|387 posts found|
Who do you think is the BEST developer?
The Pub at MMORPG.COM « General Discussion
11/13/13 2:54:20 PM
Has i have huge issues with most of the dev labels, and even the ones i like are starting to let me down, i will just vote for the dev label of this year:
Grinding Gear Games with the amazing crowd funded effort Path of Exile.
[General Article] World of Warcraft: What Garrisons Really Mean for WoW
News & Features Discussion « General Discussion
11/13/13 2:46:27 PM
Truth is that i dont care anymore about what Blizzard has in mind for WoW.
The most succesful gaming label of this genre, having milked completely all of their franchise games, recently with the utter failure and debocle of Diablo 3, and soon with their take on MOBA with the heroes of the rising storm (omg), has not yet managed to leave the horrid design they went for since WotLK wich brought, in my opinion, the best d&d mmorpg to its knees.
Even after the complete dumbing down of WoW it managed to catter to a whole new player base and its success carried on up to an estimated 13 million accounts, and even after the decay to an estimated 8 million, it still has more paying players than all other subcsription based mmorpgs combined out there. (sorry if the nubers r not correct, but surely they r not very far from the truth)
This to get to my point: even with the kind of revenue Blizzard has, they still havent found the decency to reboot the entire WoW franchise, develop a new game engine, with updated graphics, updated mechanics, updated everything, bringing back the sheer epic feel Vanilla and TBC(a bit) had and give long last and new customers a chance to play a game with visual and sound quality up to par with any new out of the box game that hits the market.
But instead they chose to continue to milk the damn old cow using a outdated game engine that just feels im playing "chuckie egg" because it serves their purposes of game inflow in exchange of absolutely nothing new, is able to run in almost every pc that is still alive (i bet it can even run in the PC1) and has a dark and hypnotic grasp to many millions of players, that i just cant understand.
If indeed, as mentioned in this post by another user, Blizzard has the nerve to put out a mini x-pack like this and demand money for it and there are people actually playing for it, im calling the Ghost Busters, Fox Mulder and Dana Scully, Buffy the vampire slayer and everyone else fighting the dark forces because something is very wrong and its not of natural origins.
I do not think its a matter of taste, but a matter of mechanics.
The holy trinity serves its purpose in given games, and doesnt exist in others.
Ive been both tank, dps and healer in many games, being my longest run of almost 4 straight years (and them some more days to try new expansions...oh the pain) with my night elf priest in WoW and, to be completely honest, i was having more fun back in WoW than i am in GW2...but back then i was a newbie to the genre.
Today, im having still lots of fun in GW2, but in a more rewarding way as a player thanks to the non existence of the holy trinity.
GW2 rewards skill over gear, rewards experiment over fixed builds, rewards improvised tactical gameplay over fixed tactical sets, and my only deepest sadness, if i can call it that, is the lack of courage that ANet had in not going the full distance by bringing cross profession skill system from GW1, wich would make GW2 the best d&d mmorpg out there and not just the best non-trinity one.
But, and to reply to the OP, if GW2 had the holy trinity, i wouldnt be playing it. I would be playing RIFT.
The dumbing down being counter productive
General Discussion « World of Warcraft
10/14/13 7:00:42 AM
This is an already overly debated subject and WoW will never have the hardcore base fan it had since the days of TBC.
In a time where players sought social online gaming communities that could provide enough challengeable content to make it worth spending your time in it, and they were given few choices from MMOs that existed at time, like EQ, Lineage, Vanguard, GW, etc, they have now a gamer base of new people that in their majority are just interested in bright lights, geting shinnies as fast as they can and a Q system for everything they have in the game and to make it worse all of that to be divided by all the MMOs available at this time...wich as you all know are more than you can count, wich makes players follow the flavour of the month and not stick to a given game. Not all of course...but many of them.
I can give you a good example if we look at WoW: many of the players that are now complaining that WoW has lost the great core gamers it once had are the same players that said "oh we can have a LGF tool and an auto Q system, that would be great and would save me alot of time". Now people just sit around in central hubs Qing for everything. And what you get: one of the greatest exploration maps in MMO genre completely empty, with empty cities, in a complete dumbed down game.
This from a game that i still call my greatest gaming experience ever, where everyone had to run the world map from top to bottom, where raids where formed just to reach a given dungeon or raid....
...yes its true, you actually had to ride your mount to do stuff...pfff..how sick is that??...
...and what you get now is just a playground for a player base that Blizzard knew at some point they needed to have, because you know, thats where the money is, and thats why you will never get it back again...it isnt profitable.
Your best choice is RIFT in my opinion. It has many of the old school components you are looking for, other not so old school :P , but it is by far the most polished and complete D&D sword and sorcery fantasy style mmo out there, way above from WoW or anyothers alike.
My opinion ofc :D
Originally posted by apanz3r
This is one of those threads that sould be locked imediately.
You give no valuable information whatsoever, you make an accusation without any kind of sense, you clearly show no knowledge of the project itself since its a crowd funded project and RSI made it clear from the start what people were having or not for each goal reached and with the increasing revenue more goals were added, and you come here saying something like that about a high quality project geting 21 millions fan based when there are AAA tittes out there spending 10 or 20 times more that dont fit in your perspective of things.
For everyone thinking about trying Prime World, a rising star in the MOBA genre (for me at least), theres good news: EU servers are up and running.
Matachmaking Q´s for US and EU servers will be taken from the same pool :)
Also, the devs started a 3 day "Golden Age" (usually real money is needed ir order to activate this feature) wich boosts every production feature and hero level experience in the game.
Here is the link http://en.playpw.com/index/news/item/1050-eu-server-is-live.html
Also, for those wanting to dive deep into the game you should hop into the Alienware website amd grab the 200 gold giveaway, wich will allow you to pick a new high rank hero from the start.
Here is the link http://eu.alienwarearena.com/giveaways/prime-world-200-gold-giveaway
Have fun :)
Originally posted by thecapitaine
NP :) I just found out about this game a couple of days ago. The building up for resources and the hero tweaking mechanics the game has actually combines very well. Feels (and certainly is) underpopulated, but its overall quality is good and i like the heroes :P
Just needs some spotlight and it should fare well.
been playing this game lately and i feel, so far, a very enjoyable experience. Everyone liking MOBA games should check this one out.
Anyway, i have come across a 200g giveaway key from Alienware and you should jump into it if you are thinking on trying Prime World.
Follow the instructions on the right side of the page and you will be fine. I got the code in 10 minutes.
Only around 3300 keys up for grabs so go get them :D
...after countless years searching for an opportunity, searching for than one nanosecond where dreams become reality, that tiny space reserved only for those of legend and gods, i am finally able to be the 1st person posting the very 1st thread in a given game fórum.... im so happy.
I want to thank our Lord all mighty for making a beautiful world, its not your fault oh Lord that we humans destroy everything we touch, and i am gratefull for everything good that falls upon us, and i would like to thank you for Jessica Alba in "Into the Blue", but i wouldnt mind that You would be more like Odin and blast some lightning up some peoples "wehre the sun does not shine" spot...there are truly some bad people in this world.
Speaking of Odin, i would like to thank The Avengers for making a fine movie, Toby for making me believe Spidey can look manly standing beside Mary Jane, Batman is da man (i miss Heath Ledger), and well Hulk may smash, but the Man of Steel is my hero...and my girl says he has some huge muscles so im starting to work out...dont want to fall behind.
I want to give a shout out to my people who i have been missing so badly:
AION: Haka, Bladerz, Josst, Gladium...why da frak you guys still play that game??? The wings have timer and you cant fly in certain areas!!!! Helllooooooo!!!
WoW: Simuil, Rocha, Mario...that game closed in 2008. It does not exist anymore. Its just a bad dream. Open you eyes!! Awaken!!
RIFT: Semperinvicta...im on my way to you buddy.
GW2: to all my buddies at Underworld server, to all at Portvscale and GuM server....luv you guys.
Last but not least, i want to thank the mmorpg.com comunnity and staff for allowing me to fulfill my dream, i am now a more complete person, i have finally met my destiny and look inside the lion eye and i can now say: .....errmm...
....so what is this game all about? Any clues?
for those who dont know of its existence, heres the link of an useful tool to get your party match-up for dungeons and other events.
While we w8 for ANet to get something like this in game, this will have to do.
The Silence of the Lambs: Manifestos Death
General Discussion « Guild Wars 2
11/19/12 2:53:50 PM
It has begun...
The fanboys say its all cool nothing is going on.
The drama queens start the shedding of the tears and the opera recitals.
I just love this game. Been a long time supporter. PLaying it and hope to continue to play, but something is stirring at a far alright.
It has begun.
This, if it goes on as rumoured, will be the undertaking and final journey of that hero, that bold and brave figure, always willing to go where no game has gone before, that hero "Manifesto" will soon meet his nemesis, "Mr. Old Formulae" and his terrible minions "mr. gear treadmill" and "mrs. dungeon gaping"...will he survive?
I cant believe that the same team that brought us the quality and assurance of GW Prophecies, Factions, Nightfall and EotN will sucumbe to the pressure of the moaning squad of this terrible generation of players, where eveything seems to be about geting the next tier of gear, the next cute little colorful pair of bits and bytes, to devour everything that is vertical in the game and forget about the pure joy of gaming.
im going to quickly translate a simple chat i add with a game friend recently, skipping some boring stuff:
Me: "I heard about this Ascended Gear thingy coming(...) dont understand. 3 months of life and already adding content"
Him: "Great. Theres nothing to do already. Need new stuff. New gear, new dungeon(...)"
Me: "Nothing to do? You finsihed the game already?"
Him: "The story yes"
Me: "well ok and all the maps?(...) done all meta events? theres some cool stuff out there"
Him: "Meta what?...yeah ive done the dragon and stuff."
Me: So you havent played all the maps, you havent done almost any meta events (they r around 50 i think)..so what have you done?"
Him: "Yeah lol WvW and stuff (...) got my gear in TA cant be bothered to do others. Its the same thing(...)"
Me: "Those dungeons are part of the games lore. they r fun to do. and some skins r great to have also"
Him: "Nah seen everything theres to see. Games lore what? lol dont care about that.(...) gonna do new dungeons and stuff. cool loot they say(...) ppl dont bother to go do old dungeons now(...)know a site with list of the new dungeon loot?(...)hey been here all day im at lvl 6 in the fotm dungeon :)(...)im bored gonna log. playing a bit in ---- now (...)
So this guy knows nothing of the games lore. He barely does any WvW or SPvP. He grinded the same dungeon over and over until he got his set and doesnt want to do the others because its "the same". He barely has the patience to stop at a given spot an admire the artwork, he doesnt listen to the games soundtrack. He rushes the game pace, devours 20% of the content and says "theres nothing to do". So he now devours the FotMs dungeons, grinding it away, moaning about the drops, ignorant to everything that this game has to offer, and its in the hands of people like this that i have to bow to in order to get a populated game???
I even commented that i was worried about this kind of progression creating ghost areas and dungeons, as it happens in every game with vertical progression, and the reply had words like "gear score", "LFG Queue system" yeah so players can sit their behinds all day in Lions Arch and Queue for every content in the game....what is going on??
So, the hero "manifesto" has its hands full. And it is not looking good.
Lets remind all of the "manifestos" powers and abilities. He does not have adamantium claws but he has:
“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee
“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
“We don’t need to make gear treadmills”
Can it be enough to destroy the ignorance of foul creatures and deeds?
MMORPGs and the Indie development
The Pub at MMORPG.COM « General Discussion
7/31/12 10:01:36 PM
In a time where the future of the MMORPG genre is being tested, discussed, by every single community, players and professionals, websites and magazines alike, one has to think that there are forces working hard to bring this genre to brighter days other than big label companies.
Maybe its our responsability, as end service customers, to provide the correct line of feedback about finished products in order to correctly balance and polish a given game, but the original quality of the product, its design and production quality rests fully on the label working the tittle.
Now, its my opinion that, despite the efforts being made by the major game developers in trying to innovate the genre or polishing the traditional aspects of it to the maximum potencial, the majority of those efforts fall short in accomplishment. I know its not easy, and that gamers are not an easy crowd to please, but the facts are clear and this genre is currently under fire.
But, once in a while, we see something being done correctly, something that makes us smile and have good hopes for this genre and, well, lately i found my smiles being fired towards some indie developments i am currently following.
Yes you can say that the majority of indie development projects are towards other market segments, many of them even for core games, custom engines, etc, but theres also room for our beloved mmo genre. I recently played "Path of Exile" and was very happy with the outcome, following closely "The Repopulation" wich im happy to say had a very nice run in its Kickstarter fund campaign, and very surprised with this simple DayZ mod and itching it can find a way to see life as a finsihed mmo product. And im sure there are others.
My question is: can the indie developers bring this genre to new heights when it comes to innovation and game design/mechanics? Whats your toughts on this subject?
Originally posted by Sovrath
Sovrath, i understand that, but im talking growth in terms of quality, not quantity.
Yes the mmorpg genre market is not a niche anymore. It is not big, but not small also. You can have dismall comparisons between every market segment, both in consoles and pc, for every known genre, but we can all agree that it, the mmorpg, has grown over the years.
But we all know why it has grown. Lets face it, games like World of Warcraft, Guild Wars, Lineage 2, EQ 2, EVE, etc helped this genre to achieve new heights.
Im not saying that Ultima Online was not great. Yes it was. In late 90s it was the best this genre had to offer. It served as launch pad for all the rpg onlines to be, as its success boosted the development of games in the genre. The late 90s also brings both Everquest and Lineage as solid games, with great acceptance and favorable feedback. So when Dark Age of Camelot hits the stands, bringing some radical concepts on PvP environment, everyone knows that a new market segment is born there.
So what happens next?
Early new millinnium brought us a large increase in genre numbers boosted by the phenome of World of Warcraft, and the highly selling Everquest 2 and Lineage 2, with Guild wars presenting itself as a core rpg online game gaining its followers also.
Now when you compare them to its predecessors, no one can blame the late 90s platforms to be worse than the new millennium games, its just evolution as its best, for it has grown in the quality of the final product also.
So, you got a clearly evolution on both quantity and quality of the available platforms, with the direct ranslation in player base numbers. And here i agree with with the word "growth"...
Following this golden era, everyone was expecting the next jump of the genre. Where can we go next? What can we bring? New graphic engine? New sound stages? New mechanics and game designs?
See, this genre brought some recent big names, backing a big punch in both lore and concept, that failed and failed big.
Where is Warhammer Age of Reckoning?
Where is Age of Conan?
Where is Lord of the Rings Online?
Where is AION?
Where is Star Trek online?
Where is Final Fantasy?
...Where is Star Wars TOR going?...
You can call this evolution, as its the word used to describe the path walked by the genre, but you cant say it is "growth" in particular in quality terms. Its clearly the oppposite.
What failed here? What went wrong? Design misconceptions? Production values, or maybe production rush outs? Mistreated player base?
All of them are open for debate, but what remains is: what should had been the next step in this genre growth, in terms of evolution, brought only its demise.
Now we are currently watching a new effort in this genre. Developers trying hard to bring something new to the genre and indie devs launching new concepts, like The Repopulation. Games like TERA, The Secret World, love it or hate it, trying to innovate, and upcoming Guild Wars 2 and ArcheAge promising a change for better.
I dare to ask: if this new step fails, what will happen to this genre? Can it hold on? Can the indie developers bring new concepts? Can big labels change their politics towards this industry?
Untill then, the genre is not dead, it is plugged to the life support system.
Another laughable content of a thread.
Dont know whats worst: the ridiculous rant of the OPs post or the effort people are puting in proving him wrong.
Can we have a lock on this please?
Consumers have no right to expect to get a quality product for their money?
The Pub at MMORPG.COM « General Discussion
7/31/12 3:16:47 PM
Originally posted by Starpower
So, in order to clarify your view on the subject, can you please describe your game list to us and the date you bought them?
I do find it funny, so, tell me, do you research for the car you buy? Yes? Where? Magazines? Or you go find every component history in the car, see where it got manufactured to see how reliable it is? You do the same with everything you buy? TVs? Food? Cloth? Cats and dogs and kitchen knives?
So, and im not saying i completely disagree with everything you wrote, you are also stating we cant trust gaming sites and their previews or early made reviews? Because lets face it, most reviews come 2 to 5 weeks after game launches and most trials come way later than that, and if we have to wait for them its like saying we cant trust on what gaming sites have to say?
So, if a gaming sites says, ahh let me see, Diablo 3 is a great game and "ill be going there for months and years" and we buy it and clearly state the game is broken full of exploits and bugs, can we count that as proper research made and we can push that responsability to that magazine/site?
Clearly, for me, it is the LABEL responsability to deliver a quality product and its YOUR responsability to demand a refund and boicott that label if the game is low quality, so they can feel the weight of their actions.
To clarify things for you:
The part where i agree with you:
The right to consumer education - To acquire knowledge and skills needed to make informed, confident choices about goods and services, while being aware of basic consumer rights and responsibilities and how to act on them
The part wich you and others fail to see:
The right to be informed - To be given the facts needed to make an informed choice, and to be protected against dishonest or misleading advertising and labelling.
What makes the hype different this time around?
General Discussion « Guild Wars 2
7/31/12 12:19:35 PM
Hype is just a measure of balance between what you know by personal experience and what the seller is doing to try sell the product to you.
I will give you some expert insight on it with a simple example:
Guild Wars 1 was my first likable mmo experience and i still play it because i like so many things in that game, the environment, sound score, events, etc etc and the way Arenanet managed it all these years. So when GW2 was announced and i start to see all these videos by the staff, their manifestos, their clear commitment and honesty in making this work...im positively hyped for GW2.
WoW was my best online gaming experience ever. I had so much fun i can compare it to eating some pizza, drink beer and hang out with the guys (yes i was addicted), and Blizzard had already made the incredible warcraft series and the unforgettable Diablo, so when TBC expansion launched i was so overly hyped and excited i couldnt pee, and you know things with the hype factor are not good when you start to see Mr. T and JCVD playing WoW also, so everything that Blizzard did with WoW after Vanilla brought my hype factor from 200% to about 90%, then i see i was only allowed to play WoW because Chuck Norris says so, and then i get to see Pandas and Pokemon will rule the earth...so hype is down to 50%....
...so when Diablo 3 was ready to geting released i already had little faith in this game, but the 50% hype feel was still there, you know being Blizzard and stuff, but then the RMAH bang...25% hype. And then no offline play bang...15% hype...see how that works?
...so i decided not to buy the game and that Blizzard was doomed to failure in morality and success in revenue. But my friends were still living in hype land and Naxxramas raids, so they bursted into flames and bought me the game. So i played Diablo for 240 hours with my hyped friends bang....hype is down to -50%
...so next time Blizzard launches something my hype level is down the drain, and no chuck norris add suited in full combat gear will make me buy any game of them ever again.
This thread is simply laughable as it has gone from a great video post from the OP to some rambling nonsense by some WoWish fanbois.
GW2 does not have the holy trinity or any other trinity out there, except for the fact that it is extremely fun to play and free of some of the crap that was glueing this genre to the floor.
Yes i like the holy trinity, always will, i like to heal people...what can i do? But i also know the genre is stale and needs some change so i welcome ArenaNets ideas. I can tell you now that GW2 has no form of holy trinity whatsoever as you dont require anyone to have a static job to do and by the simple fact that you dont require to keep a given tank alive so the rest of the people can remain alive also. It is not that hard to think about.
Sad to see you go as "Chronicles of One Telaran" are one of the major diversity forces in this site, being the other "One Jump Home". Websites like this one needs columns like the one you wrote because thats what makes them unique.
If one thinks that things like "5 whatever things" and "countdown to blah blah blah" or "the list of endless things ppl dont care about" amuses veteran players, that person is deadly wrong.
Everyone knows by now that reviews are not to be trusted, interviews are interesting to read but in the end we only care if the game is good or not, community threads are ok but i really dont care about an opinion of a 14 year old WoW player and what he has to say about GW2, and in the end i get some fun out of some great columns in this site, some wicked ones like "Devils advocate" makes me laugh like a little girl, some nice random posts we see once in a while, some decent and mature users, some nice gaming industry pieces by the staff at mmorpg.com...
...well what im trying to say is you will be missed and mmorpg.com just lost 15% of its glimmer.
Good luck for the future.
GW2: Confessions of an ex-wow player
Beta Weekend Event Reviews & Impressions (Archived) « Guild Wars 2
7/31/12 11:12:38 AM
Originally posted by Xstatic912