Trending Games | ArcheAge | World of Warcraft | Elder Scrolls Online | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,923,573 Users Online:0
Games:760  Posts:6,316,937
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by Yalexy

All Posts by Yalexy

52 Pages 1 2 3 4 5 6 7 » Last
1027 posts found


Originally posted by UnderdogSMO
its funny to me that all the EVE fans are like "our simulated economy is realistic" .... there's only some odd thousands of you a realistic space economy would need to simulate Billions if not more...

The EvE Online economy is a 100% true reflection of the real worldwide economy, just with a smaller population. The size of the population isn't the critical question tho, but only the driving mechanics.

So yeah, the EvE Online economy is the most realistic you can find in any game released to date, because everything is and has to be done by the players themselves, without any artificial interference.

E:D is a heavily instanceed multiplayer game, but not a MMO.

If you choose to, you can play 100% solo, without ever seeing another player by creating your own instance and blocking all other players from entering. This is the exact opposite of a MMO.

The scrapping of the offline-mode doesn't change anything in regards to playing solo, it's only been scrapped to have a hard to circumvent DRM-system.

The economy of E:D is meaningless. It's just NPC-goods being hauled around without any mentionable effect to other players.

Additionally... the ship-controls feel very bad, even with a proper Joystick like a X52.

Here's waiting for Star Citizen, but the controls in SC feel just as bad so far.

E:D is not a MMO tho. It's a heavily instanced multiplayer game, where you actually can chose to play totally alone in your own instance by flagging all other players, denying them access to your instance.

I tried the beta and it's totally overhyped imho. Not worth spending money or time on.

EvE Online

If the game is good enough, it sure can live on a P2P-system. If the game sucks like most MMOs released in the last 10 years however, then F2P is the only way to make some money with it.

Also, a game like EvE Online took two or three years, before it really took off, and CCP simply made the right decision and kept track instead of going F2P.
Most developers these days don't want to wait and develop their playerbase over time tho.


Originally posted by Malcanis
What problem do you see this solving?

He's probably talking about heavily tanked bait-ships jumping into a system opening a cyno for a hotdrop.

It's a viable tactic tho and I see nothing wrong with it tbh.

Have played extensively from 2004 to 2011, but then decided to let go of it, as I didn't like the 0.0-battles anymore, or better said in what they've turned into.

Having received the ten days free for all my characters I've now logged in the first time for three years and so much of the interface has changed and I need to setup all the overview-stuff etc...

10 days free email
Jita (General) « EVE Online
10/17/14 12:51:46 PM

It has something to do with the eMail-Accounts your accounts are linked to I guess. my three accounts all have different eMails.

Anyways... blast from the past... I've not logged in for allmost three years now and so much of the interface has changed :p

Collecting thousands of datacores for starters with my four fully skilled RnD characters, but I'm not pleased that we now have to pay 10k ISK per datacore ^^

Yeah. Downlaoding the client currently to setup training on my three accounts, for which I got the ten days for free.

I won't subscribe tho, but only have a quick look at all the things changed during the last two years.

$50 starterbox (incl first month) + $10-15/month subscription without any additional prices/fees. Having to pay for expansions when I allready pay $15/month is too much to ask imho.

TSW is still a great game, and I preordered back then to get a lifetime account.

However, like in all of these thempark-games after some 6 month there was nothing left to do for me and I had three characters maxed out with 10.4-gear.

The combat could've been a little better, but all in all it was a very fun 6 month playing the game.

So, what killed it?

Lack of interesting stuff to do, once you played through all of the available content.


Originally posted by Gdemami

Originally posted by Yalexy

Haha... look up the numbers from back then, and don't forget to count the associates please, those who are within the alliances of today.

BoB back then wasn't just BoB, but you need to count MC and all of these associates. Same goes for the other big entities from back then.

The corp and alliance-management back then simply didn't allow for as much members, but that doesn't say much about the powerblock as a whole.


/sigh

If you actually were around back then, you would know that BoB was capable of very large force projection without any caps or jump bridges, those were released 2 respectively 3 years later. Yet, they were capable to dominate 0.0.


Only what they lacked were numbers(force), the battles back then were counted in dozens of ships. The game had like 20k subs total, the population was small.

As the game population grew, so grew the impact of power blocks on entire 0.0. With 300k subs, you can figure out how large the impact can be.


It is really no rocket science...


And that's were you miss the point.

BoB was able to raid all of 0.0 but they were'nt able to control all of it... far from it.

Today the situation is different tho, as nowadays the very few remaining powerblocks do control all of 0.0, with noone else being even able anymore to deploy a tower anywhere in a remote system without them showing up the day after.

Also, EvE wasn't as big as it is of today. The whole drone-regions weren't added yet for example, and some of the southern regions were just deployed around that time, when [G] and IRON and PA forced BoB out of the north and made them resettle in the south.

Look back to that time, when there was ATUK, RA, FA, Xetic and all those still around. The smaller EvE Universe was divided way more. There was atleast a dozen powerblocks around, simply becasue it wasn't possible to actually control much larger chunks of space then maybe some three or four regions.

Nowadays it's come even to the point, where you can't carve out a little space for yourself in the NPC-controlled 0.0 regions without the powerblocks shutting you down immediately.

You can try to twist it however you want, but before we had all these jump-technologies to move large forces and tons of ressources around that easily, it was a much more colourful 0.0, with opportunities for smaller entities.

Yeah, or think about Naxx. There's a reason why there was titles granted for completing the whole thing in a certain amount of time, or with only so much people instead of a full raid, or noone dying etc.

We could clear most of the 40-players with 30 and most of the 25-players with as little as 18 without running into too much problems, aslong as everyone brought their A-game.

Later on it was the timeruns in Zul'Grub or Stratholme or whatever that pushed the players, but the big 25-player normal-modes were allways as easy as it gets.

And from a social standpoint it makes absolutely sense to make the hardest content for the smallest groups aswell. You need to know each other to push yourselves to bring your A-game.


Originally posted by Gdemami

Originally posted by Yalexy

Yeah right... BoB, ASCN, CV, D2, etc were'nt big powerblocks back then. They only had some few thousand characters each.

You fool yourself, if you think jumpdrives and jumpbridges have nothing to do with the state of the game.


Nice strawman but no.

Pretty much shows you were not around back then...


Haha... look up the numbers from back then, and don't forget to count the associates please, those who are within the alliances of today.

BoB back then wasn't just BoB, but you need to count MC and all of these associates. Same goes for the other big entities from back then.

The corp and alliance-management back then simply didn't allow for as much members, but that doesn't say much about the powerblock as a whole.

40 player raids would still work, if they were easy enough.

The problem most developers create is, that they increase difficulty with the amount of players, when it has to be exactly the other way around.

It should be (from hardest to easiest)...
5-player hardmode > 10 player hardmode > 5 player > 10 player > 20/25 player > 40 player

The bigger group raids should also be the shortest. 20/25 and 40 player raids should actually be a maximum of two bosses with as little as possible trash inbetween, so that they can be done in two hours.

The reason why it should be this way is pretty simple. The more people there are, the more people are bound to make mistakes.
... 5-player hardmode, everyone should be expected to be error-free to clear the content - 0% of failure allowed
... 10-player hardmode, we grant one of the players to make mistakes as we do in a 5 player normal mode - 10% failure allowed
... 10 player normal-mode we grant two players to make mistakes, in a 20-25-player raid we grant up to 5 players to make mistakes, and in a 40-player raid, we grant 10 players to make mistakes - 20-25% failure allowed

Another reason why it should be this way is, that players learn the ropes in bigger groups, where they are allowed to make a mistkae once in a while. Vice versa we expect players in smaller groups to live up to the expectations and don't allow for as much mistakes.


Originally posted by oldschoolpunk

Originally posted by Yalexy  

Originally posted by oldschoolpunk

Originally posted by Yalexy  

Originally posted by oldschoolpunk

Originally posted by Yalexy

Originally posted by zzax *snip* 7. open world PvP without something worth fighting over doesn't work 8. Open world PVP doesnt work for people that like PVE and dont want to be bothered with PVP   If you divide the world into zones, then it's possible to have open world PvP and 100% safe PvE on the same server actually.   Originally posted by zzax Originally posted by Yalexy Originally posted by zzax *snip*
7. open world PvP without something worth fighting over doesn't work
Good point, but it cant be anything like honor points or tokens because it encourage ganking.
  No, by something worth it I'm talking about ressources needed by all players, but only accessible by accepting the risks attached to open world PvP. If you want to play safe, then you shouldn't have access to these "high-end" ressources, other than to purchase them from those players who took the risks. To sum it up... Create a gameworld divided into atleast four zones. Three or more PvE-zones for each of the factions and then add one open PvP-zone, where the factions or player-created entities can slug it out over high-end ressources needed for crafting that are nowhere else to be found in the game. This way players can play the game 100% safe alongside those, who are willing to take the risks that come with open world PvP, and the PvP is actually meaningful and worthwhile enough to participate. EvE is a good starting-point, but it can be improved to be more attractive for the pure PvE-players. The balance would come in time invested. If you are not interested in PvP, then you can play it 100% safe, but it would take longer to amass enough money to buy the top-end gear/potions/whatever. Those willing to engage in open world PvP and taking risks would have the opportunity of making money much faster by selling the ressources gathered in the PvP-area. It's a very simple concept, and to this date I'm still astonished that there's no developer (besides partially CCP and now XLGames [ArcheAge]), who has made use of it.
But again, you are punishing people for not PVP'ing.     My preference would be this:  no open world pvp instead have guild cities and hierarchy along with factions.  Cities can choose to go to war with other cities by declaration which would send them both to a secluded, instanced area where they can fight for control of each other's land.  It can be full loot...whatever.   Have other instanced PVP settings where siege warfare can take place, 100vs100 zergfests, arena and so on. Make 3 factions. Why would this not suffice for people?  especially if built on a megaserver to remove queues...this way, pvp'ers get their fix, pve'ers dont get punished.   What is so important about open world pvp that instanced pvp could not offer?
  The kind of open world PvP you find in EvE is the only kind of PvP that is meaningful to people like me. I don't play any other type of PvP. I don't engage in PvP just for the fun of it or to see my name ontop of a stoopid list. I engage in PvP to have an impact on the gameworld I play in... the whole gameworld. That's why EvE Online is the best MMORPG ever done today imho, as the players actually write the history themselves. I was part of it for seven years, and if you read about something like the great northern war, or the destruction of the first titan or whatever, then I can proudly say that I was part of it and that I and the people I fought with or against had a big influence in shaping the universe of EvE. Some of these fights we had allmost 10 years back in time still have an impact on things in EvE today. There's nothing to be proud of by winning a meaningless 15 minute battleground tho.
And Id say to you has that ever translated well to other games not of the space ship variety?

Noone has ever tried it the way EvE has. Darkfall, Mortal Online, etc don't have zones as safe as the high-sec in EvE. That's basically the only problem that needs to be tackled.


Originally posted by Gdemami

Originally posted by Yalexy

From my experience, jumpdrives, jumpbridges and jumpfreighters are the problem.


Good for you, you are still wrong tho.

If my powerblock has 15k people and your power block has 5k people, I will wipe the floor out with you regardless of carriers, titans, jump drives, jumpr bridges or w/e. And I do not need to own a single 0.0 system.

And that is not an opinion, it is well reasoned argument.

In 2004 the game had very low population to form any kind of power capable to control 0.0. You make incorrect conclusions again.

Making things more difficult or tedious won't help anything. EVE without jump drives and jump bridges would only loose 0.0 dynamics, making it less enjoyable for everyone.

Where there is a will, there is a way.


Yeah right... BoB, ASCN, CV, D2, etc were'nt big powerblocks back then. They only had some few thousand characters each.

You fool yourself, if you think jumpdrives and jumpbridges have nothing to do with the state of the game.


Originally posted by oldschoolpunk

Originally posted by Yalexy  

Originally posted by oldschoolpunk

Originally posted by Yalexy

Originally posted by zzax *snip* 7. open world PvP without something worth fighting over doesn't work 8. Open world PVP doesnt work for people that like PVE and dont want to be bothered with PVP   If you divide the world into zones, then it's possible to have open world PvP and 100% safe PvE on the same server actually.   Originally posted by zzax Originally posted by Yalexy Originally posted by zzax *snip*
7. open world PvP without something worth fighting over doesn't work
Good point, but it cant be anything like honor points or tokens because it encourage ganking.
  No, by something worth it I'm talking about ressources needed by all players, but only accessible by accepting the risks attached to open world PvP. If you want to play safe, then you shouldn't have access to these "high-end" ressources, other than to purchase them from those players who took the risks. To sum it up... Create a gameworld divided into atleast four zones. Three or more PvE-zones for each of the factions and then add one open PvP-zone, where the factions or player-created entities can slug it out over high-end ressources needed for crafting that are nowhere else to be found in the game. This way players can play the game 100% safe alongside those, who are willing to take the risks that come with open world PvP, and the PvP is actually meaningful and worthwhile enough to participate. EvE is a good starting-point, but it can be improved to be more attractive for the pure PvE-players. The balance would come in time invested. If you are not interested in PvP, then you can play it 100% safe, but it would take longer to amass enough money to buy the top-end gear/potions/whatever. Those willing to engage in open world PvP and taking risks would have the opportunity of making money much faster by selling the ressources gathered in the PvP-area. It's a very simple concept, and to this date I'm still astonished that there's no developer (besides partially CCP and now XLGames [ArcheAge]), who has made use of it.
But again, you are punishing people for not PVP'ing.  

My preference would be this:  no open world pvp

instead have guild cities and hierarchy along with factions.  Cities can choose to go to war with other cities by declaration which would send them both to a secluded, instanced area where they can fight for control of each other's land.  It can be full loot...whatever.  

Have other instanced PVP settings where siege warfare can take place, 100vs100 zergfests, arena and so on.

Make 3 factions.

Why would this not suffice for people?  especially if built on a megaserver to remove queues...this way, pvp'ers get their fix, pve'ers dont get punished.  

What is so important about open world pvp that instanced pvp could not offer?


The kind of open world PvP you find in EvE is the only kind of PvP that is meaningful to people like me. I don't play any other type of PvP. I don't engage in PvP just for the fun of it or to see my name ontop of a stoopid list.
I engage in PvP to have an impact on the gameworld I play in... the whole gameworld.

That's why EvE Online is the best MMORPG ever done today imho, as the players actually write the history themselves. I was part of it for seven years, and if you read about something like the great northern war, or the destruction of the first titan or whatever, then I can proudly say that I was part of it and that I and the people I fought with or against had a big influence in shaping the universe of EvE.
Some of these fights we had allmost 10 years back in time still have an impact on things in EvE today.

There's nothing to be proud of by winning a meaningless 15 minute battleground tho.


Originally posted by Gdemami

Originally posted by Yalexy

Originally posted by Gdemami
You mistake cause for effect.

He's totally right tho.


He is mistaken, yet he is totaly right. /sigh

No, he is flat out wrong, same as you are.

Larger group can do more than smaller group and jump drives, jump bridges or w/e mechanics cannot change anything about that.

He is erronously blaming the game mechanics while the fact remains that power blocks are dominating the game because they are simply power blocks - it is what they are supposed to do, that is what they are formed for.


And then, you falsely assume that maintenance of owned space has any relevance to area you control. You do not need to own the area you want to control.

If current power blocks had only half owned space, it would not stop them in any way to wipe out anyone from same area size they control now - they will do it because they simple can, because they are bigger than anyone else.


As I said before, you mistake cause for effect.


From my experience, jumpdrives, jumpbridges and jumpfreighters are the problem. I've been there in 2004 when they were'nt available and I've seen the game change into what it is now after they were introduced and more and more pilots were able to use them.

Yet you try to tell me that your oppinion is the only right one might have.

Without these options of fast movement of large forces or ressources and equipment, the big alliances wouldn't grow as big and stay smaller, controlling a smaller area.


Originally posted by oldschoolpunk

Originally posted by Yalexy

Originally posted by zzax *snip*
7. open world PvP without something worth fighting over doesn't work
8. Open world PVP doesnt work for people that like PVE and dont want to be bothered with PVP

If you divide the world into zones, then it's possible to have open world PvP and 100% safe PvE on the same server actually.


Originally posted by zzax

Originally posted by Yalexy

Originally posted by zzax *snip*
7. open world PvP without something worth fighting over doesn't work
Good point, but it cant be anything like honor points or tokens because it encourage ganking.

No, by something worth it I'm talking about ressources needed by all players, but only accessible by accepting the risks attached to open world PvP.
If you want to play safe, then you shouldn't have access to these "high-end" ressources, other than to purchase them from those players who took the risks.

To sum it up...

Create a gameworld divided into atleast four zones. Three or more PvE-zones for each of the factions and then add one open PvP-zone, where the factions or player-created entities can slug it out over high-end ressources needed for crafting that are nowhere else to be found in the game.

This way players can play the game 100% safe alongside those, who are willing to take the risks that come with open world PvP, and the PvP is actually meaningful and worthwhile enough to participate.

EvE is a good starting-point, but it can be improved to be more attractive for the pure PvE-players.

The balance would come in time invested. If you are not interested in PvP, then you can play it 100% safe, but it would take longer to amass enough money to buy the top-end gear/potions/whatever. Those willing to engage in open world PvP and taking risks would have the opportunity of making money much faster by selling the ressources gathered in the PvP-area.

It's a very simple concept, and to this date I'm still astonished that there's no developer (besides partially CCP and now XLGames [ArcheAge]), who has made use of it.

52 Pages 1 2 3 4 5 6 7 » Last