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All Posts by zevni78

All Posts by zevni78

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1091 posts found
Don't let my mum see this, she will spend all my inheritance on it.
The Secret World seems seamless enough. So it TERA but the gameplay is weak.
Never trust servers not run by the developers, we in the EU see this all the time with asian mmos given to Gameforge, or some other dodgy company. Doesn't surprise we TRION is having trouble with its asian versions of Rift, devs and publishers never seem to get a good idea of what companies from the other side of the world will be like. 
For me General/Zone/World chat is the heart of a game, at least until you get really into a guild's community, and even then its a barometer of the cultural atmosphere. It doesn't feel like an mmo without it, and though yes on Moogle it isn't too bad, it is still a pain on other servers, and I don't know why Sqenix are not more diligent in it's eradication, for the sake of us that need that random chat, as the background hub-bub of a city square or market.

I've heard all sorts of rumors, such as AA losing 90% of its players over the last few months, bugs galore, radical changes to pander to the vocal minority that caused the majority to leave, which I see happening in a lot of mmos, (COS, Mechwarrior) and Trion can't get it in a good enough shape as XL didn't make something competitive for a demanding western market.

 

No idea what to make of all this, but my interest in the game has lessened for 2 reasons, the purer indie sandboxes and EQN that will lack a lot of the tired themepark features AA has, and other Korean MMOs that just seem more interesting and groundbreaking, such as Black Desert.

I just suck
General Discussion « War Thunder
10/22/13 8:52:25 AM

I too am not a natural when it comes to dog fighting, however this game offers a different approach with bombers, allowing you to focus on ground targets with high altitude or low level mechanics, and you can rely on AI on your turrets or control them yourself, so you do fire on an enemy as they approach you, which is much easier than fighter to fighter.

There are some great tutorials on YT, the previous poster mentions diving which is the first part of the Boom and Zoom tactic, where you use the momentum of the dive to out speed your target and then dive up after 1 burst of fire, and only level off at high altitude which takes a lot of practice as you can rip your wings off, black out, or miss the target with the wrong angle, but its a good way to avoid being attacked by too many fighters, increases the chances of a pilot kill and keep you alive as long as a bomber. 

 

I tried going back to WoT after a week in WT and I see the flaws that are fixed by allowing crew slots rather than plane slots, as it means you can keep and use every single plane you buy, handy for lower tier fights and events.  The premium ammo didn't help either, in WT there is no health bar so it's more about types and locations of damage, which is far more tactical, and harder to exploit than in WoT, I can't imagine how bad it is in WoWP.

Originally posted by Hatefull

 


Originally posted by zevni78
Agreed, people need to stop defending blindly, continued success is the result of responding to constructive criticism, not ignoring it. However a lot of "haters" of mmos have some truly terrible arguments, and it can be a chore to sift through all the garbage to respond to valid points, you have to really want to be thorough.

 

Constructive being the point here. Telling people to 'shut up' is never going to work. He may have valid points, but that will soon be washed away in a flurry of posts that will ultimately get this thread locked.

Yes, i was too focused on the arguments, which are reasonable, and missed the shut up part. I see the logic, not the emotional parts of arguments, its a habit you can get into.

People need to stop defending blindly, continued success is the result of responding to constructive criticism, not ignoring it. However a lot of "haters" of mmos have some truly terrible arguments, and it can be a chore to sift through all the garbage to respond to valid points, you have to really want to be thorough.

 

Originally posted by Gazimoff
Simplistic/Pixar-inspired doesn't necessarily mean a low poly count, although it does bring several advantages: a game would run on a much wider range of PCs, and it would age better than the equivalent “realistic” style. Although it’s not to everyone’s taste, there are deliberate reasons why MMOs go down that route.

Sure, many don't go for the art style, but in this case most of the criticism was directed at the graphics. Realistic has more problems than stylized, we all know that, but here it is not done that well, for example the crude rendering draws attention to the polygon count, which is not that much lower than in EQN, but far more noticeable as the shading isn't as smooth.

 

This looks more like a lower setting than was supposed to be shown, but I have never seen stills or footage look all that much better, alas.

Originally posted by Demogorgon

God! This game art is atrocious. I cringe everytime I see it.

Look at the pic in the OP... Does it really look good to you? Really?!?

The caracters don't even seem to fit in. Especially that female cartoon on the right. Its so wtf... huh!

The 2006(generous) WoW meet SWToR step child low poly graphic is just too hard to bare in todays gaming scene.

Sorry, its my opinion & I'll stick to it.

Not even mentionning the insane monetization this game will have from all side, its just... bleh.

I love the art style, I think it's perfect for mmos, but you are 100% correct, it is let down by a terrible engine, this shot doesn't even have shadows turned on, which is why the characters seem disconnected from the scene. The images are flat and the texture mapping lacks material variety and definition.

 

If you compare this to shots from EQN, you can see the issue is the engine, SOE's Forgelight adds good shading, atmosphere and background detail that lets the characters look more 3D and similar to the animated films of today, (even though you may still not like the art style). Wildstar is going for for same esthetic, but you can see the contrast with the game footage and the pre-rendered trailer they released, which exploits the art style far better.

 

The flat look you can see in the pic may make sense for those cheaper or older mmos going for an animated look but it has dated horribly when you can go for a closer Pixar rendered look as SOE have shown.

WT vs WOWP
General Discussion « War Thunder
10/14/13 6:03:42 AM

It's a bit too accurate, a lot of people can't even get past the Full Real Battles tutorial as you are going into true simulator territory, and even the historical battles have a pace and realism that won't appeal to a lot of players used to the instant gratification of WoT. For e.g. my bomber had it's rudder shot off early on and I ended up trying to correct altitude for over 20mins while taking AA fire and getting lost in the cloud cover. 

 

I get the feeling that this game is best used with a joytick setup and Oculus RIft.

Yes, I've had this confirmed by PAX and beta players, this is "soft" aiming, TES purists will not like it but its a technical limitation, Zeni seem very aware of the limitations of mmos, and rather than try to innovate they compromise.

I guess it won't be that bad once you get used to it, though I know some beta testers that hate it with a passion. It will at least superficially look like TES combat, and may be as immersive for some.

Originally posted by Nadia
Originally posted by Grahor

What I have problems with:

they are going to develop EQ:L after launch, work on bugs in EQ:L and, at the same time, work full-time on EQ:N development. I don't believe they have bodies for that, period. So how is it going to actually happen?

whoa - i never gave though to that

well said

They have a very large team, and this is SOE, they have more experience making mmos than anyone else, if anyone can do this they can. This is their flagship project after all, and a lot of the tech is designed to allow for faster development, so fast that we get to use a lot of it.

We have seen enough to know that the components such as the AI and Voxel tech are going to set the standard for mmos for the next decade, the question is whether they are put together in a way that makes for great gameplay, stable economy, player retention, etc, or whether a later one of the many "EQN clones" to come will do a better job.

 

Player made content (including the un-announced features) means that even though they have the people, they are allowing the millions of players this will have to add content, allowing them to focus on bug crushing and the other more boring stuff.

I think the delay till next year put everyone, dev and fan in a sleep mode for a few months as we are now too far from launch for the hype build up.

Personally Zenimax do indeed seem to realize what mistakes they made and are trying to made TESO a real elder scrolls game, but it should have been obvious to them, as it was to everyone else that a DoaC meets SWTOR clone was not what either mmo players or TES fans wanted, or at least expect from the IP. So now they are scrambling to get the console versions ready, and 1st person finished, good, I just hope there is a lot more they are working on to make it more Elder Scrolls such as housing and physics. More seamless open world would be nice too.

I suspect they are really focusing on more content to justify the box price and sub, content for the locusts, lvling and endgame, and preparing enough assets for the post launch updates. It will take a heck of a lot to convince all those that are waiting for the inevitable switch to f2p.

The tank combat will have to be very good to compete with WoTs, tactics, maps, targeting, will have to be very polished. They have better have British tanks from day one too, as they did with the planes.
First!    (coz a generic trailer and mmo like that deserves a generic response).

I think it's possible to dislike where most mmos have been going and still like what mmos where and could be. I think people will start to tire of the things the OP lists, and even though I will still play XIV, I wish they weren't there.

 

There is nothing wrong with wanting a challenge, non-tedious gathering, seamless open world, better group mechanics and other things the OP seems to yearn for. I hope the up coming sandboxes will be able to cater to such mmo players. It is wrong to say you don't like mmos at all if you criticize common mechanics, the current trends do NOT define this game type.

 

There is a lot about this version of XIV that I like, enough to look past the weak points, which I think the OP focused a little too much on. However, it's his impression, and I can see the flaws he lists are all there, other fans can deny it, but he's mostly right about gathering, fates, zoning, endgame, etc. I think XIV 2.0 has a lot of potential and will be re-subbing every few months to try the new stuff Yoshi and Co comes up with. 

 

I think this review was fare for a subjective impression, the counters to the points would often have to be either subjective or citing things that would lie outside the OPs experience, including content updates that may fix some of the issues.

 

I notice that none of the critics of this review have actually addressed let alone debunked any of it's main points.

We kinda need a lot more details and good arguments, we are mmo players, and know what we do and don't want from these games, and even if you have good reasons for yourself not liking it, they may not be problems for others here.

Your sub goes up the more character you have on the same server. You can make up to 20 (I think) 1 per server with no extra cost.

 

There is no reason to make more that one character ever, unless you are torn between friends on different servers, the class system is build with maximising all melee, magic, craft and gather to 50 with one character. If you want a different race with certain classes, (you will be gimping yourself somewhat) then at least don't waste money on the same server.

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