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All Posts by jwenting

All Posts by jwenting

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15 posts found
Dream Come True
General Discussion « Ryzom
3/10/11 9:46:40 AM

There are now 2 modes of play:

Free play, which has a level cap of 125 per skill.

Paid subscription, which has a level cap of 250 per skill.


You can turn a free account into a paid account if you reach the limit and want to continue gaining levels after that. If not, you can continue to play but won't get experience (and thus strength, better gear, etc.).

A paid account can NOT be reverted to a free account.


There are some other limits to free accounts, mostly having to do with storage options.

the main reason is that's it's never been properly marketed and was released too close to WoW (major bit of bad luck for the original owners that Blizzard chose to release WoW with a massive (tens of millions of dollars) worldwide marketing campaign just weeks from Ryzom's release date, when Ryzom had a total budget smaller than Blizzards advertising budget.

That situation has never changed, and over time too many websites are now listing Ryzom as being offline when in fact it isn't that a lot of people looking for a game never even find it.

Originally posted by AnonymousMe
Originally posted by Tylantia

Its really poorly worded; they'll have an influx of people expecting a full F2P game. Furthermore a trial is always free, kinda nullifies parts of that post they made too sadly.

Should've been made F2P a long time ago, with small micro transactions on content that is actually in game/accessible even now (to the devs that is)

Hanging on to a sub that is overpriced for the game as it stands just won't last; they are obviously heading for their last legs, "again". Which is a shame, again ...

After reading their forums, they've been on their last legs for awhile now. Noone is playing.

 yes and no. They left a major botter problem go unresolved for too long on one server, causing the community there to loose heart and in part give up.

The other servers AFAIK are doing better, and it does seem the population on the English server might recover given a bit of time now that the botters are gone and have got bored of spewing their lies and deception about what's happening to Ryzom on forums like this.

General Discussion « Ryzom
1/28/11 4:55:50 PM

some people just can't win an argument so they use multiple accounts to appear to have support.

Yes peeps, Aeralin and Rustayn are one and the same person :)

General Discussion « Ryzom
1/27/11 2:22:24 AM

if botting (rather than running alts you control manually) is all that keeps a game alive, maybe it deserves to die.

Problem with Ryzom is that botting has been allowed (by very loose and selective interpretation of the TOS by some CSRs) for so long, the botters managed to drive most of the community into hiding and now that CSRs have waken up are resorting to open harassment of people who're not botting.


And no, running an alt isn't botting. Autolevelling requires botting but isn't the complete definition of botting.

Pressing 1 key and having a dozen toons on a dozen accounts do things at the same time IS botting, and that's at last been banned (now we have to see whether it leads to those engaging in it being banned, which isn't the same thing I've noticed over the years).


I hope the community (once again, it wouldn't be the first time) recovers and things return to the friendly atmosphere it overall used to be until quite recently.

We'll have to see, maybe once again Atys will prove stronger than those trying to destroy it, as it has so often over the last 6 years.

nothing to add, they shut it down 21/12/10

it doesn't. Not when downloaded from Aeriagames themselves.

Of course if you download a hacked client from some shady site all bets are off.


That said, it doesn't matter whether there are trojans or not, the games sucks bad enough it's not worth playing.

Worst grind ever, unimaginitive everything.

Looks like someone took an existing Korean pvp grinder, changed the graphics, trippled the level requirements, slashed the exp per kill by 90%, upped mob hp by 100%, and called it Legendary Champions.


At least that's my impression from the closed and open betas, never did bother to try the release version.

Originally posted by Axehilt

Reducing the fee gets you a moderate population increase.

Removing it gets you a huge population increase.

Why settle for second best?  Offer a game free and design a great item shop and everyone's happy.


a lot of people would prefer a smaller community with less trolls and other nastiness that comes free with the f2p concept which draws in a lot of very young players who can't subscribe to a p2p game because they lack a creditcard (or any reliable income to pay with gamecards).

And with increased population comes increased support cost and maintenance cost of your increased number of servers, increased bandwidth cost, etc.

Originally posted by DarSepki

I agree, more games should consider this.

Think of it this way: The $15 per month model was established over 10 years ago. There wasn't as many players back then and the servers aren't as powerful as they are today.

 IOW, given inflation, it should be $17 per month now.

In reality it's still $15 for most games, so effective prices have come down :)


F2P/Itemmall concepts were, as stated already, created to increase revenue by getting people to spend more money but in smaller increments.

So instead of having your CC debited $15 every 1st of the month, you actively spend $10 a week in the itemmall, effectively therefore spending roughly three times as much as you would have otherwise.


Reducing subscription fees can work to draw in more customers, but as you do so the cost of doing business also goes up (higher serverloads, higher load on your support team) so if you half your subscription fees you'll need to more than double your customerbase to see an increase in profits.

The $10-15 a month most MMOs seem to use is I think pretty much the "sweet spot" for that, much lower won't bring a marked increase in customers while much higher will loose you customers.

When I did support for a company selling shrinkwrapped game addons we had a similar price point that offered the best tradeoff between income and cost, which had been carefully researched. We kept that price point for many years, despite inflation, relying on the increase in customers (due to the devaluation of currency, that pricepoint comes into range for more people) to compensate.

Originally posted by QuasiRain

Perhaps PvP is optional, as in you don't need to do it at all.


Still, a LOT of players want PvP since it's MUCH more fun than killing mindless monsters all day. Perhaps what you're saying is there shouldn't be Player-killing (PK)?


yup, that's the way. PvP shouldn't be forced upon those who don't want it, either by making the entire game world/universe open pvp or by making zones that can't be avoided (iow, for which there are no viable alternatives) forced pvp.

e.g. some games have low level zones PvE but force you into PvP zones once you get to higher levels (levelling just gets impossible otherwise), or have required quests take you into PvP zones.

That shouldn't IMO be the case, at least not for games I'm willing to play for any length of time (sometimes I stumble upon one where it's not advertised that this is the case, so one only finds out after playing it to mid-level).


I'm not at all against PvP events or even zones, as long as I'm not forced to participate.

"This is an AWFUL idea, why should someone pay for content that YOU dont think should be included in a game?"


Let's turn that around: why should I, as a pure pvp player, be forced to pay for content I never will use?

Same thing.


I don't care about pvp myself, and seek out games where it can be totally optional without in any way nerfing myself or limiting what I can achieve.

As long as that's possible, I don't care if pvp exists and others have fun with it. I don't even care that the functionality is in part paid for with my subscription.

But your statement makes no sense, as the reverse is just as true or false.

Originally posted by Terranah I don't like the f2p for the simple fact that when you add it up you are probably going to be spending more money than had you bought the game and paid a monthly sub.  

And complain about p2p games being too expensive while doing it. Used to play Shaiya, it was the norm there. People paying sometimes hundreds of dollars a month in the item mall were complaining on the forums that $10-$15 a month for a p2p game is excessive, extortion, they'd never spend that much on a game :)

"Nobody who plays the game long enough stays pure caster or pure fighter or pure anything. "


there's one player who's a pure digger. He may craft a bit once in a while, but he never touched a weapon or cast a spell.

He's been playing for going on 2 years.

The reverse is more common, players who only fight and use magic.


It can be done, that's not to say most people do it.

Variety is the spice of life after all. If we wanted a class based system where you only ever do the same thing until you reach max skill level and then you quit or make another toon, we might be playing other mmos.

tbh the same is true for every mmo out there, if not for every game out there :)

At least Ryzom gives you a chance to try out every different "class" on a single toon, and switch between them seamlessly.

General Discussion « Ryzom
1/22/11 11:34:16 AM

Actually, they didn't.

They banned botting, controlling multiple clients using a single keystroke from a single computer at once.

Running multiple clients and controlling each manually is quite legal, and a majority of users does so every day.


The only reason for the ban was the blatant abuse in guild battles by a very few players who used so many bots that they alone could beat anything anyone else could throw together (think 30 bots and 10 players against 20 players without bots).

This behaviour has lately been causing a lot of people to terminate their accounts, as they (rightly, IMO) concluded that if there's no way to have a fair and balanced game experience, they don't want to pay for those who're abusive.


As so often in the past, we now have to try to rebuild the community into the friendly place it's known for.

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