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All Posts by zevni78

All Posts by zevni78

44 Pages « 1 2 3 4 5 6 7 » Last
865 posts found
Originally posted by Lord.Bachus
Originally posted by Ginaz
Why is he angry?

Because he played WoW long time ago..

It's his persona, and it often used against really bad games, (his funniest reviews are the negative ones, such has his top 32 reasons Fable 3 sucks) and more importantly his anger is directed at the bad practices of games publishers and corperations, as a consumer activist.

Glad he liked it, (he's the best game review in the world right now)  there was some great games in his top 10 this year. I'm suprised GW2 was top only due to how good the others where, but I am not too suprised, Joe's opinions on games are very representative of the general public and also very broad in taste, and GW2 was designed to win over those who couldn't get past the many flaws and querks of standard themepark mmos.

 

 

Originally posted by biggarfoot
 

There was never any barding for goobue in 1.0.  You couldnt get any tighter spaces than you had in Gridania in 1.0 and they crowded the screen if one got in front of you, with ARR Gradiania is a bit more spacious so I can't see a problem with these mounts.

I was referring to the new features planned for the standard mounts that couldnt be done for Goobue, also Grandia was a town,  towns didn't allow mounts as I recall, (Ul'dah didn't anyway), the outside areas where a lot more open and seamless than in ARR which has more condensed regions and quest layout, and as I said will have a denser pop.

Originally posted by biggarfoot
Originally posted by zevni78
Originally posted by Smoey
I'm not sure to re-roll or stick it out with my old character. I've got my Goobbue mount on that!

Alas, the Goobbue was for 1.0 only, but they are introducing new mounts unlike any others, and chocobos will be heavily upgraded.

Goobues will carry over to ARR for those that obtained them in 1.0, they havnt decided if they will re-introduce them in ARR yet.  They probably will eventually.

They've been very consistent that the mounts where always for 1.0 only. All the barding, raising, armor etc wont apply to a Goobbue, and I am not sure they would work in ARR with tighter zone design built with higher pop in mind than 1.0 ever got after the launch pop crash.

Originally posted by Smoey
I'm not sure to re-roll or stick it out with my old character. I've got my Goobbue mount on that!

Alas, the Goobbue was for 1.0 only, but they are introducing new mounts unlike any others, and chocobos will be heavily upgraded.

Originally posted by Nanfoodle
Originally posted by NavalTech86
I agree vesavius, it's hard yo trust them again.
 

I dont get it. Why, because they shut down City of Heroes? MMOs in the end are a business. If the community is not supporting a game, whos really to blame? I know I have been done with City of Heroes 4-5 years gone.

It may indicate that we could anticipate the life-span of Wildstar to be no more than 10 yrs, 5 if it doesnt do that well. So don't get too attached.

Quest hubs do not equal WoW-clone, and I wish people would stop rushing to judge the game based on a stress test alpha with most of the content yet to be put in, as the beta phase lists demonstrates, I get that XIV 1.0 was a nightmare, but the eagerness to dismiss Yoshida's efforts is sickening. 

 

I really do think cast bars need to go, they really feel out-dated now for dps and solo questing. I get there's a lore reason, but dull is dull.

Originally posted by drivendawn
I think because they had a big team working on it but mainly because they already had a solid foundation to work off of. I can tell you this I was in alpha here recently and it was the smoothest running I've ever been in. I don't think that breaks NDA  I hope. : )

I would say the opposite is true, there was no solid foundation, which is why they had to re-build in the first place. New engine, servers, UI, all new open world design, cut-scenes, the works, which makes the time it took even more incredible. You can say however that it saved time being able to re-use certain assets from XIV 1.0, such as character, gear, mob and building models/textures, and dungeon layouts. That really is all I recognise in alpha so far, and I agree that it's the smoothest alpha I've ever seen. It was because the previous version ran so badly I wasnt able to play long enough to get legacy :(

Originally posted by Lexin
I think they are giving us too many characters on Legacy accounts. It's nice and all but what am I going to do with 8 characters on a server? I will use 2 or 3 max and only plan to play on 1 server.

I agree, there isnt really any point in more than one character, unless you really like to try all the races, but I find the idea of mastering every class on one guy the most appealing feature of XIV. I get to be an alterholic without the hassle.

Originally posted by orbitxo

nice letter -not needed, but hopefully will shut the trolls up. still love the game. fully support the game for what it is :

pure hardcore FPS -PVP!...for now.

 

All those players are trolls? The reviewers? The movie studio? Steam???

 

You can support what you want but please be aware that you may be supporting some shady people and damaging the games industry. If you want this kind of fps-pvp I would have thought your cash would be best spent of the DayZ standalone.

Originally posted by TemperHoof
Wow, they have a knack for making everything they do look boring don't they? Who MAKES these videos?

For alpha players they're even duller. I've been complaining about these trailers for 2 yrs, the 1.0 dungeon ones where even worse. However these last few are "functional" and are needed given how the previous version couldn't get even the basics right. We should get some more interesting footage, (if not any better edited) from the beta phases in feb.

...for money!

Originally posted by umcorian

Definately not holding my breath for this one. Seems they've gone from a confused mess of a game to a straight up WoW clone based in a Final Fantasy world.

Hopefully they'll prove me wrong. My inner Nostalgian cries that the Final Fantasy franchise has gone so downhill in recent years. 

Incorperating elements of standard (or WoW if you like) mmos was what players wanted after the alien state of XIV at launch, but there are a lot of elements that are not WoW like. If it still turns out to be too much WoW for some, its a price they have to pay to prevent a repeat of last time.

 

This isnt like the makers of Rift or SWTOR that played it too safe with 2 or 3 WoW elements too many, even for many WoW fans, Yoshida and his team are learning from scratch in an out-of-touch culture and need a solid mainstream base to work off.

Originally posted by Aalamr
Lucky I have legacy status but that's a pretty big kick in the teeth to alpha testers who actually gave productive input rather than treat it as early access.

A lot of the good alphas would have legacy I guess (not me alas), but we don't want too much exposer to the beta, it now seems will have a lot more of the content in each phase now than we thought, which makes the risk of beta burn-out much higher. Even those alphas that did indeed treat the alpha as early accsess, and worse broke NDA to bad mouth and pre-judge the game (you know who you are) may change their minds if they get into beta and see a fuller version of ARR.

 

If Yoshi and his team manage to get all those things listed into each phase I'll be very impressed.

I understand that tactics rather than action is more of a FF tradition, but they have made it more actiony in ARR compared to 1.0 and might as well go all the way, its where a lot of mmos are going, and plenty of people i have talked too would like GW2 manual dodge or something like that.

 

I feel the current tactical lvl isnt very strong, compared to current strategy games I play for e.g. So if ARR isnt going to appeal enough to tactics or action fans then the combat won't be a major selling point for it, therefore the other elements will have to be promoted well, and serve as the motive for slogging through the combat.

 

My point is that these vids need to focus on things like housing, choco raising, armory progression, etc, and not on combat footage, its not going to win many people over.

Originally posted by Eir_S
Now if only the show would die.

We are of one mind.

 

Did you dislike it from the start or did Conway Twitty kill it for you?

No explanation at all? Interesting, looks like the people behind the game treat their players with as little respect as Macfarlane does with his audience.
I prefer combat either turn based and very strategic or full action based, this is in between alas, like a lot of mmos, but I can put up with that is the rest of the game, enviroments, music, class progression, crafting etc is good, and so far it is.
Originally posted by Epic1oots
I wish you can have real neighbors or maybe a guild mansion....

You will.

I wish they'd get some people in these vids who actually know how to play, i'd do it if they asked nice. And for feck's sake SE, fire that editor!
44 Pages « 1 2 3 4 5 6 7 » Last