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All Posts by Yalexy

All Posts by Yalexy

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1045 posts found

So what if EvE looses a third of it's subscriptions? When I started playing EvE in 2005 there was what... 200k subscriptions maximum? Still EvE was a very healthy game back then.

This new sov-system is a step into the right direction, if implemented right. Sov shouldn't be determined by structures but only by player-activity. If you don't use a system, then you shouldn't have sov there to begin with.

This system makes it possible for smaller groups to actually use null-sec space, that would otherwise be a deadland. And this creates more small-scale warfare and rivalry again aswell.

What is needed ontop of this new sov-system is the possibilty to completely destroy outposts.


Originally posted by syntax42

Originally posted by Muke

Originally posted by syntax42 I have realized that I have no interest in end-game content for most MMOs.  The ones I get bored the fastest with rely on a simple gear treadmill system to keep players playing when they hit the level cap.  Most of them make large, amazing worlds, but then funnel all level-capped players into instanced dungeons and all other content becomes irrelevant to the player.  A few games have the gear treadmill but still have plenty of meaningful content to experience and advance your character even if you're doing the gear treadmill.  I'm looking for more of those.  Anyone have any suggestions? I avoid games which force non-consentual PvP.  Those bring out the worst type of people the world has to offer and I don't find it fun to get killed repeatedly by someone who just wants to ruin others' fun.  Any other game should be fine.
Or you could try a sandbox.
I think you should re-read the thread.  I don't want forced PvP.  The vast majority of sandbox games have unrestricted PvP forced upon players who wish to advance their characters at the same rate as everyone else.  I play PvP sometimes, but I don't like the crowd that seems to gather around all of the sandbox games with forced PvP.

Allthough EvE has open world FFA PvP you can play EvE totally without ever being involved in PvP.

Running missions in high-sec can be done without ever having to think about it really. And you won't miss out on anything aswell, as the PvE-content in EvE isn't about anything else than gathering money. There's no difference between high-sec, low-sec or null-sec-PvE other than the amount of money you can make in the three different zones.

Most of the people in EvE have atleast one chracter that they'll use to generate money by running missions in high-sec, as that generates 100% secure income without having to deal with PvP.
And then they have another character they'll use to burn that money in PvP.

That's the beauty of EvE. You can play it just the way you want, without missing out on anything really, if you don't want to take the risks.


Originally posted by mark2123
I quite like the idea of a second server start as it would probably be good to have a level playing field of sorts, now that the game has evolved over the years. Many people have second accounts or more and would probably have one on it. It may also bring in new players who don't feel so far behind.

Yeah, and how much players do actually want to start on a fresh server where there's no established market, no T2-production, etc, etc...
It took the early EvE-players some two years, before the economy was supporting itself without there being anymore NPC buy/sell-orders.

Also, you don't need to have the skillpoints of the old players to be competitive in this game. Two one month old characters in T1-frigates can kill a 10 year old player in a battleship in this game as it is, if they know what they're doing.
EvE is not ment for solo-players and that's why you don't compare solo vs. solo in this game.

Look at the chinese server. This is what you'll get if you restart the server, and it's much worse than the current state of the game.

The reason why this will never happen and why it's a bad idea to begin with is the economy of the game.

When EvE was first released, you could sell the mined ore to NPCs, as there was not enough demand due to lack of players being able to fly big ships that needed lots of materials.
It took even longer before the whole T2-stuff got really kicking in the economy, as it takes even longer to train for.

So if you would reset the server today and have everyone start with only 50k skillpoints, then the economy would take some 1-2 years before it would be working as intended again.

The knowledge of the old players would still give them a big advantage over those, who just started and the big established alliances would simply reform at day one and start a landrush leaving those young players still without a chance.

Leaving EvE untouched also offers much more opportunities for new players, as there's an allready established market they can sell to or buy from, the new players can join allready established groups and feel supported, ect, ect, ect.

So there you go.

If they decide to make another one, then I sure hope they'll do one like SWG.

My take on this as a 10 year old veteran.

When I first entered the game I tried to do alot of stuff solo for the first month looking to find a good way of making ingame-money. It was very tedious however, as you can't skill up any faster due to the fixed rate of skillpoint accumulation.
And this is the very first thing you need to really know about EvE Online... no matter how much time you spend in the game, you can't skill up any faster due to the fixed skillpoints per hour system.

After the first month I was on the edge of quitting the game, as I couldn't progress as fast as I wanted to, still being stuck with my badly fit frigates and cruisers.
I was a little fortunate tho, that a guy started chatting with me talking about his corporation and what they do as a team, even with those badly fit frigates and cruisers.
I was thrilled to hear about being able to do all the stuff he was talking about, so I joined his corp and suddenly the game got hundred times better.

The key to enjoy EvE Online is joining a corporation, as that opens up alot of options you won't get as a single player, especially when you've just started to play. It doesn't matter that you don't have alot of skillpoints in a corp, as even a low skillpoint player can have a great impact with his cheap frigate.

Use your time to get to know about the game-mechanics, as they're crucial in this game. And the sooner you accept these mechanics the sooner you'll be at ease with them.
This game is very unforgiving. If you get blown up, you'll loose your ship, your equipped items and your cargo.

Use your solo-time to generate ingame-money. Allthough there's plenty of ways to generate money, the best way for beginners is to simply fly missions, as it only requires the basic combat skills to train up and you'll see actual progression there.
Exploration is a good way to go for a solo-activity aswell, but it requires a set of skills that doesn't help you anywhere else, so character-advancement will be very slow for the combat-activities in the game.

Mining and crafting are suited to groups. Trying to start out as a miner or crafter to generate money is not a good option. I would actually go as far and say that these two activities, aswell as trading are not a good option for a player with a single account at all. Usually we have second account for these tasks.

As for the politics and the drama. Yes, there's plenty of it in this game. However, it won't actually affect you very much, if you don't join a corporation that is operating in the playercontrolled territories aka nullsec.
Nullsec is where the alliances control the space and the ressources, build stations and manufacture the biggest ships. That's also the space where you can freely attack another player without being punished by the game-mechanics for doing so.
Be advised tho, that you can generally attack and be attacked everywhere in the game. Only the consequences differ between the three different security-settings.

So yeah, if you are interested, than get a trial-account and see, if the game might be for you, but keep in mind that you need to join a corp to see it's full potential.

Yay... a zergfest.

Seriously, who want's to play crap like that?

Don't try to argue with Goons, they're too full of it to see any other aspects and facts than the ones they're told by their overlords.

I couldn't advertise for any corps actually, as I'm done with corps and alliances in this game. 7 years of it was enough for me and solo or temporary small-group PvP is much more suitable and fun these days.

If you really want to have fun, then create your own corp and wardec other small corps with some 50-100 players. The costs for these wardecs aren't that high (some 20-50 Mil a week) and you're provided with tons of targets in high-sec PvE-hubs :p


Originally posted by Mavolence

Originally posted by Muke

Originally posted by NeokiNaomi

 
 But the time requirement if you become a part of a corporation and begin wormhole operations is just insane for the average "Casual" Gamer.
Then the player joined the wrong corp then. I racked up like 30k + (solo)kills on my main the last decade, alts not included, but even I get bored at times or I find some other game I want to play. Then my corp/alliance might not see me for days/weeks/months and they are fine with that, We talk some on Skype or Mumble and that's it. I want to play again: I resub and log back in again and go further from where I left of. EVE is VERY casual friendly, a player does not have to worry about falling behind in a gear/level race, it is just about finding the right corp.
30k kills!? The number 1 ranked person on battleclinic doesn't even have 30k at this point in time.

Yeah, 30k kills might be a tad high, but battleclinic does only show posted killmails. Ever since I stopped flying in a big alliance and started working mainly solo or in a small group without an own killboard alot of my kills don't show on battleclinic.

Scanning, hacking and archeology can be done without any combat. It's very relaxing actually, but you need to train up your scanning, archeology and hacking skills to LvL and venture into 0.0 if you want to make it profitable.
LowSec-exploration works aswell to some degree, but it's not worth my time imho.

If you want to play it safe tho, then running LvL4 combat-missions in HighSec is the best way to go. It also doesn't require alot of time and effort to be reasonably profitable.

My equation for something to be reasonably profitable goes like this... price for a PLEX / 30 days = ISK per hour
So with the current price of ~900 Million ISK the PvE-activity needs to provide some 30 Million ISK per hour to be worth my time.

I odn't pay my account with PLEX tho. It's just an indicator I use to measure PvE-tasks.


Originally posted by JohnP0100

Originally posted by Yalexy   I started playing EvE back in '04 when there werent even Goons yet. Goons showed up the first time with Remedial as their leader, and back then they were actually fun to see and to shoot at. With time however Goons became nothing else than a nuisance trying to ruin the game for as many other players as possible, crashing nodes by bringing large blobs of T1-crap etc. These days Goons in EvE are no better than BoB was back in the days manipulating the game where they possibly can to get an advantage. And the metagaming of the Goons, making DDoS-attacks to voice-comms etc is borderline criminal. Also, EvE would be way more interesting without those huge blob-battles that noone really enjoys. And alot of those news-items would've been there in quite similar fashion aswell, even without the Goons aswell.
There is like nothing that is factually correct  in this entire post. What in the... wtf?

Goons were in EVE since beta. They weren't 'Goonswarm' united under a single guild though.

'Crashing nodes by bringing large blobs of T1-crap'; umm... you know B-R5? The one that made history and mainstream news reported on? No? Information is just a google search away so might help to inform yourself of that and not look like someone who doesn't know what they are talking about.

DDos -Attacks; It isn't borderline criminal; it actually is a criminal offence. And if you live in the western world, you'll get arrested for doing it. Didn't they capture Lizard Squad? The guys that DDoSed PSN/Xbox Live?

And finally, can you tell me this week's lotto numbers by looking at that crystal ball you got there?

Man and I thought I was a terrible poster. Compared to these, mine is stuff made out of gold.


I was there when Goonswarm started using those T1-crap blob-tactics crashing the nodes back in 2006/2007. So it's not incorrect at all.
B-R5 was only a year ago, and by that time CCP had long introduced their new server-infrastructure with TiDI to counter node-crashing.

It's also well known in the EvE-community, that GS-peeps made DDoS-attacks on voicecomms.


Originally posted by JohnP0100

Originally posted by Yalexy Goons can go whereever they want. I just hope that they'll leave EvE.
Imagine EVE-Online without 'Goons'.

God, what a terrible scenario.

Think about what the outside world knows about EVE

- The betrayal of one director causing an alliance to die; BOB

- No 6VDT - Largest computer game battle in history; BBC / The Verge / Huffington Post / IBTimes. Heck NetworkWorld did an article on how CCP handled that battle from an infrastructure point of view.

- No Asakai

- And of course, no B-R5RB. This one has its own wikipedia entry along with artciles from BBC / CBS / Fox news etc.

Every big news item from EVE has the 'CFC' involved over the past decade. If CFC can do the same for H1Z1 (get mainstream coverage because goons are being goons), I think other game companies might take notice.

I can definitely see 'Perpetuum' or something of its ilk next should this work out well for Daybreak.

 

We aren't here to ruin 'THE GAME'. We are here to ruin YOUR game.

If you can't deal with that, well, from one EVE player to another, HTFU or can I have your stuff?


I started playing EvE back in '04 when there werent even Goons yet. Goons showed up the first time with Remedial as their leader, and back then they were actually fun to see and to shoot at. With time however Goons became nothing else than a nuisance trying to ruin the game for as many other players as possible, crashing nodes by bringing large blobs of T1-crap etc.
These days Goons in EvE are no better than BoB was back in the days manipulating the game where they possibly can to get an advantage.
And the metagaming of the Goons, making DDoS-attacks to voice-comms etc is borderline criminal.

Also, EvE would be way more interesting without those huge blob-battles that noone really enjoys.

And alot of those news-items would've been there in quite similar fashion aswell, even without the Goons aswell.

One of the best RPGs for the last decade is Divinity: Original Sin and you can easily play that with only a mouse, as the combat is turnbased and movement out of combat is point and click.

As for MMORPGs, there's allways EvE Online, which works aswell with only a mouse and it's rather slow combat-style.

Goons can go whereever they want. I just hope that they'll leave EvE.


Originally posted by madazz
Just a friendly public service announcement, an MMO does not require a persistent world. It only requires a massive amount of people playing a game together in one world/instance.

 


Exactly. But 100 players per server isn't really that massive now, is it?

I start calling it a MASSIVE Multiplayer Online game, when there's atleast thousands of players in the same gameworld / on the same server.

Realizing permadeath in a MMORPG is simple, if you do away with the level-grind, but directly start out with endgame.

At charactercreation you would create a character the way you like to play it. No levels after that, no skillpoints... nothing but the equipment to enhance your character any further. All sorts of body-modifications can be implemanted into the game to enhance your character aswell.
Look at RPGs like Shadowrun for example. Permadeath works there just the same ways and it works perfectly fine and it would work just fine in a MMORPG aswell imho.

Next, you'll have a bank bound to your account instead of characters, so when your current character dies, your next character will have access to the stuff stored in the bank. That's the only type of progression... trying to amass riches.

But there shouldn't be only permadeath, but also item-decay. A constant removal of items guarantees a well working economy and the constant need to gather ressources, craft items, and compete in the market to get the best prices. All this adds additional layers of worthwile activities.

I'd like such a MMOPRG...

The game isn't any less or more hardcore than it was really. The only thing that's changed over the years is the NULL-gameplay, and boy it hasn't changed for the better.

Contentwise there's been tons of new content introduced that you can do solo and enjoy it. You can run missions, you can do some scanning/hacking and you can do combat-sites. I wouldn't recommend mining as a solo-player.

The thing I do, as I do not longer enjoy the NULL-gameplay - actually that's allready some 3 years now since I left NULL - I do some mission-running and exploration/combat sites to fill my wallet, and then I go burn the ISK in solo-PvP until it's time to refill the wallet.

Within a month you can make 1 bil ISK easily with just an hour a day running LvL 4s, and that goes a long way, if you only do PvP in T1 frigs and/or cruisers.


Originally posted by UnderdogSMO
its funny to me that all the EVE fans are like "our simulated economy is realistic" .... there's only some odd thousands of you a realistic space economy would need to simulate Billions if not more...

The EvE Online economy is a 100% true reflection of the real worldwide economy, just with a smaller population. The size of the population isn't the critical question tho, but only the driving mechanics.

So yeah, the EvE Online economy is the most realistic you can find in any game released to date, because everything is and has to be done by the players themselves, without any artificial interference.

E:D is a heavily instanceed multiplayer game, but not a MMO.

If you choose to, you can play 100% solo, without ever seeing another player by creating your own instance and blocking all other players from entering. This is the exact opposite of a MMO.

The scrapping of the offline-mode doesn't change anything in regards to playing solo, it's only been scrapped to have a hard to circumvent DRM-system.

The economy of E:D is meaningless. It's just NPC-goods being hauled around without any mentionable effect to other players.

Additionally... the ship-controls feel very bad, even with a proper Joystick like a X52.

Here's waiting for Star Citizen, but the controls in SC feel just as bad so far.

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