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7/28/08 6:33 AM
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Viewed 695, Replies 17
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Sure, why not? It would explain a seven-year development cycle. Maybe they should spend less time on game forums, and more time making the game? :) |
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6/05/08 10:41 PM
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Viewed 883, Replies 28
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A guild of 48 might have a hard time fielding all 48 for a siege.... but a guild of 125-150 people, NO PROB. I've seen an average of 50-60 people online most of the day since launch -- it all depends what guild you're in. |
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6/03/08 7:30 AM
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Viewed 1427, Replies 44
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Dude, if you've got the balls for it, go do whatever you want. No one is stopping you. |
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6/02/08 9:49 PM
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Viewed 5419, Replies 134
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A few truths thrown in with some wild speculation, and blatantly wrong statements. Not a troll. Just someone who's misinformed. |
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6/02/08 6:19 AM
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Viewed 1430, Replies 32
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It's the perfect way to dodge fans' wrath. "Sorry, you're mad? I didn't read it... we don't have forums." :D |
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6/02/08 6:13 AM
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Viewed 4649, Replies 79
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You know, people might enjoy the game more if they just played it rather than bitching and moaning about instances, which in most cases are 'limited zones,' and not 'intsances.' The actual number of real instances (aka just for you or your group) is fairly low. So you can't stand in an Ironforge equivalent with 2,500 people in an auction house with slide-show. killer lag? This is a bad thing? And does anyone remember the 45-60 minute queues just to log into WoW? You don't see that in AoC, do you? Every zone I've been in up to level 35 has had enough people, at least for my needs. It's not like your playing in an empty world (like current SWG). |
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6/01/08 11:13 PM
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Viewed 2110, Replies 43
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Originally posted by vingvega Lol, someone who thought they would max out in a couple days? :) If yer at level 26, and still wearing level 10 gear, you got a problem. No, it's not the game's fault, it's your fault. The level cap is 80. You will not see and do everything in the game by level 26... lol. MMOs are designed to be played over time, not zerged in 2-3 days. |
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6/01/08 11:00 PM
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Viewed 1118, Replies 32
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Originally posted by Deadzo And if the game rocks, I'll gladly pay my $15/month. Try it sometime... oh wait, you don't actually play games do you? |
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6/01/08 6:55 PM
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Viewed 2023, Replies 44
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Originally posted by MadGonzo
In the meantime I'm having a good time in AoC. It's got what I want. |
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5/31/08 5:41 PM
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Viewed 11051, Replies 258
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Originally posted by Arskaaa
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5/31/08 2:52 PM
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Viewed 11051, Replies 258
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Originally posted by Baseline My guild of 125-135 members raised 25+ gold and built a keep, etc. (10 buildings in total, plus a gate) last night. No bans. I guess you were exploiting. Too bad, eh? |
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5/30/08 9:54 PM
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Viewed 244, Replies 6
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Tonight, our guild raised a keep, and several buildings (7-8 in total, I think). Plus inner gatehouse and a tower. Verrrrry cool! |
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5/29/08 5:53 AM
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Viewed 1009, Replies 19
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Originally posted by InvOOm
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5/26/08 11:49 AM
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Viewed 2801, Replies 86
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Originally posted by jessianThat's one sad computer. That proc is five years old. How do you expect to play a cutting edge game with a five-year-old proc? (And no, just because you bought it 3 years ago does not make it any better). |
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5/26/08 11:44 AM
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Viewed 2871, Replies 48
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Rapetrain, you should know it's always been this way. From the days of UO and EQ. It's rather naive to think you can change it. |
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5/26/08 11:40 AM
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Viewed 7760, Replies 155
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Love the game. Signed up for a six-month subscription. Having a great time. That could change in six months time. |
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5/26/08 1:01 AM
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Viewed 3412, Replies 48
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Originally posted by Leucent I think Funcom would be very, very happy with 300-500k subs long term. Did I mention VERY happy? That would make them a major player in the MMO field, and making a healthy profit on the side. Question though. Do you think that 300-500k would include Xbox subs? Cause Xbox will literally double sub numbers, unless I am very very wrong. If it took off among the 10s of millions Xbox users, it is very feasible to see it hit and stick at the 1 million mark. |
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5/24/08 10:47 PM
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Viewed 605, Replies 17
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That's an interesting response. From what I've read (on both Intel and AMD forums), Intel has dominated AMD in the past year or two. And will continue to dominate for at least the next year or two. That doesn't mean AMD isn't making decent procs at their price point. But if you want the better machine, go Intel. (I currently have an AMD) |
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5/24/08 8:44 AM
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Viewed 641, Replies 20
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For soccer fans (football in Europe) Football Manager Live http://www.footballmanagerlive.com/
Wiki Football Manager Live is a massively multiplayer online game being developed by Sports Interactive. The current release window is Summer 2008, but was announced in April 2007 in order to give fans the opportunity to partake in a year-long beta testing period. The game is set to be released for Microsoft Windows and Mac OS X. Sports Interactive has announced that the game will require a monthly subscription fee, which they believe will cost about "the price of a few pints per month to play". Gameplay Football Manager Live differs significantly from previous Football Manager titles, whilst keeping the same match engine and many of their fundamental concepts. Users are assigned to a "game world" of approximately 1000 players and create a fake club that can then sign real players, similar to fantasy football. Players are signed via an eBay-like bidding system with the player signing with the highest-bidding club] Players age one year for every month in their game world. Whilst the game's database uses players from the real world, after one year in a game world a majority of the real players will disappear, as they will have aged by 12 years and will probably have retired. Clubs can then create a league or join an existing one and leagues can be linked together with promotion and relegation between the levels. Matchmaking for league fixtures is done through a "resolve by" system in which users have to finish a game by a certain deadline instead of having to meet online at a specific time. If a player cannot meet the deadline, an AI assistant manager takes over his or her team for that match. The game also adds an RPG-like skill training system for users. Managers can impove their skills over time in areas like coaching, tactics, fitness and scouting to become more specialized or to suit their style of play. |
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5/24/08 8:34 AM
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Viewed 877, Replies 23
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There are 3 billion people playing AoC, and 2.9999 billion are enjoying it. The other 0.000001 billion people really don't like it, and are spamming the forums. I may be exaggerating a bit. :) |
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