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All Posts by zevni78

All Posts by zevni78

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1091 posts found
Originally posted by tom_gore
You have a pleasant voice and good articulation/intonation. Not a fan of audiobooks myself, but I can say that this is quality work.

Thanks! I've no idea how my voice sounds to other people. I intend to add sound FX to this recording, but first I am currently working on the "Prison of Fire" book, which will take a few more days, as its almost twice as long. (and I need to get some royalty free SFX)

Originally posted by fistorm
I thought it was good, but the problem with Pre release reviews is that so much new information comes out and have to update it a lot.    They just had a Q&A with the Creative Director on tamerial foundry.   If you read them all he answerd somewhere around 390 questions on the game.    You might want to update some of your video to reflect all the answers.

Yes, I was aware that I had to rush through editing (not easy with Lightworks) as some of my questions would be obsolete very soon, but this was more a tech test. That Q&A doesn't deal with adventure zones, which is still my main area of concern, but it's great to see that much response from Sage, though that is a lot of reading, kinda want to wait for someone to make a podcast summing it up ;) 


I may do a follow up vid when I am no longer under NDA, and I can do some spoiler talk on the story, but this one is more a snapshot in time of how I've been feeling about ESO for the past few months.

Originally posted by Azmodeus

I really enjoyed this during my breakfast read.   You did a great job with presentation and editing, and your oratory skills are impressive.

I look forward to your next project.

Thanks a bunch! It's getting people to sit through a long recording that's the tricky part. Most of my work will be Everquest Next related as it has huge machinima potential, and the shoddycast do a far better job than i could with ESO. Editing was a pain as Lightworks is not a intuitive software, most of my work is audiobooks right now, so I don't have to worry about video clips, but if I can think of a shorter show idea I would happily do more podcasts like this.


I will cherish this first review.

This is a version of my audiobook for this piece of EQN lore. I hope to experiment with voice alterations in a revised version, but would like some feedback on this one. Eventually I would like to add other cast members for the roles when I adapt the other books.


The Stars of Home

On my way there now.

I've been reading with great interest on this forum and others all the debate the state of ESO and the way it is marketing has fostered. Rather than post my thoughts in bits and pieces, I collected them into a audio-visual presentation, in order to test my new hardware and software for later projects. 


The Core of the Lore


If anyone cares to listen to (and watch) 30mins as an alternative to what would have been a very long starting post, feel free to correct my points below or offer tips on presentation, editing, etc.

Think someone will make a private server for pre 1.0 AA as people did for pre NGE SWG? 


Oh who am i kidding, they are coding it right now.

I want to see all the races in Landmark, and classes, otherwise how can you do Norrath set Machinima?

My biggest doubt with ESO is whether is can capture the immersion and freedom of Skyrim, it certainly lacks the open player development of SKyrim's Mods, for that we will have EQN/L, but I would have loved ESO to have also embraced a more sandbox and player driven philosophy. 


Still, if the 1st person view works and the content is non-linear, then it may do for awhile, but I think Zenimax missed a golden opportunity to involve the community, but that's more an amount of content issue, and the article correctly addresses the quality one. Till I get into beta I won't know personally if it's TES enough for me, it will be interesting to see how many who buy it find what they expect.

Those look like some nice planes, I hope the tier system is ok, going back to check it out soon.

The later game play, when you get to the planet and it finally opens up may well be very good, but I don't see why Carbine decided to make the first 15 mins so dull. I can't take hand-holding and generic questing anymore, I need freedom to make decisions or I can't focus, (it's an ADHD thing I guess) and though there is a lot about W* I really like, from the design to the music and lore, if ANY part of the game on Nexus is as dull as this, I will find myself logging off, as I did with so many other themeparks.

The last few years I have been in the odd position of loving many things about certain mmos, (GW2) but not being able to get into them anymore, compared to strategy games, or certain single player rpgs that grant you freedom and stimulating gameplay from the start. Is it unfare to judge an mmo for it's first 15mins? maybe. But why do devs assume we won't do so?

Those bags are placeholder. I do hope they are further along with EQN than they appear. I see the wisdom in having public dev tools, and its clear a lot of games will be going this way, possibly all mmos, as it solves the content problem. EQN could well avoid the fate that Wildstar and TESO could be facing.

Voxels (or something similier) seem to me to indicate the future, not just of gameplay but of development pipelines, so I agree with the OP, ESO feels like it is one of the last of the old order, that doesn't make it a bad mmo, but i suspect that all online, virtual world projects from now on will be built using simpler tools.

This allows for faster, cheaper, and more efficient (in terms of dev team usage), production, on top of the player made content and EQN will show this, as it has in much smaller indie mmos already. ESO's art style also means it will look dated pretty fast i fear. Still, there is something to be said for old school rpg gameplay, it's just a pity that Zeni didn't go for a more sandbox route. EQN's actual gameplay is till a mystery, whereas ESO's (hopefully) will feel enough like the single player games that it's easier to imagine playing it at this point, and I must admit I would rather try ESO right now.

This version of the game was built with Voxels in mind from the start, they didn't know when they started looking at art styles how small or smooth or detailed they could get the Voxels, and even though its looking far better now that Voxel Farm has improved the tool set they can use, it would still result in a horrible clash to have next gen realism on the character models with simplified buildings and enviroments with blocky destruction physics.

Also the animations are still been developed, this is pre-alpha after all and animations are not top priority. I see no validity to this line of criticism at all.

EQN is voxel based, so its visual limitations is even greater than general mmos, be glad it doesn't look like CubeWorld or Trove.


Voxel tech is a massive leap forward in both development speed, cost and manpower usage that also allows for player made content. It's a new start for the mmo genre, so yes, get used to 8-bit or 16-bit art styles, which seems appropriate somehow, but at least you have this one AAA developer pushing the tech to allow this graphical level.

I wasn't aware there where keys to give out. I am playing Skyrim right now, and am very concerned that TESO won't feel the same, so I would love to both get a taste of the game and send informed suggestions to the devs.
His presentation on Aug 2 was one of the most inspiring things I've ever seen, best game pitch of all time, "come make a game with us" etc. I buy it as they have shown enough of the mechanics and we know some of the background tech, so yes, I think he and the team will change mmos by building them with tools that the public can use, solving all content problems forever.

I would get Landmark's Explorer's pack at least, only get trailblazer if you have a lot of friends that want beta keys. It will have a degree of freedom and a vast range of tools EQN will not, due to developer built limitations. For many EQN will still be free enough, at least with our own housing area, but if your really into the creative stuff, then Landmark is for you as everyone in it has access to more and more of the dev tools, while EQN as to remain a coherent world.


As time goes by more EQN features will make it's way into Landmark, but it will also get more and more tools that go far beyond building, so as they both grow closer together, they also grow apart as EQN's updates will be within a strict lore limit, and Landmark will be anything the players want. EQN will probably limit you to a selection of player built houses at most, while Landmark allows for control over the entire enviroment within your claim, and later creation of quests and Mob behavour, and who knows what else.

So... in a nut shell, a lot of people here are either convinced this game will be a rip off, or hate the idea of spending anything on a f2p game. Glad to see others here get that this is an art tool, and when put in that category, getting in early to practice creating is well worth it to those of us already invested and planning our projects.


I went with Explorer, as the sooner I and hopefully others I may work with get started on this the better. All these comparisons to mmos is missing the point. As someone that pays thousands for Animation and Modelling software this is a steal. Not only will we be able to experiment with set and location design for machinima but test how SOEmote works on the new models, I guess we are learning who on this forum is creative, and who just sees this as another WoW fix to use up and dump.


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