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MMORPG.com Discussion Forums

All Posts by Iijs

All Posts by Iijs

18 Pages First « 4 5 6 7 8 9 10 » Last
354 posts found

What a rip. Third? DF should have been at least 2nd on that list!@ Ok, so Duke Nukem Forever and Ever is No. 1 one... nobody can dispute that. But DF is easily No. 2.

DF fans should rise up and ^#%$^&@.

Let them know that Darkfall deserved better than third!

Originally posted by Sam123jo0123

Whenever i see these haters i think "What are they scared of"


Easy. Scared it won't release until 2020. If you had followed the game since 2001-02, you'd understand. :)

Originally posted by Arcken
Originally posted by Iijs

 

Originally posted by originalegg

The game is not very innovative as some are claiming.  Yes the combat system has a few differences, but ultimately it changes nothing.  It is not a "WoW clone" by any means, but it definitely isnt going to change the face of MMOs either.  TCoS and Darkfall are the only combat systems that seem to be on the horizon that are truly trying something out of the box in terms of combat, but there are of course problems surrounding both of those games as well. 

Thanks


Why does it need to "CHANGE THE FACE OF MMOs" to be fun? Why does a MMO get tagged with 'FAIL' if it isn't revolutionary?

 

It's not WoW, as you admit, and really, that's all that matters. That, and it's fun. If it's a good game, and fun, it will be more than "moderately" successful. And it doesn't need to hit WoW 2008 numbers to be successful.

If you're looking for revolutionary, and maybe Darkfall is that game, you better be prepared to wait 5-10 years. Because there is no 'revolutionary' game "on the horizon." Darkfall is so far off the horizon, it might as well be in orbit.

Some of us have been online gaming for more than 10+ years, I dont think its unfair to think we deserve innovation. Innovation sells, in music, in movies, and in many other areas. We dont really want more stagnation of the MMO market with games that are the same old same old. I dont think thats too much to ask.

Moderate innovation sells. Epic innovation fails. You still have to work within the boundaries of what is playable on today's hardware, and hardware that is already 2-3 years old.

I've been driving a car with four wheels for a lot more than 10 years. That doesn't mean I can walk into a Toyota or GM lot tomorrow and ask for six wheels next year, just cause I think cars are 'stagnant'.

What you get in AoC are some tweaks, twists and improvements on systems that have been used before. And the gore and M rating. If that's not your game, maybe something else is.

 

Originally posted by DJXeon

My biggest worry is that FLS thought Potbs was ready for release when clearly it wasn't.

 

It was in beta for 2 years.

How long do you expect them to run beta before they finally say, enough already, it's good to go?

Originally posted by Alden120

you don't see the similarities because you don't want to, but they are there, all over the place. Maybe the whole notion of gameplay has become an afterthought, and the real excitement lies in the grind, and repetitive mashing of numerical keys. You can argue all you want, but it doesn't change the gameplay mechanics. Mounted combat will be identical to unmounted combat, the only difference is your runspeed * (2) YES! Don't worry though you'll still have those great real time combat mechanics, ready to perform collision calculations while your meters away from the mob, LOL. I'm only writing here to warn those smart enough to listen, and for those who don't listen, well enjoy your time playing MMO generic formula # 10. Funcom really messed up here, and did not deliver what was promised.

 


Don't worry Alden, someone will make your game. Some day. Like some day 10 years down the road. But hey, you have fun waiting, eh?

AoC will not appeal to everyone. Too hardcore for some, not hardcore enough for others. Doesn't matter. If you like the game, you'll play it.

Drop by in 6-12 months to find out how many hundreds of thousands are still playing, and ask them if they're having fun. Of course, some people will never try it and will continue to wait for their 'perfect' game that appeals to EVERYONE. and they will still be waiting... and waiting... and waiting.... and waiting..... :)

Originally posted by originalegg

The game is not very innovative as some are claiming.  Yes the combat system has a few differences, but ultimately it changes nothing.  It is not a "WoW clone" by any means, but it definitely isnt going to change the face of MMOs either.  TCoS and Darkfall are the only combat systems that seem to be on the horizon that are truly trying something out of the box in terms of combat, but there are of course problems surrounding both of those games as well. 

Thanks


Why does it need to "CHANGE THE FACE OF MMOs" to be fun? Why does a MMO get tagged with 'FAIL' if it isn't revolutionary?

It's not WoW, as you admit, and really, that's all that matters. That, and it's fun. If it's a good game, and fun, it will be more than "moderately" successful. And it doesn't need to hit WoW 2008 numbers to be successful.

If you're looking for revolutionary, and maybe Darkfall is that game, you better be prepared to wait 5-10 years. Because there is no 'revolutionary' game "on the horizon." Darkfall is so far off the horizon, it might as well be in orbit.

None. I get hella busy at work in the summer.

  I paid to get into SWG beta... and I still have their coaster (beta CD) to prove it. 

Originally posted by Sovrath

Players want to see a set development time, a date that is kept, an open beta where everyone and their mother is invited, unlimited content or at least enough so they don't max out during open beta and then launch.

What they are getting is a game that needed more time, has very specific beta testing schedules, the outsourcing of its beta which will only give the players limited view of the game.


Agreed, players demand release dates, and the firmer the better. It's need to know info. But what most players do not understand or accept is that betas are fluid. It's not just adding art or balancing features, it's trouble-shooting. And that is hard to nail down, especially when you are being innovative.

If the game is not ready, I'd like to know who set the May 20 release. When they last announced a ( last-minute) delay, why didn't they allow themselves a little more dev/polish time? Shouldn't they have pushed it back into Fall 2008?

Is it that critical to release AoC this summer?

That's a massive video!

Originally posted by therain93

What I don't expect though are lingering, game-breaking bugs, a sizeable number of missing/broken quests, and non-functional character systems (e.g. SWG).


SWG was classic for a game that released too early. That one, I remember being in beta for the last 2-3 months, and remember all the long and detailed posts about why it should be delayed. So I got the early warning and didn't sign up at release. A year later, they were still adding content they had promised pre-release, and classes (like Smuggler) were still screwed up. It was playable, if you liked solo-group levelling (join a group and run off to kill things by yourself, gaining 'group' experience while soloing... which I thought was very, very strange).

And that was just before the first expansion, with people on the forums crying for a change to the combat system. (Yeah, that worked out well too).

I still think WoW was the last game that released smoothly. They had cut features, but it was still smooth. The queues on some servers were extremely long, but other than that it was not bad. That was more of a design philosophy error than hardware/code error. Rarther than putting a hard cap on servers, they allowed unlimited people to join a server... and my server was one of the most popular in the first couple months.

The true test of a game is where it's at 1 or 2 years down the road. Did they implement the features (or regions) they had promisted earlier, and like all MMOs had to cut? Did they stabilize servers, add content, etc, etc. And the biggest question of all, did gamers give them a chance?

Originally posted by Bakoryo

The game is even further away from completion than darkfall is.

 


Are you sure about that? 

Darkfall release is... when?

Originally posted by Annekynn

I and many vocal members in my guild bitched about all the problems endlessly on the FLS forums. We got flamed for it left right and center. Infact my guild got a reputation for whining on the forums about everything and anything...


Let me take a guess... Lords of the Burning Sea? There was no bigger whiner than Judge Red and his gang.

The sad truth is there aren't too many good single-person RPGs out there.

In the last couple years the ones that come to mind are Oblivion in 2006... NWN2 2006... and um? (Some people like Witcher 2007, but I haven't tried it. Mixed reviews.)

Seems if you want to play anything reasonably new in the RPG genre, it's going to be MMO.

 

If someone can't afford $50 plus $15 a month, then they have no business playing MMOs and need to find a different hobby.

If someone buys every single game that releases in a year (eg. $500), they need to seek qualified professional help.

Originally posted by daylight01

You use a pretty weak arguement,In life you buy things that work,You dont buy say a new camera for 50 dollars go home and it doesnt work and think"mah it was only 50 dollars"and throw it in the bin do you?

 


Yes, actually I would throw it in the bin. But then again, my camera (and kit) is worth $7k. So I wouldn't really expect a $50 camera to produce anything worthwhile.

When you spend $7,000 on a MMO, then you may have reason to be concerned. $50 is one good night at the bar.

Originally posted by Aragon100

NDA is still in, no date for open beta. Will it be a lag-feast? Will my computer handle the graphics or do i need to buy a new one?

Very little information about the game. Will i be able to try it out before they send my preorder box to me?

If the game dont live up to the hype will you as a preordering customer feel cheated?

And what negative impact will that have to the MMORPG genre?

Is Funcoms treatment of their customers hurting the MMORPG genre?

Are Funcom ripping preordering customers of their hard earned money by not delivering enough information?

 

Is Darkfall's biggest fanboy worried that AoC might be a decent game?

Aragon, are you worried that your dream game is still years away while AoC is weeks away?

Are you a little, teensy weensy bit jealous? LoL!

Crawl back into your Darkfall cave and cry some more.

Seven years and counting. Actually it's only been six for me, I didn't hear about it until I was in SB beta.

But it's not like I'm "waiting" for the game. I'm waiting for AoC and WAR, because I know those games will release. Darkfall is like DN Forever... just laugh at the fanbois, and if it does come out decades later, have a look. Same as Prey, which took 11 years.

I found a PC Gamer article by Duke's devs in 1997 -- at the time they had planned a '98 release. They sound an awful lot like DF devs, if you ask me. (Just fyi, the original Duke Forever game was expected to require 16 mb ram, but recommended a very, very steep 32 mb!!!!. :) )

If you created a Top 10 vapourware list, Darkfall would be in the Top 3.

Any dev/publisher who says we can start and finish a MMO in 2 years or less is dreaming. And yet, they still do it, announcing a game in 2008 with a 2009 release. Three years is a stretch. Four to five years seems to be the norm.

Just once, I'd like to see a dev say, "We have a five-year plan. We'll release in 2013... and if by some miracle things go better than expected, we might even release 6 months early."

Of course, that will never happen.

The ideal situation would be having MMO devs/publishers shutting their mouths and PR machines until the game is ready to enter beta. Then it could release in 6-12 months, or 2 years at the most, and everyone's happy. Are they worried they won't get enough beta testers? They shouldn't be. Seems like EVERYONE applies for beta these days. In fact, that's all some people do is hop from one beta to another, and never playing a retail game for more than a month.

Originally posted by admiralnlson

 


Originally posted by Iijs
What part of seven years and still (apparently) in alpha do YOU not understand?
How many years before I can "try before buy"? Five more years? Ten more years? Sorry, I know you can't answer that. If it was a real game, developed by half-ass devs, you would be able to guess. But in this case, sadly, you can't and won't.

What part of we don't want to play a game made by lazy and greedy developers who mostly copy other games and even remove things from their game even after delaying the release a little don't you understand?

 

 

It's all a matter of preference in the end. If you like your mainstream game with no freedom at all, then go play it and move along. Adventurine couldn't care less what you think.

 

I'll be waiting for Darkfall. I'm glad Adventurine's taking all the time they think they need to make the most wonderful MMO ever created.

No DF haters can change that, and I'll be laughing at you for a long time. That's why I regularly come to www.mmorpg.com forums anyway.

If you want to laugh at me in 10 years, or however many decades it takes to produce "the most wonderful MMO ever created,", feel free.

Just keep smoking whatever it is you're smoking, and the years will fly by. :)

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