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All Posts by Clerigo

All Posts by Clerigo

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393 posts found



for everyone interested int his subject, ArenaNet launched their latest topic on collaborative development with a strong overview on Guilds quality of life improvements, Guild Halls and most likely approaching much wanted content like Guild vs Guild.

After the last feature pack and some turmoil amongst ANet player base and fans, there seems to be a push, or at least a small breeze of fresh air going around the ranks at ANet, with Chris Whiteside, Mike O Brien and Jon Peters trying to do some approach to community.


I truly believe that this may be the start of a GW2 journey to the unknown, so feel free to stop by and let developers know what you think.


Link to the master sticky with general rules and guidelines


Link to the CDI collaborative post on Guild QoL


Thank you.


couldnt had said it better myself. Im there with you.

This new crowd of less-demanding players are eating everything that gets thrown at them, and they dont know how to put the words "epic" and "fantasy" in the same sentence.

Its more or less the same crowd that puts the latest transformer movie past the 1 billion mark in earnings. They just want flashy cosmetics and pretty lights and everything is ok to them. (no offense)

I, since the days of Vanilla WoW, have bought game after game after game hoping to find something magical again, but the only thing i get is disappoinment and a few laughs...not good laughs, more like madman laughs.

So, do like me, step aside and let this new train roll, it will eventually crash and ill have some good laughs when i hear the news, while shooting some pool with my friends.

Best game i have found since i left WoW: Real Life. Its crazy.

Its very hard for me to believe that the same developer that brought us the magical Guild Wars, is the same that cant seem to get GW2 going into the correct path.

This game is a very fun leveling experience and thats all. Very very disappointing.

WoW was truly an amazing game. Everything happening in the game scaled from good to nearly perfect.

I understand that an expansion would eventually hit the game, but i never expected it to change the game from an epic experience to a kids game.

WoWs Cataclysm was for me, and around 60% of the players in my guild, the start of a gaming nightmare that still remains in the present day: the search for a game that can match Vanilla WoW. 

I am unable to find such a game.

And thus was heard,

mind the wind, whispering words

a manifesto was carved in stone, sealed in fire

never dies,

carried from the corners of Tyria,

brought to heroes in their crossing roads,

Thy shall be heard, it were all lies.

Theres only, as the time goes by, the majestic feeling that people actually believe that there are out there developers that care more about the game they are making than the money inflow.

One can only say that the people that work "in" the game, the designers, artists, etc truly fight for the world they are creating, sure they want to get paid at the end of the month, but they live the the opposite side the money owners care only about the profit of the game and once the game is not profitable they discard it.

Now, dont go assume that initial supporters of the game are more or less important than post release subscribers or supporters, just assume that most likely, in 90% of the cases, you are paying for access to a limited life product...sometimes with less life span than you would have thought initially.

Has i have huge issues with most of the dev labels, and even the ones i like are starting to let me down, i will just vote for the dev label of this year:


Grinding Gear Games with the amazing crowd funded effort Path of Exile.

Truth is that i dont care anymore about what Blizzard has in mind for WoW.

The most succesful gaming label of this genre, having milked completely all of their franchise games, recently with the utter failure and debocle of Diablo 3, and soon with their take on MOBA with the heroes of the rising storm (omg), has not yet managed to leave the horrid design they went for since WotLK wich brought, in my opinion, the best d&d mmorpg to its knees.

Even after the complete dumbing down of WoW it managed to catter to a whole new player base and its success carried on up to an estimated 13 million accounts, and even after the decay to an estimated 8 million, it still has more paying players than all other subcsription based mmorpgs combined out there. (sorry if the nubers r not correct, but surely they r not very far from the truth)

This to get to my point: even with the kind of revenue Blizzard has, they still havent found the decency to reboot the entire WoW franchise, develop a new game engine, with updated graphics, updated mechanics, updated everything, bringing back the sheer epic feel Vanilla and TBC(a bit) had and give long last and new customers a chance to play a game with visual and sound quality up to par with any new out of the box game that hits the market.

But instead they chose to continue to milk the damn old cow using a outdated game engine that just feels im playing "chuckie egg" because it serves their purposes of game inflow in exchange of absolutely nothing new, is able to run in almost every pc that is still alive (i bet it can even run in the PC1) and has a dark and hypnotic grasp to many millions of players, that i just cant understand.

If indeed, as mentioned in this post by another user, Blizzard has the nerve to put out a mini x-pack like this and demand money for it and there are people actually playing for it, im calling the Ghost Busters, Fox Mulder and Dana Scully, Buffy the vampire slayer and everyone else fighting the dark forces because something is very wrong and its not of natural origins.

I do not think its a matter of taste, but a matter of mechanics.

The holy trinity serves its purpose in given games, and doesnt exist in others.

Ive been both tank, dps and healer in many games, being my longest run of almost 4 straight years (and them some more days to try new expansions...oh the pain) with my night elf priest in WoW and, to be completely honest, i was having more fun back in WoW than i am in GW2...but back then i was a newbie to the genre.

Today, im having still lots of fun in GW2, but in a more rewarding way as a player thanks to the non existence of the holy trinity.

GW2 rewards skill over gear, rewards experiment over fixed builds, rewards improvised tactical gameplay over fixed tactical sets, and my only deepest sadness, if i can call it that, is the lack of courage that ANet had in not going the full distance by bringing cross profession skill system from GW1, wich would make GW2 the best d&d mmorpg out there and not just the best non-trinity one.

But, and to reply to the OP, if GW2 had the holy trinity, i wouldnt be playing it. I would be playing RIFT.

This is an already overly debated subject and WoW will never have the hardcore base fan it had since the days of TBC.

In a time where players sought social online gaming communities that could provide enough challengeable content to make it worth  spending your time in it, and they were given few choices from MMOs that existed at time, like EQ, Lineage, Vanguard, GW, etc, they have now a gamer base of new people that in their majority are just interested in bright lights, geting shinnies as fast as they can and a Q system for everything they have in the game and to make it worse all of that to be divided by all the MMOs available at this time...wich as you all know are more than you can count, wich makes players follow the flavour of the month and not stick to a given game. Not all of course...but many of them.

I can give you a good example if we look at WoW: many of the players that are now complaining that WoW has lost the great core gamers it once had are the same players that said "oh we can have a LGF tool and an auto Q system, that would be great and would save me alot of time". Now people just sit around in central hubs Qing for everything. And what you get: one of the greatest exploration maps in MMO genre completely empty, with empty cities, in a complete dumbed down game.

This from a game that i still call my greatest gaming experience ever, where everyone had to run the world map from top to bottom, where raids where formed just to reach a given dungeon or raid....

...yes its true, you actually had to ride your mount to do sick is that??...

...and what you get now is just a playground for a player base that Blizzard knew at some point they needed to have, because you know, thats where the money is, and thats why you will never get it back isnt profitable.

Your best choice is RIFT in my opinion. It has many of the old school components you are looking for, other not so old school :P , but it is by far the most polished and complete D&D sword and sorcery fantasy style mmo out there, way above from WoW or anyothers alike.

My opinion ofc :D

Originally posted by apanz3r

It looks like their main concern is to grab more money altough they allredy reached any goal they proposed.

The "limited available" ships return again for a week etc.

 Bottomline : consume with  moderation, don;t fall in their marketing trap.


This is one of those threads that sould be locked imediately.

You give no valuable information whatsoever, you make an accusation without any kind of sense, you clearly show no knowledge of the project itself since its a crowd funded project and RSI made it clear from the start what people were having or not for each goal reached and with the increasing revenue more goals were added, and you come here saying something like that about a high quality project geting 21 millions fan based when there are AAA tittes out there spending 10 or 20 times more that dont fit in your perspective of things.


For everyone thinking about trying Prime World, a rising star in the MOBA genre (for me at least), theres good news: EU servers are up and running.

Matachmaking Q´s for US and EU servers will be taken from the same pool :)

Also, the devs started a 3 day "Golden Age" (usually real money is needed ir order to activate this feature)  wich boosts every production feature and hero level experience in the game.

Here is the link

Also, for those wanting to dive deep into the game you should hop into the Alienware website amd grab the 200 gold giveaway, wich will allow you to pick a new high rank hero from the start.

Here is the link


Have fun :)

Originally posted by thecapitaine
Thanks very much for the heads up, Clerigo.  Been looking for an excuse to jump back into this game since its launch and now I've got one.

NP :) I just found out about this game a couple of days ago. The building up for resources and the hero tweaking mechanics the game has actually combines very well. Feels (and certainly is) underpopulated, but its overall quality is good and i like the heroes :P

Just needs some spotlight and it should fare well.



been playing this game lately and i feel, so far, a very enjoyable experience. Everyone liking MOBA games should check this one out.

Anyway, i have come across a 200g giveaway key from Alienware and you should jump into it if you are thinking on trying Prime World.

Here is the link

Follow the instructions on the right side of the page and you will be fine. I got the code in 10 minutes.


Only around 3300 keys up for grabs so go get them :D

...after countless years searching for an opportunity, searching for than one nanosecond where dreams become reality, that tiny space reserved only for those of legend and gods, i am finally able to be the 1st person posting the very 1st thread in a given game fórum.... im so happy.

I want to take this chance to thank my father and mother, my brothers, my girlfriend, my dog boris...u an old four legged flea bag but i luv you.

I want to thank our Lord all mighty for making a beautiful world, its not your fault oh Lord that we humans destroy everything we touch, and i am gratefull for everything good that falls upon us, and i would like to thank you for Jessica Alba in "Into the Blue", but i wouldnt mind that You would be more like Odin and blast some lightning up some peoples "wehre the sun does not shine" spot...there are truly some bad people in this world.

Speaking of Odin, i would like to thank The Avengers for making a fine movie, Toby for making me believe Spidey can look manly standing beside Mary Jane, Batman is da man (i miss Heath Ledger), and well Hulk may smash, but the Man of Steel is my hero...and my girl says he has some huge muscles so im starting to work out...dont want to fall behind.

I want to give a shout out to my people who i have been missing so badly:

AION: Haka, Bladerz, Josst, Gladium...why da frak you guys still play that game??? The wings have timer and you cant fly in certain areas!!!! Helllooooooo!!!

WoW: Simuil, Rocha, Mario...that game closed in 2008. It does not exist anymore. Its just a bad dream. Open you eyes!! Awaken!!

RIFT: on my way to you buddy.

GW2: to all my buddies at Underworld server, to all at Portvscale and GuM server....luv you guys.


Last but not least, i want to thank the comunnity and staff for allowing me to fulfill my dream, i am now a more complete person, i have finally met my destiny and look inside the lion eye and i can now say: .....errmm... what is this game all about? Any clues?


for those who dont know of its existence, heres the link of an useful tool to get your party match-up for dungeons and other events.

While we w8 for ANet to get something like this in game, this will have to do.


It has begun...

The fanboys say its all cool nothing is going on.

The drama queens start the shedding of the tears and the opera recitals.

I just love this game. Been a long time supporter. PLaying it and hope to continue to play, but something is stirring at a far alright.

It has begun.

This, if it goes on as rumoured, will be the undertaking and final journey of that hero, that bold and brave figure, always willing to go where no game has gone before, that hero "Manifesto" will soon meet his nemesis, "Mr. Old Formulae" and his terrible minions "mr. gear treadmill" and "mrs. dungeon gaping"...will he survive?

I cant believe that the same team that brought us the quality and assurance of GW Prophecies, Factions, Nightfall and EotN will sucumbe to the pressure of the moaning squad of this terrible generation of players, where eveything seems to be about geting the next tier of gear, the next cute little colorful pair of bits and bytes, to devour everything that is vertical in the game and forget about the pure joy of gaming.

im going to quickly translate a simple chat i add with a game friend recently, skipping some boring stuff:

Me: "I heard about this Ascended Gear thingy coming(...) dont understand. 3 months of life and already adding content"

Him: "Great. Theres nothing to do already. Need new stuff. New gear, new dungeon(...)"

Me: "Nothing to do? You finsihed the game already?"

Him: "The story yes"

Me: "well ok and all the maps?(...) done all meta events? theres some cool stuff out there"

Him: "Meta what?...yeah ive done the dragon and stuff."

Me: So you havent played all the maps, you havent done almost any meta events (they r around 50 i think) what have you done?"

Him: "Yeah lol WvW and stuff (...) got my gear in TA cant be bothered to do others. Its the same thing(...)"

Me: "Those dungeons are part of the games lore. they r fun to do. and some skins r great to have also"

Him: "Nah seen everything theres to see. Games lore what? lol dont care about that.(...) gonna do new dungeons and stuff. cool loot they say(...) ppl dont bother to go do old dungeons now(...)know a site with list of the new dungeon loot?(...)hey been here all day im at lvl 6 in the fotm dungeon :)(...)im bored gonna log. playing a bit in ---- now (...)

Me: "sigh"

So this guy knows nothing of the games lore. He barely does any WvW or SPvP. He grinded the same dungeon over and over until he got his set and doesnt want to do the others because its "the same". He barely has the patience to stop at a given spot an admire the artwork, he doesnt listen to the games soundtrack. He rushes the game pace, devours 20% of the content and says "theres nothing to do". So he now devours the FotMs dungeons, grinding it away, moaning about the drops, ignorant to everything that this game has to offer, and its in the hands of people like this that i have to bow to in order to get a populated game???

I even commented that i was worried about this kind of progression creating ghost areas and dungeons, as it happens in every game with vertical progression, and the reply had words like "gear score", "LFG Queue system" yeah so players can sit their behinds all day in Lions Arch and Queue for every content in the game....what is going on??

So, the hero "manifesto" has its hands full. And it is not looking good.

Lets remind all of the "manifestos" powers and abilities. He does not have adamantium claws but he has:

“GW2 takes everything you love about GW1” – M. O’Brien

“We just don’t want players to grind in GW2” – C. Johanson

“The most important thing in any game should be the player” – R. Soesbee

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien, President of Anet

“We don’t need to make gear treadmills”
Colin Johanson on how ArenaNet measures success.

Can it be enough to destroy the ignorance of foul creatures and deeds?

In a time where the future of the MMORPG genre is being tested, discussed, by every single community, players and professionals, websites and magazines alike, one has to think that there are forces working hard to bring this genre to brighter days other than big label companies.

Maybe its our responsability, as end service customers, to provide the correct line of feedback about finished products in order to correctly balance and polish a given game, but the original quality of the product, its design and production quality rests fully on the label working the tittle.

Now, its my opinion that, despite the efforts being made by the major game developers in trying to innovate the genre or polishing the traditional aspects of it to the maximum potencial, the majority of those efforts fall short in accomplishment. I know its not easy, and that gamers are not an easy crowd to please, but the facts are clear and this genre is currently under fire.

But, once in a while, we see something being done correctly, something that makes us smile and have good hopes for this genre and, well, lately i found my smiles being fired towards some indie developments i am currently following.

Yes you can say that the majority of indie development projects are towards other market segments, many of them even for core games, custom engines, etc, but theres also room for our beloved mmo genre. I recently played "Path of Exile" and was very happy with the outcome, following closely "The Repopulation" wich im happy to say had a very nice run in its Kickstarter fund campaign, and very surprised with this simple DayZ mod and itching it can find a way to see life as a finsihed mmo product. And im sure there are others.

My question is: can the indie developers bring this genre to new heights when it comes to innovation and game design/mechanics? Whats your toughts on this subject?

Thank you.

Originally posted by Sovrath
Originally posted by Clerigo
Originally posted by nariusseldon


The market is huge and may still be expanding. Going into a direction you do not like != dead.

In fact, i think it is becoming MORE ALIVE, solving all the old problems (like camping & finding groups with instances & LFD/LFR), while giving a large part of the games to the players for FREE.

It is getting BETTER.

Did you really put some time into that response or you did it by heart in the heat of the hour?

I honestly cant say i agree 100% with the OP, but i sure can say you are 100% wrong. How can the last years of mmorpg life make it better in any model or conception? Do you really believe in what you are saying?

If i close my eyes to GW2, a tittle that many gamers are following and expecting to bring some freash air to a genre in a decline path, what other new mmorpg launches you can name that actually brought some solid concept? rift? swtor? what...2..3..4 names? Name them plz...after you name them, open the mmorpg list in this site....start counting them, start reading community feedback....and ask yourself....

"what the heck am i talking about??"

Sorry Clerigo but he's right.

Let's take your examples, rift, swtor, etc.

More people play those games NOW after the initial excitement has worn off than any of the early games. didn't EQ have 200 or 250k? did ultima have more? How much? I can't imagine it was hundreds of thousands more. What you seem to be asserting is that the small group of people who started in the mmo genre were right and the many more who are now playing and enjoying these games are wrong.

This is not to say that your opinion of today's games is "wrong" because you like what you like. But the mmo genre has grown and it seems that the majority of people playing are into today's games.

you might rebut with "they never stay in them for more than a few months if that". And I would say "that's because today's mmo gamers are probably not looking for anything with a greater commitment.

You can't take the template of the early adopters and apply that to everyone who has become a current mmo player.

Truth of the matter is that most of these games gather way more people at launch than they rightfully should have. Some of these people are looking for something different from WoW and then start crying because the games are not WoW; some of them are just looking for something to play for a small bit and then they can hop onto the next game that comes out.

When you cut away the players who really would never be interested in some of these games you do find that they still have players.

Rift has players. SWToR has players. AoC has players. Star Trek online has playres. And who do I listen to? The jaded and unhappy mmo gamres who decry the current set of games; where everything is shit, or the guy at work who isn't an mmo gamer but he tried Star Trek online and then says to me "I don't know why some people dont' like this game, it's really fun".

Do I listen to post after post of angry, angry forum goers or the father who plays SWToR with his daughter and I see them going on about how much they enjoy it and how much fun they are having?

Have you ever heard the expression "water finds its own level"? Many of these games had/have issues, true, but they still have an audience playing them. They still have fans.

Heck, I remember one woman at work who, to my surprise, was in a WoW raiding guild and she was applauding the changes that were being made to WoW because it meant that she would have more time to play. Essentially she liked the more casual aspect that was being added.

The mmo genre is growing and like any media, it has gathered greater fans but fans who are not as hardcore or who do not have the desire to play games that are "virtual worlds". Heck, even another guy at work, who I would say is a "gamer" told me last month that he preferred his games to be more like games and less like "worlds".

And the current mmos' are just up his alley.

Sovrath, i understand that, but im talking growth in terms of quality, not quantity.

Yes the mmorpg genre market is not a niche anymore. It is not big, but not small also. You can have dismall comparisons between every market segment, both in consoles and pc, for every known genre, but we can all agree that it, the mmorpg, has grown over the years.

But we all know why it has grown. Lets face it, games like World of Warcraft, Guild Wars, Lineage 2, EQ 2, EVE, etc helped this genre to achieve new heights.

Im not saying that Ultima Online was not great. Yes it was. In late 90s it was the best this genre had to offer. It served as launch pad for all the rpg onlines to be, as its success boosted the development of games in the genre. The late 90s also brings both Everquest and Lineage as solid games, with great acceptance and favorable feedback.  So when Dark Age of Camelot hits the stands, bringing some radical concepts on PvP environment, everyone knows that a new market segment is born there.

So what happens next?

Early new millinnium brought us a large increase in genre numbers boosted by the phenome of World of Warcraft, and the highly selling Everquest 2 and Lineage 2, with Guild wars presenting itself as a core rpg online game gaining its followers also.

Now when you compare them to its predecessors, no one can blame the late 90s platforms to be worse than the new millennium games, its just evolution as its best, for it has grown in the quality of the final product also.

So, you got a clearly evolution on both quantity and quality of the available platforms, with the direct ranslation in player base numbers. And here i agree with with the word "growth"...


Following this golden era, everyone was expecting the next jump of the genre. Where can we go next? What can we bring? New graphic engine? New sound stages? New mechanics and game designs?

See, this genre brought some recent big names, backing a big punch in both lore and concept, that failed and failed big.

Where is Warhammer Age of Reckoning?

Where is Age of Conan?

Where is Lord of the Rings Online?

Where is AION?

Where is Star Trek online?

Where is Final Fantasy?

...Where is Star Wars TOR going?...

You can call this evolution, as its the word used to describe the path walked by the genre, but you cant say it is "growth" in particular in quality terms. Its clearly the oppposite.

What failed here? What went wrong? Design misconceptions? Production values, or maybe production rush outs? Mistreated player base?

All of them are open for debate, but what remains is: what should had been the next step in this genre growth, in terms of evolution, brought only its demise.

Now we are currently watching a new effort in this genre. Developers trying hard to bring something new to the genre and indie devs launching new concepts, like The Repopulation. Games like TERA, The Secret World, love it or hate it, trying to innovate, and upcoming Guild Wars 2 and ArcheAge promising a change for better.

I dare to ask: if this new step fails, what will happen to this genre? Can it hold on? Can the indie developers bring new concepts? Can big labels change their politics towards this industry?

Untill then, the genre is not dead, it is plugged to the life support system.



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