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In MMOs, leveling is a mindless time sink prove me wrong
The Pub at MMORPG.COM « General Discussion 5/21/13 11:40:24 AM
And to add on this... If you wan't people to socialize, then you need to provide more group-content, which is better be done without levelling aswell. |
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In MMOs, leveling is a mindless time sink prove me wrong
The Pub at MMORPG.COM « General Discussion 5/21/13 11:27:01 AM
I'm all for interesting storylines and epic arcs, but I'm all against the levelling up. Not having levels could aswell solve so many issues found in MMOs, like balancing out classes, balancing mobs, etc. Sure, players like to see some progress, but that could aswell come in form of equipment right away instead of adding some tedious and afterwards useless 50+ levels upfront. Additionally, the time saved by not creating the level-content could be used to create even better dungeons/raids and storyline quests or epic questchains. Also, the time saved could be used to built a better crafting-system. I admit, I'm one of those players, who usually don't read any quest-descriptions but simlpy try to level up as fast as possible, as all this "low-level" content isn't usually any interesting. The only quests I'm interested in are the storyline-quests really. TSW was an exception here, as most of the quests were really interesting and required some thinking, whereas most other MMOs totally rely on the kill and collect-stuff. |
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In MMOs, leveling is a mindless time sink prove me wrong
The Pub at MMORPG.COM « General Discussion 5/21/13 7:32:32 AM
I'd prefer having no levels and no leveling up aswell. Something like found in pen&paper RPGs, where you create a character and play it as it is and the only things you improve at are items and knowledge. That's what I'd like to see in MMOs aswell. Having to level up first is one of those things I hate most about MMOs actually. Instead of this, there should be a tutorial, where you learn how to play the game, but after that it's your decision, if you wanna play the storyline, or if you want to jump right into the dungeons or raids etc. |
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I actually like the skillsystem of TSW with it's 7/7 limits, but as you've said TSW simply lacks more frequent addition of explorable content, i.e. new zones and new mobs. Adding a few new quests every month or two in the existing zones isn't going to cut it really and after I had completed 100% of the skillwheel with two characters, and getting my 10.4/10.4 on my main there was nothing more left to do. Gaining SP/AP was way too fast aswell imho. It could've been halved and it would've still been sufficient. |
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When I started playing EvE in 2004 there was no initial price. I simply started with the trial and then paid $15/month. And as of today you don't have a full box-price aswell. First month (aka client-activation) only costs $20 nstead of $15. And yeah, I'd be willing to pay those $5 for the client if the game is good. And EvE Online has 2 expansions per year, not charging anything, and they have the most expensive server for a MMO to maintain aswell. |
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I'd like it to be subscription aswell, but without box- or expansion-pack prices. Simply let me download the client with a 7 day trial and if I like it then they can have my $15/month. Works with EvE, should work with any other solid MMO aswell. |
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Raven from 400mil to 650mil, Machariel from 740mil to 1.2 bil. Nice wellcome for new players
Jita (General) « EVE Online 5/18/13 1:09:28 PM
What you call insane is exactly the reason why so many people love EvE Online actually. The playerdriven market, where proces go up and down like this is imho one of the biggest sellingpoints of this game. |
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Dust 514 reviews. Has the CCP turkey finally landed?
General Discussion « DUST 514 5/18/13 11:22:14 AM
I actually like Dust514, especially because it's on the PS3 and has native USB-mouse and keyboard support. Being on the PS3 means, that it won't be swamped with aimbots, wall- and speedhacks etc and for this reason it's the best FPS outthere currently. The integration with EvE and the MMO-elements make it even better. For me it's pure win. |
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The solution is to have some bigger continents and lot's of small islands. This way you can create the feeling of EvE Online very easy. Look at ArcheAge for example and how they basically divide the world into similar zones like EvEs high/low/0.0. Travelling the sea requires time and pirates will try to enter your boat and steal the cargo. Anyways. The reason for why most gameworlds feel rather small is, that the devs and publishers are cheap *tards not willing to invest in a good server-infrastructure. Look at the EvE-cluster and compare that to any other MMO outthere. EvEs server was in the top500-list of superservers from time to time... just saying. And how large does the world even have to be? The key here is how fast people can travel really. And as I said. Make the world into a world of islands and smaller continents, and you get the feeling of a very big world quiet easy. Don't be so unimaginary, it can all be done. |
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If you want to make Darkfall into something like EvE, then you need to redo 90% of Darkfall. Anyways, translating EvE into high-fantasy is no problem at all. Go back two pages and read how it's done. |
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I've allready got a job, which I love so I'd rather not change into a new field for the time being. Anyways, for the manpower... It's not really that complicated to design maps or static stuff like trees and buildings with the available tools. I'm doing a fair share of 3d-modelling myself and it isn't really that timeconsuming, when you're not aiming for hyperrealistic details. |
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If you go with continents and islands, expanding the gameworld is just as easy as adding regions to the EvE universe. You people are really unimaginative, and I've allready laid out how EvE could be translated to high fantasy with all it's core-systems. The problem isn't that it's not possible, the problem is that 99.9% of all devs and publishers outthere are just as unimaginative and simply don't have the balls to try something like it. |
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Would "gold battlecruisers" bring more casual players to eve ?
Jita (General) « EVE Online 5/17/13 8:02:32 PM
Nothings ever free, not even death. |
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Would "gold battlecruisers" bring more casual players to eve ?
Jita (General) « EVE Online 5/17/13 4:57:35 PM
Gosh... 22 pages and you've still not learned the fact, that there's allready a system the way you want it: PLEX! Go buy some and fund your battlecruisers with the ISK you've got in return. |
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You can only name one feature that for you is crucial as a player to enjoy in a MMO
The Pub at MMORPG.COM « General Discussion 5/17/13 4:32:38 PM
Territorial warfare paired with ressource control. |
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Restriction on the amount of spell/skills u can have active?
General Discussion « WildStar 5/17/13 4:14:01 PM
Limiting the skills you can slot in your hotbar requires more tactical foresight, hence makes it harder for the casuals. And btw... look at TSW. Limiting the skills in your hotbar works like a charm actually and makes it much more interesting, especially if you're after those achievements in the dungeons. |
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You can actually translate all of the core EvE-systems to a fantasy-setting with tab-targetting-combat. The only thing that will suffer is the size of the battles, as you simply can't build a non-RTS-system currently that supports these many players on the battlefield. As was said, mining and crafting are fairly easy to translate, aswell as R&D. Combat needs to be tab-targetting as FPS-controls wouldn't allow for huge battles that have to be calculated server-sided. And yes combat needs to be calculated server-sided, as this is the only way to prevent things like aimbots, wallhacks and all that stuff. In EvE there's no calculations being made on the client-side, and every package send to the server get's inspected before it's processed. Because of this server-side system the combat is rather slow, and modules have rather long cycles. Territorial warfare would need to be changed aswell, and it would involve lots more active patrolling of your territory, but I'd like that in EvE aswell, instead of the iHubs. The skill-system of EvE could aswell be translated into a fantasy-setting and TSW is a good example of how it could be done, and allthough TSWs skill-system is rather small and less complex compared to that of EvE it basically has the same idea behind it. Upon death your items get destroyed and some of them drop as loot, aswell as your cargo. Money however is safe, as there's no physical money. This keeps the economy running. Zones -> islands/continents (see ArcheAge) The "safer" continents (high-sec) would be guarded by godlike NPCs, just like CONCORD in EvE. So if you kill someone not in your guild and not in an active war with, these NPC-guards will kill you for sure afterwards, with no option of escaping them. The sea inbetween the continents would be lowsec, where there's lot's of small islands guarded by some automated towers on the shorelines, just like the sentry-guns in EvE. Some of these islands may even have some guarded NPC-cities where you can trade, even if you're a flagged criminal. If you commit a crime within range of NPC-guards/towers you get flagged as a criminal each time, and once you've been flagged too much you can't set a foot onto the high-sec continents without being killed by "CONCORD". 0.0 would be unguarded continents, where the players can build castles, towers, harvesters and all that. And what happens on these continents, stays on these continents. So yes. It would be totally doable, and it would be totally awesome. And those who mention Darkfall or Mortal Online... get out of here, as these both are examples of how it's done wrong. ArcheAge is actually pretty close to a fantasy-setting EvE Online. |
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DUST 514: Live Stream - 720p @60FPS - Come check it out!
General Discussion « DUST 514 5/16/13 1:48:26 PM
Nope. Will never be released for PC. Ever. Reasons range from hacking being rampant on PC to unified hardware on consoles making a shooter a level playingground. All stated by CCP several times. |
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DUST 514: Live Stream - 720p @60FPS - Come check it out!
General Discussion « DUST 514 5/16/13 1:19:45 PM
DUST514 has native USB keyboard and mouse support, so no. There's no need for a PC-version as it plays allready like on a PC. |
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