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All Posts by Vunak23

All Posts by Vunak23

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Note. If you are using a controller. There are two different settings options to be tweaked.

type "/controller" in the chat window minus the quotations obviously and it will bring up the controller UI. You can set camera speeds, the way your character attacks (Way your character is facing or the way your crosshair is facing) and other useful settings. 

The only way permadeath would ever work in an MMO is if it was equal risk/reward. Since there is no other reward equivalent to you being permakilled aside from you permakilling the other player. That would be the only way to make it work. Anyone trying to justify permadeath with no real reward is just a PVE hero trying to push PVPers out of games.  

En Masse would be the best choice I think. They have experience with localizing a game and doing it well. The problems TERA faces is no fault of En Masse as a publisher, but of BHS as the developer. 

EME has a very good relationship with their community. Great customer support. The only thing I am not sure about is their manpower. But I would like to see EME get a game that actually has potential to succeed without all the issues (read legal issues) that threwTERA into the abyss. 

ESO... a grind... HAHAHA. Go play L2 on an old server. Then you will truly know what a grind is. 
Originally posted by Mtibbs1989
Originally posted by Vunak23
Originally posted by Mtibbs1989
Originally posted by Vunak23
Originally posted by ZizouX

I havn't played ESO to make a comparison but I have been playing FFXIV for 8 months.

 Yet you certainly try. 

You don't need to bring another game down just to prop up your own game.   IT appears that  a majority of PLAYERS, as opposed to critics, disagree with you.  The average player rating for FFXIV is much higher than your player rating for ESO.  Using critics is a strawman argument when it is clear that majority of players seem to agree with the critics.

 

As for FFXIV, when it was released, it was POLISHED with very few bugs. Yea... no. FFXIV release was horrible. FFXIV: ARR =/= FFXIV release.  I keep reading about the bugs in ESO.  I keep reading about the phasing of quests where you can't even group up with friends unless you're on the EXACT same part of the quest.  I keep hearing that the quests arn't particularly well written or feel anticlimactic.  Lastly, it seems that ESO has an identity crisis going on.  It's a mediocre mmo and a mediocre Elder Scrolls game.   It tries to be both at the same time and fails miserably at it.

 

When FFXIV re-released, it offered 16 dungeons, an 8 man raid, and three primal fights with story mode and hard version.  It offers traditional quests and open world real time quests (FATES).  It offers a very "final fantasy" experience.  It knows what it is and waht it offers.  It doesn't have an identity crisis.

 

There is 0% chance that FFXIV will go free to play in the next few years based on its huge financial success.  Let's see if ESO can say the same.

Never say never.  

TLDR:  No need to show ESO love by trying to tear down another game (FFXIV).  Let's see if ESO can be half as successful as FFXIV before you start making baseless comparisons.

 

When did 8-mans become a raid.....? Ughhh... MMO's how you have fallen. 

 

Underlined red text is what I added... obviously. 

Don't underestimate FFXIV's raiding Twintania is one of the most perfectly tuned fights I've ever played. 

Turn 5 wasn't that great.... Absolute Virtue back in FFXI, now that was a fight. 

I suppose if you think a boss that was intended to never be beaten until they wanted you to beat it is a fair comparison; then sure. Otherwise Twintania is definitely a significant challenge for any top tier raiding guild.

Never be beaten... yeah it was intended to be beaten when they released him, just like Pandemonium Warden. Its just that nobody could figure out his mechanics, even with the developer video. We figured out an alternative way when summoners got Perfect Defense, but it was never meant to be defeated that way originally. 

Originally posted by ZizouX
I guess you missed the part the OP is comparing ESO to FFXIV ARR. He wasn't comparing it to ffxiv original release.

Yeah the OP said Final Fantasy. It also wouldn't make sense to compare it to FFXIV 1.0 yet that doesn't excuse the fact that it had to go back into development to reach the polish it has now. Thats why he questioned if ESO would get a better score if it went into redevelopment as well and came out better. You also didn't say ARR release. You said FFXIV release which are two completely different things. 

Originally posted by Mtibbs1989
Originally posted by Vunak23
Originally posted by ZizouX

I havn't played ESO to make a comparison but I have been playing FFXIV for 8 months.

 Yet you certainly try. 

You don't need to bring another game down just to prop up your own game.   IT appears that  a majority of PLAYERS, as opposed to critics, disagree with you.  The average player rating for FFXIV is much higher than your player rating for ESO.  Using critics is a strawman argument when it is clear that majority of players seem to agree with the critics.

 

As for FFXIV, when it was released, it was POLISHED with very few bugs. Yea... no. FFXIV release was horrible. FFXIV: ARR =/= FFXIV release.  I keep reading about the bugs in ESO.  I keep reading about the phasing of quests where you can't even group up with friends unless you're on the EXACT same part of the quest.  I keep hearing that the quests arn't particularly well written or feel anticlimactic.  Lastly, it seems that ESO has an identity crisis going on.  It's a mediocre mmo and a mediocre Elder Scrolls game.   It tries to be both at the same time and fails miserably at it.

 

When FFXIV re-released, it offered 16 dungeons, an 8 man raid, and three primal fights with story mode and hard version.  It offers traditional quests and open world real time quests (FATES).  It offers a very "final fantasy" experience.  It knows what it is and waht it offers.  It doesn't have an identity crisis.

 

There is 0% chance that FFXIV will go free to play in the next few years based on its huge financial success.  Let's see if ESO can say the same.

Never say never.  

TLDR:  No need to show ESO love by trying to tear down another game (FFXIV).  Let's see if ESO can be half as successful as FFXIV before you start making baseless comparisons.

 

When did 8-mans become a raid.....? Ughhh... MMO's how you have fallen. 

 

Underlined red text is what I added... obviously. 

Don't underestimate FFXIV's raiding Twintania is one of the most perfectly tuned fights I've ever played. 

Turn 5 wasn't that great.... Absolute Virtue back in FFXI, now that was a fight. 

Originally posted by ZizouX

I havn't played ESO to make a comparison but I have been playing FFXIV for 8 months.

 Yet you certainly try. 

You don't need to bring another game down just to prop up your own game.   IT appears that  a majority of PLAYERS, as opposed to critics, disagree with you.  The average player rating for FFXIV is much higher than your player rating for ESO.  Using critics is a strawman argument when it is clear that majority of players seem to agree with the critics.

 

As for FFXIV, when it was released, it was POLISHED with very few bugs. Yea... no. FFXIV release was horrible. FFXIV: ARR =/= FFXIV release.  I keep reading about the bugs in ESO.  I keep reading about the phasing of quests where you can't even group up with friends unless you're on the EXACT same part of the quest.  I keep hearing that the quests arn't particularly well written or feel anticlimactic.  Lastly, it seems that ESO has an identity crisis going on.  It's a mediocre mmo and a mediocre Elder Scrolls game.   It tries to be both at the same time and fails miserably at it.

 

When FFXIV re-released, it offered 16 dungeons, an 8 man raid, and three primal fights with story mode and hard version.  It offers traditional quests and open world real time quests (FATES).  It offers a very "final fantasy" experience.  It knows what it is and waht it offers.  It doesn't have an identity crisis.

 

There is 0% chance that FFXIV will go free to play in the next few years based on its huge financial success.  Let's see if ESO can say the same.

Never say never.  

TLDR:  No need to show ESO love by trying to tear down another game (FFXIV).  Let's see if ESO can be half as successful as FFXIV before you start making baseless comparisons.

 

When did 8-mans become a raid.....? Ughhh... MMO's how you have fallen. 

 

Underlined red text is what I added... obviously. 

It will never happen, but just for sake of argument 

  • Revamped Combat. Similar to say TERA or Black Dessert
  • Better use of the Hero Engine or a new engine all together (maybe CryEngine)
  • A more seamless universe, enough with this segregated world crap that SWTOR has, so you never run into the opposing faction aside from a few times.
  • Less instanced/phased content
  • More Guild related activities. GvG. Political Systems. Guild Starships. 
  • More Character Customization, similar to ArcheAge or APB
  • Seamless Space, get in your ship and fly
  • More ships
To name a few. 
Originally posted by Mysta
Originally posted by lizardbones

You'll have to remember MMOData to follow this.  He stopped tracking MMORPGs because publishers became more and more close mouthed about their numbers, and more and more MMORPGs started using F2P so the subscription numbers became meaningless.  But there's enough information there to follow this.

 

If you download the spreadsheet information, and look at SWG, UO and SWToR, then fill in the blanks for all the months where there is no data.  Do it the easy way.  Just assume each month continues on as if there were no changes. So this:

1000 - blank - blank - 2000 - blank -blank - 1000

becomes

1000 - 1000 - 1000 - 2000 - 2000 - 2000 - 1000

 

You'll have to dig a bit to get numbers for SWToR, but they seem to have hovered around 500k for awhile.  I assumed they dropped to 300k, until they jumped back up to 500k after the F2P release.  I didn't add any numbers after the F2P release for SWToR (stopping at May, 2013).  This will extend the difference in the amount of times used for each of the three games, giving SWToR the least amount of time since it won't count subs to the present, but it doesn't matter.

 

Calculate/Estimate total revenue for each of those three games.  Sum up the total subs per month, then multiply it by $15.

SWToR - $213M total subs

SWG - $261.4M total subs

UO - $283.4M total subs

 

Now, divide each of those numbers by the number of months it took to generate those numbers.

SWToR - 18 months, $11.9M per month

SWG - 102 months, $2.6M per month ($3.3M adjusted for inflation)

UO - 118 months, $2.5M per month ($3.7M adjusted for inflation)

 

Even adjusting for inflation, neither UO or SWG come close to generating the kind of revenue that SWToR is generating.  I would bet other theme park style games compare this well against "classics" financially.  So if you ever wonder why those old sandbox games aren't making a comeback, this is why.  $Money$

 

That's not to say that some new style of sandbox game won't exist, or that older style sandbox games won't exist, just at a smaller scale than AAA theme parks.  Especially since newer styles of sandboxes are getting made, and older styles of sandbox games are getting made, just at a much smaller scale than the AAA theme parks.

 

You're forgetting a key figure, MMOs were VASTLY less popular 11 years ago, when SWG came out, and ~17 years ago when UO came out. Warcraft was the first game in western culture that gained massive popularity thus bringing it much closer to social acceptance.  By the time people grew tired of WOW and such, why would they go back and play an 'old' game such as SWG that hadn't t caught the popularity wave and basically had no content added to it, only core systems changed to try and grab the wow crowd.

Pretty much this. Look at the number of people playing MMO's back in the day of UO/SWG compared to the number of people playing MMO's now. Those numbers are severely scaled in favor of SWTOR. 

I left FFXI, because of Abyssea. They made the game too easy
  • FFXI pre abyssea grouping/community engagement
  • UO skill system
  • SWG class/skill system
  • DAoC RvRvR
  • TERA Combat
  • GvG
  • Player run shops
  • jailing/bounty systems
  • Lineage 2 pre GoD karma system
  • No more instanced content/ Keep everyone in the world
  • Contested environments
  • Able to join/withdraw from alliances kinda similar to EQ2
  • Player Made alliances
  • More reasons to be in a guild aside from chat channel
  • Destructible/Freeform housing
  • Player owned keeps/castles/towns/cities
  • sieging
  • GM's back to their role as actual GM's with running events and the like
 
The list goes on and on. 

 

I enjoy housing a lot. But they need to add in the Dark Brotherhood and Thieves guild first. Along with Jailing and NPC stealing.

I would like to see more classes or class skills and weapons added before any housing as well. 

  1. Player/Guild Housing
  2. Player Jailing/Bounty System
  3. More skills/skill trees
  4. Ability to defect to another faction (extensive questline that changes based on the alliance power etc.)

 

Originally posted by bcbully
Originally posted by Vunak23
Originally posted by bcbully
Rails are just one characteristics of themeparks.  In ESO you will quest, craft, do dungeons, or run  battlegrounds. That's it. That's how themeparks are made. 

I'm not an ESO fan at all... But I hate it when false information is thrown around whether it be in a game I am interested or not. 

ESO does NOT have battlegrounds. PvP is strictly in Cyrodil. 

I am an ESO fan, and Cyrodiil is a big battleground. 

Sorry Battleground would refer to it being a small instance with near instant respawns and a set team v team environment with matching numbers. Which Cyrodiil is not.  

Originally posted by bcbully
Rails are just one characteristics of themeparks.  In ESO you will quest, craft, do dungeons, or run  battlegrounds. That's it. That's how themeparks are made. 

I'm not an ESO fan at all... But I hate it when false information is thrown around whether it be in a game I am interested or not. 

ESO does NOT have battlegrounds. PvP is strictly in Cyrodil. 

Originally posted by CazNeerg
Originally posted by Vunak23

Sorry but I have to disagree with this. The backlash seen on various forums and news outlets across the internet on other issues (i.e. The SOE debacle with their currency) were the reasons for the overturn of those decisions. Statistically speaking if you have such a large group of people that are disappointed that number will translate into a larger number when/if you could poll your entire audience. 

Only if it is a representative sample can you expect any meaningful correlation between the stats of the sample and the stats of the public generally.  We have no reason to believe these forums are a representative sample.

Outside the fact that this is an MMORPG forums talking about MMORPGs in the ESO subforum talking about ESO with a poll asking the exact question the sample would be indicative of. Sorry but anyone doing a sample of an audience would love to get their hands on this many people to poll for a general correlation of data. 

Originally posted by Grakulen
Originally posted by CazNeerg
Originally posted by markrain5
Originally posted by CazNeerg
Thinking that sentiments on this forum, positive or negative, are in any way representative of general public opinion would be a mistake.  Backlash here does not necessarily indicate any kind of "substantial" backlash.

I've seen backlash everywhere and I go on a ton of different ESO sites and forums...

Replace "this forum" with "forums," and I still stand by the point.  In the context of the millions of people who might buy this game, the ones hanging out on the internet talking about it two months before hand aren't even a drop in the bucket.

+1

Not good seeing this from staff. So you consider your own forum meaningless and any discussion on them is meaningless drivel. 

Sorry but I have to disagree with this. The backlash seen on various forums and news outlets across the internet on other issues (i.e. The SOE debacle with their currency) were the reasons for the overturn of those decisions. Statistically speaking if you have such a large group of people that are disappointed that number will translate into a larger number when/if you could poll your entire audience. 

Originally posted by fistorm
Originally posted by Vunak23
ESO world doesn't change. It is static. EVE does. 

What your pointing out is that the "Player" PVP part of the world changes.   In ESO the PVE part changes to how you interact with it.  Phasing technology allows the world to be manipulated in ways no one else can see it on their screen. 

 

While a entire village was saved and praises you, others don't see that, but its been changed PVE. 

 

What in EVE changes PVE wise?   Its a ....

 

SCI FI genre PVP Sandbox.    ESO is a RPG Sandbox PVE in wich the actual game world changes for you,   and the PVP part of ESO cyrodiil can be destroyed, it shows walls being smashed keeps coming down, isn't that changing the world?

 

This is called phasing. Once that phase is complete its static now isn't it? By this definition WoW would be a Sandbox since it has phasing as well... Cyrodill is also static. The walls crumble and are rebuilt *shocker* in the exact same spot they crumbled. You can't annihilate a keep so it never respawns either. Static. 

EVE. Worm Holes. Ship wreckage. NPC jumping all over the place. Player created structures. A massive skill system. Player driven economy. Massive corp vs corp wars. The PVP in ESO is static. It is set factions vs set factions. Players do not have to worry about separate entities because the factions are static. 

Once again ESO is not and never will be a sandbox because it is a static world that does not continuously change. 

If you need an example of what a Sandbox is. Go play Minecraft, that is without a doubt a sandbox. You can shape the world around you permanently,  

Originally posted by fistorm
Originally posted by rodarin

Ahh now youre changing your tune, because you know youre wrong probably.

 

Nothing wrong with quests. But when theyre the same quests over and over again and no variety and you are more or less forced to do some (all) of them to gain levels and points then that is where the problem lies. If there were OPTIONS to quests or even quests that branched out and gave you options after the fact then fine. Yeah sure there are a COUPLE of those but they still all lead to the same end point eventually.

 

While it might not be as bad as Lord of the Rings where you have a deed that counts down every quest in a zone it is still based on the principle that the more exp you get and in the fastest possible way the quicker you will be able to rank up your skills and attributed. So it is semantics.

 

But it still remains that once you do an area you dont ever have to go back and the way the game is designed there is no incentive to go back anyway. Now will they throw a few quests in there later to get people to resit an area? Maybe but theyll surely be the 'go see this guy in XXXX' and wont be anything that will require you to find something you didnt already know was there the first time you went through it, or required you to be more powerful before you could see or do it.

others call the WHOLE game linear over something the DEV's of the GAME have already RELEASED to us and is just a small fraction of the game.

http://www.youtube.com/watch?v=80mHQNA45js   1:57:33   Nick the ESO dev explains the Linear tutorial and intermediate zone (Themepark part of the game)

 

Why is it you cannot understand that the linear parts of the game are limited to Tutorial and Intermediate zone?   Watch what ESO dev says about the LINEAR PART OF THE GAME.

the fact that the main storyline, which this post is about is about the LINEAR PART OF THE GAME which is 5-6 hours.  Beyond that everything is....  OPTIONAL gameplay,  Open gameplay.   Play how you want.  Sandbox accoding to the definition of EVE online and old MMO's that were a lot like it.

 

Even EVE which is PRAISED as a SANDBOX had tutorials and mission that were LINEAR and  took me DAYS TO COMPLETE.   Whats the difference?

 

ESO world doesn't change. It is static. EVE does. 

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