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All Posts by zevni78

All Posts by zevni78

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1085 posts found
Not sure it would work are far as humanoid PCs and NPCs as it would conflict with animations (and biology), but a robot mob or boss could work.

I disagree with some of what the OP says, for example those clinging to the trinity rather miss the point of its death, EQN is trying to evolve the genre, and make a real virtual world. That mean advanced AI among other things, which means, you cant have the trinity as it relies on the AI being stupid enough to attack the most heavily armored PC or whoever happens to taunt. (You still can play as tank and healer type classes, but they are not limited to a single role). You can't have it both ways, trinity or virtual world, and if you choose trinity you want your mmo to stay the same and not move forward, (and backward as this brings us closer to pen and paper D&D).

 

 

Also there is some knee jerk reactions going on here, assuming that everything similar to GW2 means it will be exactly the same as GW2 is lazy. As is assuming limited hotbar means faceroll combat, (given advanced AI that wont be the case).

 

So there is inconsistency here as those hating on some features don't realize that the features they like are the reason those other features may turn out rather well.

Originally posted by Detroit1103

You are talking about SoE. They release expansions and content all the time that is full of bugs and broken scripts. Do you really think they are going to monitor every structure created? Lol, get real.

 

PS: I can't wait til the release and all of us who like to grief and train flood into the game and purposely ruin any non-instanced area. 

OK, one more time, they don't have to monitor everything made in game, as they only transfer manually objects from Landmark to EQN after a vetting process, yes some versions of Landmark will be full of crap, but EQN has dev control.

Originally posted by ozmono

I've been thinking about what I view as excessive negativity and I've come to the conclusion that SOE sort of have themselves to blame.

I counter with the clear mental health issues of many haters here. SOE's black boxing was annoying but it's easy to understand. They are only human, but I don't see a few teasing words from smed and some presentation gaffs being equal to the 10s of thousand of words of emotionalistic nothing we are seeing.

Firstly they are changing quite a few things and departing from many things they themselves established but all while keeping the Everquest name.

 They said they would, I don't see this as something that should shock people. That is why they call is NEXT and not EQ3 after all, and we all know how they changed the direction twice before this state. Sadly once more we see how those that demand innovation are the first claim "BETRAYAL!" or dismiss it cynically as "Not really innovation" pointing to how this single player game or indie mmo has a small part of one mechanic, (while ignoring none have all or even most on this scale if at all).

Secondly, on the flip side, they used highly charged buzz words like sandbox, genre defining and so on that generated a lot of hype without saying much which didn't manage peoples expectations at all.

 So leading to a lot of blind speculation, yet somehow people shouldn't be expected to be conscious that this is what they are doing? SOE are guilty of respecting the intelligence of their fanbase? Besides, given what they showed they have every right to use "sandbox" (Voxel based fss) genre defining, (It's pretty clear they did their homework and timed this well, we have the first and biggest, in terms of likely market share, of a new breed). Though these terms are "vague" the voxel tech alone means even the stuff still in concept art stage is more than possible.

By doing this they really ensured that there would be a huge amount of disappointed people not that I am one of them in the least.

Understood, but so far all SOE have done wrong other than possible issues with the trinity is use that blasted German company to manage the EU beta signups. Even then, regarding the game mechanics, we don't know enough to declare a Jihad on them yet.

 

Originally posted by hulgar
I guess that..as your title says..you have read the text right?

Now think in what of the groups i place you..cheers

It's a bit of a no win scenario if we can't criticise the endless hater rants without being branded ranters ourselves, firstly it doesn’t address any point we make and secondly if we just ignore such behaviour it will just lower the standard.

 

We are dealing with a troll band wagon here, at least I'd rather think that than this many posters are superficial and feel the need to repeat what so many others have said even if they aren't really saying anything.

Not really aimed at the OP, just the fact that this is the millionth hater thread posted this second.

 

Being against SOE's vision of EQN is not gaining credibility as a position here with every post by snide, mocking, immature, un-researched, emotional, self-righteous, drama queens, while the worst the "fanbois" come up with is the request that the haters tone down the rhetoric and Disney "jokes" and be more constructive.  The lack of emotional maturity and perspective on display is depressing.

 

There are some more lucid posts, but the shear volume of self pitying whiners is causing them to be drowned out.

 

All SOE did was make a new cutting-edge, mass-market sandbox, they didn't cancel EQ1 and 2, but announced expansions, if this new addition to the family isn't for you, fine, but at least bow out with some dignity. They wheren't going to make a niche, "hardcore" Mortal online style pvp, perma death 200 person raid 10 hotbars at once retro ultra "mature" monstrosity that would be far less original than this (putting together all the things the haters seem to want), they are making a big budget game build for the larger market share SOE thinks the EQ name deserves. 

Pvp-ers can go as nuts as they want as long as its not forced on anyone else, I want to focus on PVE, exploration and crafting in peace thanks.

 

Guild vs Guild open world and siege pvp, (maybe even full loot) would be a good compromise, as only those in pvp guilds at war would ever have to worry about ganks, the rest of us can set up a little camp with a good view of the destructible walls and catapults and hand round the popcorn.

Originally posted by DMKano

Despite not liking the art direction and overall "mmo-lite" (no set roles, action combat, no xp from mobs etc...) approach, I will still give it a shot.

Maybe despite all its apparent shortcomings on paper, it might be a really fun game hands on.

Impossible to know without first hand experience.

 

At least you have some actual reasons apart from the look.

 

I don't see how it's "mmo-lite" to avoid set roles as it can mean more intense and spontaneous combat for each member of a group, (no more just spamming health bars or ranged dps falling asleep) the co-ordination will depend on what mechanics they have in place, and action combat is not incompatible with depth (its just not done very often so far).

Not sure what kind of combat you want but its its tab target, hotbar with 40 skills on the screen at once, I am afraid to say that ship has sailed, and sank, and was eaten by sharks. Lets face it, it wasn't very deep any when you whittled down the skills to the most used, and macro-ed the rest, and UI taking over the screen doesn't help immersion.

 

No exp from mobs (at least for leveling) allows for less division between players, which is more realistic, as people in a medieval setting in the wild would be "separated" by skill and experience, not "levels", and along with the death of mass linear quest chains we can get a true open world community, and parties for company and tactics, regardless of relative time spent on that character (no need for a mentor system). You can see this philosophy in Firefall. This opens up exploration better than anything else.

 

I don't see this as dumbing down, just removing traditional RPG staples that hurt virtual world development.

I just wish they would stop posting, I am all for opposing points of view, and want to hear good criticism of EQN, but this endless, childish, snide whining about the art style, with no acknowledgement of any of the game mechanics in many cases is pissing me off.

This is by far the most ambitious sandbox project in mmo history, it is what many of us have been waiting for during all those dark years with WoW casting its themeparky shadow over everything. Apparently all this time the many, many gameplay shortcomings of Blizz’s juggernaut where not the problem, it was that is didn’t go for an instantly dated, un-optimized “M/\TUR£” look, so apparently replace the character models with those of Gears of War and all the WoW haters here would re-sub in an instant ;) 

EQN is a sandbox, so any comparisons with Wildstar/WoW are by definition superficial, as they won’t even play the same.

 

I am an animator, and have studied the art and mechanics of animation for 20 yrs, to my eyes both Wildstar and EQN made the right choice with their styles as it allows for greater consistent and immersive character and world integration, with proportions and animations that avoid a stiff, un-natural look common to the limitations of mmo models. (Also the un-canny valley, which I do not think worth tolerating for "dark" and "mature" styles half the time).

 

Wildstar’s entire humour, tone and personality depends on such stylization, and the models and environments are clearly build on the same classical animation principles. The problem is that the engine doesn’t do the style justice, compare the pre-rendered trailer to the game footage. EQN on the other hand has far better rendering of the models, allowing for a much more cinematic animation style, which will appeal not just to kids, but anyone that appreciates Pixar and DreamWorks films (so basically anyone with broad taste).

 

But with EQN there is a clash with the models and the environments, at least at first glance. However given the use of Voxels, acrobatic movement and well animated action combat the entire impression is a high quality style that reflects the mechanics. SOEmote alone justifies the facial designs, allowing for machinima and webisodes that will look almost professional, I for one cannot wait to see what people can pull off.

 

SOE wish to avoid the mistakes of the past, such as EQ2’s short sighted and quite frankly off putting lack of a bold unified art style, as well as engine issues, and for once the EQ franchise can show gameplay footage alone side other games and not look by far the most dated, (don’t deny this, the SOE live montage of games showed the problem very clearly).

 

That fact remains there are more arguments in favour of a stylized look than something more “realistic”, even at this stage in technology. This may sound unfair but a lot of people have been coming of seemingly embarrassed at the thought of being court playing something that looks childish to the ignorant and narrow in taste, and they need to stop being so insecure of their perceived “maturity”. 

 

Originally posted by Detroit1103

I cannot wait to see statues and towers in the shape of penises, stick people having sex, pot leaves, middle fingers, and other great things scattered through the lands of EQ. Lol this is going to be amazing. 

Artist looking for guild, will create amazing statues for free.

This had been dealt with, the whole point of an approval system between Landmark and EQN is to prevent this sort of thing, at least in the shared world.

It's kind of complicated, in the Landmark version of the game you can do anything, but in EQNext there will be very necessary restrictions to prevent sabotage by trolls, and contradictions with the lore and official world geography, destruction in most areas will heal. The public quest areas need people to collaborate on building projects which stay in the open world for months, that leaves player housing and other areas, which they haven’t told us about yet. 

 

If you design a building in Landmark that is approved, the devs will put in into the world before launch.

 

Gathering certain materials will involve traveling far below the surface to several lower levels, each with their own materials to mine.

Originally posted by Drakynn
 

Not liking the art direction is fine as is not being able to get past it to actually playing the game.

However many here are taking their disdain of the art style and applying it to everything else about the game and judging those things unfairly with not enough information to make a call either way.To me this is just as stupid as being totally sold on the game's mechanics because you do like the art style for the same reasons...not enough info or demonstrable  practical implementation of those ideas.

This sums it up better than I did, I've seen assumptions as to a single player focus, fast lvling, (with no lvls????) questing and combat mechanics, and much more, all on the art, pathetic.

 

I will say this, EQN isn't going after WoW demographics (directly), SOE intend for it to be the sandbox equivalent of what WoW is within the themepark category. They are after minecrafters, and those unsatisfied with the low budget sandboxes, as well as the open-world console gamers. But most of all this is a product of their desire to make a virtual world, and people should at least appreciate that a major studio actually made the effort for the first time in a decade.

Originally posted by DMKano

OP - people are a lot smarter than you give them credit for. The vast majority of gamers know their likes and dislikes.

EQNs art direction is pure crap - that is my opinion, it should mean nothing to anybody, its just an opinion.

 

I think the issue is some people get all bent out of shape because their opinions don't match up.

The merits of the art direction are debatable, granted, personally I think its for the best all things considered, they just need to fix the lion.

 

I think the problem the OP (and I) have is that rather than simply express distaste for the style, the last 15hrs have been snide remarks about how this is WoW, single player, super easy, cheap, a betrayal of the previous games, etc, almost all on the basis of the art, while ignoring the huge number of innovations and features that many, many sandboxers never dreamed would be put into a AAA mmo yet. I mean seriously, Voxels and ForgeLight???

 

So many great things to talk about, the possibilities are beyond immense, and far greater than that of Archeage, Wildstar or any other semi-sandbox. But instead we get attacks from people who seem to not care about game features and mechanics in anyway, so why on earth are they on a dedicated mmo forum at all?

 

This is the kind of conversation we should be having, meaningfull, constructive, reflecting the actual presentation, and also addressing all those things we didn't see. Besides aren't we sick of WoW talk by now?

 

The OP is correct as far as I can see, on this site, massively, even on the live chat on twitch, the simplistic, lazy EQN = WoW meme has been spreading and it's ruining the quality of the conversation.

 

 

I reeeeallly don't think they are going for "hardcore" stuff with this one. Seems as mass market as you can get, not that I care as long as I have my Voxels. 

Yes, it may have taken them all this time just to get the Forgelight engine to work with voxels (amazing), but though not much may be integrated in the game, its clear they have tons of art assets and story built up over the years.

Even if EQN takes another year or 2 I don't see any other AAA mmo being voxel based before then, the smaller projects, of course, but the whole point of EQN is to be the big daddy of sandboxes as WoW was for themeparks.

That is why SOE black boxed it, Blizz either delayed Titan coz they got wind of what EQN was doing or they where holding back for Aug2.

I hope EQN is further on that they seem to be, they deserve to get the credit for this, and not Blizz when they release there more "mass market" version. Having said that its pretty clear SOE made EQN look this stylized in order to prevent Blizz from being able to, as this is has all the mass market features you could ask for.

 

I just hope are grandkids will grow up trolling that EQN was the first mmo, and not Titan, I cannot go through all that again.

 

I considered that Rift or maybe Wildstar could be in a position to copy whatever EQN was doing sooner than Titan, but now we see it is Voxel and AI dependent I don't see how they could without re-building their engines from scratch.

 

Cubeworld is the only rival EQN could have at this point. My god its weird saying that.

Yes the art style was a shock to the eyes, but not to the brains (if you use them) EQ2 launched with both bad optimization and a lack of a firm art style that dated it horribly, and I was worried EQN would lack a modern, well thought out design, but this works well with SOEmote and other features (on the human model anyway, that lion is retarded).

 

Now we still don't know about housing, crafting in depth, pvp etc, and these are areas that can make or break the game for many here, but seriously, the ill-informed, close minded rants I've seen in the last few hours here make me regret all the times I have defended the community here on other sites. I have not seen such a list of fallacies, half truths and spin in years, and over a presentation that you all only just saw.

 

Its one thing to regret the armor and look of a race most won't play, but to ignore 90% of the groundbreaking (see what I did there?) mechanics and even attack the devs on aspects we haven't even seen yet makes we concerned for the mental health of some here. 

 

Are those of us for this project being so unhinged? No, we list the many features presented and have can least give reasons for certain decisions that are not as popular. 

 

People need to live and let live, EQN is a cutting edge game reflecting this current trend in maximising player input that we see in Shroud of the Avatar etc, when they could have made the same safe, and cowardly themepark they scrapped. EQ1 and EQ2 are not being undermined by this new alternative Norrath, and I would just be happy for those that are happy with it.

 

One more thread bashing EQN with ZERO constructive content or facts and I will turn into a troll, and you don't want that.

 

 

I thought there was a minecraft connection too, as it would have been the first indicator to the suits that sandbox was viable in mass market, but I didn't think they could get Voxels to work with the Forgelight engine, and besides, it was clearly too good to be true. Guess not, gratz on being confident enough to make the thread, wish I had.

The animalistic models where always going to look odd, (Frogloks ffs) but the humans look perfect for the SOEemote system, realistic would not work with it, unless un-canny valley is just your thing, in which case, you may have a brain tumor. 

 

I agree that the lion' face needs work, as does the armor a tad, but you don't have to play that type, and I should think they will respond to feedback, its part of their new philosophy now.

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