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All Posts by Yalexy

All Posts by Yalexy

52 Pages 1 2 3 4 5 6 7 » Last
1035 posts found

Scanning, hacking and archeology can be done without any combat. It's very relaxing actually, but you need to train up your scanning, archeology and hacking skills to LvL and venture into 0.0 if you want to make it profitable.
LowSec-exploration works aswell to some degree, but it's not worth my time imho.

If you want to play it safe tho, then running LvL4 combat-missions in HighSec is the best way to go. It also doesn't require alot of time and effort to be reasonably profitable.

My equation for something to be reasonably profitable goes like this... price for a PLEX / 30 days = ISK per hour
So with the current price of ~900 Million ISK the PvE-activity needs to provide some 30 Million ISK per hour to be worth my time.

I odn't pay my account with PLEX tho. It's just an indicator I use to measure PvE-tasks.


Originally posted by JohnP0100

Originally posted by Yalexy   I started playing EvE back in '04 when there werent even Goons yet. Goons showed up the first time with Remedial as their leader, and back then they were actually fun to see and to shoot at. With time however Goons became nothing else than a nuisance trying to ruin the game for as many other players as possible, crashing nodes by bringing large blobs of T1-crap etc. These days Goons in EvE are no better than BoB was back in the days manipulating the game where they possibly can to get an advantage. And the metagaming of the Goons, making DDoS-attacks to voice-comms etc is borderline criminal. Also, EvE would be way more interesting without those huge blob-battles that noone really enjoys. And alot of those news-items would've been there in quite similar fashion aswell, even without the Goons aswell.
There is like nothing that is factually correct  in this entire post. What in the... wtf?

Goons were in EVE since beta. They weren't 'Goonswarm' united under a single guild though.

'Crashing nodes by bringing large blobs of T1-crap'; umm... you know B-R5? The one that made history and mainstream news reported on? No? Information is just a google search away so might help to inform yourself of that and not look like someone who doesn't know what they are talking about.

DDos -Attacks; It isn't borderline criminal; it actually is a criminal offence. And if you live in the western world, you'll get arrested for doing it. Didn't they capture Lizard Squad? The guys that DDoSed PSN/Xbox Live?

And finally, can you tell me this week's lotto numbers by looking at that crystal ball you got there?

Man and I thought I was a terrible poster. Compared to these, mine is stuff made out of gold.


I was there when Goonswarm started using those T1-crap blob-tactics crashing the nodes back in 2006/2007. So it's not incorrect at all.
B-R5 was only a year ago, and by that time CCP had long introduced their new server-infrastructure with TiDI to counter node-crashing.

It's also well known in the EvE-community, that GS-peeps made DDoS-attacks on voicecomms.


Originally posted by JohnP0100

Originally posted by Yalexy Goons can go whereever they want. I just hope that they'll leave EvE.
Imagine EVE-Online without 'Goons'.

God, what a terrible scenario.

Think about what the outside world knows about EVE

- The betrayal of one director causing an alliance to die; BOB

- No 6VDT - Largest computer game battle in history; BBC / The Verge / Huffington Post / IBTimes. Heck NetworkWorld did an article on how CCP handled that battle from an infrastructure point of view.

- No Asakai

- And of course, no B-R5RB. This one has its own wikipedia entry along with artciles from BBC / CBS / Fox news etc.

Every big news item from EVE has the 'CFC' involved over the past decade. If CFC can do the same for H1Z1 (get mainstream coverage because goons are being goons), I think other game companies might take notice.

I can definitely see 'Perpetuum' or something of its ilk next should this work out well for Daybreak.

 

We aren't here to ruin 'THE GAME'. We are here to ruin YOUR game.

If you can't deal with that, well, from one EVE player to another, HTFU or can I have your stuff?


I started playing EvE back in '04 when there werent even Goons yet. Goons showed up the first time with Remedial as their leader, and back then they were actually fun to see and to shoot at. With time however Goons became nothing else than a nuisance trying to ruin the game for as many other players as possible, crashing nodes by bringing large blobs of T1-crap etc.
These days Goons in EvE are no better than BoB was back in the days manipulating the game where they possibly can to get an advantage.
And the metagaming of the Goons, making DDoS-attacks to voice-comms etc is borderline criminal.

Also, EvE would be way more interesting without those huge blob-battles that noone really enjoys.

And alot of those news-items would've been there in quite similar fashion aswell, even without the Goons aswell.

One of the best RPGs for the last decade is Divinity: Original Sin and you can easily play that with only a mouse, as the combat is turnbased and movement out of combat is point and click.

As for MMORPGs, there's allways EvE Online, which works aswell with only a mouse and it's rather slow combat-style.

Goons can go whereever they want. I just hope that they'll leave EvE.


Originally posted by madazz
Just a friendly public service announcement, an MMO does not require a persistent world. It only requires a massive amount of people playing a game together in one world/instance.

 


Exactly. But 100 players per server isn't really that massive now, is it?

I start calling it a MASSIVE Multiplayer Online game, when there's atleast thousands of players in the same gameworld / on the same server.

Realizing permadeath in a MMORPG is simple, if you do away with the level-grind, but directly start out with endgame.

At charactercreation you would create a character the way you like to play it. No levels after that, no skillpoints... nothing but the equipment to enhance your character any further. All sorts of body-modifications can be implemanted into the game to enhance your character aswell.
Look at RPGs like Shadowrun for example. Permadeath works there just the same ways and it works perfectly fine and it would work just fine in a MMORPG aswell imho.

Next, you'll have a bank bound to your account instead of characters, so when your current character dies, your next character will have access to the stuff stored in the bank. That's the only type of progression... trying to amass riches.

But there shouldn't be only permadeath, but also item-decay. A constant removal of items guarantees a well working economy and the constant need to gather ressources, craft items, and compete in the market to get the best prices. All this adds additional layers of worthwile activities.

I'd like such a MMOPRG...

The game isn't any less or more hardcore than it was really. The only thing that's changed over the years is the NULL-gameplay, and boy it hasn't changed for the better.

Contentwise there's been tons of new content introduced that you can do solo and enjoy it. You can run missions, you can do some scanning/hacking and you can do combat-sites. I wouldn't recommend mining as a solo-player.

The thing I do, as I do not longer enjoy the NULL-gameplay - actually that's allready some 3 years now since I left NULL - I do some mission-running and exploration/combat sites to fill my wallet, and then I go burn the ISK in solo-PvP until it's time to refill the wallet.

Within a month you can make 1 bil ISK easily with just an hour a day running LvL 4s, and that goes a long way, if you only do PvP in T1 frigs and/or cruisers.


Originally posted by UnderdogSMO
its funny to me that all the EVE fans are like "our simulated economy is realistic" .... there's only some odd thousands of you a realistic space economy would need to simulate Billions if not more...

The EvE Online economy is a 100% true reflection of the real worldwide economy, just with a smaller population. The size of the population isn't the critical question tho, but only the driving mechanics.

So yeah, the EvE Online economy is the most realistic you can find in any game released to date, because everything is and has to be done by the players themselves, without any artificial interference.

E:D is a heavily instanceed multiplayer game, but not a MMO.

If you choose to, you can play 100% solo, without ever seeing another player by creating your own instance and blocking all other players from entering. This is the exact opposite of a MMO.

The scrapping of the offline-mode doesn't change anything in regards to playing solo, it's only been scrapped to have a hard to circumvent DRM-system.

The economy of E:D is meaningless. It's just NPC-goods being hauled around without any mentionable effect to other players.

Additionally... the ship-controls feel very bad, even with a proper Joystick like a X52.

Here's waiting for Star Citizen, but the controls in SC feel just as bad so far.

E:D is not a MMO tho. It's a heavily instanced multiplayer game, where you actually can chose to play totally alone in your own instance by flagging all other players, denying them access to your instance.

I tried the beta and it's totally overhyped imho. Not worth spending money or time on.

EvE Online

If the game is good enough, it sure can live on a P2P-system. If the game sucks like most MMOs released in the last 10 years however, then F2P is the only way to make some money with it.

Also, a game like EvE Online took two or three years, before it really took off, and CCP simply made the right decision and kept track instead of going F2P.
Most developers these days don't want to wait and develop their playerbase over time tho.


Originally posted by Malcanis
What problem do you see this solving?

He's probably talking about heavily tanked bait-ships jumping into a system opening a cyno for a hotdrop.

It's a viable tactic tho and I see nothing wrong with it tbh.

Have played extensively from 2004 to 2011, but then decided to let go of it, as I didn't like the 0.0-battles anymore, or better said in what they've turned into.

Having received the ten days free for all my characters I've now logged in the first time for three years and so much of the interface has changed and I need to setup all the overview-stuff etc...

10 days free email
Jita (General) « EVE Online
10/17/14 11:51:46 AM

It has something to do with the eMail-Accounts your accounts are linked to I guess. my three accounts all have different eMails.

Anyways... blast from the past... I've not logged in for allmost three years now and so much of the interface has changed :p

Collecting thousands of datacores for starters with my four fully skilled RnD characters, but I'm not pleased that we now have to pay 10k ISK per datacore ^^

Yeah. Downlaoding the client currently to setup training on my three accounts, for which I got the ten days for free.

I won't subscribe tho, but only have a quick look at all the things changed during the last two years.

$50 starterbox (incl first month) + $10-15/month subscription without any additional prices/fees. Having to pay for expansions when I allready pay $15/month is too much to ask imho.

TSW is still a great game, and I preordered back then to get a lifetime account.

However, like in all of these thempark-games after some 6 month there was nothing left to do for me and I had three characters maxed out with 10.4-gear.

The combat could've been a little better, but all in all it was a very fun 6 month playing the game.

So, what killed it?

Lack of interesting stuff to do, once you played through all of the available content.


Originally posted by Gdemami

Originally posted by Yalexy

Haha... look up the numbers from back then, and don't forget to count the associates please, those who are within the alliances of today.

BoB back then wasn't just BoB, but you need to count MC and all of these associates. Same goes for the other big entities from back then.

The corp and alliance-management back then simply didn't allow for as much members, but that doesn't say much about the powerblock as a whole.


/sigh

If you actually were around back then, you would know that BoB was capable of very large force projection without any caps or jump bridges, those were released 2 respectively 3 years later. Yet, they were capable to dominate 0.0.


Only what they lacked were numbers(force), the battles back then were counted in dozens of ships. The game had like 20k subs total, the population was small.

As the game population grew, so grew the impact of power blocks on entire 0.0. With 300k subs, you can figure out how large the impact can be.


It is really no rocket science...


And that's were you miss the point.

BoB was able to raid all of 0.0 but they were'nt able to control all of it... far from it.

Today the situation is different tho, as nowadays the very few remaining powerblocks do control all of 0.0, with noone else being even able anymore to deploy a tower anywhere in a remote system without them showing up the day after.

Also, EvE wasn't as big as it is of today. The whole drone-regions weren't added yet for example, and some of the southern regions were just deployed around that time, when [G] and IRON and PA forced BoB out of the north and made them resettle in the south.

Look back to that time, when there was ATUK, RA, FA, Xetic and all those still around. The smaller EvE Universe was divided way more. There was atleast a dozen powerblocks around, simply becasue it wasn't possible to actually control much larger chunks of space then maybe some three or four regions.

Nowadays it's come even to the point, where you can't carve out a little space for yourself in the NPC-controlled 0.0 regions without the powerblocks shutting you down immediately.

You can try to twist it however you want, but before we had all these jump-technologies to move large forces and tons of ressources around that easily, it was a much more colourful 0.0, with opportunities for smaller entities.

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