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All Posts by zevni78

All Posts by zevni78

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1091 posts found
Originally posted by Coldren
Originally posted by zevni78
I will be interested to see if this becomes a killer combo in pvp. It's often recommended to mix gear type and resource use.

Force Strategy Gaming on Youtube had an excellent video about this.

Essentially, with armor, you want to go 5 and 2. 

This means, if you primarily use skills that use Magicka (All class-based skill lines and staff lines use magicka, all melee skills stamina), you want to use 5 pieces of light armor for the passive in that skill line, and 2 pieces of either Medium for Stamina or Plate for Health/Tankiness. All armor skill lines have a 5 piece passive that suits the needs of what you want to do, and a lesser 2 piece passive for the secondary.

Don't forget, no matter your equpiment type, you can put runes on to do the opposite.

So if your a sorc/ranger that primarily uses a bow, you can use 5 pieces of medium for the passive bonus, but mix and match what enchantments you put on that armor to help with Magicka or Health.. Or even more stamina if you need it.

Remember that whatever skills you use the most, the attribute you focus on rasies the damage. Any ability that uses stamina has increased damage and effect from more stamina, and anything that uses magicka benefits in damage and effect from more magicka.

Lots of opportunities to mix and match skills and equipment.

.... Is it Sunday yet?

This is extremely useful, thank you very much. I only just decided to get the game and I have no idea what builds to use, (other than what I used in Skyrim).

Hi, thought I'd make a short video listing and analyzing the reasons I surprised myself by getting ESO, something I had no intention of doing so until recently.

I will be interested to see if this becomes a killer combo in pvp. It's often recommended to mix gear type and resource use.

I was really hyped for Wildstar, I love the art style, music, humor and housing, but in the beta I was bored from the start, it felt like WoW and looked dated, their engine makes everything look flat and cheap. I will be buying the soundtrack, and hope it becomes a animated series as Wakfu did, and support Carbine's efforts but the game itself didn't feel like a step forward. The UI, colours, npc interactions/quest texts and controls kept me from immersing, and after Skyrim and other game with more realistic tones I realize now that my standards for immersion have changed. I will be playing ESO, and no one is more surprised than me. Though I still think Zeni are still too prone to beginners mistakes in handling this game.



I've been asking this question since the game was announced, it just seems lazy. Not that I'm a huge housing person but Zeni seem to avoid content and mechanics that would make a lot of sense given the IP.
I was using a healer templar too, aoe heals for pvp, and dps for pve, with cloth and resto staff, I will take note of your set up and try it out next time.

I set up a PST and EST clock next to the GMT on my desktop, really helps with these beta weekends.


"I am glad that it stays firmly to the left side of the uncanny valley.  The temptation is there these days to try for the right side, but the capacity just is not there yet to achieve that reality in an MMO without compromising other factors that make a game fun to play."


Indeed, people overestimate what mmos can do at this point, they forget they were barely 3D 10 yrs ago.

Originally posted by Tygranir

I have no problem with the art style. It reminds me of Titan AE, and I love that movie. My problem with Wildstar is, while playing, I was not having fun... like at all. Made it to level 11, and just couldn't bring myself to continue. I was uninterested and bored. The game fails to grab me at all.


Unfortunately, all the game does is make me want to watch Titan AE.

Surprised you got to 11, "bored" is the word I hear a lot with this one, wasn't expecting that. As to Titan AE, yes, very reminiscent, I've been saying for awhile I would prefer if they just made a Wildstar animated series or movie, they could even crowd fund it as Wakfu did. Much prefer that series from the game.

Originally posted by CrazKanuk
My biggest problem with realistic graphics is animations. It's never done right and it almost always turns me off a game. Why does everything need to be so smooth and seamless in real life! Damn you motion!

Wow, lots of great posts on this thread, yes one of the reasons for stylized mmos is you can stylize or simplify the animations to match, but realistic proportions need high quality animation, an issue for ESO unfortunately. They should have gone for all motion capture as FFXIV:ARR did.

Originally posted by Notimeforbs

I've never had a problem with Wildstar's visual aesthetics.  In fact, I actually quite like them.  I am an animator/illustrator myself.  It's hard not to appreciate good design when you see it.

My problem with Wildstar is it plays very similarly to WoW.  While I guess some people view that as a strength... I'm just done with that.  I'm tired of it.

ESO offers enough new material to warrant my interest.  And... it looks pretty good aesthetically as well.


I too am a graphic designer and animator, and I agree, Wildstar's art is quality stuff, and I also agree that the game alas has too many dated features, that overshadow the newer ones. I loved WoW back in the day, but my tastes have changed, and I have noticed I get sick of an mmo much faster if it feels too much like ones I have moved on from. ESO doesn't feel WoW like to me, and the colour palette is less offensive.


Originally posted by Ender4

Stylized is fine, WildStar looks worse than WoW and that is an issue with me.

EQN is the game that looks like Disney and that looks better than WildStar or WoW.

Again, I agree 100%, the problem is Wildstar's engine renders things in a flat manner, making the game mimic classic 2D animation (which is good) but unfortunately also closely resembles the cheap WoW clones Asia keeps churning out (which is bad) and even though the art style and animation are far superior I can't shake that cheap feel. EQN uses are far better shading system, that makes the models and props look more like Pixar or Dreamworks animation, which is not something easily done at this point.


Approaching ESO with no pre-conceptions is a very good start, also remember this beta version lacks certain newer changes that improve a number of features. I wish I could spend more time this weekend playing, ESO is rather more immersive than most mmos.
Originally posted by evilastro
Originally posted by zevni78
You're both wrong it's 4, the Covenant get 2 islands, coz we're "special".


Wait do the Summerset Isles not count as starter islands for the AD (the zone after K-blah's Roost)?  Because they were horrible and boring too. I assumed they were part of the starter isles that you could skip.

I haven't played Dominion yet, but yes, I guess they do, I was told they had a better starting experience and assumed that meant not as many islands as the Covenant, but the point is, as you say these islands are dull and don't fit with the exploration feel a TESO game should have, (whether its 1 or 2 in a row), hence why they are now optional. Now all Wildstar has to do is get rid of it's crappy pre-planet area...

Its still a starter island dammit, its at the start and it's an island and it's unnecessary in its hand-holding and its before the proper mainland, its a Second-Starter-Island! The only difference with the previous starter island is that IT COMES SECOND!!!
You're both wrong it's 4, the Covenant get 2 islands, coz we're "special".
Nice to see this mentioned here, the AoW games are amongst the best strategy games of all time, and this is my most anticipated game of 2014.
Why the Hate
General Discussion « WildStar
2/24/14 10:22:26 AM

The issue is boredom and marketing.


Those who were disappointment with Wildstar from playing have their experiences which are true for them and need to be addressed, if any of of their criticisms are true for many others then Carbine have a problem.


Comparing the marketing with ESO is fascinating, Carbine in my opinion did everything right, they hyped this up good, with a consistent in style, funny, and informative presentation, whereas Zenimax have done mistake after mistake, I have been left cold by pretty much everything they are done to promote ESO. And then I played both of them....


[mod edit]

ESO on the other hand seems to be far better than Zenimax's bad marketing and financial decisions let on, as an mmo. Its problem is being seen as a watered down Skyrim. And just in case you call "expectations bias" I did not go into ESO expecting crap, I knew Zeni were making the game look worse than it was already, and didn't delude myself into thinking you could replicate the single player games in every way in an mmo. WIth both games I went in with a reasonable mind set, and my brain told me what it found stimulating.


[mod edit]


I put improved slightly, I need to see for myself how much of a difference the collision makes, and the starter islands weren't a real problem for me, there was still more exploration content than most mmos.


Hopefully we get into a beta this weekend.

I am very surprised if this is true, are you telling me that the melee might actually work after all that time in beta avoiding it as it didn't have any impact?
Great stuff, how about having immersive mechanisms where you can predict the weather and plan strategies, see storms coming from a high area, a wind chime with sounds to indicate direction that affects arrow volleys, a primitive barometer, a npc with secrets of prediction?
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