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All Posts by Yalexy

All Posts by Yalexy

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986 posts found

A month ago I was not so much interested in ESO and very much interested in WildStar.

As of now I'm not interested in any of them anymore due to more insight in both titles.


Originally posted by Vetarnias
Reading this, I can't understand why anyone would want to go through this game.

It wasn't allways this way. The first 5 or 6 years in EvE Online were actually quiet a good ride.

Why the Hate
General Discussion « WildStar
2/24/14 4:35:46 AM

It was the combat that killed it for me actually.

I'm actually quiet happy that this game doesn't get too much attention and hype currently, and the devs seem to actually know what they're doing taking their time not announcing a release-date just yet.

And even if it's not the best MMO in the world, it'll be enjoyable for a couple of month.


Originally posted by Nitth
There really is no comparable difference between the 2, The art style is a joke for comparing actual details on models and ground...because they both look cartoony lol.

I'm not hater on the art style but its a bit humorous to talk about the detail of cartoons.


Washed out or blurry textures allways look bad, even in cartoons soo there's still a huge difference, especially when it comes to cartoon-graphics, as this artstyle requires sharp and crisp textures to work imho.

I wish more studios would adapt cell-shading like done in Borderlands, as I think it's the best artstyle for a game.

I actually like the artstyle of this game and if it's decently programmed it should deliver good FPS even at max-settings.

Anyways, the graphics are not all that important aslong as the game is fun to play and the animations and coombat are decent.


Originally posted by Lyrian
I think the jusification of a subscription is going to be dependent on the quality of the game itself. This year we are going to get a chance to see two AAA games that offer a subscription model each with varying styles of play. Whether either game stays on the subscription model or goes to a different one will be dependent on it's long term success. Come the end of the 2014 fiscal year if we start hearing plans about either MMO changing their subscription model, then we'll know if it was successful or not.

The reason why the subscription model has been bashed on over the last few years is that the games that have used it have been of low quality and have to put it bluntly, sucked. If we can improve on the quality of the game we can justify the cost behind it.

The solution to quality however, I think is a higher cost in subscription prices. Looking back from the old days of 1999 compared to now. 15 dollars then is about equal to 21 dollars now (http://inflationdata.com/Inflation/Inflation_Calculators/Inflation_Rate_Calculator.asp).

So in fact over the years, the subscription model has gotten cheaper, and we've been rewarded with the quality that cheapness brings. We've been expecting the developers to do more with less, and not just a little bit less. But about 30% less when costs have risen by ten times their old costs. You simply cannot put out a blockbuster hit for 1 million dollars development costs like you could back in the 90s or early 2000s.

I am sure a fair majority of us who are interested or support a subscription model would be willing to pay more on a monthly subscription for us to return to the level of quality that we once enjoyed in the earlier generations of game play. We don't even need huge blockbuster titles, multiple niche games catering to smaller crowd genres would be well received if they were made with quality.


This exactly.

If the games are good and live up to their expectations than there shouldn't be a problem with being a P2P-title.
However, if they lack polish and features, than everyone will leave and the developers will be forced to go F2P to keep it alive, just like SWTOR or TSW did.

First of all you need a system that constantly removes items from the game. The best solution would be a decent item decay system, so that all of the players, even if no PvP with playerlooting is involved need to replace their items over time.

Second. Seperate the crafters and the fighters by limiting the skillsets of the characters. A single character should never be able to do max his skills in more than a single direction.

Third. Ressources need to be limited to a point, where they're in balance with the demand. Too much ressources lead to plummeting prices, while too little ressources not only lead to inflated prices, but they could aswell lead to a situation, where people can't equip themselves anymore.

Fourth. Get rid of the global warehouses and install localized ones instead. This way there will be decentralized markets you can trade between.

Last but not least, all gear (besides your starter-set) should only be craftable by players. Mobs and dungeons should only reward you with ressources, be it gold/money or materials.

This system would work without any PvP, due to the item decay system and it would offer multiple new paths for a player to choose like becoming a specialized harvester, miner, smith, trader, etc

Just look at EvE Online, but introduce an item decay system in addition to the destruction of items upon being blown up.

WoW picked all the good stuff that was known back then, improved it and added some new ideas. That's what made it a success... it improved things!

Since then alot of games tried to do the same but none really managed the improving-part, and that's why none of these is as big of a success as the developers or the anticipants hoped for.

Trying too do something totally new is basically impossible, as all things have allready been there in soome way or the other, so the task is to take a working system, tweak and improve it. Wildstar will tell if this works out.

For WoW itself... it managed to wreck itself by constantly dumbing it down more and more. They should've stopped changing the systems with BC.

Should be good enouhg for the odd three to four month until I run out of content and have maxed two or three characters. Just like in any other themepark MMO.

I want as little vertical progression as possible and as much horizontal progression as possible.

I'd actually say: Get rid of levels alltogether!

A MMORPG shouldn't be a race to endcontent as most MMOs are, but actually living worlds in which you can RP.

EvE Online, allthough having alot of skill-progression is a goood example for a good MMO in that regard, as you can actually take part in the game right from day one. And even if you don't make a huge impact at the beginning in your T1-frigate, you're still valuable.

Also, get rid of the item-grind and have all items crafted.

Dungeons and raids shouldn't be about running through to get your gear, but they should be about fun and hard encounters.

Unfortunately there's not that much of interesting MMOs on the radar currently besides maybe Pathfinder Online, and I'll probably end up running through Wildstar for a few month until I beat the whole content. Then it's waiting again.

If I had a few million to spend on a game I'd probably try to create something like vanilla SWG again, but mixed with some ideas taken from EvE Online.

For those who want Dust on a PC... grab your USB-keyboard and mouse and plug it into your PS3: it just plays like on a PC, but without the heavy amount of cheating (aimbots, wallhacks, speedhacks, etc) and without any hardware-advantages from $2000 gaming-rigs.

And for the cashshop and P2W. You people seriously have never played Dust514 apparently, because the items from the cashshop don't make you any stronger than others. It's just more convenient, if you don't want to spend a few hours to make some ingame cash.

Dust514 isn't perfect, but it's actually quiet good.


Originally posted by banadona
I think they will realize that more people doesn't mean harder content. I hope that happens sooner than later. If somebody is for the 40 man raids he/she probably never had to lead a group, even as small as 10 people. Besides, what if I am a raider but I just want to raid with like 10 peeps I know for years? I'm not saying that they shouldn't make 40 man raids but make 20s and 10s as well so more people can enjoy.

If you think it's hard to lead a group of 40, then come play EvE Online as a fleetcommander and lead some 500 people in a battle for a few hours, and you need to rely on your people as you probably won't see 1/3 of your fleet as they're located somewhere else than yourself.

And for your smaller groups... Wildstar will have dungeons and raids for 5/10/20 groups aswell and the 40-player raids are just there, because alot of people repeatetly asked for those since they were abandoned in WoW.

I think it's an awesome system, just like in EvE Online.

And where's all the cashshop-crap come from that's being thrown around? There's no such thing you could call a cashshop in Wildstar.

The reason why I quit most MMOs is, that there's nothing left to do after you've beat the max-level content and got all your shinies. Usually takes some 3-4 month with 2 characters.

Endgame is simply lacking in most MMOs, especially themeparks and that's quiet possibly the reason why the only MMO I've really played for an extended time (7 years) is EvE Online.

I've played alot of MMOs during the last 10+ years and from my experience the communities in P2P-MMOs are definately better.

Was good until I maxed out the third character and got all the 10.4/10.4.

Unfortunately TSW lacks longevity like all the other themepark MMOs, and it would've been cool, if they went with their first ideas of PvP for Agartha.


Originally posted by Scalpless

Originally posted by Yalexy What do you people don't understand about the SteamOS-thingy? You won't be able to play the games on a machine with SteamOS, but you'll need a Windows gaming rig in addition. The machine running SteamOS is only a client.
No, it can both run games natively and stream Windows games. From the official site:

"Hundreds of great games are already running natively on SteamOS. Watch for announcements in the coming weeks about all the AAA titles coming natively to SteamOS in 2014."


Yeah, some very old or rubbish games maybe. I wouldn't expect 1080p-gaming on a $99 SteamBox.


Originally posted by lizardbones

Originally posted by Yalexy
What do you people don't understand about the SteamOS-thingy? You won't be able to play the games on a machine with SteamOS, but you'll need a Windows gaming rig in addition. The machine running SteamOS is only a client.


You've not read the information available, or you've misunderstood what's going one.

There are three tiers to their initiative.

Tier 1 : A streaming box, which allows you to stream games from a desktop machine. The client machine will run Steam, but it could be running Steam on SteamOS/Linux, or Windows. This is the $99 option.

Tier 2 : A gaming console, running SteamOS. Games will download, install and execute on the console. Another machine is not needed. This is the $300 option.

Tier 3 : Players or other manufacturers can build machines with any specifications they want, that runs the SteamOS. Games will download, install and execute on that machine. This is probably going to be the most expensive option, because people can put whatever hardware they want in there, as long as the hardware manufacturers have Linux device drivers. It's looking like both AMD and Nvidia are going to beef up their Linux support, possibly because Valve is focusing on Linux gaming.

Link please, where you got these three tiers from. So far they only talked about their $99 box afaik.

And if they plan on selling the OS with players building their own machines, then they better make sure that they have a professiional support available, as you can't expect every hardware-setup to run flawlessly.

And then there's the big question of DirectX, which doesn't run on something else than Windows without problems.


Originally posted by Loktofeit

Originally posted by Yalexy Nullsec in general, moon-harvesting, sov-systems, supercapitals... they all need a serious overhaul before I consider playing EvE again. After 7 years of grinding structures in sov-warfare - first POS, then hubs, then stations... - it all gets pretty tedious. It was more fun in the early days, when we had sovereignity because we actually controlled an area of space, instead of just placing structures and defending them once in a while. Sov should be dependant on player-activity, moons should deplete and "regrow" ressources slowly, so that there's more emphasis on harvesting all you can get and then transforming the moon-minerals via alchemy. This alonme would totally shake up the currrent picture of Nullsec. Last but not least supercapitals... make them what they should've been from the beginning: mobile stations! Motherships should be huge transports for a vast amount of battleships to be launched. There's a reason for the medical bays, y'know. And titans should be mobile stations, with huge hangars for equipment and fuel. they shouldn't be those hardhitting behemoths they're are today. Anyways... the above will probably never happen, so I won't be subscribing again in the next few years to come.
You'll probably enjoy reading A Message from CCP Seagull and watching her Fanfest presentation on where EVE is headed.

They do lot's of stuff, sure, but they do nothing about the things I talked about there, allthough me and alot of others talked about these necessary steps in the EvE-forums for several years now.
These things I mentioned would lead to more diversity in Nullsec, and smaller alliances, as alliances would be forced to move more frequently when their current area is depleted.
Truesec is the keyword here, and if the truesec gets closer and closer to 0.0 the longer you kill the NPCs in that area, then the area becomes worthless after a while and you need to stay away from this area until it has "replenished".

All the afore mentioned plus the "new" truesec-mechanic would make it way better to have smaller more flexible alliances instead of having these big powerblocs sitting on their buttocks all the time.

And if we're at it... remove jumpfreighters and jumpbridges aswell. When I started playing EvE, we had to do freighter-runs with a fleet guarding it and not this nonsense we have today, where 10 people can maintain a whole region.

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