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Originally posted by Doomedfox You're still able to dodge attacks by strafing and kiting. From 3:20 to 4:50 is a good example of someone doing just that. |
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Originally posted by Phaedric The videos showed most if not all of the basic workings of the trait system and how it looked. The blog today only really revealed the smaller details of the trait system such as the new attributes, what they were called and what they did. |
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Thanks for the link. I'll be putting this in the build creator thread. |
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ArenaNet: "Play your way" Jon Peters on Traits and Attributes
General Discussion « Guild Wars 2 2/28/12 3:33:54 PM
http://www.arena.net/blog/play-your-way-jon-peters-on-traits-and-attributes Hey everybody, Jon Peters here with a look at how traits and attributes provide a deep level of customization to your Guild Wars 2 character. Put simply, attributes are characteristics that players can invest points into in order to increase their effectiveness. We have four basic attributes – power, vitality, precision, and toughness. |
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PC Gamer preview -- Some info on branching events
General Discussion « Guild Wars 2 2/26/12 2:21:59 AM
Originally posted by stealthbr Giving an estimate on the percentage of content ,or even just Dynamic Events, that are Tasks would be very difficult if not impossible. I could understand them giving a percentage of how many Dynamic Events are tasks, but that still doesn't give any idea of how much content is made up of Tasks. Tasks are all short and most if not all of them don't branch or chain. For example, the fights with the drake broodmother don't branch or chain and neither does catching rabbits in the human starter area. However we know there are also massive Dynamic Event chains that move all over the zones or certain parts of them and culminate in fights like the ones with the Shatterer and Tequatl. There are also Dynamic Events chains that are smaller but still move back and forth like the bandits that take over the village right outside of the city of Lion's Arch. As many Tasks as there may be it would just be pointless to try and give a percentage of how much content they are compared to regular DEs. Even if ArenaNet gives a number it wouldn't tell much as one of the large DE chains could probably easily be more content than several Tasks. |
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PC Gamer preview -- Some info on branching events
General Discussion « Guild Wars 2 2/26/12 1:43:08 AM
Originally posted by stealthbr Pretty sure the Shiverpeaks are just the Norn starting area, but one of the quotes you posted also shows the flaw in the PCGamer article. The guy playing the game expected the vast majority of events to change the world. ArenaNet has never said that the majority of events would branch. They said some would and they did give plenty of examples of events that would branch, but they also gave plenty of examples of events that don't branch. As for those "tasks", Tasks are just the Dynamic Events that fill up the hearts on the maps. They are still DEs, but they are small and they are there so that there is always something that is going on in the zone. If you watch the Yogscast videos it gives a much better view of how the DEs work when just exploring and running around instead of moving specifically towards the hearts like the guys at PCGamer apparently did. Yogscast video Part 2: Part 3: http://www.youtube.com/watch?v=V0jb2_mM4TM&feature=relmfu Part 4: http://www.youtube.com/watch?v=uZV7x8z2AAU&feature=relmfu Part 1 was just the character creation and tutorial area. |
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ArenaNet: Mike Ferguson takes your WvW questions here and on Reddit
General Discussion « Guild Wars 2 2/23/12 9:25:21 PM
http://www.arena.net/blog/mike-ferguson-takes-your-wvw-questions-here-and-on-reddit
Hello again, everyone! After reading tons of fan reactions to our World vs. World blog post, there were a number of comments and questions that we wanted to touch on to hopefully clarify some things. If you have a question or two about World vs. World that I don’t answer here, join me tomorrow on Reddit for anAsk Me Anything session! Starting at 8AM PST on Friday, Feb 24, I’ll be fielding all your questions about WvW as fast as I can type! |
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Live Interview with ArenaNet's Jonathan Sharp
General Discussion « Guild Wars 2 2/23/12 8:08:51 PM
The interview has started for those that are interested. Just click the link in the OP. |
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Live Interview with ArenaNet's Jonathan Sharp
General Discussion « Guild Wars 2 2/23/12 5:50:50 PM
http://www.gamebreaker.tv/live/ At 6pm today (2 hours from now) Gamebreaker.tv will be holding a live interview with Jonathan Sharp from ArenaNet |
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GW2 Mail notification should change (video)
General Discussion « Guild Wars 2 2/21/12 3:52:12 PM
Originally posted by cali59 Gotta agree about it back in august. As nice as it is to see a pigeon come flying in I could barely spot it even though I was looking for it. |
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GW2 Mail notification should change (video)
General Discussion « Guild Wars 2 2/21/12 3:34:14 PM
It doesn't need to change completely, it just needs to be less intrusive. If they made it about 50 to 75% of the size it is now and put it higher and slightly to the left I think it would be fine. As it is now the real problem is that it's just too big. |
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It's not monday in Seattle, Washington. |
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ArenaNet: Guild Wars 2 Limited Beta begins today
General Discussion « Guild Wars 2 2/17/12 5:05:14 PM
http://www.arena.net/blog/guild-wars-2-limited-beta-test-begins-today In a Dev Update right here on the ArenaNet Blog, Lead Designer Eric Flannum will discuss some of the changes players experienced during this beta weekend event. Plus, we’ll have some very specific information about an upcoming Guild Wars 2 beta event – I guarantee you will not want to miss it! |
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World vs. World PvP article posted on Arena.net 16 FEB.
General Discussion « Guild Wars 2 2/17/12 5:12:16 AM
Originally posted by rdash fixed. |
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Guild Wars 2: World vs. World – A Dream Come True?
News & Features Discussion « General Discussion 2/17/12 1:43:38 AM
Originally posted by Vhaln I can guarantee you right now that more people will play WvW for the gameplay and fun of it than any lore that ArenaNet might make up. Where's the deep lore in TF2? Counter Strike? CoD multiplayer? At the end of the day the mechanics of the game are going to be the determining factor in whether or not people do WvW and there will be server, character and guild bonuses for doing well as was described in the blog post. |
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In One Word post your feeling about this game.
General Discussion « Guild Wars 2 2/16/12 12:27:07 AM
Finally |
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Not interested at all. There are some intruiging concepts going into this game but none of the videos of the gameplay I have seen look fun at all. Also, I'm pretty sure you still have to level up your skills in the game so that whole "no levels" thing they were saying is BS. |
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Its not an MMO. The devs have never said it was. |
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Warhammer 40K: Dark Millennium Online: THQ Seeking Partner for Publication
News & Features Discussion « General Discussion 2/03/12 11:51:42 PM
Originally posted by warmaster670 MMO + 2 factions = fail. Doesn't matter how close to the lore it sticks. Wow, WAR, Rift and TOR have all shown how crappy 2 faction systems work in MMOs. Why can't DMO have 8 factions and allow for player created alliances? It would be better than having another unbalanced 2 faction game. |
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