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All Posts by zevni78

All Posts by zevni78

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1085 posts found
People keep thinking of EQN as a replacement for EQ/EQ2 but it's a new branch of the family, trying new things, many will not allow for some of the old quirks of EQ. I would just be happy with still having EQ1 and 2. It would be nice if they manage to fit some of the older ideas into EQN, but I think it's for the best that they allow each game to have it's own personality.  
Originally posted by DSWBeef
Originally posted by donpopuki
I plan to wait it out a bit and see what the reviews say about it. I got burned with FFX1, Aion, and TERA. If it was F2P I would try it.

One of the reasons Im buying it is because its P2P. Everyone is on equal grounds, no shop. Yoshi the lead dev said he would rather shut it down then go F2P. Its gonna have huge numbers in japan so I see it staying P2P.

Kinda getting sick of CashShops myself, wouldn't it be great if EQN could make all the money from the real money exchange from Landmark items and not need a CS?

Following EQN as more than just a game, but inspiration for a storytelling project, it has killed my interest in every other mmo coming out, except XIV.

As a 1.0 player I have been in the betas for ARR and amazed at how much better it is. Though it will not be in terms of questing and combat as good as EQN, it has a lot of charm and given how I have followed the ups and downs of this game since the the 1.0 beta, I feel I should be there at launch, as my final themepark, ever. 

 

I know that a lot of people here are having trouble letting go of old mmo features that EQN is phasing out, I however see the EQ devs has a very talented bunch of crazy experimenters, and am prepared to let them make the game they want. The trinity is only as dull as the combat, I love it in TERA for e.g. but if there are reasons it won't work in EQN I except that. I've been twittering Georgeson (EQN director) and I am convinced it won't have the same issues as GW2.

Landmark will be out in Nov - Dec, and EQN at least a year later.

SOE will be using the content made my Landmark users as well as the publicity of the competitions and other community events and projects to slowly ramp up, not just hype, but genuine investment from Landmark players. There needs to be time from Jan onwards for us to experiment with Landmark then start producing assets, then start competing.

 

The longer Landmark is running the more content gets made by us and the more publicity SOE get, also there will be time needed to incorporate our work and add and polish their own stuff into the launch product.

 

Hopefully Landmark will stay alive with people's personal projects, then a ramp up a year or so later with more competitions making assets for the first expansion.

 

A project this complex due to public involvement will take time, but also save it as SOE doesn't need to build everything themselves before launch, and after, as a sandbox it will not need as much dev content to keep going.

I am a computer animator and 3D designer and I LOVE the art style, at least for the human, I don't want to change it, I want more examples, and a hugh amount of body animations, combined with SOEmote the possibilities are endless. I may be asking for help here from anyone who has some spare time on a project relating to this issue later.

 

The lion of course is horrible.

 

 

We know mining at least will involve the voxel system and the different layers of the world. Gathering should be very different from themepark mmos.
I also though there was good opportunity for faction allegiance that leads to pvp with these calls, hopefully if enough people make this point the devs will get the message. Though such constructive criticism needs to get through the current wall of hate and miss-information being thrown around that the devs are having to address.
Originally posted by jdnyc

In the class panel I believe they have specifically said that emergent AI is why the traditional trinity won't work in their system.  So yes.  It is confirmed that Storybricks will indeed affect combat greatly.

 

Yes, the "trinity" as in the classes and the kind of roles they can have are still pretty much in there, it just won't be the rigid and static roles we are used to. This isn't taking the trinity out like GW2, but improving the game mechanics so that they over take the trinity's effectiveness.

Storybricks was designed for players to make ever more complex npcs and quests, so i guess its the variations and complexity will start off more advanced than we've seen before and get more so as they figure out what else they can do with it. For once it will be limited by the devs imaginations, not so much the tech.

 

Of course it is still "just" code, but it's how it is put together and the degree of autonomy and capacity to react to the world around them that makes the difference.

Originally posted by Montaronx
I have high hopes yes. But calling diffrent genre of games obsolete is going abit too far for me. I still plan om buying other games too like battlefield 4 and rome 2. All have their own things to look forward to

True, I'll be getting Rome 2 and other genres, but other than StarCitizen I can't think of any mmo or mmo like games that are not eclipsed by this, I admit its a matter of personal taste, but I've been dying for a interactive environment in a AAA mmo for a long time.

Yes, but I felt the same after playing WURM, when you can change, move, destroy everything around you the environment feels more real and immersive, and since then I've looked at the static trees and ground of Rift or TERA and felt that I was just a tourist. Thanks to EQN it's now even worse.

 

Sandbox worlds are simply better.

The lion needs work but the human model really inspired me to try some machinima when it comes out. The quality of the facial animation could blur the lines between animation software and a game. If there are enough body animations you could pull of some serious story telling. You'd need some good voice actors who could control the avatars at the same time though.
Though controversial, the design decisions make a lot of sense, given the current mmo climate, and how all these new mechanisms should work with each other. This feels like a logical continuation of sandbox mmos I've played but yearned for a AAA version of, so i could not be happier. 
Originally posted by aspekx
Originally posted by CalmOceans

It's people who love the EQ franchise and don't understand what this is

that pretty much sums up what their problem is, they don't recognize it, they don't understand it, its not what they wanted or expected.

 

Its not just their failure to understand what this is, its the miss-information and how out of touch they are with mmo development in general. 2 examples..


1. Their position that is "taking a dump" on the EQ franchise due to a lack of a trinity and other old features.

It is clear that by actually progressing the tech at long last, certain mechanics are rendered obsolete, I can understand some nostalgia, but the idea that the trinity is the only way or that the EQN devs are just doing this out of misguided whim shows they are not looking at the AI and other technical reasons, and don't care if the mmo genre stays in a rut. Big picture people. Not to mention that the trinity didn’t work in pen and paper RPGs as the GM was too smart for it, well now we come full circle with better AI, this isn’t the future vs. the past, this is a brief period of mmo design coming to an end, due to better tech and a long overdue return to rpg roots.

 

Neither SOE or any other mmo developer is obligated to hold back technological improvements on AAA services (how else will they arrive?), if you want a retro experience play older games, and I am sure there will be retro trinity games made my indie kickstarter types soon too, but fighting the inevitable is pointless. I love 8 bit, 16 bit old games, and new indie ones made in that style, but I don't think they should have not bothered developing 3D polygon technology.

 

2. The constant, lazy, unsupported, simplistic assertion that this is ALL about GW2.

The current trend with mmos for the last few years, from TSW to GW2 to DCUO, ESO and Wildstar is limited hotbars, there are many reasons for this. Cleaner UI, focusing on the actual game, less wrist strain, cutting out unnecessary skills/spells and the need for macros, situational skills replaced with situational movement and other reactions (tied to more action combat), opening mmos up to other types of gamers, etc etc etc.

It is fallacious to assert that this is due to 1 mmo and the bad parts of that have to now exist in EQN. This are just a part of overall mmo evolution. When you see haters argue this, all they do is state this as if it was a fact, there is no arguing from evidence, and the few second of combat footage does not count. This is about the mechanics, and what emerges from that, not lazy A = B thinking.

 

No imagination, no attempt to understand the devs, no broader context or attention to detail, this is why I am pissed with haters, not there position, but how insulting badly they argue for it.

 

Apparently new is evil, games should have no child like wonder of experimentation as kiddies suck, EQ1 was the perfect pinnacle, and we don’t need to see anymore, think about it anymore, just stick to this rushed conclusion, and rant about how the "fans" are deluded idiots, even though we are the ones basing our position on the actual evidence, and not logical fallacies.

 

See for yourselves, who here is citing what the devs actually say, what the tech is, and who is simply using slogans.

 

There is NO indication of how the cashshop will be handled in EQN at all in any source coming from the devs or SOE.

They have specifically stated many times that you gain all the post-character creation classes through behavior specific quests. 

Originally posted by sojobo69
Originally posted by zevni78

 

 ...And last but not least, the assertion that their image of what EQ is as a brand is better than that of those that created it, all expressed with this condescension and elitist tone that really gets under my skin.

 

^^^^ underlined ^^^^    so you believe this hmm, sooo this works so they know best remember NGE  omg guess we where all wrong and they where right, but I remember them saying oops after all said and done... kinda shoots down all you have to say  but rant on  please...

This isn't about SOE as a whole, I am not defending them, or even addressing them, this is about the developers making EQN, and those who are from EQ1 and 2 originally. This panel shows they are committed to the EQ legacy, and people can dismiss all this on the basis of other games SOE handled, or Smed's record, or whatever accuse you want.

 

What matters outside of possible publisher problems (such as ProsiebianSat.1 fo us in the EU) is why they are doing this. It is clear from the shortcomings of EQ2 - and the fact that they kept making the same mistakes during this games' development until this radical change of philosophy, which essentially amounts to a reverse NGE, that they are learning from mistakes either they or others in SOE made. Look at Dave Georgeson at 2:20 in this interview nod and smile at the SWG reference in this interview, could they be doing more to make up for NGE? (even though most of the EQN people where not responsible for it).

 

Then there is how they are doing this, (with tech we know has been tested), leaving the question of whether it will combine well together. But if you want to ignore the actual people making this, and the details then go ahead and say I am putting too much faith in them, but only one of us is actually talking about the facts of the game.

 

 

How about they show just a smigen of an open mind, and patience, too much to ask? But no, "its GW2/WoW coz we say so"!

 

EQN may have design aspects that are questionable (to some), and we may not like later reveals, but there is technology here that needed to evolve, mechanics that could not stay as they where, or the mmo would die.

 

Improved AI is objectively better, it is never good to fight stupid mobs, that is just one example of how this isn't just an alternative design philosophy but necessary and inevitable steps towards better, more "real" mmo worlds. If that means the trinity cannot function, then so be it, this fear of change is un-healthy.

 

I promise you that this period will be looked upon as an embarrassment...

 

...The assumptions based on incomplete data, the assertions that some things just won’t work (even though a lot of the tech is proven), or that it will be identical to other mmos if it has anything in common at all, the accusations of SOE's motives and intended audience, the obsession with a "adult" and "mature" tone, expressed in a defensive and immature manner, the rating of graphics as more important than gameplay...

 

...The bandwagon insults and jokes, the way it’s been taken so personally, as if their little group was all EQ is, the drama and emotionalism, the defending of ugly UI that takes up most of the screen (seriously?), the assumption that action combat means faceroll, and all this while ignoring the panels, presentations, interviews that address most of this.

 

...And last but not least, the assertion that their image of what EQ is as a brand is better than that of those that created it, all expressed with this condescension and elitist tone that really gets under my skin.

 

Why is it that SOE seems more in touch with not just the larger gamer public, but what those of us in sandbox land, and even the pen and paper RP-ers want than these so called old school EQ-ers? Oh and by the way, my mmo of choice right now is EQ1, shout out to my bros on Vox.

 

They seem to think that EQ1 and 2 are being replaced, but EQN is a parallel project, one that's looking towards the future. There are plenty of indie, kickstarter mmos building on old school mechanics, and I recommend they take a look at them, and leave the rest of us with this bold new experiment.

They sound so bitter, can't they be happy for us that have had our dreams come true? How about we hear from those that have been waiting for a true sandbox, that also reflects those aspects of AAA development that are worth incorporating. It is possible to yearn for the past and the future.

GNOMES ?
General Discussion « EverQuest Next
8/04/13 10:43:17 PM
Frogloks are what I am holding my breath for...

I had never considered wanting all around me to be destructible either, until I played WURM online, (indie, java, Minecraft's "Dad"), then after I realized as I wandered alone in the wilderness in 1st person view, that every... single.... thing around me, trees, bushes, the ground, cliffs, sand, could be dug into, chopped down, pilled up, etc, that I felt that this was a real world. Since then I have been unsatisfied with the attempts to make virtual world in mmos, but now SOE has made my dreams come true and put that feeling in a AAA product.

 

You have to immerse yourself in a world that is made of matter that responds to you with physics and not scripts to see what I mean. For exploration, housing and gathering/crafting its the only way to go.

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