Trending Games | Darkest Dungeon | Elder Scrolls Online | Trove | Skyforge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,772,435 Users Online:0
Games:720  Posts:6,187,423
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by Yalexy

All Posts by Yalexy

51 Pages 1 2 3 4 5 6 7 » Last
1003 posts found

I've never played a F2P-game and never will.

The problem isn't the subscription with most games, but their quality and longevity. And if a game is released with a subscriptiooon-model and fails to deliver, there's no wonder why people leave.
Once those games turn to F2P there might be a player-influx, but the quality is just as bad as before or even worse.

Also, $10-15 subscription a month is totally reasonable for a MMO and it would be even more reasonable, if the greedy developers would stop charging extra for expansions.
Look at EvE Online. No box-price no expansion-costs, just $15 a month or 50 cent a day. That's the best model there is for a MMO imho.

Another problem with most F2P-games is, that you can't play them to their full extend without using the cash-shop, so they're nowhere near F2P, but only Free2Try. Most good MMOs have a free trial tho.
Most F2P-titles force you to pay for bag-slots, crafting-materials neede for enchanting etc and once you calculate the effective price you're forced to pay to play the game in it's full extend you end up with the same $10-15 per month.

Developers should stop developing one bad MMO after another and try to grab some cash with it, but rather focus on making one decent MMO they can charge a monthly subscription for where people actually want to pay the subscription in return.

I lost interest once they removed item decay and started adding too much fantasy-crap like shark-people, cars, etc.

Looking forward to Pathfinder Online now.

ArcheAge lost it's steam for me, when I saw more and more awkward content being introduced and them getting rid of item-decay, which basically renders the economy void.


I'm more interested now in Pathfinder Online, as it promises to be the better and more realistic game.


Originally posted by DOGMA1138

Originally posted by Lord.Bachus while in early game the system looks very open and allows people to build in many ways, this changes at max level...   In the endgame part of this game every class needs to have like 3 interupts on their castbar, to have atleast a chance at succes. Combined with a builder, a finisher and an escape skill that leaves not much freedom to build what youwant.. Contrary,. the content dictates which builds are required, and many people will probably revolt when they cant play their class the way they want too.. Other classes might get shunned for certain group content because they dont bring the neccesary tools (DPS Medic comes to mind, which only has 1 interupt) or just not enough DPS  or grouphealing power. Despite the fact that the game will work best with skilled people, these same skilled peopl will demand others to addapt to the game. I think there is a long way to go in ballancing this out...   Will 8 skills be enough to allow people the diversity they want in their builds, or will we all be shaped towards the content?
3 IA abilities at all time what the hell are you doing!? some classes don't even have 3 interrupt abilities, normally you don't run 3 IA's even on classes that have that many(for example stalkers), and the diversity between interrupts actually requires you to adapt different classes and skills for each encounter as not all interrupts are equal... If you need to interrupt a 2 seconds on a target with 3 IA's you actually need classes such as medic that can spec their interrupt abilities since in this case even 3 stalkers with 3 IA abilities will not be able to interrupt that case simply due to global cooldown even with perfect reflexes.

The LAS is pure gold it requires you to adapt for each encounter and completely change the abilities, single target DPS, Multi-Target DPS, Mobility, Utility, Interrupt heck even tanks change their LAS like it's free t-shirts...

As a stalker tank have more than 10 builds I'm currently running here's a few example...

3 IA build

AOE Tanking Build

ST tanking Build

Self healing tanking build

Evasion Build

Max debfuff build

Max TPS/DPS build

Mobility Build

Off (taunt)tank hybrid buid

PVP Carrier Tank

And the most important thing is not that only abilities have to change but the ability point distribution has too which completely changes how even your 3-4 core abilities for for an encounter. For example if i have to be able to get 100 deflect with a 5 second cool down i not only need to take T4 steadfast but also need to take prep and amp spike and i know that i need to channel whiplash while i have AS and SF on, since i now need another T4 abilities i might have different SP regen since i don't have whiplash T8 anymore or miss a debuff on boss since i don't run Frenzy T8 etc... All these intricate variations make the game require so much more from it's players rather than copy a single cookie cutter build and run it and this is why i laugh at people that still think that WS-Base and other build sites can actually give them a build to tank, dps or heal...


Same was true for TSW. We needed to swap abilities between bosses, but it was still the same min-max game where every encounter has it's cookie-cutter setups.

So where's the difference exactly? There's no difference. It's still the same old cookie-cutter-game for every single encounter, with very little room for personal prreferences, as there's allmost no other way to kill a boss in more then one way.

It's the same as in TSW.

I've said this all along since I started testing in CBT.

However, it isn't really any different than in every other PvE Raid MMO. In WoW we had more skills, but it essentially came down to some 5-10 skills and a specific build used aswell.

The only thing were you can think out of the box and try to do things different is in PvP really, trying to surprise your enemies. Prescripted content tho is allwas prone to demand cookie-cutter-setups.


Originally posted by Eronakis

Originally posted by iixviiiix He said true , RPG don't have anything about character progression. RPG all about put yourself in your character's shoes and chose the action that lead to result. For example , you enter a dungeon and chose "action" to open a chest , then [BOOM] ... it a trap. Or when you meet a NPC , you chose between hit on his face or give him a mead (lol) The result maybe you get killed (by the guard) or befriend with him which lead to start some quest from him. That's all RPG about   Character-progression are part of game level design but not necessary for role playing game , some PnP RPG don't even have character level .
I understand  that you roleplay. I get that. Character progression with levels and xp is apart of the gameplay that is associated with RPGs is the point I am trying to convey...

And again, there's lots of pen&paper RPGs without character or gear-progression.


Originally posted by Eronakis
I guess I am one of the very few who understands different types of game styles. It blows my mind that people want something other than an mmorpg. The ones who dislike the level/grind/progression and don't understand it has never played a rpg before. Could anyone name more than 5 RPG titles where you don't level at all, you don't progress at all and there is no grind? This is the MMORPG forums. RPG is in there, just not mmo. The very NATURE of game play for an RPG is to level, progress your character. That is the point of the game other than story line elements.

 

The ones who complain about omitting the level and xp obviously don't enjoy mmorpgs. When you take away character progression and anyway shape or form you won't have an MMORPG anymore. It will be different kind of game. There will ALWAYS be xp/grind/progression in an mmorpg. IF you don't care for it then by all means play a different type of game. lol.


An RPG has nothig to do with character-progression. It's what developers made out of it.

Look at the pen&paper RPGs. There's lots of titles without character-progression there to be found. The most known for it's lack of it would be Shadowrun.

Roleplaying just means, that you play a role, but it says nothing about progression, storyline or whatever.

The biggest mistake in that regard is to limit the definition of role-playing.

Basically every PvP-player in EvE Online is role-playing, with or without intention to do so. One alliance hates another and wage war for nothing else than role-playing. Then they meet on fanfest drinking a beer together after which they fly home and start flaming each other in the forums again.

Role-playing means playing a character and that doesn't require any predefined factions or storylines.

A MMO with a monthly subscription shouldn't charge for the client itself.

I was suggesting getting rid of the leveling a few times allready, even started threads about it.

The reason why there's leveling is to basically to get players used to their characters and the characters talents/abilities/skills. I don't think it's necessary tho, but think of leveling as of a very long tutorial.

I'd love to see a MMO, where you don't have any character-progression at all and start with a character to your liking. Progress then would be totally down to gear-progression basically, if at all.

MMOs should be about the story and the multiplayer-parts, but none of them require any character or gear-progression actually. As players love to see some rewards for their achievements, handing out some new shiny gear is a good approach tho.

Getting rid of the XP/Level-grind would be very welcome here, and it actually would free up alot more time for developing storylines and endgame-content. Getting rid of character-progression would make class-balancing alot easier aswell, especially when you limit the talents/abilities/skills to a reasonable minimum and focus more on playerskill instead.
Even better yet, get rid of classes alltogether and allow players to come up with their very own setups/builds. TSW was actually quiet nice in that regard.

It would work imho, but it wouldn't spoonfed the players with constant rewards for simply playing along, and that's probably the biggest issue right there. Most people like beig spoonfed and get rewarded constantly.


Originally posted by Kuanshu
Archeage PvP<p id="fb-root" fb_reset"=""> The game uses free-PvP system. That means you can kill anybody at any location (except starting villages and special zones). There are two main factions in the game: Western (Nuian) and Eastern (Hariharan). These factions are in war, so you can kill any player from other faction without penalties.

But if you kill or hit your ally blood stain appears on the ground. Such stains contain 6 or 10 karma points. These stains can be gathered by other players and if they activate the gathered stains a killer will get karma. After a killer gets 100 karma points he will have to spend 30 minutes of real time in prison. The most interesting is that he will have to move to court himself on his own feet. But he can ignore the warning and he will become a criminal. Other players can kill criminals without penalties.

After a player gets 3000 karma points he will be included into Pirates’ Faction. It is a special faction with pirates only. Each pirate is enemy to other normal players. Pirate’s island is a place where they live, trade, build houses and sell loot. They can create guilds and attack castles. After a pirate dies he will be moved to Pirates’ Prison. It is a free-PvP area. Sea combatsAs you know the game allows building a ship and traveling across the sea. But it is not the entire information. You can fight against other ships while you are in the sea. Moreover, mass sea battles are also available. Your fleet can attack enemies and grapple with the ships.

When your ship is attacked by enemy it receives damage. Destroyed ship moves to your inventory waiting for repair. It can be repaired by special NPC after payment. SiegesThere will be special mass PvP battles with 100 players on every side. The goal of a battle is to take control over castle. There are several castles in the game, but players can build their own castles.

When a siege starts siege machines and fleet attack can be used. There are several types of siege machines in the game.


This all would be nice and dandy, if it wasn't for the farming-bots and cash-shop.

When ArcheAge was first announced I followed ot closely, as it had all this great PvP-stuff, pirate factions etc going on, but they lost me on the way with all the other crap.

I still don't get why there's no developer come up with a groundbased PvE/OWPvP hybrid like EvE is, as the solution is actually quiet easy, if you seperate the world into two islands.

You make one island with lots of PvE-content and a PvE-ruleset, and the other island would be where players/guilds/alliances can fight each other to the death over the ressources needed to craft the shiny items needed to beat the toughest dungeons.

This solution makes the OWPvP-island necessary and interesting for the PvP-players and those people who chose not to engage in PvP can stay safe on the PvE-island and mind their own business.

I'm still waiting for a MMORPG like that and it basically resembles the systems of EvE Online, where 75% of the players never leave the security of high-sec.


Originally posted by Precusor
Elite Dangerous which is not in the ops list will be the best space sim for years to come.

Possibly it will be the best sim, but as I said, it won't be a MMO.


Originally posted by kabitoshin
I'm patiently waiting for cyberpunk 2077

+1 allthough not a space-game

Yeah, it seems there's quiet a revival of space-games coming our way, but I'm not really interested in any of those, as they're not real MMOs.

Star Citizen and Elite:Dangerous are more like multiplayer space-shooters, like Freelancer or something like that, and Kerbal or Space Engineers are more like some sort of simulation like the Sims.

I'd consider going back to EvE Online, which I've played for seven years, if they'd drastically change the 0.0-dynamics (moons, supercapitals, true-sec, etc), but that won't happen I guess.

So yeah, lot's of space games, but unfortunately not really MMOs.

It's a shame that STO wasn't as good and went F2P, but somehow I liked it.

I think that MMORPGs are ment for socializing and groupcontent. Otherwise there wouldn't be anything massive multiiplayer online about it.

WoW - when it was released - forced the players to team up in guilds or dedicated groups, as it was impossible to beat the endgame-dungeons with random groups. And the loot being dropped was scarce and you needed to do them dungeons over and over again for everyone to get their items out of it.
This led to well organized groups of players, that stayed with each other for long periods of time and the socializing was a cruicial aspect to make those large groups work as a team.

Allthough I played WoW on and off, I was playing EvE Online for 7 years, as the socializing and the organization of groups was even better there.
Sure, you can play EvE Online as a singleplayer, farming missions in highsec, but wahts the point there? Why not play a singleplayer game instead?

EvE Online to this day is the pinaccle for me of what a MMO is all about - the socializing and organisation of large groups of people.

I've played a ton of MMOs, and allthough they were fun for the few month it took me to get a fully equipped character at endgame, there was no reason to stay any longer, even if the people I played with were a nice bunch of people.

That last point leads me back to EvE Online again, as EvE Online doesn't have an endgame and maxlevels etc, which is just as cruicial for me in a good MMO as the socializing.

So for me, there's not only the socializing that makes for a good MMO, but also the open ended story, where you write the stories yourself, like we did when we were playing Pen&Paper RPGs.

Same for me. I don't like the combat of Wildstar that much either.

It's a very dumbed down combat imho hitting 1-1-1-1-1-2 over and over again. It's the same boring combat-system as in TSW actually, with the only difference being the telegraphs instead of tab-targetting.

I'm more in favour of the WoW-style combat with tab-target, where you have bigger skill-rotations with the need of micromanaging ressources.

FPS-style combat doesn't belong in MMORPGs either, but in shooters. Skyrim would've been awesome with a traditional WoW-style combat system imho, but the FPS-combat didn't do it for me at all there.

Micromanaging ressources and closely watching timers never was for everybody, but the younger the players the less interest in such "deeper" combat-systems exist.

There's alot of things that could improve, but the FPS ain't a problem at all.

I was running the game in beta foor a couple month with a GTX660(nonTi) and an i5-3450 - a rather cheap $600 rig - and I was having no troubles getting 30+ FPS at all times in 1920x1080 with high settings.

People should really stop expecting good gaming-performance on integrated graphics or $400 laptops, etc. A $150-200 GPU is a necessity for playing FPS or 3PS games imho.

A month ago I was not so much interested in ESO and very much interested in WildStar.

As of now I'm not interested in any of them anymore due to more insight in both titles.


Originally posted by Vetarnias
Reading this, I can't understand why anyone would want to go through this game.

It wasn't allways this way. The first 5 or 6 years in EvE Online were actually quiet a good ride.

Why the Hate
General Discussion « WildStar
2/24/14 4:35:46 AM

It was the combat that killed it for me actually.

51 Pages 1 2 3 4 5 6 7 » Last