|3 posts found|
[Interview] Guild Wars 2: Isaiah Cartwright on 'The Secret of Southsun'
News & Features Discussion « General Discussion
5/10/13 9:50:00 AM
I enjoyed F&F a ton. One of the better patches they've had in the game. The MF dungeon recently added as well was tons of fun. I hope they continue along with that storyline as well as starting the Secrit in Southsun Cove. (Does anyone know if the F&F will continue on? I know the MF dungeon kinda leads you on at the end saying there are other facilities like the one the player goes through, and more people needing rescuing.)
And to be honest, I got burnt out quick on the game when it first came out, but now with all these content....its getting better and better and I want to log in more and more.
Kudos to ANET! Can't wait for the next additions.
Living Story 3 "Molten Facility Raid" Or is it?
General Discussion « Guild Wars 2
5/07/13 10:09:52 AM
I would agree that Molten Facility isn't particularly difficult, but it is fun none the less. I've played through it a few times, from my squishy necromancer, to my tank-like guardian. I find it easier on my guardian, just for the Stand Your Ground! shout, which grants stability. Knock downs seem to be the toughest part of the dungeon. The boss fight is one of my favorites in the game that I've encountered. Personally I felt most of the bosses are just dps the hell out of em till they die, but this one was fun, because they are two enemies. DPSing one straight, while possible, makes for a longer fight, like the poster above me said alot of dodging and evading. Took me about my third run to get it, but switching from the berserker to the other after you knock down 25% of the berserkers health, helps make the firstorm guy not so powerful, and the fight usually runs pretty smooth maybe 10 mins or so. All in all I enjoy the dungeon. Kudos to ANET on this one! (also, I got the Molten Facility Jetpack skin and the infinite tonic dye recipe...that helped make the runs fun as well lol....all thats left is the mini from the dungeon XD)
Enjoyed this amazing game that is... until today
General Discussion « Guild Wars 2
4/25/13 4:39:25 PM
I have to agree with the OP. I had huge hopes for the game when it finally made its debut. I loved nealy everything about Guild Wars 1. But the lack of the trinity theorem in GW2 just got to me. I did take an extended break from the game, and have since picked it back up. The game has its up's and down's that's for sure. Overall, I'd have to say it's a very good game. The feeling can just get lost when there isn't a defined role in a party. Unless you're running with a group of friends, fights tend to seem more chaotic and out of control. While this is a good thing from tiem to time, I would enjoy more structure to it. I know why the devs went this route. They appeased the people who would whine about not getting anything done because they couldn't find a tank, or couldn't find a helaer, etc etc. True, that is frustrating, but I also believe it is a major part of the MMO experience. Going into dungeons/raids in games that have the structered party system, everyone has a role that needs to be done to accomplish victory. I just get the feeling in Guild Wars 2, whoever feels like joining you in a dungeon can join you and do practically whatever they want during a fight, as long as it's damage related. Now, the combat is a bit more exciting with this method for awhile, but personally I think it feels empty after awhile. You don't have the huge sense of accomplishment.
With that said, Guild Wars 2 still allows for this structered sort of play to an extent. It just isn't as direct as one may think. Subtle differences can be noticed when people spec for tanking, healing, etc. One just has to search a bit more hard to find these differences, than in most other MMO's. Which can be either good or bad thing. Personally, I like playing the healer class. It is a bit fun to know the group relies heavily on you. (It's also fun to let a party member's health drop dangerously low, hear them flip out at you, then at the last second, heal them back to max health, but maybe I'm jsut a bit crazy in that sense)