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All Posts by Paradigm68

All Posts by Paradigm68

44 Pages 1 2 3 4 5 6 7 » Last
871 posts found

You were present for ALL those launches and you STILL dropped 150 on a CE preorder?!?!  Of a F2P game!?!?  Game publishers lick their chops over people like you. 

I'm not saying it's ok for companies to rip people off, but jeez, sometimes it's a little bit the consumers' fault too ya  know?

Originally posted by LovrNoFightr

Some people think that grinding equals fun. Doing the same things over and over again.

Why is that?

I'm very happy to see that many MMOs allow us to buy things instead of grinding for them. IMO everything in a game should be able for purchasing. Equipment, races, levels and what have you.



And some people think that paying a publisher to essentially not play the game is smart. Go figure.

Originally posted by versulas
Originally posted by Destai
No, it's time for Bethesda to make an Elder Scrolls 6 that's all of Tamriel with a multiplayer mode. That's what many people want - Skyrim/Oblivion/etc. with friends, not a DAOC style game. 

It'll come... and when #6 releases we'll whine and moan about when #7 is going to release and so on down the line--while any attempts made by them to branch out and capture a new consumer base they don't already decidedly own will be met with scorn and rage about how they're not catering to us fast enough. 

That's just how gamers are, we won't ever be satisfied, but I can't fault them for making the effort to invest in a side project that's ongoing and different, even if I prefer a bit more sand to play with.

I don't remember that happening when Skyrim came out.

Originally posted by Destai
No, it's time for Bethesda to make an Elder Scrolls 6 that's all of Tamriel with a multiplayer mode. That's what many people want - Skyrim/Oblivion/etc. with friends, not a DAOC style game. 


The game actively promoted positive player interaction as well and non-combat activities.  My favorite example (of many), and it's such a small thing but it had a big impact on people interacting with each other positively, like many games, skills had to be learned, and it had a cost. When it was time to level up a skill, you had to pay to level it up. BUT in SWG, another player who knew the skill you wanted to level up, could teach it to you either for a cost less than  the game rate, or far more frequently for free. Great little dynamic. This is what I point to when people talk about how games shouldn't force socialization (and I agree!) but a good game should promote it in smart ways.


Skyrim for PC + Nexus Mods = Eternal RPG'ing.


Originally posted by zymurgeist
Despite offering slanted options instead of a simple restore most voted the game is fine. It's also meaningless because people can vote multiple times. You need a better poll. Not that it matters because no one with a lick of sense trusts internet polls. Blizzard certainly doesn't listen to them.  

Well, whoever Blizz listened to must have felt the same way as the poll.

Originally posted by Sk1ppeR
Originally posted by Paradigm68

I see stories like this (experienced it myself once) every time an MMO launches. Don't buy an MMO at launch if this kind of thing is a problem for you. 

Give it 6 months to work out some of the major bugs, for the population to stabilize somewhat, etc...

Not trying to say you shouldn't be frustrated, or that the publishers should be let off the hook, just that it's the way it is. 

idk I downloaded Gw2 as fast as my connection could go at headstart day :) 

Yeah but did everyone? My point is if potential MMO launch problems make someone upset, they should skip launches.

I see stories like this (experienced it myself once) every time an MMO launches. Don't buy an MMO at launch if this kind of thing is a problem for you. 

Give it 6 months to work out some of the major bugs, for the population to stabilize somewhat, etc...

Not trying to say you shouldn't be frustrated, or that the publishers should be let off the hook, just that it's the way it is. 

Originally posted by Quirhid

Would you be interested in hearing about Uncle Owen's story? -No. Hardly anyone would. Following Luke's exploits is much more entertaining.

The point is, shouldn't the player get to decide who their own character is? Having the game determine who your character is pretty silly in a multiplayer rpg.

Consider this: Would Star Wars have been such a great movie if every character was Luke?

Agreed!  It's just antithetical to the genre to not only define the player's characters for them, but also the idiocy of having that definition be the same for everyone.

That aside, what's even worse is that the definition is always the 'chosen one'. How embarrassing. I remember how disappointed I was at Age of Conan's launch to realize every single character had the same exact origin story and we were all the chosen one whose coming was foretold in the stars.  It's just stupid.

Devs: Make rich lush detailed game worlds with rich lush detailed lore and give the players the toolset to let their chars tell their own damn stories. It's kinda the point of the genre.

Sorry, don't trust you enough to invest my time in building something with you.
Age of Conan. No doubt. What a let down. I remember I got the CE with the map (that smelled for some reason) and for the first time I had the map laid out, then a short while later, realizing the entire game was zoned, the map was pointless, I folded it up and put it away. That was the first disappointment.
Originally posted by CazNeerg

When you watch a movie, do you turn on the subtitles and turn the sound off so you can give those characters the voices you think they should have too?

A fair comparison only if you acknowledge that movies are passive entertainment, whereas the point of an MMO is to be a participant.

For me it's genre dependent. If this were a standalone game, I'd be thrilled. But I play MMO's to interact with other live people and play in an environment where we create our own stories. When I hear voice acting in an MMO, it just tells me it's likely to be singleplayer oriented and I'll probably have a storyline determined by the game for my char.
Make the game worth a sub, people will pay a sub.

"flocked to the game servers"

No, forced onto the game servers.

Nice but... The industry really does go out of their way to create and cater to the fanboy as part of the their marketing drive. The people behind the devs don't want a good game, they want a return on their investment and none of them are going to support an MMO that doesn't do it's damnedest to convince it's playerbase and potential players that their game isn't the holy grail of gaming.

So, you know, plenty of blame to go all around here.

Originally posted by Quizzical

What nonsense.  Has any ISP, anywhere in the world, ever shown an inclination to charge extra for playing MMORPGs as opposed to other content?  It's not like they've never wanted to throttle back anything; they have gone hard after file sharers at times.  But ISPs love online gaming, precisely because it doesn't use much bandwidth.

Now, file sharers should worry, and it wouldn't surprise me if ISPs go after video streaming, since that eats up a ton of bandwidth.  But MMORPGs?  If ISPs weren't inclined to do that 10-15 years ago, when a given amount of bandwidth was far more precious, then why start now?

Here's the problem, it's not a question of bandwidth but of marketshare and profit. Let's say EA pays TimeWarnerCable X dollars to prioritize it's network traffic and deprioritize it's competitor's network traffic. In today's market, who knows how much stock Comcast might hold of some gaming studio, and throttle it's competitors?

When it comes to video streaming, again same thing, not a question of bandwidth but rather the connections between ISP and various media companies. TimeWarnerCable is a no brainer. The bandwidth Netflix uses doesn't cost them money, but the money Netflix customers pay Netflix might be theirs if TimeWarner launches a competing video streaming service.


The problem for me is not that it's not done right, but it can't be done right because it's antithetical to the genre. MMORPG's are supposed to be world simulators, and it just makes no sense at all to have FFA OW PvP. It needs to be in context, there needs to be control, and there consequences. Otherwise the mmorpg ends up functioning merely as a giant deathmatch map.

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