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All Posts by Filbur

All Posts by Filbur

4 Pages « 1 2 3 4 »
68 posts found

Development team behind Grimlands turns to crowdfunding following cancellation by gamigo:

Krakow, 08.04.2013: After the announcement of Grimlands’ cancellation by publisher gamigo AG, developer DRAGO Entertainment has launched a campaign on Kickstarter to raise the funds required to finish the post-apocalyptic Shooter MMORPG true to its original vision.

In development at Polish studio DRAGO for over five years, Grimlands is an innovative mix of MMORPG and First- or Third Person Shooter. Thousands of players explore a huge open world that was laid in ruins by earthquakes and face the daily challenges of this deadly environment: Scarce resources fuel the PVE and PVP fights and force players to craft every item by themselves. Without level- or point-restrictions, players create their individual avatar just by playing in their favorite style and learning skills by using them. Clans fight over key locations in the game world using armed vehicles for support. Choosing if they want to be a lone wolf or trade and band together with other players is just one of the many parts of the sandbox-style gameplay.

Despite positive feedback on the last two Beta tests, a strategy-shift from development to distribution has led gamigo AG to cancel Grimlands. Following strong fan-support, the development team aims to finance the remaining work by turning to the community on Kickstarter.

“When gamigo announced they would no longer fund the development of Grimlands, we were all shocked, given we had spend more than five years on this game and are finally so close to release”, explains Lucjan Mikociak, Head of Development at DRAGO Entertainment. “However, at the same time the numerous outcries from Press and Players around the globe convinced us that the market eagerly awaits our title and that we have to keep working towards launch.”

On the decision to turn to Kickstarter, Mikociak comments: “There is no way around it: Big games need big money. Since gamigo stopped funding us in January, we have survived thanks to friends and family support. However, in order to properly finish the game by year’s end, we need further funding of 650.000 USD. After talking to several publishers and investors we feel only Kickstarter allows this without compromising our vision!”

  • True Mix of Shooter and MMORG with aiming, stealth and cover but deep character development and customization
  • Unique crafting: Almost every item (Weapons, Ammunition, armor etc.) is crafted by players out of scavenged raw materials based on blue prints but depending on crafting skills, making each build special and giving incentives for player trading via the auction house
  • Unique skill system: Without levels or points players advance their character skills by using specific weapons or functions; allowing for diverse character builds
  • Huge, open game world with weather and daytime changes set in an post-apocalyptic setting
  • A variety of upgradable vehicles that can be driven by up to four players and used for combat
  • Both PVE with strong storyline told through hundreds of quests and various PVP options
  • Strong clan support with territorial fights that gives real bonuses for holding key locations
  • Dungeons for groups with easy to use group finding tool
 

http://www.kickstarter.com/projects/121549233/grimlands-a-post-apocalyptic-rpg-shooter-mmo

Originally posted by Aerowyn
aside from the dungeons most areas you quest in you are not in your own instance you see people all around.. as you get higher you will get to more much larger areas.. You don't have the huge open world feel of games like wow and such but its hardly a lobby game like gw1 or vindictous where you never seen anyone else unless you are in a party with them or in town.. Yes its a dungeon crawler at heart though but i'd still consider this a MMO

30 or 40 players in one instanced zone. That's not massively, if you ask me.

http://www.youtube.com/watch?v=xlXfySgucb0

 

New gameplay scenes? Some of them are unknown to me.

Fun? You decide. 30 minutes of gameplay:

http://www.youtube.com/watch?v=5DCqgowlTKo
Yes. From what I have seen, one shard can hold up to 30 players - at least for now.
Originally posted by XAleX360

Right now I've only been inside the city of Neverwinter, so the districts are relatively small, however areas outside Neverwinter might be bigger. 

The zones outside have the same size. You can ride from one end to the other in less than 3 or 4 minutes.

"Nobody really wants to worry about where they gonna go next."

Um, okay...
Originally posted by Maephisto
IS THERE ANY PVP IN NEVERWINTER YET?

Yes, PvP is in - 20 vs. 20 battles.

Neverwinter has several "open" leveling zones, not just the city and a few instances.
Originally posted by MadDemon64
Originally posted by mmprime

60 minutes of gameplay:

http://de.twitch.tv/bahagamecrazy/b/330318909

http://de.twitch.tv/bahagamecrazy/b/330315691

 

Looks terrible, more like a lobby game with many, many solo instances.

Phantasy Star Online 2 is going to be a lobby game with many, many (solo) instances, but it is a terrific game.

Also, Guild Wars was a lobby game with many, many (solo) instances.

Do you see what I am getting at?

How is that immersive? A license like Dungeons and Dragons really needs a living and breathing open world with - like ignore_me already said - RP elements, many different classes and races, choices...

60 minutes of gameplay:

http://de.twitch.tv/bahagamecrazy/b/330318909

http://de.twitch.tv/bahagamecrazy/b/330315691

 

Looks terrible, more like a lobby game with many, many solo instances.

Originally posted by Onomas

If you go into a sandbox trying to play it like a themepark then you will get a bad experience.

But ArcheAge is no sandbox, it's a "sandpark" at best. It has questhubs everywhere, standard quests, levels and "classes".

The only thing I said was: lower your expectations. ArcheAge is described as the new MMO and sandbox messiah around here, when, in reality, it's not. The game can be really fun, but it has many flaws.

Originally posted by Sovrath

like this?

Like I said: It has some nice features (like gliding, ships, farming and housing), but they get old really fast. But the worst thing is: the game is too easy, fast and guided, because everything (at least on the first two continents) is controlled by questhubs. I reached level 35 (of 50) within a few days of casual playing.

Originally posted by Onomas
links?

My experience? ;) I'm currently playing the korean open beta.

And if you don't believe me, just read some threads on sites like ArcheAge Source:

http://archeagesource.com/topic/1275-after-playing-archeage-what-are-your-thoughts/

Don't get your hopes and expectations up too high. ArcheAge is still a run-of-the-mill themepark MMO at heart, with a massive pvp part at the end. It has some nice features, but they get old pretty fast.
Another instanced/zoned "MMO". I can't stand them anymore.
Originally posted by maccarthur2004
Originally posted by DiSpLiFF

Please don't over hype this game. I'm extremely looking forward to it as much as anyone else but I hate how people over hype games. 

GW2 was so overhyped it made me hate the game without even having played it yet, to the point where I couldn't log onto this site because of all the bs posts about GW2 being the new Jesus Christ. 

 

You cant compare AA with GW2 and SWTOR, because AA will be the first AAA sandbox mmo in more than 10 years (the nearer of UO that a good mmo even reached). The themepark formula cant be improved so much (the "single player" approach) while the sandbox formula has a huge amount of open possibilities still inexplored by the big companies.

I wouldn't call ArcheAge a "real" sandbox MMO, it's more a traditional themepark with a huge open world, PvP focus and a few sandbox elements here and there. Keep that in mind and you won't be disappointed.

Originally posted by MyTabbycat
Hmmm I just skipped through the video but at one point I noticed when the guy turned in his quest the quest giver had a question mark over his head (somewhere around 1:21:52). I thought the next generation of MMO's was doing away with that kind of thing. The game is certainly pretty but I don't see what makes it so different.

Sadly, the leveling process is pretty standard with quest hubs und linear questing.

I'm currently playing ArcheAge and it's basically Vanguard 2.0 - polished this time - with castle sieges, gliders, big sea battles, open world, housing and more.
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