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All Posts by Mtibbs1989

All Posts by Mtibbs1989

140 Pages 1 2 3 4 5 6 7 » Last
2793 posts found
Originally posted by TheGoblinKing
Originally posted by Mtibbs1989
Originally posted by Nanfoodle
I think ESO model they are using for B2P will be the industry standard. Companies like SoE have been using a F2P model thats very close to it for years and as more and more messed up MMOs are launched, like ESO was at the start and wilstar, the more people are going to want to see and play the game before they invest to much. IMO pure sub games are a thing of the past. New MMOs may launch with a sub+box price at launch for a quick cash grab on the games fans, but when things get smoothed out and they want more people playing, F2P and B2P will be king.

I completely agree.

The subscription bandwagon that companies tried to piggyback on just is not able to carry the load when it's met with the quality of the products that are being released.



Name one SINGLE MMO that launched FTP that actually had good quality? LOL


And no B2P doesn't count, and ones that were converted to FTP don't counter either.


There isn't any. This quality your talking about doesn't exist.


That is why games like WoW will continue to crush  these garbage games under its heel and never even notice they existed in the first place.

Except for... *drum roll* I never said F2P is better than P2P *mind blown*.

I'm talking about the current game market more specifically the MMO market with it's most recent releases for the last decade or so. People simply won't stick with titles that are poor in quality. People aren't going to wait 3+ months for major fixes (For example: most of the classes in ESO); and finally people aren't going to pay for a product that isn't being updated enough to constitute subscription fees.

None of this has to do with F2P. It's the problem with developers/publishers wanting that subscription fee + a premium price. When we all know full well that every other genre in the game industry isn't charging for their online services.

Now in terms of F2P vs P2P. This all comes down to opinion. I can easily say, "name a quality subscription MMO within recent years that's deserving of a subscription fee". When we all know in hindsight that every major MMO that has been released in recent years has gone F2P or B2P.

Have you noticed any other games that are able to keep up with the content creation of WoW? There's only two I know that's able to surpass it with the sheer amount of content in their games. Those titles are Everquest 1 and 2. The Everquest games aren't even fully subscription anymore. So what other game is like WoW that's able to maintain their subscription only status?


Originally posted by MMOExposed
What's something's that TESO does better PvE wise than Skyrim/Oblivion?


Originally posted by Nanfoodle
I think ESO model they are using for B2P will be the industry standard. Companies like SoE have been using a F2P model thats very close to it for years and as more and more messed up MMOs are launched, like ESO was at the start and wilstar, the more people are going to want to see and play the game before they invest to much. IMO pure sub games are a thing of the past. New MMOs may launch with a sub+box price at launch for a quick cash grab on the games fans, but when things get smoothed out and they want more people playing, F2P and B2P will be king.

I completely agree.

The subscription bandwagon that companies tried to piggyback on just is not able to carry the load when it's met with the quality of the products that are being released.

People simply don't like to pay for products that they can easily finish. Not to mention the lack of additional content to keep a player sticking around for long periods of time. Without any major content updates being added such as expansions customers have no reason to really stay after the game's completion. Customers also don't like to pay for products that are sold at a premium when their production/development quality is low.

Developers blame Blizzard for killing the MMO genre. More like Blizzard set the bar for the MMO genre and very few are willing to to match or beat it. They're only willing to milk the genre with minimal effort. Companies cutting corners and costs on purchasing game engines rather than investing their time to build their own engines to facilitate their needs.

There was just no way a game like Elder Scrolls Online would see a long life with a subscription model in the state the game was released and patched. This goes for any title that's released in a faulty or poor quality state.

What example has has ESO set? No example has been set that hasn't already been known.

Originally posted by rawfox

Just wonder ...

Playing ArcheAge atm and all they want is my money.


Now here, in SC a new 2500.-$ ship is announced.

It has "modules" to play.


I better dont step into this game, except you gimme some reasons.

Can i fully play it with max 20.-€ subscribtion a month ?




Well currently it's not a game. But they're sure willing to take your money for concept work!

Originally posted by Kiyoris
Originally posted by Quirhid
What game made you start this thread?

Good question, I think it started with Vindictus where I saw the technique at play, the content got increasingly harder and the requirements to join raids basically forced you to spend real life money, an endless money sink where you enchant items, only to lose them by chance when they break, a never ending casino type gameplay where chance is never on your side and players are spending thousands of dollars through addiction to the process.

It is sad that I am seeing this again in Archeage.

Now that I play FFXIV, I see that scamming people does not need to be part of the game.

They're not scams. However, they're definitely exploiting gambling concepts and abusing and profiting off of gambling addictions with fortune boxes. Archeage is no different to this business practice. The only difference is that it costs millions of dollars to gear a person 100%.

However, for a person like myself. I don't have a gambling addiction and I enjoy the difficulty that is required to overcome in F2P games due to this very issue. "AAA" titles if you want to called them that have little to no difficulty to them and are easily beaten within 1-2 months. You can't say the same for F2P titles. Which is why I support them fully.


Originally posted by nariusseldon
Originally posted by Phry
Originally posted by nariusseldon
Originally posted by Mtibbs1989


To be fair, does the same thing. Yet here we are on a sight who lists 4 player coop games as MMOs.

yeh .. and even on this forum, people discuss Diablo, PoE, marvel heroes, and so on.


I take it you didn't get the memo that said that more than just MMO's are covered here then

not when they are still listed under the, and i quote, "MMORPG gamelist".


Quite true Narius I was actually just thinking about Phry's response. Seems you beat me to it, lol.

Originally posted by nariusseldon
Originally posted by Cecropia

Going through this thread I find it quite amusing how precious few people actually agree with senselessness of the OP.

What a bloody train wreck. 

you mean "few people actually agree with senselessness of"?


To be fair, does the same thing. Yet here we are on a sight who lists 4 player coop games as MMOs.

Originally posted by nariusseldon

I guess the broadening of the term "MMO" continues.

and i quote "check out some of the MMORPG genre's winter holiday events and promotions, conveniently rounded up for you in our guide below. The list isn't exhaustive, so feel free to chime in with any we've missed that you love."

And what is included in the list? and i quote

"Destiny: "Be on the lookout for some small stocking stuffers sometime after the Holidays have come and gone."

"League of Legends: Snowdown brings sales and skins and new game modes to the biggest online game in the world."

"World of Tanks: Global maps on are ceasefire through the holidays!"

"World of Warplanes: A snowball mode has joined the game for the holiday season"

I bet they think MOBA and instanced pvp games are MMOs too.


Yes, it seems the ignorant and stupid think that MMOs are 4-12 player matches.

Lets not get mixed up here. When you buy a physical/digital copy of software you own the product. This has been ruled in favor of customers who've already had this taken to court. People own this product. What people don't own is the data that are on the companies server; so you're paying a service and they can cut it off when they want.

Should they forfeit the right to tell people they're not allowed to create privately owned servers?



Originally posted by mgilbrtsn

The reason I ask, is that I've started playing FFXIV and dabbling in WoW.   I've played many games with voice and some are definitely better than others.  However, playing FFXIV, I'm finding that I'm not missing the voice as much as I thought I would.  It's kind of refreshing to not hear bad accents and dialogue ala WoW.  In addition, I can read the text as quickly or slowly as I want and move on from there.

Your thoughts.  

BioWare is one of the best developers when it comes to story, voice acting in their games are top notch. But I remember SWTOR's voice acting and after 15-20 levels within that game I found it to be stale and repetitive. I'd much rather not see a developer waste money on voice acting in an MMO. 

Originally posted by Kopogero

I think not. Have I played completely different MMO's prior to WOW that I've enjoyed far more like Ultima Online, Star Wars Galaxies? Yes.

From January 11th, 2011 to December 20th 2014 I have not spent a dime on a new MMO and it's just saddening the state of the genre, truly is. But, as thread states, is it my fault? I'll continue to fund WOW and Blizz for what they've done. Let's be real, if WOW was not today, what else I would be left to play out there?

Many blame WOW for the state of the genre and how many copy it, but that's not my or Blizz fault. So, it is what it is...P2W and cheating/botting has dominated this genre over the years. Rushed, hyped products with little value and empty promises...2014 imo was the best example for most MMO gamers to truly see the state of the genre and learn to appreciate and value some of the few choices we have left like WOW, Path of Exile (not a MMO but close) as example.

P.S: I truly was into Star Citizen early this year. I was following it closely and hyped, but all the shipmart they have running quickly made me lose any hype I had going for that game. What truly is saddening is that Asian/Korean countries seem far ahead when developing MMO's these days. From Black Desert to Lost Ark...I never even played Blade & Soul. Lineage 3? Idk, it seems like they have a lot going on, which again is good for us gamers.

Free to play is very difficult model to run, but props to SOE for attempting it with Everquest Next...I just have a strong feeling it will backfire. If the game cost like $30 with $7 monthly fee, imo would be the perfect and simple monetizing model that would work for them.

Those developers who blame WoW for the state of the genre have no one to blame but themselves for not being able to create a game with the same standards or better than a game that is now 10 years old. 

Fortunately I find enjoyment in odd ball MMO's such as Wakfu. One of the few MMOs willing to break the mold and do something different.

Originally posted by Rhevin

The MMO market is getting stale to me. Been out of the FPS scene for about ten years. I did CS 1.6 back in the day. I dabbled with BF3 a couple years ago. I haven't really heard good things about BF4 and I really don't care for EA.  TF2 is meh to me; to cartoony I think. I guess Titanfall was popular a few months ago; how'bout now? Something with progression is always nice.



If you thought the MMO market is getting stale to you. The FPS market is in much worse shape by comparison. There are honestly no advancements been made with their new titles beyond graphics.

Originally posted by zaberfangx
Originally posted by Mtibbs1989

I have to side with Blizzard and many of the other forum goers here. I like the decision to take away flying. It makes the world feel significantly smaller when flying is added to the game. Essentially trivializing all exploration.

Where's the challenge of finding a hidden treasure if all you have to do is fly to the location grab it and fly away?


World can feel small if there lack of content to keep people on ground, hidden treasure can be place in the right place that is hard for flying to get to, and caves when they can turn off flying.

But don't stop still rogues doing that you said finding a hidden treasure, sap then takes it then run away.

Simply no.

Originally posted by Nepheth

Here we are with another needless threat with full of false information from MMOExposed... Seriously don't you ever get tired from opening these threats? /facepalm

It's thread... not threat and not all of his stuff is needlessly false.

Originally posted by Lord.Bachus
Originally posted by MMOExposed

The "Play How I Want" narrative in GW2  Is Gone. What does that say about modern day MMO Design?


At one point early in the pre-released- hyped up period of GW2,

many people were excited about this idea of "Play How You Want" when Anet talked about this game design of theirs.


People on this forum and others were evening calling GW2 a SANDBOX MMO because of this narrative by Anet.


But 2 years later, Anet has completely moved away from that, and more blatantly with the recent changes in the last few major patches.


What does that tell you about the direction of the MMO genre when Developers with Money are also moving away from the "Freedom" model and moving more to a more restrictive model?


Care to explain how they are taking away the freedom from the players?

by only focusing on a very few things as new content it limits the choices (freedom) players can experience. Arenanet is dead set on making the "Living Story" work.

Originally posted by Yamota
Haven't heard much about this game. Didn't Turbine have financial problems?

Yeah, they're having "financial" problems more specifically; Their systems have on several occasions drained customer bank accounts entirely, lol.

Originally posted by sumdumguy1
Sad to see Dungeons and Dragons Online in this group.  How it beat the original Guild Wars is beyond all common understanding to me. Not saying DD was a bad game but I can't put it in the same class as GW.

It's quite simple really, Guild Wars 1 was never considered to be an MMO. It was a lobby based game. Even Arenanet said GW1 was not an MMO.

Originally posted by Tibernicuspa
Originally posted by Mtibbs1989
Originally posted by MMOExposed

Going back to development, How could this game been made better? What changes would need to be made to do so?

Talking pre-Trion World's hands on the Archeage development.

What would need to be changed to have been a better game on world wide release?

In hindsight? Not give any new projects to Trion as they've most definitely turned in the wrong direction in terms of managing the games they currently have. It's probably too late for ArcheAge as long as Trion holds the rights to it.

Trion was always the worst decision. Why give a somewhat sandboxy game to the company that made one of the most copy pasted soulless WoW clones in recent memory?

RIFT had some decent elements to it that separated it from the typical WoW clone. They just weren't emphasized enough to separate the two.

Originally posted by MMOExposed

Going back to development, How could this game been made better? What changes would need to be made to do so?

Talking pre-Trion World's hands on the Archeage development.

What would need to be changed to have been a better game on world wide release?

In hindsight? Not give any new projects to Trion as they've most definitely turned in the wrong direction in terms of managing the games they currently have. It's probably too late for ArcheAge as long as Trion holds the rights to it.

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