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All Posts by Iijs - 419 found

7/28/08 6:33 AM
Viewed 695, Replies 17

Sure, why not? It would explain a seven-year development cycle. Maybe they should spend less time on game forums, and more time making the game? :)

6/05/08 10:41 PM
Viewed 883, Replies 28

A guild of 48 might have a hard time fielding all 48 for a siege.... but a guild of 125-150 people, NO PROB. I've seen an average of 50-60 people online most of the day since launch -- it all depends what guild you're in.

6/03/08 7:30 AM
Viewed 1427, Replies 44

Dude, if you've got the balls for it, go do whatever you want. No one is stopping you.

6/02/08 9:49 PM
Viewed 5419, Replies 134

A few truths thrown in with some wild speculation, and blatantly wrong statements. Not a troll. Just someone who's misinformed.

6/02/08 6:19 AM
Viewed 1430, Replies 32

It's the perfect way to dodge fans' wrath. "Sorry, you're mad? I didn't read it... we don't have forums."  :D

6/02/08 6:13 AM
Viewed 4649, Replies 79

You know, people might enjoy the game more if they just played it rather than bitching and moaning about instances, which in most cases are 'limited zones,' and not 'intsances.' The actual number of real instances (aka just for you or your group) is fairly low.

So you can't stand in an Ironforge equivalent with 2,500 people in an auction house with slide-show. killer lag? This is a bad thing? And does anyone remember the 45-60 minute queues just to log into WoW?  You don't see that in AoC, do you?

Every zone I've been in up to level 35 has had enough people, at least for my needs. It's not like your playing in an empty world (like current SWG).

6/01/08 11:13 PM
Viewed 2110, Replies 43

Originally posted by vingvega

 

Originally posted by Deathpooper

This game is getting boring very fast.

The only entertainment at lvl37 is ganking people in towns.

There are no interactions with other players. You feel all alone for the most part.

Quests turn into a chore(a lot of them are broken also). Dungeons are so linear, you just zerg them without any strategy.

Wait time for pvp minigames are 5-10min+. But when you finally get in, you will get steam rolled by a organized guild.

And I'm not even frustrated with the game. I'm a bear shaman and i do very well in pvp. It is just becoming too boring. No sense of community so to speak. And oh yea, the instances inside other instances thing.

Or should i cancel right now? After the first month?


I 100% agree with the getting bored part...i'm only 26 and it seems like we can't experiance crap until we are 40.  There is no goal.  At 26 i'm still wearing level 10 gear thats better than the level 26 gear and it doesn't degrade as I level.  So gear is nothing to look forward too.  So what exactly is there to look forward to if you can't make your guy look bad ass?  Killing Vanier over and over until you hit 40 to do the first real dungeon?

 

 

Lol, someone who thought they would max out in a couple days? :)

If yer at level 26, and still wearing level 10 gear, you got a problem. No, it's not the game's fault, it's your fault.

The level cap is 80. You will not see and do everything in the game by level 26... lol. MMOs are designed to be played over time, not zerged in 2-3 days.

6/01/08 11:00 PM
Viewed 1118, Replies 32

Originally posted by Deadzo

 

Originally posted by Channce

(X) voted OP is a troll and this thread fails.

 

 

Hey if being picky about where i spend my hard earned money makes me a troll, then so be it. 

 

I see most of you are more than happy to not only bend over and beg companies to put the ***** to you, but you've got a list of reasons telling them how entitled they are in so doing. 

If a game sucks, I'll post about it and stop paying them.  Try it sometime.

 

 

And if the game rocks, I'll gladly pay my $15/month. Try it sometime... oh wait, you don't actually play games do you?

6/01/08 6:55 PM
Viewed 2023, Replies 44

 

Originally posted by MadGonzo

if WARhammer online lives up to the hype, i will find what i look for right there

... dont let the funcom forums get to you, people like me all over in there


I hope your game lives up to its hype MadGonzo. Because if it does, it will be one hell of a game. I have a feeling you will be disappointed.

 

In the meantime I'm having a good time in AoC. It's got what I want.

5/31/08 5:41 PM
Viewed 11051, Replies 258

Originally posted by Arskaaa

Just be happy u get banned/kicked. AoC have failed already as mmorpg. There is better games.


Not a better game on the market today.

5/31/08 2:52 PM
Viewed 11051, Replies 258

Originally posted by Baseline

Here's the original - now locked - thead on the AOC boards: http://forums.ageofconan.com/showthread.php?p=511052

 

Me. The Guild Leader of The ßox, on Deathwisper, just got banned very quickly. Basically, a GM just sent a generic PM about exploiting, and kicked me off without answering my inquiry as to why exactly.

My guild has spent the last week hardcore grinding coin in Keshatta and pooling all coin and resources to me to get our guild city completed with all walls as of just yesterday.

I had over 60 gold in my inventory today, pooled from our guild of nearly 100 people and friends of the guild, all grinding in raids in Keshatta with us. Yet the GM still banned without a specific explanation.

The bottom line here, is that Funcom just banned me, the leader of the guild, because a lot of our enemies on the server petitioned in saying I was exploiting, duping, etcetera, and they probably looked at how far we were with the city and how much gold I still had and believed it.

GG funcom. You said that it's going to be a guild effort to do this. You said that everyone would have to pool their resources to the guild leader and architect (both me) to make the cities / sieging happen. We did that, and you banned the guild leader.

Not surprising. Other people on the server have had their gold purged and bans have been handed out very quickly to anyone with any real pooled progress.

Here's a tip funcom, learn to differentiate between Dupers/Exploiters, and people pooling their endless hours of hard work into one person.

I won't be buying this game again, and you just pissed off about 100+ very vocal people that pooled a lot of resources, time and coin to me. You've also spread a lot of negative publicity about your game for how quickly you ban and  ruin a lot of peoples pooled efforts.


My guild of 125-135 members raised 25+ gold and built a keep, etc. (10 buildings in total, plus a gate) last night. No bans.

I guess you were exploiting. Too bad, eh?

5/30/08 9:54 PM
Viewed 244, Replies 6

Tonight, our guild raised a keep, and several buildings (7-8 in total, I think). Plus inner gatehouse and a tower. Verrrrry cool!

5/29/08 5:53 AM
Viewed 1009, Replies 19

Originally posted by InvOOm

I suggest you visit other forums, blogs or gamesites. Search around and you will find the truth. You will have a hard time finding it here. I don't know why that is.. or do I?


Why is it hard to find the truth? It's a great game, and definitely worth a try. If you don't like it, un-sub. Easy as that.

5/26/08 11:49 AM
Viewed 2801, Replies 86

Originally posted by jessian

with the following specs, i could never get over 10fps outside

Amd 64 3500+ 2 gig ram, Ati 1650 pro, 2 maxtor 180gig hard disks, audigy sound card.

And still could not get it over that threshold of stability 20fps

 

That's one sad computer. That proc is five years old. How do you expect to play a cutting edge game with a five-year-old proc? (And no, just because you bought it 3 years ago does not make it any better).

5/26/08 11:44 AM
Viewed 2871, Replies 48

Rapetrain, you should know it's always been this way. From the days of UO and EQ. It's rather naive to think you can change it.

5/26/08 11:40 AM
Viewed 7760, Replies 155

Love the game. Signed up for a six-month subscription. Having a great time.

That could change in six months time.

5/26/08 1:01 AM
Viewed 3412, Replies 48

Originally posted by Leucent

It will do well but in the end i think they would be lucky to have 300-500k long term subs. Thats still good but i m really finding it hard to believe 1 mill subs for a long stretch.

I think Funcom would be very, very happy with 300-500k subs long term. Did I mention VERY happy? That would make them a major player in the MMO field, and making a healthy profit on the side.

Question though. Do you think that 300-500k would include Xbox subs? Cause Xbox will literally double sub numbers, unless I am very very wrong. If it took off among the 10s of millions Xbox users, it is very feasible to see it hit and stick at the 1 million mark.

5/24/08 10:47 PM
Viewed 605, Replies 17

That's an interesting response. From what I've read (on both Intel and AMD forums), Intel has dominated AMD in the past year or two. And will continue to dominate for at least the next year or two.

That doesn't mean AMD isn't making decent procs at their price point. But if you want the better machine, go Intel.

(I currently have an AMD)

5/24/08 8:44 AM
Viewed 641, Replies 20

 

For soccer fans (football in Europe)

Football Manager Live

http://www.footballmanagerlive.com/

 

Wiki

Football Manager Live is a massively multiplayer online game being developed by Sports Interactive. The current release window is Summer 2008, but was announced in April 2007 in order to give fans the opportunity to partake in a year-long beta testing period. The game is set to be released for Microsoft Windows and Mac OS X.

Sports Interactive has announced that the game will require a monthly subscription fee, which they believe will cost about "the price of a few pints per month to play".

Gameplay

Football Manager Live differs significantly from previous Football Manager titles, whilst keeping the same match engine and many of their fundamental concepts.

Users are assigned to a "game world" of approximately 1000 players and create a fake club that can then sign real players, similar to fantasy football. Players are signed via an eBay-like bidding system with the player signing with the highest-bidding club] Players age one year for every month in their game world. Whilst the game's database uses players from the real world, after one year in a game world a majority of the real players will disappear, as they will have aged by 12 years and will probably have retired.

Clubs can then create a league or join an existing one and leagues can be linked together with promotion and relegation between the levels. Matchmaking for league fixtures is done through a "resolve by" system in which users have to finish a game by a certain deadline instead of having to meet online at a specific time. If a player cannot meet the deadline, an AI assistant manager takes over his or her team for that match.

The game also adds an RPG-like skill training system for users. Managers can impove their skills over time in areas like coaching, tactics, fitness and scouting to become more specialized or to suit their style of play.

5/24/08 8:34 AM
Viewed 877, Replies 23

There are 3 billion people playing AoC, and 2.9999 billion are enjoying it. The other 0.000001 billion people really don't like it, and are spamming the forums.

I may be exaggerating a bit. :)

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