Originally posted by AvatarBlade
Originally posted by Lerxst
Originally posted by Loktofeit
Tools that allow people to divide into like-minded groups are the best tools that one can add to their MMO. They allow a crowd of 1,000-2,000 people to divide into dozens of smaller but stronger communities.Compare the conversation in General/Global Chat (Barrens, anyone?) with the chat in your preferred guild's Vent/TS. When together with others that have a similar focus and similar interests, there is significantly more harmony and respect than in a clustermess of everyone and anyone. The interactions in your game are more personal, more meaningful and more enjoyable when you allow your players to divide into smaller groups or communities.
On a flight to Iceland recently, I had the priviledge of sitting next to an EVE player who was a member of the 101st Space Marines, a corporation (guild) in the game comprised of military and ex-military. These are people that, despite what flag they fought under, have shared similar experiences in their life and occupation. From what I could tell from how this individual spoke of the corp, there was a real connection between the players. It was very clear that this corp was built on far more than just a common desire to achieve certain in-game goals. IActually, I can say the same of most guild members that I have met at cons and events over the past ten years or so from the early UO gatherings to last month's EVE Fanfest.
The guild is one of the best features ever introduced to MMOs.
You seem to be twisting real life with "game life". That's the entire point of this post - a game is... a G A M E. It's not a support group or a self-help seminar. It's not a the "clique" you join in high school or a virtual "water cooler". IRC has plenty of that already, the're called chat rooms.
I don't read a book for the benefit of talking about it with friends later on, I read it for the enjoyment of the story. Why would I play a game if the point wasn't to enjoy the game, but to spend 100% of my time with and around groups of people who are talking about movies or TV shows while I'm pummeling an Orc?
One of the quickest criticisms reviewers can give games are for immersion breaking mechanisms. Well, guess what the majority of player guilds are...
I don't want a bunch of ex-Marines or just kids pissed off at their parents, forming their "Curbstompers Inc." guilds for the sole purpose of releasing their pent up frustrations and trauma on an unsuspecting player base. Games are supposed to provide an escape from reality, not create a duplicate in another form.
Don't RP servers have certain rule sets for at least part of what you're asking for? Like rules regarding guild/player names, what you can chat about, at least in general chat. Go play on one of those. Don't join a guild that doesn't share your immersion principles. Also, it's an online game, play a single player one if you want 100% immersion. As for the book comparison, even comparing it to a single player game is stretching it, it's more like a movie, you can't interact with the story, nothing will ever change no matter how many times you read it, ofcourse the author is trying to immerse you in his story, there's no new character popping up each time you reread it, so don't compare it to an online game where there are thousands of people doing their own thing.
Even withour guilds there will be individuals breaking your immersion from what you wrote, what then? Ban those people? What if you break my immersion? That game would end up banning all it's player base because there will always be someone thinking someone else broke his "sence of reality" within said game. You're preety much asking to be done to others what you claim is being done to you, take away their fun.
Exactly right. Well said.