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All Posts by King_Kumquat

All Posts by King_Kumquat

25 Pages 1 2 3 4 5 6 7 » Last
485 posts found
Originally posted by MikeB
Originally posted by King_Kumquat
Originally posted by MikeB
Originally posted by King_Kumquat

Dunno if anyone else has said this or not;

But a graveyard for the names of the titles could be worth keeping. A lil' sort of history book of the genre.

Sort the Game List by Cancelled games and you've got just that!

Yeah, but there needs to be more on the list. 

Or does Hero's Journey deserve a "never got off the ground" flag? Fufufufufufufufufu...

If it's not officially dead/cancelled it won't appear on that list. Sorry!

http://coseegreatlakes.net/weblog/wp-content/uploads/2006/08/Jessicas%20memory%20stick%20520.jpg

psst... Go poke it with Jessica and you tell me.

So asking the 200 people who still cared / knew that SWG was still a game to not play TOR will save SWG?

My idea of politics is shaken!

Originally posted by MikeB
Originally posted by King_Kumquat

Dunno if anyone else has said this or not;

But a graveyard for the names of the titles could be worth keeping. A lil' sort of history book of the genre.

Sort the Game List by Cancelled games and you've got just that!

Yeah, but there needs to be more on the list. 

Or does Hero's Journey deserve a "never got off the ground" flag? Fufufufufufufufufu...

MMOs in general are designed to not be difficult, or hard. I've not seen any mechanic other than players basically failing to pay attention that makes things difficult.

There's a lot of things; someone said progression and that's the big part of it. What you need and how you get it is completely laid out for you and it's just a matter of investing time (as opposed to investing skill) to obtain it.

The King is a natural born leader and in WoW and a few other games it wasn't hard to round up a team to take down the "new" and "improved" content from these games as it came about. Despite me having grew tired of a lot of the raid mechanics years ago.

The talent trees, the combonation of abilities, the gear sets laid out for you; the most difficult part of the game is trying to figure out your optimal key pressing sequence. 

Even then with all the addons making questiong speedy, trading speedy, and honestly NO MMO has crafting. At best they have assemblage- and it stinks.

Themepark MMOs, even with their PVP content, are easy games in general. Honestly Super Mario Bros. 8-3 has a higher "think / react / achieve" difficulty rating than anything in WoW; or any other MMO for that matter where the players have no control over their progression.

Dunno if anyone else has said this or not;

But a graveyard for the names of the titles could be worth keeping. A lil' sort of history book of the genre.

Originally posted by vesavius
Originally posted by King_Kumquat
Originally posted by vesavius
Originally posted by King_Kumquat

This IS a carebear attack thread.

Carebears have 900 WoW-Clones to go raid in and be all passive aggressive in chat with one another.

Give me an open pvp world any day of the week.

 

can I ask what open world PvP game you are playing right now?

and also, what is wrong with it that you want a new one?

Oh a couple. Faxion being my main void left behind from Fantasy Earth Zero.

 

You didnt answer why you are looking for a new one, don't they suit you?

And you're not foaming at the mouth in RIFT? Answer my question first. 

Does the world really need another PVE bleh game? Gods and Heroes just came out. I'm betaing like 4 hero engine PVE bleh games. You have plenty.

Don't champion against a game that'd probably be too fast for you anyway.

This IS a carebear attack thread.

Carebears have 900 WoW-Clones to go raid in and be all passive aggressive in chat with one another.

Give me an open pvp world any day of the week.

Originally posted by GrumpyJester

Raiding content (or perhaps endgame-content in general) needs to keep players busy, resulting in some unfortunate characteristics.

 

One of them is that it has to be hard. And because it is hard, players need to play as efficienctly as possible, revealing the ugly and boring nature of MMORPG mechanics: that wacky hybrid spec you've been having so much fun with just isn't acceptable anymore.

 

They need to take up a lot of time, you can't have people finishing your endgame content in under an hour. As a result, the schedule becomes more restrictive...you're no longer free to play whenever you just happen to have the time, you need to commit X hours per week or you'll never finish the raid.

 

It has to be repeatable. Better known as grindy. Developers will make sure you'll never get everything you want out of an endgame instance in just one run. Or ten.

And it has to be unfun. Otherwise, people would hope and dream and expect things again from MMO developers.

Originally posted by BarCrow

Maybe I missed it...but if you start a free character....then decide to go sub. ...Do they transfer your character to the VIP server...?...therefore leaving free players you may have bonded with during your initial time in game?...seems like an odd way to do things.

 

nvm ..just saw the answer in Kumquats post.

Yeah, had to do more research on it. Their details seem to get better the more they release. 

Think they're feeling it out. LoL

I love group play...

Raids although repeat a lot, often simple, and did I meantion they're prone to repeat?

There's nothing video game worthy about amassing a bunch of idiots together to all go up and auto attack a releative stationary pile of HP.

Then most of the 'game' mechanics that are added to make it seem like something more are often contrived. Then if there's anything that adds any bit of challenge to the raid, players wet their F*CKING PANTS whining about it until it's nerfed.

There's nothing good about raiding. 

For MMOs, video games, hobbies.

And that's just the design aspect. The reward system is often even dumber than that. A chance roll for an item, or even worse a token grind doing the same crap over and over to get the same item a dozen other peole have. THEN EVEN WORSE THAN THAT; it'll be some item required* (absolutely required) before you can move up to the next raid.

It's a stupid mechanic.

EQ god / dragon raids seemed kind of special. The instanced hp-orgy that's came along since then; they suck.

They work on their pricing schemes; make something people would buy; and actually support a title with their whole ass instead of half of it...

And I'd probably still stick with TF2, CS, Battlefield, COD, Halo, APB, checkers first.

But!

It'd be a cool game for anyone willing to go SOE one more time.

Originally posted by drgran

Im just wondering what does free to play mean?

Does it mean i can log in without paying any money and play the game to get a feel for it or is it i can play all content with no money? 

They do give limited stuff for free players but that also says you can pay a one time fee to get stuff with out putting more money on it. etc. Architech, server transfers and inventions. 

and if you ever had a account and bought 1 month you are premium account holder which give you alittle more then someone joining day 1

I do think the idea is nice and having a VIP server is nice as well, but only time will tell if it goes well or not. 

This could be the new beginning or the final nail in the coffin for CoX.

It means you didn't have to pay for a box, or pay for a digital download. You're free to play the game without an upfront cost.

Really I never got why that confused people.

Originally posted by jpnole
Originally posted by Kabaal

I don't really care what the free players get or don't get, the only reason i wanted it to go free in the first place was so the servers wouldn't be so dead on off peak times. I'll gladly give them their £8.99 the second it happens.

Every year i go back to CoX for a month or three, with the higher population F2P brings that may start being longer.

I understand what you're saying but the F2P "non-premium" crowd will be in non-VIP servers. Meanwhile you and other VIPs will be in the VIP server where F2Ps aren't allowed.

The VIP servers are optional and they're going to be new. All the old servers will be mixed.

Originally posted by CujoSWAoA

I love how people who aren't good, claim they get kileld by a hacker.  Helps them sleep at night, I guess.

I'm going to say this is the most truthful reply in this thread.

Originally posted by BarCrow

That actually doesnt look too bad imo.

Naw.

Looks like even returnin players will have something to do.

Did you expect the game for free?

I just don't like the absolute locked archtypes even if you're a free player. But I mean it's a game that I've spent well over 2 years subbed to over the course of several years. So... Being able to log in and decide when's a good time to pay again is a pretty sweet option.

Originally posted by stealthbr

Definetly won't include all of them, but here goes:

1. Crappy animations/particle effects (LotRO)

2. Crappy/Clunky/Not Responsive UI (Darkfall)

3. No jumping/swimming (Guild Wars)

4. Lack of any direction at all (No tutorial, beginner quests, etc.) (Mortal Online...)

5. Abundancy of Loading Screens (AoC...)

6. Endgame continuous, never-ending grind for gear (Insert MMO Name Here)

7. Dungeons that lack depth and are just tank and spank (WoW...)

8. Poor performance on good machines (Rift...)

9. Mob grinding for exp (Insert Korean MMO Name Here)

10. Extremely repetitive nature of quests (Insert MMO Name Here)

11. Boring/Not engrossing combat (EVE Online)

You're not even entertained by Super Mario Bros. are you?

Originally posted by GrumpyMel2

Yup Turbine's management definately seems to be in the habit of shooting itself in the foot since the F2P move.

In business, ones reputation is critical to LONG term success. Setting up situations where customers have false expectations of what they are getting for thier money, where they feel they've not been dealt fairly with, or where they have cause to question the credability of your offers is the surest way to hamstring the long term viability of a company.

Sure, you'll always have a few people with expectations that are completely off the reservation... you don't really need to worry about those. But if you've got significant numbers of people who are upset about how you've upheld your offers to them, that's a problem. It doesn't even matter if you are technicaly right and they are technicaly wrong...they are the customers.... If they PERCIEVE that they are being treated unfairly....there is a good chance that you are not only loosing current business from them but loosing the OPPORTUNITY to do any FUTURE business with them. That's what's called opportunity cost.

Unfortunately, it's a mistake alot of (bad) business decision makers these days. You maximize the companies short term proffits but hamstring it's long term viability. It's kinda like a timber company cutting down every single tree in a forest and not planting any new ones. It's going to have a great profit next quarter, since it's maximized it's production (trees cut down) and minimized it's expenses (cost of replanting).... but what does it do the quarter AFTER that when it has no trees to harvest?

It's more then just a handfull of people that have been unhappy about how Turbine has been structuring it's offerings. To me, that means it hasn't been nearly carefull enough about setting proper expectations from it's customers, clearly communicating those expectations and making sure that it's future offerings are consistant with the expectations it has set up.

Who has been unhappy in a reasonable way?

Everyone I see who has a problem with LotRO free to play read things wrong and go into a {mod edit} rage without ever making any sense.

It's a good deal.

The King has a 5er waiting for his pretend game called "Ultra Mega Awesome World of World Online" or UMAWoWO (pronounced Oo'ma'Wu'WU) listed on ememoharpehgee (dot) com.

 

And, this is my most wanted mmorpg ever in forever. So, yeah; CCP needs to give us at least a heafty site with no information on it.

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