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All Posts by zevni78

All Posts by zevni78

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1085 posts found
Gathering will become very different soon when they put in caves, layers and re-arrange how ores are placed. This version where ores are just on the surface is not how EQN will be and Landmark will change to reflect that. The question is how this will change the grind, progression and time it takes to get mats, and whether the inclusion of PVE is what is needed to liven things up

I did a short vid on this question.

New audiobook is up.

 

Part 1 so far, working on part 2 now. Still making changes to both as I am not happy with voices and sound balance yet.

 

 

 

You really need to get a new PC, now is the time, and when XP is no longer supported any machine with it will become a hackers paradise.
Originally posted by winter
Originally posted by Magnetia
Weird thing is I felt the same way about the GW2 beta.

  Yeah the newness always wears off, in another month or 2 a lot of players loving this will be too bored with it to log in.

Its a sandbox, different rules apply. You don't run out of dev content, and at any moment a creative idea might pop in your head that you have to log on and try out.

 

But to address the OP, I too ended up skipping this ESO beta weekend, I guess I am done with themeparks now.

Catch Me Up?
General Discussion « Landmark
2/03/14 9:26:33 PM
Originally posted by AmbrosiaAmor
Is that your voice? O:

That is my podcast voice, my real one is a little more laid back, there is also my audiobook narrator voice which is more intense. There is no discernable difference between any of them except in my own head, which has better acoustics than my recording room.

Catch Me Up?
General Discussion « Landmark
2/03/14 8:50:20 AM

I regret my wall of text of an answer, so to make up for it I remade my post as a audio-visual presentation.

 

For your Consideration.

Why are there two?!

Please turn all mobile phones off during the film, thank you.

Catch Me Up?
General Discussion « Landmark
2/03/14 4:19:20 AM

[Edited: Please scroll down to the video, as reading is boring.]

 

2 ways to grasp this.


 

First, the order of events, they decided during the 2nd reboot of this project to build a destructible world, that means voxels, that means all the buildings, and world design could be done using simple tools, that many outside the art department could use, (usually something like Maya is needed, which takes at least a year of training to master).

When they realized that they where getting really good locations and building made by essentially amateurs, they went and built a new game around these dev tools. That is the point, Landmark wasn’t originally a game, but the same tools they use to make Everquest Next, kinda like a open source software, they are opening up the content creation pipeline to their player base, which is at least 15 levels of genius, its like the development version of crowd funding, way of the future.


 

As we build content for EQN, and polish the sandbox features that will go from Landmark to EQN, they are building elements such as the A.I. for the PVE, and destructible physics, and group content, that will slowly filter into Landmark. Its a symbiosis, but while we know all from Landmark will go into EQN to some degree, we (and they) don't know how much of EQN will end up in Landmark as SOE are basic making it up on the fly. That is why there is conflicting data on Landmark, literally no one knows where this will end up. This makes it the game with more potential growth than any I am ware of.


 

The other point is about the nature of Sandboxes Vs themparks. Most of the time an mmo is a themepark with none or token sandbox elements, such as ArcheAge's or Wildstar's adding of sandbox onto a themepark foundation. But with EQN the opposite is true, its literally built with sandbox material, so the devs have to now come up with ways of controlling and restricting the normal freedom that would exists in games like Minecraft, WURM, Xyson, TUG, etc. They cannot allow such freedom as it would we just be an open build game and not Everquest, not in setting, characters, lore, plot, or anything. So they are building limitations onto EQN, such as regrowing the world, and restricted locations and types of buildings, but also compromising by making a pure sandbox with no restrictions, which can come out first, as they already had the tools, and not all the limitations yet, the opposite to themeparks becoming more sandbox, like Rift and FFXIV (with player housing mainly).

 

So think of Landmark as a sandbox game, that get's extra thempark features such as mobs and combat and even more sandbox mechanics such as the storybricks A.I. And who knows what else, while EQN is a hybrid of themepark, developer content, with a very very strong sandbox tone, in terms of destructibility, permanent open world change, non-linear adventuring and exploring above and below ground, horizontal and multi class progression, and I suspect some very interesting, and visually dramatic pvp.

 

I have NEVER seen such Dev passion for an mmo project, I've seen commitment, as in FFXIV A realm Reborn, but that was CPR, this is giving birth to something so cutting edge, yet with components so many people want that I think Omeed, Georgeson and the rest know they are on to a massive winner, if they don't screw it up. They have everything to lose, so that makes them both dedicated and extremely excited.

This one has Sound FX, let me know what you think. I may had SFX to the previous one too, or take the SFX or music from this.

Prison of Fire

 

The map is 3D, making it a bit easier to read. Its not really a map, but a live feed of the area, as it changes to reflect time of day.

It certainly has all the basic enviroment interaction and crafting features of WURM, there is no other game it feels like a lot of the time, but yes infrastructure projects for all players would be amazing, and so far SOE have been thinking in terms of solo player experimentation, but who knows. WURM never got mainstream due to UI, technical limitations, and tedious elements, all of which Minecraft was designed to avoid, it did, but at the cost of the mmo part I so loved in WURM, but now we at least have a chance Landmark will finally give us the AAA sandbox I've wanted since 1st playing WURM. I doubt survival will be a part of it though, having said that, start a campaign for survival mechanics, see where it goes.

 

Its very very under NDA, and even if there isn't PVP eventually, it will get a lot of features over time from EQN, and in turn EQN will get most of Landmark's mechanics, which has amazing implications for it's pvp. So you are bound to find what you want from one of them at least.
Those in the Landmark alpha should soon get an idea of at least human character creation, not that they can say anything about it yet though.
Originally posted by tom_gore
You have a pleasant voice and good articulation/intonation. Not a fan of audiobooks myself, but I can say that this is quality work.

Thanks! I've no idea how my voice sounds to other people. I intend to add sound FX to this recording, but first I am currently working on the "Prison of Fire" book, which will take a few more days, as its almost twice as long. (and I need to get some royalty free SFX)

Originally posted by fistorm
I thought it was good, but the problem with Pre release reviews is that so much new information comes out and have to update it a lot.    They just had a Q&A with the Creative Director on tamerial foundry.   If you read them all he answerd somewhere around 390 questions on the game.   http://tamrielfoundry.com/2014/01/qa-with-paul-sage/    You might want to update some of your video to reflect all the answers.

Yes, I was aware that I had to rush through editing (not easy with Lightworks) as some of my questions would be obsolete very soon, but this was more a tech test. That Q&A doesn't deal with adventure zones, which is still my main area of concern, but it's great to see that much response from Sage, though that is a lot of reading, kinda want to wait for someone to make a podcast summing it up ;) 

 

I may do a follow up vid when I am no longer under NDA, and I can do some spoiler talk on the story, but this one is more a snapshot in time of how I've been feeling about ESO for the past few months.

Originally posted by Azmodeus

I really enjoyed this during my breakfast read.   You did a great job with presentation and editing, and your oratory skills are impressive.

I look forward to your next project.

Thanks a bunch! It's getting people to sit through a long recording that's the tricky part. Most of my work will be Everquest Next related as it has huge machinima potential, and the shoddycast do a far better job than i could with ESO. Editing was a pain as Lightworks is not a intuitive software, most of my work is audiobooks right now, so I don't have to worry about video clips, but if I can think of a shorter show idea I would happily do more podcasts like this.

 

I will cherish this first review.

This is a version of my audiobook for this piece of EQN lore. I hope to experiment with voice alterations in a revised version, but would like some feedback on this one. Eventually I would like to add other cast members for the roles when I adapt the other books.

 

The Stars of Home

On my way there now.

I've been reading with great interest on this forum and others all the debate the state of ESO and the way it is marketing has fostered. Rather than post my thoughts in bits and pieces, I collected them into a audio-visual presentation, in order to test my new hardware and software for later projects. 

 

The Core of the Lore

 

If anyone cares to listen to (and watch) 30mins as an alternative to what would have been a very long starting post, feel free to correct my points below or offer tips on presentation, editing, etc.

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