvious. Can't wait.

Originally posted by NC360
Originally posted by dwarfus

3) TP when you have 100K cultivation points.

 

What is the reason you wait for 100k cultivation points before doing TP?

You level through converting cultivation points towards leveling your skills. So first, you need enough cultivation points to convert to even make the TP worth the time to get in a group and do it. A 25 round TP with perfect execution will use up about 65000 cultivation points. A 10 rounder will do around 30000 cultivation points. But also for each round of TP you participate in you gain fatigue or something like that. You have 100 fatigue or whatever its called to use each day. After that, you cannot TP until the next day when it resets.

I would normally TP like 2 out of every 3 days. The one day I'd just let my cultivation points build up again. Some people want to be dicks and interrupt the TP sessions. For this reason, sometimes TP is hard to actually do. At least this was the case in Tangmen.

It's actually not that difficult to level. I got max tier 1 internal in about a week or 2 at max if I remember and then level 18 tier 2 in another two weeks.

I looked again at your sig. So you're still in SWTOR? I'd stick with that to be honest. 

Don't get me wrong, I loved Age of Wushu and as you can see in my other post, played it to high level, but in the end, if you pvp, I can guarantee you will disadvantaged unless you

1) have amazing luck in script steal (like <1% luck)

2) grind like crazy to make enough gold to purchase the needed skills or dungeon grind (the one dungeon is 4 hours on a very good group). you have to grind that one a lot to get the flying skill drops

3) drop a bunch of cash in the cash shop. like well over $200.

Of course, fanboys will tell you different. And I listened to all of them. Until I got to the high level and then knew firsthand. Then the tone changed. Instead of people saying, well you're just not high enough level, they were saying, well you just need to dungeon grind like crazy. 

I just don't have that kind of time. I have a life. I'd prefer to play a SWTOR where I can jump into a warzone and then get back to RL commitments after an hour or two. To each their own I guess.

I played until second tier inner skill high level. My advice.....

1) Educate yourself about the game. It is difficult but read on the internet about classes and skills. Read a lot.

2) Get your experience points up past 500. Then if you leave for a long weekend, you're still gaining cultivation points. A great way to do this is spying. I would recommend that. You need to spy a lot anyway to get the last few 2nd inner skill levels.

3) TP when you have 100K cultivation points.

4) Level only your inner skill until tier 2 inner skill, level 10 at least (a good stopping point is tier 2, level 18 when you have to run a >4 hour dungeon)

5) Kidnap. A lot. But don't do it in Chengdu, that's just stupid. Pick targets in low population areas. And the higher level isn't nearly as important as the length of time since the player was last kidnapped (or logged out). It may also help to pick a class that doesn't get penalized for kidnapping (Guard, WV, or Tang).

6) Buy the two really cheap flying skills off the auction house. They don't cost much and you should have enough with VIP. The game is much more enjoyable with at least them. Don't spend more than a total of 10L for both skills.

7) Be prepared to either grind like crazy or spend some cash. I pvp a lot and wanted to do that and found myself quite disadvantaged by gear and skills that need to be purchased. Yes, you can scroll steal, but the success rate of actually stealing is very low and the odds on getting the 4-5 skills that make you OP are extremely low. So you either have to grind to get about 5-10Ding or you have to pay for it. 

#7 was gamebreaking for me. Hence why I quit. Btw, nice sig.

 

Originally posted by Septdeez
I really like the game lots of cool concepts, but yeah it is a money sink and I would rather play a game that I dont have to spend so much time and money on.

It's really more like you have to spend lots of time and / or money. You could just spend $300-500 and get a great character with gear and skills for pvp. Or you could grind endlessly for the gear and a chance at those skills. 

But yes, I agree that for me, there are other choices for both my time and money. Cool concepts though if it didn't cost so much of a person's capital.

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