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All Posts by Mtibbs1989

All Posts by Mtibbs1989

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2889 posts found
Originally posted by Rusque

I'm going to go with 'No' unless a huge army of independently wealthy and capable volunteers shows up.

People should look at the numbers in terms of how many employees it can hire.

$1M buys you 4 employees at $50,000 per year for 5 years. Of course this doesn't take into account other expenses, but it's a quick way to look at a big number and conceptually understand what it can really do.

So the question then becomes, can 4 people create a high quality (or is acceptable a better word?) full featured MMO given 5 years? Star Citizen, for reference, has had up to 300 employees.

Let's look at SWTOR, which is for all intents and purposes a pretty average Themepark; from EA themselves:

  • 30 Production
  • 75 Designers
  • 80 Engineers
  • 40 Platform
  • 10 Localization
  • 10 Audio
  • 140 Artists (Both internal and outsourced)
  • 280 QA (Both internal and outsourced)
Who could we cut here? Let's straight off cut localization and consider the game to only release in English speaking countries. -10. Cut out the QA, it's indie, there will be bugs -280. Let's cut production too, it will be a shared responsibility -30. Platform will also be shared -40. And lastly, let's go ahead and cut audio we won't need the voice overs and orchestral music, we'll just buy assets -10.
 
75 Designers
80 Engineers
140 Artists
 
Hmmm, still no where close to 4. I think it's an impossible task, one that people happily gloss over when they read the feature list of some kickstarter campaign. Maybe we should ask, what is the minimum amount it would take to have a respectable product after 5 years of development? Maybe it's $10M, scale it up to 40 staff @ $50k for 5 years and offer them a part of the company.
 
Even Crowfall with it's $2M and very scaled down "MMO" concept is going to have a tough time imo, but at least they promised something much more compact than a full MMO.

Lets not forget that most game developers starting out will only see 11.00 an hour. So that 50,000.00 is more the higher end of the spectrum. Which would mean you could more than double the amount of employees instead of paying for one veteran. Just hope you get real talent, lol. Then again most games are buggy messes these days. Who will know or give two shits anyways?

*looks at thread topic and goes back to playing Anarchy Online*

Complexity in both gear and character development. Large landscapes to explore, pvp, and kill world bosses in. While Anarchy Online is 14 years old, I'll take it over any modern MMO to date.

Originally posted by Baghool
Originally posted by Mtibbs1989

Cash grabbing developers have pushed me away from most modern MMOs. I've literally gone back to Anarchy Online. A 14 year old game interests me more than every other title on the market. I'll wait for these shallow and linear minded developers give up on MMO development so I can see more complex games come from the MMO genre.

I want complexity, I want to be rewarded for my hardwork in a game and Anarchy after 14 years still does that with the majority of it's item system based off of stats rather than level locking everything.

Where I can spend my in game resources to 'twink' my characters. Then reap the benefits by whooping bosses or killing players in pvp.

 

Graphic's are a tad blocky, but still beautiful, as well.... :)

I'm willing to overlook the age of the game for the complexity it provides. Good thing the engine is getting closer and closer to release.

Cash grabbing developers have pushed me away from most modern MMOs. I've literally gone back to Anarchy Online. A 14 year old game interests me more than every other title on the market. I'll wait for these shallow and linear minded developers give up on MMO development so I can see more complex games come from the MMO genre.

I want complexity, I want to be rewarded for my hardwork in a game and Anarchy after 14 years still does that with the majority of it's item system based off of stats rather than level locking everything.

Where I can spend my in game resources to 'twink' my characters. Then reap the benefits by whooping bosses or killing players in pvp.

Originally posted by bartoni33
Originally posted by Dojen
Originally posted by Mtibbs1989

Yes, the learning curve does take some time. It took me 30 minutes (damned landing breaks!) to figure out how to 'warp drive'.


And you haven't played the game much. That much is obvious. It's frame ship drive, not warp drive, between stars, and super-cruise within that star's system.

Not to get all Grammar/Context Nazi up in here but:

1: Mtibbs1989 did put quotes around Warp Drive, meaning he was using a probably incorrect term.

2: It's Frame SHIFT Drive, not SHIP.

So how long have you played?

You are correct, I haven't played the game for a while (essentially two months after it's 'release') and I couldn't remember the name they used, lol.

Uhm... no, first and foremost if you're experiencing load times that is taking up 80% of your time; upgrade your computer. 

Secondly you're right, who the F*** pays for early access?

More specifically why the F*** did you pay for it and come to complain?

Yes, the learning curve does take some time. It took me 30 minutes (damned landing breaks!) to figure out how to 'warp drive'.

I think you don't know what a fanboy is (you should be mad at gankers/griefers) nor do you know how to properly spell it; but hey it goes well with your poorly written review so... at least you have a poorly  consistent review?

Finally, I didn't like the game either, but it wasn't bad enough to come and rant about it. Seriously, at least you didn't get F***** royally by companies like Zenimax. Who released games that don't even function on their true release dates. 

If you don't want people to buy into early access, you yourself need to stop as well. Otherwise you'll be here complaining this time next year about games that are further behind in development.

 

Completely different titles. You can really make a comparison of the two. 
lol Seeing as Anarchy Online has been deemed as worst MMO launch ever or one of the worst. I'd say it's by far the most improved.

While sparks aren't the end of progression it's a significant portion of progression. There's definitely a wall that bars players off from progressing and player can easily hit this cap with a little time and effort in 1-2 days. What Obsidian is not straight with the public is that Sparks control ALL progression. Whether they want to directly correlate the sparks between other types of progression.

Sparks control your progress on Prestige, Order, and Proficiency. Proficiency controls gear, Prestige controls your power level and access to new instances, and order grants bonus stats.

Once you're capped on Sparks you can essentially state that you're at a point in which your progression is reaching diminishing returns for the week.

This is like the 3rd time they've made stat adjustments...
Originally posted by Ideabox
Originally posted by dplcaf

If only I could find that video of that Asian guy, showing the difference between gear that was obtained with real currency and the stuff he earned in the game. He would get wrecked in pvp in self-earned, then swap over his gear to the stuff he bought and wrecked havoc everytime. All while spouting show me your wallet lol, was kind of a funny video. Anyhow, I just don't like the game because of monetization they got going with the game.

Nevermind I found it :-)

Enjoy (rated R for bad language)

https://www.youtube.com/watch?v=wG06WAxoR9k

Please show me in the EU/US version of the game where I can buy gear with real money in the store that has stats and makes me stronger :) 

If you don't know how player are able to pay-to-win through the cash shop then you haven't looked hard enough. Either way i do feel like playing AA.

Originally posted by dplcaf

If only I could find that video of that Asian guy, showing the difference between gear that was obtained with real currency and the stuff he earned in the game. He would get wrecked in pvp in self-earned, then swap over his gear to the stuff he bought and wrecked havoc everytime. All while spouting show me your wallet lol, was kind of a funny video. Anyhow, I just don't like the game because of monetization they got going with the game.

Nevermind I found it :-)

Enjoy (rated R for bad language)

https://www.youtube.com/watch?v=wG06WAxoR9k

Case and point that with enough money thrown at the screen you too can whoop ass in arena. :D

Simple, easy cash grabs.Why attempt to improve or change anything when you can copy the king?

Not a single other developer wants to even compete on WoW's level at this point. WoW will die when it finally runs out of content. However long that'll be I don't know but it doesn't change the fact that their lowest numbers is more than many of those titles combined.

Which also means we won't see any significant change coming from Blizzard any time soon.

Why create a new MMO when WoW still brings in over 106,000,000 dollars a month at 7.1 million subs. That does not include box sales or cash shop.

This game is definitely pay-to-win but the amount you would have to pay has been calculated to millions in order for a player to properly craft the best gear in the game. No one is going to spend that kind of money to win.

I'm not against pay-to-win btw, I play many  games that have it and you know what? Deal with it :D

Oh my god... it reminds me of the Warcraft movie- but better!
I feel that Derek Smart as a person is a contradiction to his own name.
Originally posted by blastermaster

Delayed?

Boy.. I hope Smart did not pledge for this one...

badoom tishhh!

lulz! 

Originally posted by DMKano
Originally posted by delete5230
Originally posted by DMKano

No I wouldn't - because I am not a game designer nor developer.

What I would do is donate to projects and dev teams I liked.

 

I would have my team do it since I'm a pretend Billionaire.

Unless you bought out an existing dev studio, this would be harder than you think.

The problem with pretend billionaire concepts is that it's also pretend problems instead of the harsh reality of MMO development

Game dev is a creative process - money is a tool that can enable creativity - it can't create it however

You could spend your entire pretend billionaire fortune and end up with a terrible game

 

You could also spend 500 dollars and release a game that took a month to code at most and make 30,000 dollars a day in ad revenue (Flappy Bird). 

Originally posted by fulldive

I'm in search of a game similar to an already existing old game called FlyFF. 

The game is a hardcore grind-fest at mid-game and beyond but I love it.

It has a power-levelling system. While the grind is difficult alone, you receive exp. bonusses for levelling together with someone who is a lot lower levelled than you which I find pretty fun. You can be levelled up by someone up to 20 levels higher than you so you receive incredible exp. and level quickly and it grants the person levelling you more exp. per kill. I'm tired of questing in every MMORPG I play and having spent so many hours levelling alts in WoW going through all those quests, I honestly could never face another quest-grind again. I'm really in the mood for some good old fashioned mob-grinding for levels.

Another thing is the ability to personalise your Stats. Every level you get Stat Points and you can allocate them on your own without the game doing it for you. This is nice but not necessary. 

I guess one of the main things is, I want combat to be auto-attack based with very little action bar usage for skills. As opposed to lots of button-mashing or repetitively using skills during levelling I just want to have a class where I can just auto-attack each monster and maybe have some skills I use every now and then. 

This is hard to describe but if you have played or know what the game FyFF is like you'll know exactly what I mean. The reason I'm looking for a game like this is because FlyFF is great for the nostalgia and all but it's almost too flawed and I'm wondering if there are any games out there that have exactly what I'm craving with less flaws. I'm willing to compromise on some aspects of the game as long as it has the same feel.

 

Unfortunately FlyFF is definitely a unique experience when it comes to its features these days.

Originally posted by Robokapp
action combat...bleh. No Tab No Soul.

They more or less made you press F instead of tab *shrugs* like it's saying, "F targeting!".

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