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All Posts by romanator0

All Posts by romanator0

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9846

9842

9833

9806

Originally posted by DarkPony

Hmm ...

That fight with the multiple bosses before the final one really shows how the non reliance on healers turns out in practice.

Dying, fighting to survive, CPRing others, fighting, dying, fighting to survive ... Rinse and repeat. I guess people mostly did that to prevent a durability hit on their gear because res pads are practically around the corner and those return you with full health without group mates having to break off from the fight to help you out.

All in all I'm not so very impressed: even though you get defeated all the time, it's hard to not defeat a tough encounter because people will continuously be reviving themselves and others during a fight or run back in from just around the corner. Hard fights are like a prolonged, massive suicide attack where you'll be defeated and revived continuously.

I think some people might actually start to miss the trinity and the synergy between different roles as that allows for fights when everyone is still standing without so many personal defeats when the group performed well as a team. It also requires deeper tactics as you need to have your roles covered during the fight: when one role falls away, the whole group collapses.

It looks like you can do a terrible job and still complete encounters, mainly by the short time it takes to get back in the fight so there will always be some people on their feet.

Main requirement for hard fights: having at least a few people up and fighting so the rest can help to revive and fight to survive.

Anyway, I think it would be much more exciting when the boss fights wouldn't have those spawn points nearby nor the dungeons allowing for in-dungeon fast travel.

Also the pointers underneath some boss target names are a bit handholdish: let players find out tactics themselves.

This was the easy mode that was designed to be puggable. If people have to essentially break the dungeon to beat bosses in this mode then they won't be able to cope with the explorable modes.

9804

Originally posted by gainesvilleg
Originally posted by romanator0

Wow, so something can be bought in-game with in-game currency?! That is SOOOOOOO pay2win! You've totally made me see the light of your impeccable logic. I will grovel before you and decry ArenaNet as the foul criminals they are.

/end sarcasm

You should go take a nap. Come back when you have an example that might come anywhere near pay2win and then maybe I can take you seriously.

Ok, we are getting somewhere now.  You admit you can buy advantage with gold.  Now, wait for it, you can buy gems for real life cash and sell them in game for gold.

Understand now?  Or do I have to continue repeating my cash->gems->gold->influence->RvRvR flow chart?

You're logic only works because you are forcing it to. The boost is bought in-game. It is bought using in-game gold. This boost is not a direct advantage because it is not strictly for WvW. Even if it is used for WvW it is only applicable if your guild captures a keep. There is also the fact that the same bonus is gained simply by playing the game and getting other bonuses for your guild from other guild upgrade categories. 

Ask yourself this, why is anyone going to spend real money on gems to trade them for gold to purchase a guild bonus that can be optained even more easily by having guild members simply playing the game for a few minutes.

The bottom line is that there is no advantage. Real money can't directly get your guild an advantage in WvW or directly get your guild a boost so your guild can achieve those upgrades more easily. You might as well say that people playing the game have more of an advantage since they can get these so called "advantages" in a quicker and easier manner.

Originally posted by gainesvilleg
Originally posted by colddog04
Originally posted by gainesvilleg
Originally posted by romanator0
Originally posted by gainesvilleg
Originally posted by romanator0
Originally posted by bishbosh
Originally posted by sammyeli

You can only carry 10 supply, seige weapon blueprint only costs 10 silver, which you can make by the time you are level 3 and you can purchase more than 5 blue prints by the time you are level 8 if you are doing this solo and not with a guild.

 

You can purchage the most expensive blueprint which is 1 gold and some odd silver by the time you are level 13 or 14 if you are solo that is and not with a guild that is supporting you. 

 

Now for the rest of you please check posting history before you get trolled and lets gtfo out of this thread.

ive heard similar stuff like this before in pay2win game forums. "oh you can always farm in game blah blah etc etc"

ask yourself this

does RMT in anyway improve the game?

no it doesnt. 

developers spent your money to develop the RMT system that could have been used to make the game better.

the RMT system will only make it easier for gold farmers to function if it doesnt then gold farmer will fucntion underground like the normally do.

RMT system is a strong base for implementation of pay2win gameplay

RMT was a big lie, they said only cosmetic items. no in game advantage no matter how small

Gems allow any person to buy anything they want in the cash shop with in-game gold. Want more character slots? Buy some gems with gold. Want more bank slots? Buy some gems with gold. Want to change your character's look? Buy some gems with gold.

The biggest argument against the cash shop right now is that it is pay-to-win and so far nobody has proven that it is.

And this view was EXACTLY my point I made a few posts ago how RMT is now being used to pretty much justify anything.  Now if Anet added the "Uber sword of pwnage" into the cash shop many would say "Hey just buy some gems with gold that isn't pay2win"

I'm sorry it is so hard for you all to see how you are twisting everything to avoid the pay2win stamp on GW2.  By your definition, any game that has this cash->gems->gold->gems type mechanic can not EVER be pay2win no matter how egregious the items are or how much gold a gem is worth.  You have pretty much now removed the pay2win label off of 95% of those games that were once considered pay2win prior to GW2...

 

If ArenaNet did that then the game would truly be Pay-to-win and I doubt that people would try to justify it. As it is now, people like you are using sketchy and close-minded logic to try to justify your own views that happen to be completely wrong.

But how could the "uber sword of pwnage" be pay2win by your logic?  It is obtainable in-game via grinding for gold and buying gems is it not?  I'm just extending Anet's and its fans argument to its logical conclusion.  That "Nothing will be in the cash shop that cannot otherwise be obtained through the investment of time."  Now that Anet has deviously added this gems->gold->gems equivalency, ANYTHING they put in the cash shop fits their new cash shop philosophy.  Even an "uber sword of pwnage."

It hasn't. And that is why you sound ridiculous.

But they HAVE added RvRvR boosts that can be purchased with gold.  They have made the ability to be a squad commander require "lots" of gold.  They have reimplemented the repair mechanic.  They removed the sidekicking up feature to make EXP boosters more valuable.

You act as if they have done nothing but cosmetic items, when they clearly are going down a very dangerous path already.  At best the Anet defenders say "well it is a small advantage" but that is MUCH different than saying "no advantage"

Wow, so something can be bought in-game with in-game currency?! That is SOOOOOOO pay2win! You've totally made me see the light of your impeccable logic. I will grovel before you and decry ArenaNet as the foul criminals they are.

/end sarcasm

You should go take a nap. Come back when you have an example that might come anywhere near pay2win and then maybe I can take you seriously.

Originally posted by gainesvilleg
Originally posted by romanator0
Originally posted by gainesvilleg
Originally posted by romanator0
Originally posted by bishbosh
Originally posted by sammyeli

You can only carry 10 supply, seige weapon blueprint only costs 10 silver, which you can make by the time you are level 3 and you can purchase more than 5 blue prints by the time you are level 8 if you are doing this solo and not with a guild.

 

You can purchage the most expensive blueprint which is 1 gold and some odd silver by the time you are level 13 or 14 if you are solo that is and not with a guild that is supporting you. 

 

Now for the rest of you please check posting history before you get trolled and lets gtfo out of this thread.

ive heard similar stuff like this before in pay2win game forums. "oh you can always farm in game blah blah etc etc"

ask yourself this

does RMT in anyway improve the game?

no it doesnt. 

developers spent your money to develop the RMT system that could have been used to make the game better.

the RMT system will only make it easier for gold farmers to function if it doesnt then gold farmer will fucntion underground like the normally do.

RMT system is a strong base for implementation of pay2win gameplay

RMT was a big lie, they said only cosmetic items. no in game advantage no matter how small

Gems allow any person to buy anything they want in the cash shop with in-game gold. Want more character slots? Buy some gems with gold. Want more bank slots? Buy some gems with gold. Want to change your character's look? Buy some gems with gold.

The biggest argument against the cash shop right now is that it is pay-to-win and so far nobody has proven that it is.

And this view was EXACTLY my point I made a few posts ago how RMT is now being used to pretty much justify anything.  Now if Anet added the "Uber sword of pwnage" into the cash shop many would say "Hey just buy some gems with gold that isn't pay2win"

I'm sorry it is so hard for you all to see how you are twisting everything to avoid the pay2win stamp on GW2.  By your definition, any game that has this cash->gems->gold->gems type mechanic can not EVER be pay2win no matter how egregious the items are or how much gold a gem is worth.  You have pretty much now removed the pay2win label off of 95% of those games that were once considered pay2win prior to GW2...

 

If ArenaNet did that then the game would truly be Pay-to-win and I doubt that people would try to justify it. As it is now, people like you are using sketchy and close-minded logic to try to justify your own views that happen to be completely wrong.

But how could the "uber sword of pwnage" be pay2win by your logic?  It is obtainable in-game via grinding for gold and buying gems is it not?  I'm just extending Anet's and its fans argument to its logical conclusion.  That "Nothing will be in the cash shop that cannot otherwise be obtained through the investment of time."  Now that Anet has deviously added this gems->gold->gems equivalency, ANYTHING they put in the cash shop fits their new cash shop philosophy.  Even an "uber sword of pwnage."

Because then ArenaNet would be directly selling power and I view that as pay2win. I'm not sure about everbody else but I'm sure plenty of other people would agree. So far selling power is something ArenaNet aren't doing and so Guild Wars 2 isn't pay2win despite how much you would like it to be so you could be proven right.

9800

 

Originally posted by gainesvilleg
Originally posted by romanator0
Originally posted by bishbosh
Originally posted by sammyeli

You can only carry 10 supply, seige weapon blueprint only costs 10 silver, which you can make by the time you are level 3 and you can purchase more than 5 blue prints by the time you are level 8 if you are doing this solo and not with a guild.

 

You can purchage the most expensive blueprint which is 1 gold and some odd silver by the time you are level 13 or 14 if you are solo that is and not with a guild that is supporting you. 

 

Now for the rest of you please check posting history before you get trolled and lets gtfo out of this thread.

ive heard similar stuff like this before in pay2win game forums. "oh you can always farm in game blah blah etc etc"

ask yourself this

does RMT in anyway improve the game?

no it doesnt. 

developers spent your money to develop the RMT system that could have been used to make the game better.

the RMT system will only make it easier for gold farmers to function if it doesnt then gold farmer will fucntion underground like the normally do.

RMT system is a strong base for implementation of pay2win gameplay

RMT was a big lie, they said only cosmetic items. no in game advantage no matter how small

Gems allow any person to buy anything they want in the cash shop with in-game gold. Want more character slots? Buy some gems with gold. Want more bank slots? Buy some gems with gold. Want to change your character's look? Buy some gems with gold.

The biggest argument against the cash shop right now is that it is pay-to-win and so far nobody has proven that it is.

And this view was EXACTLY my point I made a few posts ago how RMT is now being used to pretty much justify anything.  Now if Anet added the "Uber sword of pwnage" into the cash shop many would say "Hey just buy some gems with gold that isn't pay2win"

I'm sorry it is so hard for you all to see how you are twisting everything to avoid the pay2win stamp on GW2.  By your definition, any game that has this cash->gems->gold->gems type mechanic can not EVER be pay2win no matter how egregious the items are or how much gold a gem is worth.  You have pretty much now removed the pay2win label off of 95% of those games that were once considered pay2win prior to GW2...

 

If ArenaNet did that then the game would truly be Pay-to-win and I doubt that people would try to justify it. As it is now, people like you are using sketchy and close-minded logic to try to justify your own views that happen to be completely wrong.

9796

Originally posted by bishbosh
Originally posted by sammyeli

You can only carry 10 supply, seige weapon blueprint only costs 10 silver, which you can make by the time you are level 3 and you can purchase more than 5 blue prints by the time you are level 8 if you are doing this solo and not with a guild.

 

You can purchage the most expensive blueprint which is 1 gold and some odd silver by the time you are level 13 or 14 if you are solo that is and not with a guild that is supporting you. 

 

Now for the rest of you please check posting history before you get trolled and lets gtfo out of this thread.

ive heard similar stuff like this before in pay2win game forums. "oh you can always farm in game blah blah etc etc"

ask yourself this

does RMT in anyway improve the game?

no it doesnt. 

developers spent your money to develop the RMT system that could have been used to make the game better.

the RMT system will only make it easier for gold farmers to function if it doesnt then gold farmer will fucntion underground like the normally do.

RMT system is a strong base for implementation of pay2win gameplay

RMT was a big lie, they said only cosmetic items. no in game advantage no matter how small

Gems allow any person to buy anything they want in the cash shop with in-game gold. Want more character slots? Buy some gems with gold. Want more bank slots? Buy some gems with gold. Want to change your character's look? Buy some gems with gold.

The biggest argument against the cash shop right now is that it is pay-to-win and so far nobody has proven that it is.

9793

9791

Originally posted by gainesvilleg
Originally posted by RizelStar
Originally posted by bishbosh
Originally posted by Eir_S
Originally posted by gaeanprayer
Originally posted by bishbosh
Originally posted by Eir_S

If people could actually put up a good argument, no one would have to defend the game.  But I guess you don't have a problem with all the whiners and trolls.  Too bad for you, don't play the game if you're that one-sided.

im not sure why you think the game needs to be defended? i think this is the essense of the problem. its a video game, its doesnt need to defended! 

i think lots of the cash shop complaints are valid. the cash shop was initially only cosmetic now they offer levelling, gear etc and with the gem trade you can buy gold/anything.

why do you fanboys feel the need to supress these complaints? what do they gain from it. worst comes to worse, arena net will remove the gem trade, keys to chests etc etc and GUESS WHO WINS-->YOU THE CONSUMER

so what if the key/chest thing is not confirmed and it was just a leak. we should let the devs know we dont want it. if we assume it isnt confirmed they might actually implement (one thing i have learned is always expect the worst from mmorpgs) while if we complaing they wont implement it if they were going to.

That is exactly Eir's point on fans coming to defend the game. Cash shop doesn't sell gear, and it doesn't sell leveling. 

Yep, that was my point.  I know how forums work.  If someone spreads false information, it'll soon be seen as gospel and then every troll in the place will be tearing around leaving its stink on everything it touches.  If people would STOP spreading BS, maybe no one would feel the need to correct them...

arena net blatantly lied about cosmetic items only in the cash shop. they added a whole RMT system + exp scrolls. who knows what else they will be adding to the cash shop.

how is that BS? this is a completely valid complaing.

note: before you respond consider that i am complaining about the fact they lied not whether RMT + exp scrolls is "not that big of a deal"

Look at the game mechanics for Christ sake. Please that just do that and help yourself understand why they chose the design choice, now once you do that and stil after having your head in sand, go look at the leaked already changing cash shop stuff.

I do wish they sold IQ's as well.

Here is one view of the game mechanic changes:

1) Repair costs reintroduced for a gold sink, and hey you can buy gems in cash shop to trade for gold

2) Mystic chests are found in game and hey you can buy mystic keys from cash shop

3) Sidekicking up is no longer supported but hey you can buy EXP boosters in cash shop

4) Being a squad commander costs "a lot of gold" but hey you can buy gems in cash shop to trade for gold

5) Influence gives boosts in RvRvR but hey you can buy gems in cash shop to trade for gold to buy influence

 

Like Anet admitted, "built from the ground up with microtransactions in mind"

1) Repair costs are cheap and completely avoidable.

2) Mystic keys are found in game.

3) Leveling is fast as it is. Structured PvP autolevels to 80. WvW sidekicks people to 80 to make a more level playing field.

4) Squad commander is only for those who want it and imparts no benefits. Anyone who buys it but sucks or just wants to be seen as a commander is going to end up wasting money.

5) You've yet to prove purchasing gems gives any advantage in WvW.

Funny how you quote ArenaNet saying the game is built with microtransactions in mind and yet they completely optional and provide no advantages.

9782

Originally posted by RefMinor
Originally posted by gainesvilleg
Originally posted by dagon3

We need to just get rid of free to play all together go back to the way it was , pay your 50 cents a day for your monthly sub , then all this bullshit talk and arguing will be over with .

Good ole pay and play !

Anyone else agree ?

I actually 100% agree.  And I would be willing to up the subscription to $50 a month for a truly worthy game.  The very crass cash shop mechanics just need to go, along with the pay2win.

 

I agree, I am amazed people seem to think that Anet have created their system to discourage people from buying things, the truth will out.

Yeah, 'cause wanting people to buy things is sooooo money-grubbing and greedy.

http://www.arena.net/blog/jordan-massey-on-the-role-of-the-squad-in-wvw

Hi, everyone. I’m Jordan Massey, a gameplay programmer on the WvW strike team. My job for the last few months has been to implement our WvW designers’ ideas. Today, I’d like to tell you a bit about the squad system. By its nature, it’s something that we’ve had to sneak in since we can only evaluate it in a live game environment, but the time has come to get the word out!

Originally posted by DannyGlover

The game looks pretty open to me. But I did have a question. I was watching some total biscuit vids of him playing GW2 and it seemed that there were a lot of quick little loading screens as they roamed round the world. It would be like an event would cause it or they would walk into an invisible wall, the load screen would come up for about 5 seconds, then they would keep moving. Whats up with that? Is that how the whole game is going to be? Short little load screens every few minutes as you wander around the world?

Which video is this? Only one i've seen like that was him doing personal story quests.

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