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All Posts by Tablix

All Posts by Tablix

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22 posts found

IMO any game with a sub should have that age restriction, how many minors can afford a regular sub without parental approval?  

 

This is not a comment on the age classification of the content however, just my thoughts on payment methods and how children should be protected from things they cant afford.  I cant say I found anything in the beta beyond something I would let my teenage kids play however.

$60 box cost is perfectly reasonable as its required for a business to operate.  Pre-launch the costs are covered by investment and debt, post launch the running costs go UP, the staff numbers go UP, the infrastructure and logistics costs go up AND ON TOP OF THAT they need to start paying back the loans and investors.

 

No box cost would mean bankruptcy on day two.  After the free month the subs maintain the running costs and allow about 20% to go back to profit margins to either repay debts/investors or start work on the next expansion.

 

People assume that all games are successful as WoW and make millions in profits every month, the truth is many games never even break even before they need to inject more money to repay the debts and go F2P to boost income for a short until they level out and cut staff and dev costs even further until they die a death.  I would love to know what % of MMORPG games made actually ever turn a profit, if it was a huge number we would see more quality games being made.  

 

Huge games like EQnext, ESO, GW2 are built as a calculated risk, and they use sites like this to reduce the risk by spending 2 years advertising and hyping to get enough box sales.  You will notice the weekly news leaks about ESO, interviews, trailers and this is how sites like this survive, they feed each other.

 

Also consider the box cost for PC games has not gone up by inflationary rates over the last 15 years, the sub has stayed almost static.

 

As players we should be demanding low sub costs not lower box costs, that forces them to be more efficient in managing the game post release not cut corners pre-release.  In effect we are getting a very good deal when you consider the price change on EVERY other commodity and service.  

 

Perhaps $60 seems a lot of money to a student or someone struggling with a family, the answer is THIS IS A GAME AND NOTHING MORE, if you cant afford it you are not losing anything.

 

In reply to those asking if i read the kickstarter information, I did what any business person does.  I went straight to the funding section, found ZERO information that helps me decide if they know what the hell they are doing.  I found they are leasing an engine, paying tax, buying software ect but no details of timescales, staff, marketing, launch costs, hardware costs and thats just the basics you need on a business plan.

 

From that point I have decided I dont need to read any more as this its just wish lists, marketing babble and ideology.  If you cant provide a solid business model then you dont have a business, you are a charity.  The budget they speak of wont last them the first 2 years, then they will need more investment from somewhere.  

 

Keep throwing your money at these companies if you choose, I am just trying  to highlight its simply not as golden as they will lead you to believe.

 

$320,000 will vanish before they even got a beta build and a demo video, thats my opinion based on previous experience.

An existing franchise, CoH, is looking to launch a new generation game.... why do they need kickstarter funds?

Why is the franchise owner or publisher not prepared to invest in the next generation?

Why do the banks not support an existing company/franchise?

Why is the customer asked to fund R&D, no other industry asks the customer to pay up front, they invest profits.

 

The company wants to lease a game engine, why do they not already have en existing agreement.   Even so they then quote software overheads for designers, do they not have these designers and software available from CoH?  

Why do they not have a cash investment if related to the CoH franchise?

Why wont banks/investors assist an existing company?

 

Put your money in the bank for 5 years in high interest savings account and profit.  Any MMO fan with a weekend could draw up the business plan being presented on kickstarter.  

 

If you got money to throw away and love the presentation on kickstarter then feel free to give you money to people who have plenty already, but my advice is look for a GENUINE indie project not a cash-cow.

 

I look forward to being banned for having an opinion :D

My next step would be check to see if the HD is intact and working by using a USB external enclosure to connect to a working machine and (if possible) remove any important data from the HD.  With this type of laptop you have to justiy repair cost, and most likely the items of value are data not hardware.  Unless you have a serious modern gaming laptop, I find most laptops are "almost" disposable items with a lifespan of 2-3years if you are lucky.  Budget laptops usually have cheep PSU's, overheating issues and badly designed cases in terms of airflow meaning component failure rates are high.  Cost cutting in production is in both design and component selection.  Laptops are flawed by design in the fact they will always have issues with air flow, because consumers demand low low cost, low weight and optimum performance.

 

In almost every situation (outside screen/HD replacement) a new laptop is the best solution. Sad but true IMO

Originally posted by DeniZg

Skyrim sold over 10 mil. copies, where PC sales were 1.5 million. BUT, Skyirm was B2P.

They will most likely push over 3 million on all platforms, but I don't see them getting much more due to their business model (P2P).

Blizzard STILL does more than this in subscribers with a game nearly a decade old, AND they have charged for expansions along the way.   I think you are one of those people that expects a free lunch.  Look at the budget for the game, then consider they want a 200% profit margin AFTER running costs, then you get an idea of how many they expect to make in the first 12 months.

 

Stop being a gamer and think like a business person, they are smarter than you give them credit, heck you still think F2P means free :D

 

WAY OVER any of the above. 

 

As an example of why I think this, Skyrim shipped 5m copies to retailers for launch, that's NOT including digital purchases.  Then consider the MMORPG market is added to the existing fanbase of the ES fanbase.  Then add the multi-platform release to X-Box and PS customers that have never seen ES games before.

 

I would think 15m box sales in the first 6 months would not be out of the question, with maybe 20% subscribing the duration of that first 6 months.

 

There will be trolls, but my opinion was asked and this is it.

 

Originally posted by MarkJacobs
Originally posted by TheJoda
Originally posted by BowbowDAoC

[MJ] You guys want to hear something really nice? A compliment we got on Friday from Kevin Saunders, Project Lead for Torment. FYI, this is only part of what he said:

"Especially for this stage in development, the battle technical demos for Camelot Unchained are astounding -- to achieve such fluid motion with so many unique characters onscreen bodes very well for what will be possible over the course of a couple years of work.

But after watching update 16, it's the Depths that's has me most excited. It's truly inspiring from a design perspective. There's clearly a host of design (and technical) problems that need to be solved (with "who gets to be the boss?" as one you call out), but intuitively I sense it's all very achievable, and with results that will be spectacular. I have no doubts that over the course of development your team will be able to provide a unique and compelling experience to which the acronym MMORPG will do a disservice. "

 

Coming from "competition" it's worth 20 times the comments from any of us backers or haters. it comes from someone in the industry too, so they know what they are talking about.

This alone should remove doubts from a few people.

[mod edit]  This WONT remove any doubts.  Again let me see a proof of concept or a working game demo of combat, or the game engine in general even a ALPHA model.   That will REMOVE doubts!!! not MORE words! 

Umm, we have 2 alpha models and two tech demos. The alpha models are each about 12K tris (the limit Andrew has set), rigged, textured and animated with a simple walk cycle and attack cycle. Both models are being used in the tech demoss, SmackHammer (server + early networking code test) and our in-house engine.

Viking: Here

TDD:  Here

Friday's in-house Build (new one goes up next week) here.

We should also have another new model next week and two iterations of both the SH tech and our in-house engine.

All you had to do was ask. :)

Mark

 

You want $2mil in backing for creating a couple of 3d models??  Seroiusly this sort of "evidence" is hardly worth investment from anyone but the gullible.  Yes you have a couple of staff in the background working on concept art and generally trying to look busy but I am not convinced you have anything more than a few story board ideas and a few people modelling atm.  If you plan to build an entire ENGINE then completely bug test AND release in 2 years your budget is not going to go very far once you start paying your staff.  Your timeline means you are going to need more than a dozen staff and in saleries alone your are going to be hard pushed to get under budget IF you succeed on your schedule.  How about you release some details of your budget and how you plan to spend it, some detailed timelines for progress and targets.  If you went to a bank for money they would demand all this and more so please give your potential investors some credit and give more details than pretty things to confuse the kids out of their pocket money.  You have tiers for over $1000 in investment into an IDEA, please show some REAL BUSINESS PLAN then I may consider donating as I wont be getting any profit share just some access rights at the end of the project.

 

 

I see this as narrow minded and xenophobic, I could counter that western companies are money grabbing ,so personally refuse to support their products in favour of games from the far east or indie companies.  There are plenty of avid gamers all around the world that take no part in illegal activity, yet they are now being branded so by a company that does not WANT to invest in infrastructure to support these players.  The company is cutting costs and using media images of gold sellers and hackers to hide behind.

 

Call be cynical but it wont affect me so I have no reason to be biased.

Personally I would make this "offline" systems a set of predetermined scripts that can be accessed only via player house, faction building or community hub,  This would leave all "offline" players in a drone state in preset locations.  For example in public places such as a trade hub you could set your player to any one of a number of presets, such as offline buyer, offline seller, offline merchant, offline crafter.  Allow players more functionality if they are using a player constructed building such as a house of guildhall, for example the ability to buy several types of material or sell several items, or even work as an offline crafter "bot" for other players to access.  By using UI systems that are carefully planned and "forcing" players to log off in these locations to use the ability then you can manage griefing and abuse far more tightly.  I have only really skimmed your post but its an interesting idea.  You could possibly set up systems for players that log out in  "non designated areas" such as a disconect to port that player to a localised spawn point with a setting of inactive. 

 

While above suggestions dont really pick any holes, for abuse/exploitantion, I have only really had a brief read through.  I am impressed with the concept however and can see its value.  The only stumbling block I can see is when you consider server capacity, these drones will still be utilising resource in terms of database access so you "may" be reducing your capacity/performance in certain locations.

What about the pvp names that reappear in every game you play,   PwndU  Uberzzzz Leetz and Gankz.  These people think that a name can intimidate or impress. 


 


I find it is "generally" the younger players that feel  they have to treat themselves as a product or brand, older players I find are more likely to take a name from game to game as an online reputation.  I have had many persona's through countless games, and can understand how people get attached to them. 


 


A related issue that I feel game developers miss is by allowing players to name a character, but so many miss the opportunity to help players avoid the situation of "name taken" at character creation.  Having characters with first and second names, rather than "using characters and spaces is not allowed", would allow people to remain unique rather than legolastwo or RaistlinMaijere.


 


Keep an eye on the homepage, there should be some new information pretty soon regarding progress and the open beta relaunch.

Originally posted by Onomas

There is no real sandbox games posted in this thread. And Dawntide might not even make it out the door.

 

Archeage, yes. But that might be 1-2 years away :/

This game will launch, most likely Q3/4 this year, funding is secured hence the downtime now to update the gfx renderer and prepare for the combat/seige updates.  Misinformation and doomsaying is not helping anyone, this game is plenty playable right now if a little buggy.  With 6+months of open beta still to go and funding secured you WILL see Dawntide launch.

 

If you would like any further information please feel free to post on the dedicated forums here, or on Dawntides own forums and the staff will be happy to answer your queeries ;)

Dawntide is due for the final phase of open beta in the coming weeks, play for free if you wish.  True sandbox game with more than just pvp.  Player housing, towns and boats as well as lots of crafting options.  Final phase of beta includes combat upgrades, pvp rulesets, factional systems and an improved graphics renderer.

I may be missing the mark, but I believe what you are looking for is player driven content with little to no NPC interaction.  If you want a fantasy style sandbox game with player driven content then I suggest you add Dawntide to your watch list.  The open beta is currently offline for a world rebuild and graphics renderer update but the open beta is dueto continue in the next month or so.  While it is not going to break any boundaries in terms of graphical beauty it may be what you are looking for in terms of sandbox gaming. 

 

Presently the game is not yet complete so player feedback drives the game production.  It is being created by a small group of indie developers with many similarities to Ultima Online.   No levels, just skill points, and only limited NPC interaction.  There will be plenty of options for factional/guild warfare as well as crafting, town building and your average PVE content.

 

The final phase of open beta is due to begin shortly with a series of updates to improve the combat systems, faction management and world pvp rules.  You will likely have several months of playing in beta before launch so long enough to have a look once the servers are back up and running, more information here:- http://www.dawntide.net/ 

For people following the development of Dawntide, Wiz has released more information regarding the next phase of the beta. 

 

http://www.dawntide.net/category/news 

Greetings old friend, while I am not really interested in joining your faction as you probably know I respect the alternatve angle to recruitment.  Hopefully you will look after some of the new players that find the game through this site, and save me some questions.

Wiz has made a news post today making the delayed launch official.  New schedules will obviously be planned and players will be notified as and when things are more finalised.  The beta will continue to run until launch and anyone is free to install and join in.  The delay to launch should benefit everyone long term allowing more time to fix some of the more troublesome issues and to update the combat systems and impliment new game mechanics. 

 

With regards to some of the previous post and AV software, there is nothing to concern anyonem there is nothing malicious going on.  The client installs via a torrent and you can choose to use either the game patcher or 3rd party software to recieve the torrent.

 

Regarding the issues mentioned with sound, players simply need to use the included repair file to reinstall openAL which does not seem to install correctly when using the patcher on Vista and Win7.

I am one of the in game moderators for Dawntide and the community is very responsive to posting accurate bug reports and helping with the construction process of the game.  There are always a few tourists and free-riders but that is all good too.  Without a playerbase a sandbox can feel very empty and shallow, but there is a global chat chanel during beta so that new players can ask for help from the existing testers.  The community is generally mature and sensible as well as welcoming and helpful.

 

While most people would "expect" a more polished game after over a year of open beta, this is a small indie team working on under tigt monetary constraints.  The dev team are commited to expanding apon the current game mechanics evne beyond release and have published a roadmap of what will be in game at launch as well as details of more long term plans.

 

Few dev teams encourage feedback and actually listen and respond, the game you can all play now is just the start and its all designed and worked from player suggestions and ideas.  I am sure I will get the "fanboi" comments soon enough, but Dawntide is a work in process and its doing just fine.  While at present the game is in need of a complete combat overhaul that is the main priority for the dev team between now and launch, hopefully making an enjoyable system for the full loot pvp ruleset.

 

While I could sit and say the game is wonderful and perfect, that would be untrue, but with a little time and a lot of work there is plenty of scope for a very enjoyable sandbox game.  There will be tools for building, exploring, PVE and PVP, housing, boats and in depth crafting.  There is plenty of scope for roll players to enjoy the world and plenty of options for different play styles.

 

To add to all that anyone that installs now can play for the rest of beta for free and experiment with the game.  Even after launch all players will get 10 days to play for free before opting to sub monthly quarterly or even pay off a one time life subscription that is lower than one year monthly cost.  The forumsand website are currently under maintenance until Monday when new players can register and download.

 

I wont try and promise its perfect but it may be of interest to some people.

Why is it people who are posative about a project are called fanbois, and those that are negative called trolls.  Freeloaders are teh worst of all who fail to contibute in any way at all, no opinion, no bug reports no testing. Talking about testing is complex as different projects work in very different ways.  I have worked with devs that dont actively communicate via forums or in game and also worked with ones that will reply to an email or chat over voip.  Being optomistic about feature design or constructive in criticism does not make you a fanboi, but are often deemed to be one as you pull posatives out of negatives.  Breaking things is part of testing, deliberately breaking things time and again until they are fixed to a solid state.

I often praise good work from dev's and criticise bodges made with patchs or implimentation of features,I stay objective yet communicate even if I am ignored.  That is a testers job, to break things to play and to comment and offer opinion.  If things dont work out the way you like it tough, its not your project.

Failing to participate in the community and the reporting procedure during any stage of the testing is what annoys me more than anything.  So many time I have see hundreds of testers online, thousands of aaccounts active and only 50 participating in discusion and submitting bug reports, this is why games fail or get released with massive issues.

All in my opinion

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