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All Posts by zevni78

All Posts by zevni78

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1080 posts found
Approaching ESO with no pre-conceptions is a very good start, also remember this beta version lacks certain newer changes that improve a number of features. I wish I could spend more time this weekend playing, ESO is rather more immersive than most mmos.
Originally posted by evilastro
Originally posted by zevni78
You're both wrong it's 4, the Covenant get 2 islands, coz we're "special".


Wait do the Summerset Isles not count as starter islands for the AD (the zone after K-blah's Roost)?  Because they were horrible and boring too. I assumed they were part of the starter isles that you could skip.

I haven't played Dominion yet, but yes, I guess they do, I was told they had a better starting experience and assumed that meant not as many islands as the Covenant, but the point is, as you say these islands are dull and don't fit with the exploration feel a TESO game should have, (whether its 1 or 2 in a row), hence why they are now optional. Now all Wildstar has to do is get rid of it's crappy pre-planet area...

Its still a starter island dammit, its at the start and it's an island and it's unnecessary in its hand-holding and its before the proper mainland, its a Second-Starter-Island! The only difference with the previous starter island is that IT COMES SECOND!!!
You're both wrong it's 4, the Covenant get 2 islands, coz we're "special".
Nice to see this mentioned here, the AoW games are amongst the best strategy games of all time, and this is my most anticipated game of 2014.
Why the Hate
General Discussion « WildStar
2/24/14 10:22:26 AM

The issue is boredom and marketing.


Those who were disappointment with Wildstar from playing have their experiences which are true for them and need to be addressed, if any of of their criticisms are true for many others then Carbine have a problem.


Comparing the marketing with ESO is fascinating, Carbine in my opinion did everything right, they hyped this up good, with a consistent in style, funny, and informative presentation, whereas Zenimax have done mistake after mistake, I have been left cold by pretty much everything they are done to promote ESO. And then I played both of them....


[mod edit]

ESO on the other hand seems to be far better than Zenimax's bad marketing and financial decisions let on, as an mmo. Its problem is being seen as a watered down Skyrim. And just in case you call "expectations bias" I did not go into ESO expecting crap, I knew Zeni were making the game look worse than it was already, and didn't delude myself into thinking you could replicate the single player games in every way in an mmo. WIth both games I went in with a reasonable mind set, and my brain told me what it found stimulating.


[mod edit]


I put improved slightly, I need to see for myself how much of a difference the collision makes, and the starter islands weren't a real problem for me, there was still more exploration content than most mmos.


Hopefully we get into a beta this weekend.

I am very surprised if this is true, are you telling me that the melee might actually work after all that time in beta avoiding it as it didn't have any impact?
Great stuff, how about having immersive mechanisms where you can predict the weather and plan strategies, see storms coming from a high area, a wind chime with sounds to indicate direction that affects arrow volleys, a primitive barometer, a npc with secrets of prediction?

I respect Joe's integrity, (though I get he can come of as amateur in his casual style at times) and don't mind that non mmo players can't really review mmos properly, and in this case I agree with him on Wildstar (based on released footage).  Innovation is great, but not if it takes slogging through stale mmo mechanics that give you WoW flashbacks to get to. Thought is takes a lot of flak I think ESO's beginning looks far better, but how they compare as a whole, who knows.

Why do mmo devs make early lvls so damned dull?

Originally posted by Aelious
Great video! The only think it seemed to be missing (maybe eye fail on my part) is an /onod! I wish I could have made it out but alas my playing time is about six hours after that lol.

Understandable, I had the same issue, had to say up till 2 to get all the footage, and then again the next night to edit and send it off to people, I really should just move to America, half the time I am on PST or EST anyway, and its making me jet lag.

I do a post credit reference to /onod, but yes I should have filmed someone doing it, but all this footage was spontaneous, and what you see is what was there. Wasnt planning a video, I was asked to record a dance bug by Random American, and kept filming to test my software and camera movements for later projects. You wait till SOEmote, I will be doing nothing but Landmark stuff.

Speaks for itself

There was something about Sacred 1 that really worked for me, Sacred 2 just didn't look as good, I hope this one has lots of freedom and classes.
Originally posted by dave5698225

IMHO Trion really missed the boat on this title and should jump off this sinking ship ASAP. With the extensive story-driven and raid content that Wildstar provides, the massive PvP sieges that we have seen with the ESO beta or the minecraft-style world of EQ Next - how can anyone expect to compete in the MMORPG market without offering a solid title with a clear direction for it's players?


It wouldn't surprise me to see Trion drop ArcheAge and concentrate on Trove.



All very good points, I think Trion know which way the wind is blowing, and that sandbox is the most sensible design philosophy to follow if you don't want to risk a massive dev content investment. I guess they were hoping for a AAA sandpark they didn't have to put that much money in, with Trove as the little brother, but at this rate Trove may be there only hit game this year.


I dread to think the arguments between Trion and XLGames over AA, as its clear XLG has lost touch with not only their own player base but the direction the entire industry is heading. And to think early last year AA looked like the first true big budget game with sandbox mechanics that would reboot the mmo, and now it will end up being the only mmo not embracing player driven content. Instance grind, I mean seriously.


Now if you'll excuse me I've a giant tree made of marble and ruby to construct in Landmark.


What a weird world this has become where SOE are cited as the correct example to follow, and the sandpark title we where looking forward to commits all the themepark sins that have degraded this game genre for a decade.


It would break my heart to see XL Games abandon the vision this game was built on if we didn't have plenty of indie sandboxes on the way now, not to mention EQN and Landmark, and from Korea Black Desert looks rather nice.

Gathering will become very different soon when they put in caves, layers and re-arrange how ores are placed. This version where ores are just on the surface is not how EQN will be and Landmark will change to reflect that. The question is how this will change the grind, progression and time it takes to get mats, and whether the inclusion of PVE is what is needed to liven things up

I did a short vid on this question.

New audiobook is up.


Part 1 so far, working on part 2 now. Still making changes to both as I am not happy with voices and sound balance yet.




You really need to get a new PC, now is the time, and when XP is no longer supported any machine with it will become a hackers paradise.
Originally posted by winter
Originally posted by Magnetia
Weird thing is I felt the same way about the GW2 beta.

  Yeah the newness always wears off, in another month or 2 a lot of players loving this will be too bored with it to log in.

Its a sandbox, different rules apply. You don't run out of dev content, and at any moment a creative idea might pop in your head that you have to log on and try out.


But to address the OP, I too ended up skipping this ESO beta weekend, I guess I am done with themeparks now.

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