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MMORPG.com Discussion Forums

All Posts by Mtibbs1989

All Posts by Mtibbs1989

36 Pages 1 2 3 4 5 6 7 » Last
708 posts found
Originally posted by Mondo80

As I see it an MMO is something to be enjoyed like a plate of nachos with guacamole, bacon, sour creme and melted cheddar from a restaurant not wolfed down like plain bag of Lays chips.

 

So you raced to the max level, now what?  The game is still in open beta with its first module (expac) still in development.  You're basically sitting on your hands in terms of advancement at this point.

 I don't think I raced to max level seeing as I started a day late from the standard release on the 30th. In addition to that people had the game 2-5 days before I did. Which means there were many more people who've already hit 60 by the time I did. I experienced the vast majority of content and the quests that are left in the zones I didn't completely explore aren't of any benefit. I played the hell out of PvP from 40-60 because I almost exclusively leveled off of it. The game just levels you so fast.

Originally posted by Fendel84M

How can you say "I beat the game there's nothing else to do...except all this other stuff but I don't actually want to do it."

You should say, "I finished all the content in the game that I wanted to play."

Because I've essentially beat the game. I did all the dungeons I've played through most of the zones. I dabbled in the last two but didn't fully explore. I participated in PvP from level 40-60. I've obtained my T2 dungeon set (currently the best). I've obtained my epic horse and I have level 5-6 enchants in my gear. I did every skrimish that was available for each level range and I experienced many of the good foundry missions. I think it's safe to say that I've beaten the game.

Originally posted by tank017
Originally posted by Mtibbs1989
Originally posted by tank017
Originally posted by Mtibbs1989
Originally posted by tank017

yippie!

 

back to the waiting game.

 Nah, I went onto Eve Online. I'm looking at ESO and Wildstar however I'm worried that they'll fall into the same category. 

wouldnt be surprised if they will be.

 Wildstar is personally looking more promising that ESO in my opinion. However, if the fast leveling trend continues we could easily see both of those games going F2P shortly after their releases (if they don't already start with F2P).

Fast leveling is the standard now,it has been for years.So,Im not expecting anything different from ESO and Wildstar.

 As long as fast leveling is the standard these games will fail in the P2P market. So I suppose I'm happy about that. I'm not forced into paying a monthly fee for a game that won't last.

Originally posted by tank017
Originally posted by Mtibbs1989
Originally posted by tank017

yippie!

 

back to the waiting game.

 Nah, I went onto Eve Online. I'm looking at ESO and Wildstar however I'm worried that they'll fall into the same category. 

wouldnt be surprised if they will be.

 Wildstar is personally looking more promising that ESO in my opinion. However, if the fast leveling trend continues we could easily see both of those games going F2P shortly after their releases (if they don't already start with F2P).

Originally posted by RandomDown
Well, I can see how that can be construed as "beating it" given that. I had a GF but I have found it lacking in group play especially given when people have gf companions, as they tend to override my marks and aggro is sort of wonky as it is. Might reroll my CW into a DC and mess around on that. And yeah, I have heard they aren't really that necessary anyways. NWN is really the first game where I haven't enjoyed tanking actually.

 Yeah, the taunt mechanic in this game is very poor. I should probably write some additions to my little play through review. Taunting is nearly useless in T2 dungeons. There are usually about 10-20 different mobs at one time running around on the field and when I use my AoE taunts I can only pull 5. Which means there's 15 other mobs that I can't control and that's not even including the boss.

Originally posted by tank017

yippie!

 

back to the waiting game.

 Nah, I went onto Eve Online. I'm looking at ESO and Wildstar however I'm worried that they'll fall into the same category. 

Originally posted by sumdumguy1

er congrats?

 

 Not really an achievement. This games leveling curve is so short anyone could be 60 within the first month of playing the game at a moderate rate. It's just sad that the leveling curve is so easy in games now. There's no enjoying the gear or content while you're playing through the game.

Originally posted by RandomDown
Originally posted by Mtibbs1989
Originally posted by Razperil
Originally posted by Mtibbs1989

 

You say you beat the game but did not do "everything" in it? How is that actually beating it? I think you like others need to know the definition of an MMO, it does not end. You just catch up with content, nothing more, nothing less.

P.S- You were a "foundry" member. No-one knows how you leveled etc, etc, etc. We have to go by your own word, which does not mean a darn thing. We all know so many were using the exp exploit. I would not be surprised if you used it too. 3 days to max everything? Yeah, I'd believe that in a heartbeat (sarcasm done). Have fun making others believe you actually did this. (I know mods, warning or tempt ban for flaming) :)

I'm not making anyone do anything. I wrote my experience on how I played the game. Take it for what you like. I don't believe I've said I've completed "everything". However, I did experience the majority of the zones. I even stated that I completed the game without fully experiencing the final two zones.

I assumed you meant it facetiously since you can't necessarily "beat" mmos. As kind of a joke/prod. Was I wrong?

Assumptions are bad things to do. I've gone from 1-60 and obtained my T2 gear set. I participated in PvP from 40-60 almost exclusively and interchanged my gear immediately after hitting 60. In which I was immediately able to start doing T1-2 dungeons. 

Originally posted by Razperil
Originally posted by Mtibbs1989

 I did it... it took me 3 days and 3 hours to play through the game from 1-60 and then fully obtain my characters T2 set. I've essentially beaten the game and there's really not much else to do in it. While the Foundry is a nice side feature it truly does not appeal to me as for additional content. 

 The combat gameplay within Neverwinter Online is fun and fast paced. As a tank I had a great experience constantly knocking down and knocking back my opponents in PvE and PvP however. Once You get to 60 and do the dungeons (again) there's really not much else to do. The progression is too fast for someone to experience all of the content. I essentially finished the game without even experiencing the 2 final zones. I believe that there will need to be a large addition to the current level cap for the game or drastically reduce the amount of experience you gain while playing.

 The gear within the game is very bland and typically you'll have a mix between greens and blues. By the time you get to 40-50 you'll be completely decked out in full blues and if you were lucky enough to find an epic weapon around 38 you'll find that the weapon you found will never be replaced until you're level 60. I'm not joking either. If you run the Gray Wolf Den for example; there are epic pieces of equipment equal to T1 gear at level 60. This greatly hurts the gear progression in the game drastically. Cosmetic appeal for equipment is some what bland. The variety just isn't there. There's about 3-4 different types of armor that you'll see as you progress through the levels and they're all quite similar.

 The dungeons are enjoyable. They're not too long and usually run anywhere from 30-45 minutes with a decent team. However, I highly recommend completely skipping the Den of the Mad Dragon in the level range of 30-34. This is due to serious balancing issues with the final boss fight being almost impossible for a well prepared team to tackle. We ended bringing very high level players into the dungeon just to take down the over grown lizard and it was not worth the effort. You'll occasionally have a group that'll struggle with the dungeons however you'll easily be able to complete any other dungeon.

 The PvP within Neverwinter with my experience as a Guardian Fighter is quite enjoyable. I built my Guardian with full tank and knockdowns and knock backs. It's like playing an epic ping pong match within these matches. There are some balancing issues and I've occasionally have fallen victim to a rogue dealing almost 30,000 damage to me (my entire life bar). However, for the most part I think many of the classes are some what balanced and only need minor tweaks in their damage. Something I might point out. That if you're an avid PvP Player you'll find that the two arenas do get quite boring after repeating them many times over. By the time I had hit 40 I leveled strictly off of PvP from there on out. This allowed me to completely purchase my entire set of gear by the time I was 60 and instantly equip it. This made me quite unhappy that they'd allow this to be so easily farmed as this gear is essentially on equal terms with T1 Dungeon gear.

The Cash shop is really not worth your time. I played through the entire game in 3 days and was able to obtain enough astral diamonds to afford upgrading my mount completely. I spent 0 dollars on the game and do not see any Pay-to-Win aspects as far as PvE or PvP in this game.

 In the end I did enjoy my time playing Neverwinter and it's a good filler while playing the game. However, in my opinion I don't believe there's any longevity that'll come from this game at its current rate. The level grind is too fast and there's truly not much to achieve when you're at max level. The foundry missions are fun even with people putting out some really bad maps. But there's just not enough content within the game to keep the player coming back.

 Go head and comment telling me what your experiences with the game were like and I hoped you enjoyed my "little" write up on the game.

 

You say you beat the game but did not do "everything" in it? How is that actually beating it? I think you like others need to know the definition of an MMO, it does not end. You just catch up with content, nothing more, nothing less.

P.S- You were a "foundry" member. No-one knows how you leveled etc, etc, etc. We have to go by your own word, which does not mean a darn thing. We all know so many were using the exp exploit. I would not be surprised if you used it too. 3 days to max everything? Yeah, I'd believe that in a heartbeat (sarcasm done). Have fun making others believe you actually did this. (I know mods, warning or tempt ban for flaming) :)

I'm not making anyone do anything. I wrote my experience on how I played the game. Take it for what you like. I don't believe I've said I've completed "everything". However, I did experience the majority of the zones. I even stated that I completed the game without fully experiencing the final two zones. What do you mean by, "you were a "foundry" member"?

Originally posted by reploidx
Originally posted by Mtibbs1989
Originally posted by Lambon23

Accurate write up OP.

The game can be fun, but to call it an mmorpg is an insult to the genre (like anyone cares).

Very little work was done in this game. The maps are extremely linear, the progression is absurdly fast, and you're soon doing nothing but running dungeons because that's all there is to do.

The foundry or user generated content, can be somewhat cool, but let's be honest....that's not what the game is about, and even if it were, the idea isn't that fun..

 

Really disappointed in this cash grab of a game.

 Yeah, it's quite a shame that it wasn't planned out better than this. Because I truly did enjoy the game.

Even if this game was still being published by Atari we might still be getting it. A lot does feel rushed (like how you only get one weapon and no other skin for it, like GF only getting sword and not an axe until you get one from one of the vendors)

 I feel sorry for anyone who finds the level 38 epic weapons nearly halfway through the game. Because they are indeed on equal terms as a T1 weapon.

Originally posted by reploidx
Originally posted by Mtibbs1989
Originally posted by ragz45

Threads like this make me laugh.  The beauty of the Neverwinter system is the endless content that can be created by users.  So you beat cryptic's meh storyline.  Go play through all of the foundry content in 3 days, and then come back and talk to us.  Or better yet, create some foundry content of your own.

If you were just playing NW for your typical themepark mmo experience.  Then yea, you can be finished with it within a week easily.  If that is all you were looking for, move on, find another game.  If you are able to open your eyes and experience NW for what it really has to offer, then I'm happy to have you playing with me.

 When I finished the game I played through almost every major foundry mission and I see no reason for me to do the really bad ones. Nor do I want to risk being banned for potential exploits that might be contained within many of the foundries that are being produced.

 So yes, there's plenty of content as far as player made content. But this means nothing, there's no progression for the customers to continue any further with the game. 

 I don't like how the editor works currently. The foundry makes story lines that are too linear and aren't very exciting for myself. However, my guild does indeed make and produce some content that I've helped in creating. I'm not looking for a themepark game. I want a game that'll have a lot of character progression whether it be by a large level cap or by gear progression. This game has neither so it's not worth my time investing in it. 

I think the foundry is more or less made for people who want to Role Play and convey their own story lines. You can't really belt out decent random stuff unless you are in full control like a DM (or like old NWN that Bioware made where you could go into DM mode) If you are into Role Playing and in a guild that does it, then the foundry will give you HOURS of entertainment. If you are just looking for character progression with just gears and levels, then yea, this game will not help out with it unless you want to make alts.

 In terms of RP in DnD you're not confined to the story (typically). But when you have a game like this that doesn't allow to have multiple choices it makes the stories bland in that sense. However, maybe I'm asking too much from a quest editor in an MMO.

Originally posted by Lambon23

Accurate write up OP.

The game can be fun, but to call it an mmorpg is an insult to the genre (like anyone cares).

Very little work was done in this game. The maps are extremely linear, the progression is absurdly fast, and you're soon doing nothing but running dungeons because that's all there is to do.

The foundry or user generated content, can be somewhat cool, but let's be honest....that's not what the game is about, and even if it were, the idea isn't that fun..

 

Really disappointed in this cash grab of a game.

 Yeah, it's quite a shame that it wasn't planned out better than this. Because I truly did enjoy the game.

Originally posted by reploidx
Originally posted by Mtibbs1989
Originally posted by reploidx
I beat Laid of the Mad Dragon twice with a team between 34-36, but we planned everything out and actually talked about what to do, which I died on my first run of that because we just zerged the boss. It's do-able, but challenging.

 There's actually something that's quite interesting that I've noticed. While my Guardian fighter is a decent tank there's a combination that you can do with Clerics that make a party almost indestructible. That kind of defeats the purpose of me wanting to continue my character. However, many end game parties are using a double Cleric build in dungeons with 1-2 Control Wizard and 1-2 Trickster Rogues.

We actually had 2 rogues, me (Guardian) one cleric and a wizard. I Kept the dragon on me while running around and whapping it once or twice while one rogue stayed behind him (constant flanking bonus) and the others stayed behind with the adds. Once and awhile me and the DPS rogue would run off to help with the adds but would always run back to focus on dragon. When you have a plan down and can convey it to others, it dispels the challenge and makes it easier and fun.

 Don't let your friends find out that the double cleric build is better than a guardian cleric build. Because they'll easily replace you when you get to T2 Dungeons.

Originally posted by reploidx
I beat Laid of the Mad Dragon twice with a team between 34-36, but we planned everything out and actually talked about what to do, which I died on my first run of that because we just zerged the boss. It's do-able, but challenging.

 There's actually something that's quite interesting that I've noticed. While my Guardian fighter is a decent tank there's a combination that you can do with Clerics that make a party almost indestructible. That kind of defeats the purpose of me wanting to continue my character. However, many end game parties are using a double Cleric build in dungeons with 1-2 Control Wizard and 1-2 Trickster Rogues.

Originally posted by ragz45

Threads like this make me laugh.  The beauty of the Neverwinter system is the endless content that can be created by users.  So you beat cryptic's meh storyline.  Go play through all of the foundry content in 3 days, and then come back and talk to us.  Or better yet, create some foundry content of your own.

If you were just playing NW for your typical themepark mmo experience.  Then yea, you can be finished with it within a week easily.  If that is all you were looking for, move on, find another game.  If you are able to open your eyes and experience NW for what it really has to offer, then I'm happy to have you playing with me.

 When I finished the game I played through almost every major foundry mission and I see no reason for me to do the really bad ones. Nor do I want to risk being banned for potential exploits that might be contained within many of the foundries that are being produced.

 So yes, there's plenty of content as far as player made content. But this means nothing, there's no progression for the customers to continue any further with the game. 

 I don't like how the editor works currently. The foundry makes story lines that are too linear and aren't very exciting for myself. However, my guild does indeed make and produce some content that I've helped in creating. I'm not looking for a themepark game. I want a game that'll have a lot of character progression whether it be by a large level cap or by gear progression. This game has neither so it's not worth my time investing in it. 

Originally posted by evilastro
Originally posted by Mtibbs1989

The Cash shop is really not worth your time. I played through the entire game in 3 days and was able to obtain enough astral diamonds to afford upgrading my mount completely. I spent 0 dollars on the game and do not see any Pay-to-Win aspects as far as PvE or PvP in this game.

 

What? Lies! Everyone on this forum says the game is Pay to Win! You couldn't possibly have beaten the game without paying large sums of money.

Yeah I have T2s on my Control Wizard, a greater weapon enchant and most Rank 7s and have not spent a cent.  Foundry and PvP keeps it interesting. Not in any rush to head to the next game. Looking forward to new class releases and the Gauntylgrym zones.

So yeah in short, the 'grind' isnt worth spending real cash on and the game is fun.  Not pay to win at all.

I heard they're increasing the level cap already due to the amount of players who've already hit 60 and obtained their gear. I might just end up coming back already. However, I'm currently playing Eve Online while waiting.

Originally posted by Phry
Originally posted by evilastro
Originally posted by Mtibbs1989

The Cash shop is really not worth your time. I played through the entire game in 3 days and was able to obtain enough astral diamonds to afford upgrading my mount completely. I spent 0 dollars on the game and do not see any Pay-to-Win aspects as far as PvE or PvP in this game.

 

What? Lies! Everyone on this forum says the game is Pay to Win! You couldn't possibly have beaten the game without paying large sums of money.

Yeah I have T2s on my Control Wizard, a greater weapon enchant and most Rank 7s and have not spent a cent.  Foundry and PvP keeps it interesting. Not in any rush to head to the next game. Looking forward to new class releases and the Gauntylgrym zones.

So yeah in short, the 'grind' isnt worth spending real cash on and the game is fun.  Not pay to win at all.

its not pay to win exactly, as when you buy the keys to unlock those nightmare lockboxes, its pretty much a random drop, but, the first one i unlocked at level 11, dropped a longsword that was still better than the quest reward ones/loot drops at level 26, and i didnt replace it until level 30, and even then it still said it was the recommended item even though it did slightly less damage and had less power. but yeah, at the lower end it probably was more than a little overpowered, and may have been one of the reasons why killing things in game was 'relatively' easy, and i didnt die, and this was as a guardian fighter with a pet dog, at level 20 i decided to buy a pet cleric and their both now level 14, the dog and cleric that is. anyway, now level 30 and not a single death, but i didnt engage in pvp so i have no idea if the gloomwrought longsword was OP for that or not. i only spent £10 on buying zen and converting it to keys so i wouldnt exactly class that as paying much, as thats as much as you would pay in a month in a p2p game, however, it doesnt last long, and there are numerous methods in place to encourage you to spend even more, and while i ignored them, it has meant that i also didnt get a mount until level 29, and it took up almost all my gold to buy it. astral diamonds are in heavy use in the game, and if you intend to enchant your gear, which, imo is a good way to lose a hell of a lot of astral diamonds, as the runes you use to enchant gear is only transferable at a heavy cost in terms of astral diamonds, and you need as many runes as possible to fuse them and get better ones. any astral diamonds i had in game were used to recover rune stones so i could use them/fuse them to get better ones, if i had known ahead of time i would have just used level 1 runes, as recovering level 3 runes costs a fortune in astral diamonds.

 I suppose it's all about how someone defines P2W. In my opinion if I can buy gear that's for example: better than T2 epics in Neverwinter Online. Then I could consider that P2W. However, I believe some people think things like the Healthstones, exp boosts and etc. are P2W because they're making it easier for themselves to progress through the game.

What are you talking about? I'm not talking about taking a level 60 into a level 30-34 dungeon. I'm talking about doing the dungeon at the level you're first able to access it. I full well know I can do just about any normal dungeon now without any issue.
I personally hope people can't get to max level within the first month of the game. I'm tired of playing an MMO only to find out that I've finished it 1-4 weeks into its release.
Originally posted by furbans
I just hope that they don't follow the path of elitist e-peen stoking shittards when it comes to raiding.  Sure you should get rewards, however there should be alternative end-game content with somewhat comparable rewards and not a raid-or-die mentality which was the state of WoW when I left it in Cata.

 You know what I'd like to see, Public raiding for endgame. :)

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