Question #1: "Any information for closed beta release? And.. When will mesmer come to guildwars2.com in proffesions"
Answer: "We will officially enter Closed Beta Testing this Friday. It will be marked with an increase in our pool of testers. To clarify, this phase of testing is still under NDA and is not open to the public.
Based on the feedback we get from our current Closed Beta Testing, we will determine the next phases of our beta program in which we will open beta access to more people."
Question #2: "At any point in development did you ever personally come up with a feature that was great on paper but didn't work so well in practice? If so what was it?"
Answer: "Sure! Our first version of Death Shroud actually involved the Necromancer needing to capture souls in order to use weapon skills, with skills costing different amounts of souls. It didn't work very well because it meant the Necromancer had a lot of useless skills on their bar until they killed things. We like the new one much better. "
Question #3: "Hi, will you be able to finish any Instance with -lets say- 5 rangers with shortbow/dagger set. So will you really have a free choice in terms of professions?"
Answer: "I will. As far as anyone else, it depends on if they are any good at playing ranger.
Seriously though it is our goal is that how you play your profession and skills are more important than what you bring. "
Question #4: "In WvW what is the maximum number of players allowed on one given map? Or what is the most people you've seen in a WvW at the office?"
Answer: "At least 500."
Question #5: "Is that an answer to the former or the latter? Best to clarify now cause if you meant the latter and people assume the former well then people will run with "ONLY 2,000 PEOPLE ALLOWED IN WvWvW!" and I'm sure you know how that is."
Answer: "So what game allows PvP that is bigger than this?"
This part goes on for a bit, they all mention Eve Online and someone said Lineage 2. Someone else mentioned Dark Age of Camelot and eventually it lead to ArenaNetTeam saying the following line, "and I am hoping that we can live up to it and MORE! I played DaoC from release and had a level 50 Eldritch roaming the frontiers very early on. I remember the first time I ran into the Midgard giant, and proptly turned and ran as quickly as a could." He continued to respond to this question and expand upon it and if you would like to see the rest you can view it at THIS Link.
Question #6: "The thief class seems like the only class which can't fulfill all the three roles (damage, support, control), especially the control and support part. How are you going to put it on par with other classes?"
Answer: "The thief can absolutely do all 3 roles. I know it can do damage, I know it has good control, and I know Izzy has a great support thief that he runs right now in PvP tests."
Question #7: "Now that all the professions are out, which one do you think you'll be playing the most of?"
Answer: "Warrior. "
Question #8: "Are you worried that people of a high skill level will be able to detect which illusions are fakes and focus down the mesmer more quickly than they can other professions? Given that they have the lightest armor and lack a pure survival mechanic (like attunements and death shroud), how do you feel about their PvP survivability? While I recognize that Mesmers have a high skill ceiling, that also could be mitigated by certain cues as to what they are doing. Also, what is your favorite profession in PvP thus far?"
Answer: "I don't think they are supposed to be so deceptive so much as a temporary distraction. They die in about one hit so even AoE attacks tend to melt them pretty quickly. The more interesting decision is how to build up sets of them to shatter in interesting ways.
Favorite PvP profession: Warrior."
Question #9: "Very cool, thanks for the answer! I'm actually personally glad that they don't "rely" on the deception; it is often too difficult to make a convincing deception with AI as we can see in League of Legends. Sub-question regarding the shatters; can you have all 4 "pre-cast" before a fight, or can you only have one charged up at a time?"
Answer: "They are all just normal skills like anything else. You use F1-F4 to activate them, and they are instant skills that can be used in the middle of another cast."
Question #10: "Greetings Jon, thanks for taking the questions. A lot of fans have been worried about the thief profession, feeling that it will not have all the tools that others have access to. Is there any new things that have changed since the last demo; specifically, if you can, what are some of the effects of stolen items that we haven't heard about yet?"
Answer: "Blog coming next Tuesday on thief improvements. I can promise you they are not bad in PvE or PvP."
Question #11: "Is the confusion condition going to last long and do small amount of damage, or be applied for short time and do big enough damage to actually shut down the enemy?"
Answer: "As of right now, it can actually stack. This means that it does a small amount of damage with one application, but with many applications, it will definitely make someone think twice about attacking!"
Question #12: "What is your #1 favorite thing about GW2?"
Answer: "Dynamic events. It will be nice to finally play an MMO with content that makes sense for the genre."
Question #13: "How's the work environment at ArenaNet? Do you guys get stressed from the pressures of the community / their demands? I feel like working on a game would be bitter sweet because there are so many people that want to be pleased by GW2. "
Answer: "It is a double edged sword for sure. Once you work on a game its not as exciting to play games because you start to nit pick everything in them. Oh wait, that is what fans do anyway. It is a really great place to work and I look forward to my Mondays as much as my Fridays."
Question #14: "In the demo featured at G Star we a revised skill placement for the Thief's dagger. Would you mind sharing with us:
The reason Backstab was changed to only being available in stealth
If the other Thief main hand weapons revived skills available to them only in stealth as well
The name of the new slot #2 Dagger ability that replaced the Thief's Backstab"
Answer: "There is another blog post coming with some information about changes to Thief (even newer than stuff in the G Star build) coming next Tuesday. Also...Heartseeker"
Question #15: "I noticed the Mesmer had a few melee weapons in the skill videos but didn't really hit anything with them in melee range. Do mesmers have up close and personal attacks as well?"
Question #16: "Is the mesmer's portal skill group based or only the mesmer can use it?"
Answer: "Allies, but players only. For now."
He expanded on this after another user asked him a similar question, "Wait, does that include minions and/or pets for necro/ranger respectively? Because that would be tragic if you accidentally stranded them by going through a portal." his response to this question was "Yeah, it might also allow companions. Hey, it's not quite ready yet :P."
Question #17: "Has anything been changed with the Elementalist's cooldowns across attunements since Gamescom? It seemed like the Elementalist PvPing was able to annihilate everyone and get away as they wished, was that just a result of the player's skill, and intended, or did it need a bit of balancing?
Thanks for the AMA."
Answer: "Some of this was skill on the player's part, part of this is just balance. Cooldowns, just like everything else in the game, are still in a place of flux until everything is balanced. "
Question #18: "Will the Necromancer have skills that inflict the new confused condition ? If yes, can you give an example of such skill?"
Answer: "Yes, Warhorn - Wail of Doom (skill #4)"
Question #19: "Will you be supporting the E-Sport side of Guild Wars 2 through officially ran tournaments with cash prizes, likewise to the original game?"
Answer: "Yes, we want to support the game as an E-Sport, but we're not talking about the details just yet."
Question #20: "Does gear affect your stats?"
Answer: "yes they do, all most all gear you find will have stats. "
Question #21: "Whirlwind for Ele seemed overpowered as it lasted a long time when I played the game at PAX. Is that how it is supposed to be?"
Answer: "You mean Tornado? Whats the point of turning into a Tornado if you don't feel overpowered. " and "Balance is an ongoing thing, so we're always tweaking things that we feel are too weak or too strong."
Question #22: "In PvP, how does a Mesmer prevent it from being obvious which clone is real? For example, do the clones follow the exact actions of the Mesmer to the split second? Or do the clones sorta do their own thing independent of the Mesmer, leaving it somewhat obvious who the real Mesmer is? Additionally, can aoe spells easily and quickly dispatch a Mesmer’s clones?"
Answer: "Once you learn your illusions and how they work, you start to realize what they look like to your opponents. Then you can start behaving like illusions to really throw your opponents off!"
Question #23: "Can you tell us what are your plans for PvE Endgame? More 5 mans dungeons only, Raids with 10 or more people, more Areas with Dynamics events like The Shatterer, a mix of those?"
Answer: "Endgame is such a dirty word. We want our game to be the endgame. We don't like the idea of a game that changes when you hit max level. As you level up you can play events, dungeons, WvW, or at anytime take a break and do some competitive PvP, and then hit a button and go back to PvE stuff."
Question #24: "Why no interrupts? Where's the Diversion (out of place, maybe, but still), the real Cry of Frustration, Psychic Instability, etc. I'm so sad now. I WANT D-SHOT! Loved Guild Wars, can't wait for Guild Wars 2. Consider Interrupts!"
Answer: "Here are the ways to interrupt: Stun, Knockdown, Launch, Knockback, Daze. Interrupts as just interrupts were just a wierd mechanic that were hard to explain. In fact the shatter F3 that stuns is called Diversion."
A follow-up question was asked: "Still wouldn't it be nice to have skills with the same mechanic as the old diversion / power block / blackout / arcane thievery / d-shot / d-chop (...) What do you think ?". The response to this question was "Those mechanics just don't make as much sense in the new system. Basically, the nice thing about a daze is that a bad player using it still gets the blackout portion of it, but a great player can get the interrupt out of it as well."
Question #25: "So why the need for a difference between clones and phantasms? Couldn't one fulfill the needs of both? Or am I misunderstanding their nature?"
Answer: "Clones are really just deception. They are there to utilize the shatters and create temporary dps and distraction. Phantasms are more like "in world" hexes. There is a Phantasm called Backfire that does a powerful attack to foes casting skills."
Question #26: "On a scale of 1 to 10 (10 being the highest), how likely is a closed/open beta in January."
Answer: "10 - For closed beta."
Question #27: "How will the steal mechanic look like in the future?"
Answer: "We have a blog coming Tuesday which will shed some light on this!"
Question #28: "Game design student! Questions HO!
How many iterations have these professions gone through already?
Did you guys have these professions in mind from the beginning?
How much of an effect does weapon choice have on gameplay?"
Answer: " * It depends on the profession. We just got out of the 10th or so meeting on Elementalist skills yesterday. Guardian had A LOT of iteration, whereas mesmer and thief actually have had a lot less.
We had 12 professions in mind at the start. We ended up with these 8 because they fulfilled the archetypes in the best ways while keeping some of the GW1 feel and still making it feel like a new game. GW2!!!
Weapon choice is almost as important as profession choice. A Hammer warrior is a CC nightmare, but a Longbow warrior is an AoE damage machine. Of course its also valid to play a warrior with neither of these weapons."
Question #29: "Fans had predicted that the final class would be the Minstrel, what influenced your decision in opting to go with Mesmer instead?"
Answer: "Have you heard the minstrel singing? Obviously Billy Ocean was unavailable so we went with what you have heard. It seemed like it would get old pretty quickly."
Question #30: "What is the most fun profession ,in your opinion, to play"
Answer: "Warrior. - Jon", "Necro or Mesmer. (--) (That's a ninja face) - Chap"
Question #31: "How far apart can the portals in the portal skill be set? and can allies use them?"
Answer: "Radar range, which is 2500 units, so 208.333 ft., so 63 meters if you use a sensible system like the metric system. "
Question #32: "How long does the Mesmer's Veil skill last? Seems like it could be overpowered in PVP"
Answer: "It is permanent...Seriously it is a number and that number will be balanced in PvP. I think somewhere between 0 and 1000 seconds."
Question #33: "It seems like there is a base of people who are disappointed by the Mesmer profession (I am definitely not one of them), because their mains were Ritualists and they feel they have no profession that represents that well. What GW2 profession do you feel will cater to that subset of players?"
Answer: "In the way that Ritualists were indirect suppport in GW1, many classes in GW2 can support their allies as the Ritualist did. Rangers can bring nature spirits, Necromancers can bring minions, Elementalists can bring familiars, Mesmers have their illusions, etc. etc. All classes can bring buffs, boons, etc."
Originally Posted by Stéphane Lo Presti
A minor correction on this answer: there's no "familiar" In Guild Wars 2. Sorry about the confusion!
Question#??: "The "Thief" severely lacks 1 of the 3 pillars of combat (Support skills) from what we've seen so far, while other professions seem to be be very proficient with each pillar. Is this going to change, and if not, what was the reasoning on making the Thief more 2 dimensional? "
Answer: "Tell that to Izzy's support thief so he stops playing it!!!"