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All Posts by Fearum

All Posts by Fearum

52 Pages « 1 2 3 4 5 6 7 » Last
1040 posts found
Originally posted by Giffen
Everyone is getting it.

lol.

If a game is F2P, I don't bother even dling it. I look at them as crap that they can't sell so they try to give it a way for free. As soon as I see F2P it turns me off completely, I'm sure there are others like me out there as well that also think its lowering the bar with all the focus on selling crap in the cash shop.

I think its good that companies that choose to go this F2P route are in trouble, they should make a game that people want to pay to play instead of play to pay.

Originally posted by DMKano
Originally posted by Bannuk
Originally posted by Grym
Originally posted by DMKano

You can't compare a shallow crafting system in ESO to one of the best crafting systems ever - SWG.

Let alone a themepark based game vs a sandboxy game.

C'mon, apples and oranges.

Sorry dude, just lost credibility when you state ESO crafting is shallow.  By making that statement, I'm not sure you tried the crafting for any length of time.  I admit I never played SWG, so I can't compare the two styles.  However, I did ESO crafting for two full beta periods and was impressed with the level of complexity.  You can't just sit down and craft whatever you decide to make without researching traits, tempers, materials, styles, etc.  The crafting system in this game will take many many hours to master.  Your criticism, in this instance, seems uninformed.

Just because it takes hours to research does not make the crafting deep and complex, just time consuming.

Ding ding ding!

To Grym - I lost credibility but you admit you never played SWG hence you don't understand how shallow ESOs crafting is in comparison.

Hehe, dude its shallow, because 99% of all MMOs crafting is shallow in comparison, ESO is no different.

Get it?

 

SWG was such a great game they had to shut it down because people wouldn't stop playing it.

Originally posted by DMKano
Originally posted by kkarrabbass
Originally posted by DMKano
Originally posted by kkarrabbass
 

Why should I believe this guy (GoldenTiger)?

Is he a god?

Didn't I hear a lot of "strange things" before?

What has changed now?

Because he is a closed beta tester with reliable information track record so far - aka a solid source.

Is he a god - that is a really weak attempt to discredit anyone

What are you talking about? What reliable information?

You do not trust developers statement, but you trust some GoldenTiger, one of hundreds of closed beta testers.

It is just silly. You have no knowledge how reliable his information ever was except for comparison it with developers information. And now you intentionally ignore developers statement in favor of this nobody. Is he your brother?

I would say you have an agenda!

P.S. By the way, I trust in God! In god only. Don't you?

There are other closed beta testers saying the same thing - this is NOT the only source.

My personal beliefs are irrelevant to this discussion.

 

Who cares about your source, its pretty much been public knowledge to anyone following the game. Good job uncovering stuff we already know.

http://www.mmorpg.com/gamelist.cfm/game/821/view/videos/play/2903/Interview-with-Creative-Director-Paul-Sage.html

At around 19:00 in this old interview is where Bill and Paul are talking about crafting, the first time we heard anything about crafting and he pretty much says you still need to get drops but you also need crafters to make the items the best. 

This is nothing new, they have always said that the best gear in the game will be enhanced by the players. Big deal out of nothing here, move along.

Sounds like your problem. Should of thought of this before you decided to pop out so many damn kids.lol

Maybe you can get one account and each play on a different day.

Originally posted by Brabbit1987

I always hate these conversations because the P2P players tend to say things about F2P and B2P which is either over exaggerated or just plain not true at all.

They are essentially F2P haters. No matter how good the game is, if it is F2P .. they simply will not touch it, and claim the game is bad or a failure.

Pretty stupid if you ask me.

How is that stupid? Its the truth.

If a game launches which was designed from its conception to be a sub type game and in a few short months or even a year can't hold on to enough players to make ends meet, has to lay off most of the core staff, cut back on updates, merge servers and change their whole game to support the F2P model, I don't see this as a win. I don't even see how that sounds like a good game.

How does this sound like a win to you?

Back on topic and to OP.

No. But who cares. If it does I won't be playing it because it would of failed me by the time it gets to that point where they need to do that.

I didn't really find to many things to not like about it besides a few buggy quests and stability issues on Saturday night. Both I'm sure they will get a handle on if they haven't already in the latest build.

The PvE/Questing is pretty fun and I kept just running around exploring more than anything. I  would set off in a direction to go to a quest marker and then 20 minutes later find myself off in the opposite direction nowhere near where I was initially headed lol. I didn't really do any of the 4 man instanced dungeons, I did do a couple where I needed to group with one other person to take down a harder mob I died trying to solo many times. Can't really comment too much on group content. 

I like the crafting. I always like to craft in every game I play though but their system is nice, I like to be self sufficient and make everything myself so I plan on crafting a lot. I wish there was more bank space, the bank gets filled up really really fast if you have more than one character putting crafting mats in it. I just may be a hoarder though :P 

The PvP was pretty damn fun also. Got into some large battles and died many times over extending. The choke point battles were nice and reminded me a lot of DAoC days fighting at the gates. Defended, took over and lost a couple keep battles, all fun as well. I did only one quest in Cyrodiil, it was a scout quest at some lumber yard our alliance already owned so it was pretty easy. Ran around solo for a bit and got the drop on a few unsuspecting travelers which was fun. Also died a lot making bad decisions :) overall the PvP felt great and gives a nice size map to fight some huge battles on while also giving plenty of room for small groups to make some strategic moves behind the main forces. 

Skill system is nice. I like how it feels like you are making progress with your character even if you aren't reaching the next level when you do a quest and get an unexpected skill point or find that third skyshard and get another skill point. Lots of options to put points into to really mold your character many kinds of potential builds.

Combat is fine, I never had a problem with it or the animations. I can see what some people are talking about with the floaty non-impact feel with the melee and glad to see they are changing it in that patch.  Archery is kind of boring though, I made a Bosmer Archer and really never got into liking using the bow but I did it anyway, will probably not make one when game launches though. I like that blocking is more than just a emote and you need to use it. Overall the combat was fun for me.

I can't think of anything in particular that I would improve on in the game off hand. I enjoyed everything I did during the weekends I got in the game. I guess running through the intro escape and starter islands were a bit long for alts but not as bad as some people made them out to be. Glad you can skip them but knowing myself I will go back and do them again for the skyshards and skill points anway .lol

The game seems pretty solid for the little time I played it over the past few beta weekend stress tests. Its still to early to say I hate anything because I haven't experienced everything yet. Time will tell.

 

 

 

Asshats come in all shapes, sizes, colors and ages. :)
Originally posted by whisperwynd
Originally posted by Tamanous

I really wish people could simply use the word "excited".

 

Using the term hype infers people lack the ability to excited about something on their own behalf and instead are just being controlled through mass media.

 

I am sure that most people here are simply excited to play a new game when it is released for their own reasons.

 

If you see an advertisement for something, IT IS NOT AN ATTACK ON YOUR SOUL!!!

I guess it depends on the person. For me, the older I get the less excited or 'hyped' I get about anything. Even the wife (just don't tell her though). 

Its called bitterness, I see it all the time in old married people. :P

oh god, Moba's too? I thought we already had a toxic community here ;P
Originally posted by Baikal

 


Originally posted by Torvaldr

Originally posted by Sovrath

Originally posted by Roin

Originally posted by Sovrath

Originally posted by psiic Problem is they hyped for 2 weeks a bunch of changes to ESO that the fence sitters were excited about, then they put NONE of them in the game. 
Did they "hype" it or did someone post it somewhere and then everyone started talking about it? Is that really "hype".
You've been around long enough, Sovrath. To know that you can't bring logic into a discussion like this.
but you know ... Sometimes one thinks "oh sure, maybe if I point out the obvious someone might take a step back and realize that it doesn't have to be all "sturm und drang". But then again, some people just feel more comfortable residing in that sort of "place".
Wait, so they released a bunch of really anticipated changes and expected no one to get excited or hyped about them? Why release the info at all then?

 

What's the point of a "next" beta iteration if they don't patch the client and server?


 

You do realize that they did patch the client and server, right?

Just not the one we're playing over the weekend, the Closed Test got all of those changes, which is pretty much what Zenimax said, they never were intended for for the weekend test.

They are just hammering the server to try and make sure the new code will hold up for a largely anticipated launch in a month. They will probably have more beta weekends all this month testing out the new patch stuff if it gets good reviews in the private servers.

Originally posted by psiic
Originally posted by Torvaldr
Originally posted by Sovrath
Originally posted by Roin
Originally posted by Sovrath
Originally posted by psiic

Problem is they hyped for 2 weeks a bunch of changes to ESO that the fence sitters were excited about, then they put NONE of them in the game. 

Did they "hype" it or did someone post it somewhere and then everyone started talking about it?

Is that really "hype".

You've been around long enough, Sovrath. To know that you can't bring logic into a discussion like this.

but you know ...

Sometimes one thinks "oh sure, maybe if I point out the obvious someone might take a step back and realize that it doesn't have to be all "sturm und drang".

But then again, some people just feel more comfortable residing in that sort of "place".

Wait, so they released a bunch of really anticipated changes and expected no one to get excited or hyped about them? Why release the info at all then?

What's the point of a "next" beta iteration if they don't patch the client and server?

* touches finger to tip of nose * 

Makes no sense and only creates anger , discontent, and costs them potential customers that were expecting something different.

It makes no sense to test out the new updates if they are working out bugs in the networking code. I know its hard to understand, be strong angry one.

Originally posted by redbug
Yeah , I understand the stress test aspect of it but why are the intro quest still broken? I have had to relog several times after talking to a quest npc because everything freezes. The trail is missing in the first city. The guy you gotta kill in the mine isn't there and the list goes on.  I guess I expected the basics to work a bit better. I guess they still have a month to work on it.

Because the only thing they changed in this beta build was networking code.

That is what this weekend beta stress test it for, to hammer out some bugs in the network code. It ran fine up until about 45 min ago then it got a crazy. It seems like they are kicking large number of people at the same time to maybe test out how the servers hold up when they are hammered with log in requests. That was the main point they were testing is the queue system, no better time to test it then a Saturday night. That would be my guess :P

Originally posted by shiner421

I disagree completely. 3 Weeks ago I could play the game. This weekend, all 5 times I tried to play the game I was met with constant disconnects, skills going off 20-30 seconds before triggering, mobs warping from nowhere to right next to me and killing me.

I tested my internet each time before and after playing, and at no time did I ever have any lag anywhere else using the internet. I have a 60 MBPS connection (I forget the upload, maybe 6 or 10 MBPS) and there was near anything wrong with my connection. I went back to playing my stand by MMO's that dont lag a bit. No amount of gameplay or features can make up for an unplayable game.

All day today I played fine, did some PvP and started a new character to test out it out. The servers just started going crazy the last 45 min probably for testing out stuff. 

Again more people who don't understand how a beta stress test works.

Originally posted by bestever
Originally posted by psiic
Originally posted by bestever
What are you talking about? Me and the people I'm playing with love the game and have had hardly any issues. The servers just went down and we're like, its time to take a break. Wish people would grow up.

Server did not go down you are crashed and locked out like half my friends. The rest of us are still in game.

 

Thanks for making my point for me.

Okay so servers went down for everyone in my mumbles, how did that make your point true?

They probably did it on purpose to test out new code when mass people are logging in. I guess most people still don't know how a real beta works and are used to the marketing ones of the last 8 years.

I guess some of you don't understand what they are testing this weekend. They are testing new networking code to try and improve and address the problems with the queues that they had during the last beta weekend, but that is too much to comprehend though. This isn't a bug fix/show us whats new beta weekend test. 

I know some of you are still going to bitch about everything else neglecting to understand all this so this post is kind of pointless.

As long as they don't listen to too many suggestions I think they can keep some kind of resemblance of what they wanted the original game to be. I think the flow of the game is just fine like some others, I don't think you get anything from racing through this game except a chance to gimp yourself by missing a bunch of extra skill points from doing a lot of other stuff besides racing to end game. 

I will be taking my time and enjoying the game while exploring and doing just about everything the game has to offer. There is nothing coming out anytime soon that looks any better than this, so no need for me to rush through it.

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