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All Posts by romanator0

All Posts by romanator0

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2356 posts found
Originally posted by Exilor
Originally posted by mazut
Originally posted by Exilor
Originally posted by mazut

Almost all MMOs have repairing system. The difference is that GW system dont degrade on sucessful hits, but on defeats only. Its better then the usual repair.

Originally posted by romanator0

Funnily enough that new "attrition mechanic" is completely moot if you're a good enough player.

That's not the point.

Whats the point?

The point is that they will have to make these items desirable. To get people to buy them. Just like P2P games are filled with "carrots" to keep people subbed.

If the money comes from people buying items, they will need to make sure that people need them.

As I already said: The items aren't that desirable if the mechanics they're for are completely avoidable.

There are also the facts that 1) things like repair kits are already available in the game for cheap amount and 2) if, for some reason, you absolutely have to have the repair kit from the cash shop, you can get gems with in game gold and then get your repair kit without spending a dime.

Originally posted by Exilor
Originally posted by mazut

Almost all MMOs have repairing system. The difference is that GW system dont degrade on sucessful hits, but on defeats only. Its better then the usual repair.

Originally posted by romanator0

Funnily enough that new "attrition mechanic" is completely moot if you're a good enough player.

That's not the point.

As someone else said: what's the point.

You essentially said that the repair mechanic was put in so that people could buy repair kits from the cash shop.

I said that the repair mechanic is completely and totally avoidable. Rendering the repair kits moot if people are good enough.

How does your statement stand up at all if the mechanics, that are according to you put in so people will buy things from the cash shop, are completely avoidable?

Originally posted by Exilor
Originally posted by Dream_Chaser
Originally posted by mazut

I suggest Anet to put the option for voluntary Subscription. If people want to pay, why not :D Let them pay and be happy and at peace. Why takeing their security? It starting to feel like they are robed ;/

The moment you add a subscription, you have to add methods to your game to keep people playing. It means that you need the 'carrot' (which GW2 doesn't need and happily ignores right now) in order to entice people into spending months and months of their life grinding.

No subscription equals no carrot, no padding, no enforced grinding.

And the moment you add "convenience" items, you have to put inconveniences to keep people buying them. Like that new "attrition mechanic" that can be waived away with cash, the repairing of equipment.

Funnily enough that new "attrition mechanic" is completely moot if you're a good enough player.

Cash shop. Why? Because I'm not forced to keep paying fore the sole reason of continuing to play. There is also the fact that there is absolutely nothing stopping a company from adding a cash shop to a sub game.

Originally posted by DarkPony
Originally posted by Wickedjelly
Originally posted by Corehaven

Few thing stand out to me that are alarming on that list:

mystic key - Seriously, we're gonna have lock boxes that cannot be opened without one of these? Seems like complete bullshit to me.

Magic found boost - Also incredibly lame for obvious reasons

Instant repair kit - You gotta be fucking kidding me. This out of all seems the most ridiculous

Perfect salvage kit - Sounds incredibly reminiscent of many f2p games that have this and if you don't use one ends up giving you shit the majority of the time

Megaphone - Why is this even needed? Is it an aestheic item of are they going to pull that bullshit where you have to use a megaphone to talk cross zone or world?

12 loot bag - Better be feasible to get these in game outside of those that want to prep out from the word go.

Gotta say, I don't feel near as comfortable with their cash shop with this revelation as I did before. Some of these seem perfectly reasonable while others appear to be complete bullshit.

Hope they use the beta to rethink or revamp some of these.

 

Umphf, yeah. All kinds of RNG stuff too:

- Transmutation Stones (combining two items, new bonusses)

There isn't any RNG or bonuses in transmutation stones and there never has been. Do your basic research.

http://wiki.guildwars2.com/wiki/Transmutation_Stone

- Loot Bags (the hard core gambler can get 5 or 10 for a discount

Any loot obtainable from this is still available in game.Yes it's something to be wary of but it isn't something that's gamebreaking.

- Mystic key

This is only a problem if it's not available in the game and ArenaNet did say everything in the shop was available in the game.

- Dye Box

Dyes are purely cosmetic and are obtainable in game.

- Minis (?)

They're mini-pets. 'Nuff said.

- Perfect Salvage Kits ..

Don't see anything wrong with this. It's completely possibly to go from level 1 to 80 without ever needing to repair your armor and even then it's cheap as it is.

All of those yield random stuff results.

GambleWars2 anyone?

Hardly.

Apparently also more gear oriented that people said it would be.

Once again: hardly. There is still a gear plateau so there won't be anybody with über 1337 gear.

Makes sense because GW1 had this built in "quest for the best bonusses" as well.

Not surprised to see you of all people jumping to conclusions. And ill-informed and poorly thought out ones at that.

Costumes and skins count as additional content.

Here's the simplest way I can put it:

Guild Wars 2 isn't a game about getting the reward to have fun, it's a game about having fun getting the reward.

Other MMOs are designed around getting a piece of loot as the part of its content that you look forward to most. Guild Wars 2 makes it so that getting your reward is just the cherry on top of a fun experience that leads up to it.

Gems don't give any advantage in WvWvW. It doesn't matter how many blueprints you can buy because you can't build anything if you don't have any supply. Even then blueprints require more supply than any one person can hold to build and there is nothing stopping other players from purchasing blueprints with the in-game gold they get from looting other players.

Do zones have a seamless transition between each other or do we have to cross a portal and see a loading screen when we cross between zones? We haven't gotten a straight answer to this without getting a contradicting answer.

Originally posted by Puremallace

So 1st closed Beta. This puts the release date around end of June by my guesstimation

1st public beta. 1st closed beta happened a few months ago.

Who ever said they couldn't afford one?

Looks like the standard edition for me. A few consumables aren't worth the few extra bucks for the digital deluxe as far as I'm concerned and while I do want the making-of book and the soundtrack I'm not keen on paying for a few art prints and a figurine that I don't want to get them.

Dragon Quest 8, hands down.

2-handed axes please.

No 2-handed axes.

Don't know much about the game but according to the person who uploaded the video you apparently can't dive under water.

Food for Thoughts
General Discussion « TERA
3/03/12 6:23:44 PM
Originally posted by Sector13
Originally posted by romanator0
Originally posted by stayontarget
Originally posted by Jimmydean

So why should we play TERA, pay a Box and Sub fee, because they didn't have the development money to put in a good quest system?

TERA has a lot of competition coming into the market at the time it's going to, especially with GW2. GW2 doesn't charge a sub fee, and put in the development money to get rid of the linear quest grind.

So why would someone buy TERA over Guild Wars 2?

Because tera will be better than GW2.

 

OWPVP:  Tera = yes    GW2 = no

GUILD v GUILD:  Tera = yes   GW2 = no

SERVER v SERVER: Tera = 4 way   GW2 = 3 way

SERVER INVASON:  Tera = yes   GW2 = no

LAND CONTROL:  Tera = yes   GW2 = no

COMBAT MECHANICS:  Tera = free aim   GW2 =  modified tab targeting

COLLISION DETECTION:  Tera = yes    GW2 = no.

UI COSTOMIZATION:  Tera = yes   GW2 = no

DYE SYSTEM:  Tera > GW2

CASH SHOP:  Tera = no   GW2= yes

CITY DESIGN:  GW2 > Tera

PAYMENT METHOD:  GW2 > Tera

 

 

Could you show Tera's dye system? I have a hard time believing it is anything close to Guild Wars 2's, especially since this is the first time I have ever seen that it has one.

TERA: http://www.youtube.com/watch?v=puGQFOL-qic

GW2: http://www.youtube.com/watch?v=C0SU4dBn_RM

GW2s system seems better IMO.

I agree. Comparing the 2 of them, GW2's has a larger color variety and better ease of use.

Food for Thoughts
General Discussion « TERA
3/03/12 6:11:05 PM
Originally posted by stayontarget
Originally posted by Jimmydean

So why should we play TERA, pay a Box and Sub fee, because they didn't have the development money to put in a good quest system?

TERA has a lot of competition coming into the market at the time it's going to, especially with GW2. GW2 doesn't charge a sub fee, and put in the development money to get rid of the linear quest grind.

So why would someone buy TERA over Guild Wars 2?

Because tera will be better than GW2.

 

OWPVP:  Tera = yes    GW2 = no

GUILD v GUILD:  Tera = yes   GW2 = no

SERVER v SERVER: Tera = 4 way   GW2 = 3 way

SERVER INVASON:  Tera = yes   GW2 = no

LAND CONTROL:  Tera = yes   GW2 = no

COMBAT MECHANICS:  Tera = free aim   GW2 =  modified tab targeting

COLLISION DETECTION:  Tera = yes    GW2 = no.

UI COSTOMIZATION:  Tera = yes   GW2 = no

DYE SYSTEM:  Tera > GW2

CASH SHOP:  Tera = no   GW2= yes

CITY DESIGN:  GW2 > Tera

PAYMENT METHOD:  GW2 > Tera

 

 

Could you show Tera's dye system? I have a hard time believing it is anything close to Guild Wars 2's, especially since this is the first time I have ever seen that it has one.

http://www.arena.net/blog/it-is-on-like-pong-arenanet-hosts-penny-arcade

Mens sana in corpore sano – when not working on developing Guild Wars 2, some of us here at ArenaNet like to engage in sports activities. You might know that we have a company soccer (Fussball) team, but in secret we have been working on assembling a ping pong squad that will make other game studios tremble.

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