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All Posts by zevni78

All Posts by zevni78

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1091 posts found

I respect Joe's integrity, (though I get he can come of as amateur in his casual style at times) and don't mind that non mmo players can't really review mmos properly, and in this case I agree with him on Wildstar (based on released footage).  Innovation is great, but not if it takes slogging through stale mmo mechanics that give you WoW flashbacks to get to. Thought is takes a lot of flak I think ESO's beginning looks far better, but how they compare as a whole, who knows.

Why do mmo devs make early lvls so damned dull?

Originally posted by Aelious
Great video! The only think it seemed to be missing (maybe eye fail on my part) is an /onod! I wish I could have made it out but alas my playing time is about six hours after that lol.

Understandable, I had the same issue, had to say up till 2 to get all the footage, and then again the next night to edit and send it off to people, I really should just move to America, half the time I am on PST or EST anyway, and its making me jet lag.

I do a post credit reference to /onod, but yes I should have filmed someone doing it, but all this footage was spontaneous, and what you see is what was there. Wasnt planning a video, I was asked to record a dance bug by Random American, and kept filming to test my software and camera movements for later projects. You wait till SOEmote, I will be doing nothing but Landmark stuff.

Speaks for itself

There was something about Sacred 1 that really worked for me, Sacred 2 just didn't look as good, I hope this one has lots of freedom and classes.
Originally posted by dave5698225

IMHO Trion really missed the boat on this title and should jump off this sinking ship ASAP. With the extensive story-driven and raid content that Wildstar provides, the massive PvP sieges that we have seen with the ESO beta or the minecraft-style world of EQ Next - how can anyone expect to compete in the MMORPG market without offering a solid title with a clear direction for it's players?


It wouldn't surprise me to see Trion drop ArcheAge and concentrate on Trove.



All very good points, I think Trion know which way the wind is blowing, and that sandbox is the most sensible design philosophy to follow if you don't want to risk a massive dev content investment. I guess they were hoping for a AAA sandpark they didn't have to put that much money in, with Trove as the little brother, but at this rate Trove may be there only hit game this year.


I dread to think the arguments between Trion and XLGames over AA, as its clear XLG has lost touch with not only their own player base but the direction the entire industry is heading. And to think early last year AA looked like the first true big budget game with sandbox mechanics that would reboot the mmo, and now it will end up being the only mmo not embracing player driven content. Instance grind, I mean seriously.


Now if you'll excuse me I've a giant tree made of marble and ruby to construct in Landmark.


What a weird world this has become where SOE are cited as the correct example to follow, and the sandpark title we where looking forward to commits all the themepark sins that have degraded this game genre for a decade.


It would break my heart to see XL Games abandon the vision this game was built on if we didn't have plenty of indie sandboxes on the way now, not to mention EQN and Landmark, and from Korea Black Desert looks rather nice.

Gathering will become very different soon when they put in caves, layers and re-arrange how ores are placed. This version where ores are just on the surface is not how EQN will be and Landmark will change to reflect that. The question is how this will change the grind, progression and time it takes to get mats, and whether the inclusion of PVE is what is needed to liven things up

I did a short vid on this question.

New audiobook is up.


Part 1 so far, working on part 2 now. Still making changes to both as I am not happy with voices and sound balance yet.




You really need to get a new PC, now is the time, and when XP is no longer supported any machine with it will become a hackers paradise.
Originally posted by winter
Originally posted by Magnetia
Weird thing is I felt the same way about the GW2 beta.

  Yeah the newness always wears off, in another month or 2 a lot of players loving this will be too bored with it to log in.

Its a sandbox, different rules apply. You don't run out of dev content, and at any moment a creative idea might pop in your head that you have to log on and try out.


But to address the OP, I too ended up skipping this ESO beta weekend, I guess I am done with themeparks now.

Catch Me Up?
General Discussion « Landmark
2/03/14 8:26:33 PM
Originally posted by AmbrosiaAmor
Is that your voice? O:

That is my podcast voice, my real one is a little more laid back, there is also my audiobook narrator voice which is more intense. There is no discernable difference between any of them except in my own head, which has better acoustics than my recording room.

Catch Me Up?
General Discussion « Landmark
2/03/14 7:50:20 AM

I regret my wall of text of an answer, so to make up for it I remade my post as a audio-visual presentation.


For your Consideration.

Why are there two?!

Please turn all mobile phones off during the film, thank you.

Catch Me Up?
General Discussion « Landmark
2/03/14 3:19:20 AM

[Edited: Please scroll down to the video, as reading is boring.]


2 ways to grasp this.


First, the order of events, they decided during the 2nd reboot of this project to build a destructible world, that means voxels, that means all the buildings, and world design could be done using simple tools, that many outside the art department could use, (usually something like Maya is needed, which takes at least a year of training to master).

When they realized that they where getting really good locations and building made by essentially amateurs, they went and built a new game around these dev tools. That is the point, Landmark wasn’t originally a game, but the same tools they use to make Everquest Next, kinda like a open source software, they are opening up the content creation pipeline to their player base, which is at least 15 levels of genius, its like the development version of crowd funding, way of the future.


As we build content for EQN, and polish the sandbox features that will go from Landmark to EQN, they are building elements such as the A.I. for the PVE, and destructible physics, and group content, that will slowly filter into Landmark. Its a symbiosis, but while we know all from Landmark will go into EQN to some degree, we (and they) don't know how much of EQN will end up in Landmark as SOE are basic making it up on the fly. That is why there is conflicting data on Landmark, literally no one knows where this will end up. This makes it the game with more potential growth than any I am ware of.


The other point is about the nature of Sandboxes Vs themparks. Most of the time an mmo is a themepark with none or token sandbox elements, such as ArcheAge's or Wildstar's adding of sandbox onto a themepark foundation. But with EQN the opposite is true, its literally built with sandbox material, so the devs have to now come up with ways of controlling and restricting the normal freedom that would exists in games like Minecraft, WURM, Xyson, TUG, etc. They cannot allow such freedom as it would we just be an open build game and not Everquest, not in setting, characters, lore, plot, or anything. So they are building limitations onto EQN, such as regrowing the world, and restricted locations and types of buildings, but also compromising by making a pure sandbox with no restrictions, which can come out first, as they already had the tools, and not all the limitations yet, the opposite to themeparks becoming more sandbox, like Rift and FFXIV (with player housing mainly).


So think of Landmark as a sandbox game, that get's extra thempark features such as mobs and combat and even more sandbox mechanics such as the storybricks A.I. And who knows what else, while EQN is a hybrid of themepark, developer content, with a very very strong sandbox tone, in terms of destructibility, permanent open world change, non-linear adventuring and exploring above and below ground, horizontal and multi class progression, and I suspect some very interesting, and visually dramatic pvp.


I have NEVER seen such Dev passion for an mmo project, I've seen commitment, as in FFXIV A realm Reborn, but that was CPR, this is giving birth to something so cutting edge, yet with components so many people want that I think Omeed, Georgeson and the rest know they are on to a massive winner, if they don't screw it up. They have everything to lose, so that makes them both dedicated and extremely excited.

This one has Sound FX, let me know what you think. I may had SFX to the previous one too, or take the SFX or music from this.

Prison of Fire


The map is 3D, making it a bit easier to read. Its not really a map, but a live feed of the area, as it changes to reflect time of day.

It certainly has all the basic enviroment interaction and crafting features of WURM, there is no other game it feels like a lot of the time, but yes infrastructure projects for all players would be amazing, and so far SOE have been thinking in terms of solo player experimentation, but who knows. WURM never got mainstream due to UI, technical limitations, and tedious elements, all of which Minecraft was designed to avoid, it did, but at the cost of the mmo part I so loved in WURM, but now we at least have a chance Landmark will finally give us the AAA sandbox I've wanted since 1st playing WURM. I doubt survival will be a part of it though, having said that, start a campaign for survival mechanics, see where it goes.


Its very very under NDA, and even if there isn't PVP eventually, it will get a lot of features over time from EQN, and in turn EQN will get most of Landmark's mechanics, which has amazing implications for it's pvp. So you are bound to find what you want from one of them at least.
Those in the Landmark alpha should soon get an idea of at least human character creation, not that they can say anything about it yet though.
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