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All Posts by romanator0

All Posts by romanator0

118 Pages 1 2 3 4 5 6 7 » Last
2356 posts found
Originally posted by rojo6934
Originally posted by hotsnipez
Honestly, that is like the funnest game I've played in my life. Something about hacking off limbs and hear blood gurgle makes me happy. Anybody here play this game? IGN: Koriath

the videos ive seen look pretty fun and visceral but i dont play it because it doesnt offer third person view. FIrst person view kills my immersion (i know, im weird....) but i dont enjoy that perspective. :(

There are 4 perspectives. First-person, over either shoulder or directly above and behind the head. I play in third-person a good portion of the time except when I'm play an archer.

Originally posted by Dantae87
i find it funny how GW2 was the most talked about game towards the end of 2012...now you hardly hear a wisper from it...its one of thouse games that slowly faded away...like GW1...only the devoted fans will stick to it...and it will end up just like GW1 did...devoted fan base with no income of new players...we can only hope that 2013 is a much better year for mmos...

You sure? I still hear quite a bit about it. Whenever I hear people talk about MMOs it's usually about GW2. 

Originally posted by Eir_S
Is the sky STILL falling? 

Well Skyfall was still showing when I went to my local theater last night.

So ArenaNet disappoints you and has bad support because you made a mistake and spent your in-game currency on the wrong in-game item.

Honestly? QQ more. I don't see how any of this could be ArenaNet's fault.

Originally posted by Swordguy

gw2 was innovative?  just a popularity contest, nothing more.

Since it's very beginning gaming has been nothing but a popularity contest.

Maybe it's because I haven't been paying much attention to this game but I find it odd that most of the time I hear about End of Nations it's mostly mentioned alongside Trion rather than Petroglyph except for now that Petroglyph are hitting hard times.

Maybe you should go on the official forums and see if other people are having the same problem. If there is then you should check to see if there might be a solution. If there isn't then maybe the problem is on your end and you should ask around to see if anybody can figure out what the problem is.

I was in the beta several months ago and I never had a problem like that and I don't remember hearing about a bunch of people having a similar problem.

I really hope people didn't expect there to be no vertical progression at all eventually introduced into GW2. It was confirmed before the game's launch that ArenaNet would be raising the level cap with expansions.
Originally posted by tkoreaper
Originally posted by romanator0
Originally posted by stealthbr
Originally posted by hfztt

It is kinda fun. But it does tend to feel quite pointless after a few days. I mean, capping, recapping, rinse, repeat.

That's the thing with pretty much every FPS. All of your victories really don't mean a damn thing, you just start a new game. FPS games have such high skill caps that you can play them for years and still find entertainment value because you are constantly getting better.

I have an issue with what you said here. In your average competitive FPS a match can last anywhere between 10-30 minutes sometimes even an hour or 2 if it goes on really long. During these matches everything you do matters because eventually the match will end in a win/loss scenario. Every base you take or lose, every flag you cap and every opponent you kill matters towards the end of that match. In your average FPS all of your objectives are there for you to work towards a win. Once that match is over a person will start another to try and win again. There is a purpose during each match that matters other than just pointing at your oppenents and clicking on them. The victory is what people work towards to and what they get satisfaction from, all the objectives are for people to attain that victory.

Planetside 2 has none of that. There is no end to Planetside 2, there is no win/loss scenario for people to work towards to. Because there is no victory conditions in PS2 there is ultimately no point in the objectives in the game. Oh you conquered half the bases on the map? Good for you, doesn't mean anything though because there is no win/loss scenario and you have nothing to work towards to. Base flipping in this game doesn't mean anything because there is no satisfying point for teams to attain.

If there was a win/loss scenario in the game such as whichever faction holds the most territory at the end of a given time period or whichever faction has the most points from holding bases then there would actually be a point in the objectives in the game. As it is now there is ultimately no point in doing anything within the game that can't be similarly done in another FPS.

What you just said about other fps games can be said about planetside only its on a much larger scale. There 7s a point... every piece of territory captured is a victory and every piece lost is a loss... theres no difference except planetside is persistent and the battle is constantly raging... the battle is always going on thoseother games too, but you just have to wait between maps and leading screens. Your point is flawed

Not seeing it. In a conquest game mode in pretty much any other FPS you take over bases and bases to try and win. When the match ends, whether that be from capturing all the objectives or time running out, one team wins and one team loses. Both teams are striving to be that winner. There is an end to the conflict and both teams know it and both teams strive to be the one on top when the match does end. 

Capturing a base in PS2 is just like capturing a base in any other FPS, except for the fact that there is no inevitable end that pushes the teams to come out ahead of the others. Every objective captured can be seen as a victory in other shooters too, but having a win/loss scenario gives capturing and holding objectives an actual, tangible purpose. Without some sort of purpose like a win/loss scenario capturing and losing bases ultimately means nothing within the game because you can always go "meh, we can always retake it later, it doesn't actually count towards anything". Having and end to work towards to means that every base captured and every base lost actually has a meaning and a purpose within the game.

Originally posted by stealthbr
Originally posted by hfztt

It is kinda fun. But it does tend to feel quite pointless after a few days. I mean, capping, recapping, rinse, repeat.

That's the thing with pretty much every FPS. All of your victories really don't mean a damn thing, you just start a new game. FPS games have such high skill caps that you can play them for years and still find entertainment value because you are constantly getting better.

I have an issue with what you said here. In your average competitive FPS a match can last anywhere between 10-30 minutes sometimes even an hour or 2 if it goes on really long. During these matches everything you do matters because eventually the match will end in a win/loss scenario. Every base you take or lose, every flag you cap and every opponent you kill matters towards the end of that match. In your average FPS all of your objectives are there for you to work towards a win. Once that match is over a person will start another to try and win again. There is a purpose during each match that matters other than just pointing at your oppenents and clicking on them. The victory is what people work towards to and what they get satisfaction from, all the objectives are for people to attain that victory.

Planetside 2 has none of that. There is no end to Planetside 2, there is no win/loss scenario for people to work towards to. Because there is no victory conditions in PS2 there is ultimately no point in the objectives in the game. Oh you conquered half the bases on the map? Good for you, doesn't mean anything though because there is no win/loss scenario and you have nothing to work towards to. Base flipping in this game doesn't mean anything because there is no satisfying point for teams to attain.

If there was a win/loss scenario in the game such as whichever faction holds the most territory at the end of a given time period or whichever faction has the most points from holding bases then there would actually be a point in the objectives in the game. As it is now there is ultimately no point in doing anything within the game that can't be similarly done in another FPS.

Originally posted by Vhaln

I thought it was almost unanimous, seemed like everyone hated the event.  The official forums were looking really brutal for a while there.  I didn't think there was anything redeeming about it whatsoever, and now there's this pointless half-assed new zone in the game.. I'm actually surprised to see anyone saying anything positive about it at all.

 

Now that impressions are more mixed, my OP loses the impact I'd intended, and it looks like more of the same old back and forth.   Oh well.

So you created this thread to start some pointless flame war? I never thought you would be somebody who would do that.

Oh well, enjoy being reported.

Agony is mitigated by infusions. Infusions can only be put into slots that only appear on Ascended gear. At the end of the day Ascended gear is still the main problem.
Originally posted by Betakodo

Most people left Guild Wars 2 a while ago because they got bored.

And you found these numbers where?

Originally posted by tocsix
Wasnt the second coming of Christ like its delusional following thought, nevermind THE wow killer.. fact is fact

The only people who called it the second coming were the people who said it wasn't.

Removing levels isn't going to make the game any more of a sandbox than it is already.
TOR got great previews too, look how that turned out. All these previews are right now are baseless hype. Until the public gets to see or mess around with the game this stuff might as well not exist.
Originally posted by halflife25
Originally posted by romanator0
Originally posted by nsignific
My sub games wait for me as well.

Only if you're willing to cough up more money. Something you don't have to do if you decide to take a break from GW2.

 

Not all of us make such a big deal about 15 bucks a month you know? so yes he is right. His P2P MMOS are also always there since he is 'willing' to pay sub for it. Most of the MMOS i play are on recurring sub since 15 bucks for whole month of entertainment is as cheap as it gets.

Doesn't matter if it's $5 or $15, it's still a gateway that does prevent people from returning to MMOs. It's the principle not the price.

Originally posted by nsignific
My sub games wait for me as well.

Only if you're willing to cough up more money. Something you don't have to do if you decide to take a break from GW2.

Originally posted by stayontarget

So this is what it has come down to "well the game will be waiting for you if you decide to come back because its free ya know"?

 

 

You can say that to about 90% of the games out on the market now.

What do you mean "this is what it has come down to"?

I'm just repeating what ArenaNet have said before. If you want to stop playing GW2 then go ahead, you can always come back. If said person truly doesn't like GW2 then they can just stop playing, no game is going to appeal to everybody.

Well, see ya. Always remember that the game will still be there if you ever want to play again, and you won't have to pay a subscription to get back in.
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