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All Posts by Cyrael

All Posts by Cyrael

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72 posts found
What a silly fight. You know a good game would ever do something like that....
I don't consider it a cash grab. If it's a solid game, it's worth a box price.
Eve Online, open pvp, and the only MMORPG out there where pvp actually matters.
Those arffing taffers need to learn to malunky it up and deal with it instead of being so post-chilli about such a minor biffing issue.

Eve Online

 

I've come back to this game repeatedly, but it wasn't until the past year that I really started to "get" Eve. So much of what so many people here in this forum clamor for, Eve has. It is the penultimate sandbox MMORPG, with a player driven world, more emergent gameplay than any title I've ever played, and one of the few MMORPGs I've played where PVP actually matters.

I'm very, very happy with Eve at the moment. Most of the things that people are constantly clamoring for on this site, Eve has.
Originally posted by Rusque
I hate that EVE graph. EVE requires "gaming skill" in the way that reading the dictionary or an encyclopaedia requires "gaming skill". Reading is actually the only skillset you need to play EVE as the game itself isn't much of one.

A skill is simply applied knowledge, and Eve requires a lot of knowledge. How do angular and transversal velocity affect your damage modifiers? How do ship mass calculations affect wormhole stability? What is the difference between warp scrambling and warp disruption, and in what situations is it better to use one over the other?

If you know the answers to the above, you can apply it in game, and that is skill.

Originally posted by Donpoohbear

i think i want to play eve i like space i like ships i love explosions and drones. so i wanted to ask a few things.

  1. can i make a competitive amount of money without having alt accounts and afk mining
  2. about how long will i be playing before i have a good ship and the skills to use it
  3. will i just be getting ganked constantly
  4. what race would you reccomend for using the drones or having massive explosions
  1. You can make decent amounts of isk by mining, but you're not going make nearly as much as those who run multiple accounts. Also, afk mining is a bad idea no matter where you are. Afk miner is a synonym for victim.
  2. It depends on what you consider a good ship. Almost every ship in the game is useful in some capacity.
  3. Constantly, no. Will you be ganked occasionally? Yes.
  4. Gallente is the drone-heavy race. Explosions depend more what you're firing at than what you're firing.
WoW will go F2P before FFXIV. Yoshi-P has basically stated that outright.
Originally posted by Phry
Originally posted by DarLorkar
Originally posted by Agent_Joseph
EVE is still unique game on mmorpg market , seems it has to be in next decade ,  too

Unique, yes.

 

I think they need to be careful though. Too much change and they could lose even more of their long term players. Players that when they drop out they lose multiple subs.

 

I think they have been losing steadily since late 2013.  A few bumps up at new releases...but i think the long term players are slowly dropping out.

 

Still doing ok...250k to 300k subs there abouts i would guess.  Still quite a drop from when they stopped putting out their sub numbers. Big changes to older games come at quite a risk. Too much and you risk an avalanche that you can not recover from easily.

instead of a guess, how about something a bit more reliable, because that kind of a quote without any kind of supporting evidence,  be kind of interesting to hear the reasoning behind them losing over 300k subs after all, seeing as you have pegged the playerbase at near 50 percent less than last reported.

 

Eve-Offline has some interesting stats. Unlike sub guessing, the client does report the number of characters currently logged in.

 

The corp I was in was affected by the Imperium changes. Our corp was part of the renter alliance in Vale, so now we're going to joining a sov-holding ally. Personally, I'm a bit glad to see the change. While the renter alliance gave us a foothold, I've never liked the idea of renter corps.

The only three games that I feel release enough contents and updates to merit a description are Final Fantasy XIV, Eve Online, and Guild Wars 2. Everyone else, not even close.
Originally posted by Dakeru

This reminds me a lot of the classic Enix games before they were swallowed by Square.

I will keep an eye on this.

Funny, it reminds me of the classic Squaresoft games before they were swallowed by Square...

Not I. I generally can't stand F2P games. Not only do I find the quality to generally be lower, but having the cash show plastered all over everything is extremely irritating.
Originally posted by Draemos
Originally posted by hfamgamer
The first two replies point out EVE as the most social game. I have to disagree. The last time I logged into EVE I was pod killed for using the games autopilot feature in what is considered hi-sec space. How, may I ask, is that social? Or new player friendly? And what did I get for being pod killed you may ask? A letter from the games AI "police" (I forget the name) giving me permission to hunt down and kill the player that killed me for the next hour. Gee thanks a heap..

Eve is social because it has massive corporations of people that need to cooperate together (or against eachother)  to make appreciable progress.  A game neither has to be new player friendly nor PvE oriented to be social... in fact I'd say both of those things tend to be hinderances.

 

I'll second the above. Pretty much everything that is worthwhile in Eve is a collaborative effort. It's part of the reason why so many people have multiple accounts.

There's a suspicious number of first post users who joined the site on the same day in this thread...

 

I haven't played Wizard101 recently myself, though I certainly enjoy the game - it has more varied content than most AAA games I've played, and it's good to see they're still continuing to expand.

Originally posted by Thenextbigthing

Didn't go well for them? I've been playing for five years since launch and it's a brilliant game with plenty of exploration. It's not a sandbox but it's less linear than SWToR or TSW. It's head and shoulders above the crap that's been released in the past year that i've also played and binned within a month in boredom and then gone back to lotro.

 

Before Mirkwood I would have agreed with you. However, in its current state, it's good as far as other F2P games go, but it's pretty far down the list when compared to the genre as a whole right now.

 

Originally posted by Thenextbigthing
Originally posted by DavisFlight

Here is an early article on it before they decided to get rid of PvP.

 

http://www.ign.com/articles/2003/12/18/middle-earth-online

 

Also note that the instancing was going to actually attempt to be immersive, rather than just instancing everything with a giant "YOU DON'T HAVE THE QUEST TO ENTER HERE, TOO BAD." message you have in current LotRO.

 

This is just complete rubbish, everything isn't instanced in LOTRO and if you don't have the quest chain then go away and do the quest to get in! How hard is that? If an instance is generated specifically for the quest then of course you need the quest, so what?

 

It makes me wonder if anyone on here actually even plays the games they slag off, or at least beyond level 10.

 

The point is that it's a cop-out to avoid fleshing out the world more fully. Try the cities in EQ2 sometime - most of the buildings in the game you can enter, and it does amazing things for immersion.

Originally posted by kaiser3282

1) They do more expansions on a more frequent basis than pretty much any other game

2) Theyre completely free, also unlike nearly any other game

3) They at least make some attempts to add actual new features / aspects to the game, even if they wind up not being very good. The standard expansion in most MMOs is equivalent to a new dungeon / zone that plays exactly the same as all the previous ones and doing something like moving skills around.

 

This was pretty much all that needed to be said.

The zones are one of the things I hate most in GW2. As others have said, there's absolutely no excuse for the boxy zone design. Back when LotRO was new (pre-Moria), you  could walk all the way from the Shire to the peaks of the Misty Mountains without ever see a loading screen. Heck, even in  WoW back in 2004 you could circumnavigate Kalimdor (Teldrassil included) without ever seeing a single loading screen (you only saw one when switching between continents).

 

I really don't understand why seamless zones aren't more prevalent. They simply require better engine design, not massively more powerful hardware.

Originally posted by coxyroxy

The problem is now that once you have tried GW2, you just dont want to pay a sub fee to these games that just dont address the issues the players have.

GW2 offers the same and so much more for no monthly sub. I dont know wether its their games or if FC just cant cut it. But I see TSW going the same route as AOC. FC new this would happen, so they attempted to suck as many life subs in as possible at the start.

GW2 may crash burn some day, but really any new and old mmo is due the same out come these days because I think its us the player that are running them down. Is that because we just have to many choose from these days or because really we just need to move on and stop beliving there is a big fat pot of gold at the end of every tunnel.

 

GW2 isn't really relevant to the original point that the OP was trying to make. TSW is a bit of an overlooked gem. GW2 is a fantastic game, but there are a number of things that TSW does better.

I played City of Heroes for 4+ years, WoW for 3+, LotRO for 3+, Aion and FFXIV for about a year. I expect GW2 to keep me entertained for at least as long as Aion and FFXIV, probably closer to WoW/LotRO.
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