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All Posts by Vunak23

All Posts by Vunak23

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617 posts found
I left FFXI, because of Abyssea. They made the game too easy
  • FFXI pre abyssea grouping/community engagement
  • UO skill system
  • SWG class/skill system
  • DAoC RvRvR
  • TERA Combat
  • GvG
  • Player run shops
  • jailing/bounty systems
  • Lineage 2 pre GoD karma system
  • No more instanced content/ Keep everyone in the world
  • Contested environments
  • Able to join/withdraw from alliances kinda similar to EQ2
  • Player Made alliances
  • More reasons to be in a guild aside from chat channel
  • Destructible/Freeform housing
  • Player owned keeps/castles/towns/cities
  • sieging
  • GM's back to their role as actual GM's with running events and the like
 
The list goes on and on. 

 

I enjoy housing a lot. But they need to add in the Dark Brotherhood and Thieves guild first. Along with Jailing and NPC stealing.

I would like to see more classes or class skills and weapons added before any housing as well. 

  1. Player/Guild Housing
  2. Player Jailing/Bounty System
  3. More skills/skill trees
  4. Ability to defect to another faction (extensive questline that changes based on the alliance power etc.)

 

Originally posted by bcbully
Originally posted by Vunak23
Originally posted by bcbully
Rails are just one characteristics of themeparks.  In ESO you will quest, craft, do dungeons, or run  battlegrounds. That's it. That's how themeparks are made. 

I'm not an ESO fan at all... But I hate it when false information is thrown around whether it be in a game I am interested or not. 

ESO does NOT have battlegrounds. PvP is strictly in Cyrodil. 

I am an ESO fan, and Cyrodiil is a big battleground. 

Sorry Battleground would refer to it being a small instance with near instant respawns and a set team v team environment with matching numbers. Which Cyrodiil is not.  

Originally posted by bcbully
Rails are just one characteristics of themeparks.  In ESO you will quest, craft, do dungeons, or run  battlegrounds. That's it. That's how themeparks are made. 

I'm not an ESO fan at all... But I hate it when false information is thrown around whether it be in a game I am interested or not. 

ESO does NOT have battlegrounds. PvP is strictly in Cyrodil. 

Originally posted by CazNeerg
Originally posted by Vunak23

Sorry but I have to disagree with this. The backlash seen on various forums and news outlets across the internet on other issues (i.e. The SOE debacle with their currency) were the reasons for the overturn of those decisions. Statistically speaking if you have such a large group of people that are disappointed that number will translate into a larger number when/if you could poll your entire audience. 

Only if it is a representative sample can you expect any meaningful correlation between the stats of the sample and the stats of the public generally.  We have no reason to believe these forums are a representative sample.

Outside the fact that this is an MMORPG forums talking about MMORPGs in the ESO subforum talking about ESO with a poll asking the exact question the sample would be indicative of. Sorry but anyone doing a sample of an audience would love to get their hands on this many people to poll for a general correlation of data. 

Originally posted by Grakulen
Originally posted by CazNeerg
Originally posted by markrain5
Originally posted by CazNeerg
Thinking that sentiments on this forum, positive or negative, are in any way representative of general public opinion would be a mistake.  Backlash here does not necessarily indicate any kind of "substantial" backlash.

I've seen backlash everywhere and I go on a ton of different ESO sites and forums...

Replace "this forum" with "forums," and I still stand by the point.  In the context of the millions of people who might buy this game, the ones hanging out on the internet talking about it two months before hand aren't even a drop in the bucket.

+1

Not good seeing this from staff. So you consider your own forum meaningless and any discussion on them is meaningless drivel. 

Sorry but I have to disagree with this. The backlash seen on various forums and news outlets across the internet on other issues (i.e. The SOE debacle with their currency) were the reasons for the overturn of those decisions. Statistically speaking if you have such a large group of people that are disappointed that number will translate into a larger number when/if you could poll your entire audience. 

Originally posted by fistorm
Originally posted by Vunak23
ESO world doesn't change. It is static. EVE does. 

What your pointing out is that the "Player" PVP part of the world changes.   In ESO the PVE part changes to how you interact with it.  Phasing technology allows the world to be manipulated in ways no one else can see it on their screen. 

 

While a entire village was saved and praises you, others don't see that, but its been changed PVE. 

 

What in EVE changes PVE wise?   Its a ....

 

SCI FI genre PVP Sandbox.    ESO is a RPG Sandbox PVE in wich the actual game world changes for you,   and the PVP part of ESO cyrodiil can be destroyed, it shows walls being smashed keeps coming down, isn't that changing the world?

 

This is called phasing. Once that phase is complete its static now isn't it? By this definition WoW would be a Sandbox since it has phasing as well... Cyrodill is also static. The walls crumble and are rebuilt *shocker* in the exact same spot they crumbled. You can't annihilate a keep so it never respawns either. Static. 

EVE. Worm Holes. Ship wreckage. NPC jumping all over the place. Player created structures. A massive skill system. Player driven economy. Massive corp vs corp wars. The PVP in ESO is static. It is set factions vs set factions. Players do not have to worry about separate entities because the factions are static. 

Once again ESO is not and never will be a sandbox because it is a static world that does not continuously change. 

If you need an example of what a Sandbox is. Go play Minecraft, that is without a doubt a sandbox. You can shape the world around you permanently,  

Originally posted by fistorm
Originally posted by rodarin

Ahh now youre changing your tune, because you know youre wrong probably.

 

Nothing wrong with quests. But when theyre the same quests over and over again and no variety and you are more or less forced to do some (all) of them to gain levels and points then that is where the problem lies. If there were OPTIONS to quests or even quests that branched out and gave you options after the fact then fine. Yeah sure there are a COUPLE of those but they still all lead to the same end point eventually.

 

While it might not be as bad as Lord of the Rings where you have a deed that counts down every quest in a zone it is still based on the principle that the more exp you get and in the fastest possible way the quicker you will be able to rank up your skills and attributed. So it is semantics.

 

But it still remains that once you do an area you dont ever have to go back and the way the game is designed there is no incentive to go back anyway. Now will they throw a few quests in there later to get people to resit an area? Maybe but theyll surely be the 'go see this guy in XXXX' and wont be anything that will require you to find something you didnt already know was there the first time you went through it, or required you to be more powerful before you could see or do it.

others call the WHOLE game linear over something the DEV's of the GAME have already RELEASED to us and is just a small fraction of the game.

http://www.youtube.com/watch?v=80mHQNA45js   1:57:33   Nick the ESO dev explains the Linear tutorial and intermediate zone (Themepark part of the game)

 

Why is it you cannot understand that the linear parts of the game are limited to Tutorial and Intermediate zone?   Watch what ESO dev says about the LINEAR PART OF THE GAME.

the fact that the main storyline, which this post is about is about the LINEAR PART OF THE GAME which is 5-6 hours.  Beyond that everything is....  OPTIONAL gameplay,  Open gameplay.   Play how you want.  Sandbox accoding to the definition of EVE online and old MMO's that were a lot like it.

 

Even EVE which is PRAISED as a SANDBOX had tutorials and mission that were LINEAR and  took me DAYS TO COMPLETE.   Whats the difference?

 

ESO world doesn't change. It is static. EVE does. 

Originally posted by fistorm
Originally posted by Entinerint
Originally posted by fistorm
Originally posted by Entinerint
Originally posted by fistorm

 

I think when it comes down to it,  ESO is the closest thing to sandbox how ever you define it, that MMORPG's have ever seen to date.

LO-fucking-L

 

Go play Wurm Online, SWG, Vanguard, Mortal Online and Darkfall then come back and tell me ESO is "the closest thing to sandbox...that MMORPG's have ever seen to date."

 

Ignorance is curable so please cure yourself.

 

ESO is through-and-through theme-park.  It isn't even sand-park.  It is pure theme-park!  Just be happy with it and deal!

I'll ask you to go play SKYRIM.  That's all I can respond to something like that because that's ultimately what ESO will be like weather you like it or not!

I have played Skyrim, broke 500 hours last week actually, started my second play-through this time with 250 mods. 

 

But Skyrim isn't sandbox either, it's open world but it's not a sandbox though it has a few Sandbox elements.  Hearthfire is the closest thing to a sandbox element.

 

ESO is not like Skyrim, sorry, I guess you haven't played beta.  It's closer to GW2 or WoW than it is to Skyrim.

Like I said in many previous posts, if you cant agree that its Sandbox, then at most Open play.  I think both might be correct way of saying it, but by all means is definitely not Linear or Theme park.

 

Thempark >  Open play > Sandbox

 

                                  

You can't warp terms to meet your own goals. ESO is not a sandbox. It is not a hybrid between a Sandbox and a Themepark. Whether you want to admit it or not, ESO is in fact a themepark. It is  a Free-Roam RPG which means it isn't as linear as say AION or some other games, WoW. But at its core it is still a themepark. 

Just because the game has a huge zone at  the end that is free-roam doesn't mean it isn't a themepark. Just because it has FvFvF doesn't mean its not a themepark. 

You really have only a few options.  Sandbox, Hybrid, Themepark, Simulator. ESO is not a Hybrid, the only sandbox element it has, very base element since its static is the ability to control keeps and crown an emperor. It isn't a simulator since it isn't a virtual world. It has instancing and  it has static NPC placement. Sorry bro. You have a themepark on your hands. 

 

A sandbox would be Wurm Online, UO, DF.

A hybrid would be Archeage

A simulator would be StarCitizen

ESO is most similar to a love child between SWTOR and GW2. Both of which are themeparks. 

Originally posted by Entinerint
Originally posted by fistorm
Originally posted by Entinerint
Originally posted by fistorm

 

I think when it comes down to it,  ESO is the closest thing to sandbox how ever you define it, that MMORPG's have ever seen to date.

LO-fucking-L

 

Go play Wurm Online, SWG, Vanguard, Mortal Online and Darkfall then come back and tell me ESO is "the closest thing to sandbox...that MMORPG's have ever seen to date."

 

Ignorance is curable so please cure yourself.

 

ESO is through-and-through theme-park.  It isn't even sand-park.  It is pure theme-park!  Just be happy with it and deal!

I'll ask you to go play SKYRIM.  That's all I can respond to something like that because that's ultimately what ESO will be like weather you like it or not!

I have played Skyrim, broke 500 hours last week actually, started my second play-through this time with 250 mods. 

 

But Skyrim isn't sandbox either, it's open world but it's not a sandbox thought it has a few Sandbox elements.  Hearthfire is the closest thing to a sandbox element.

 

[mod edit]

Yea. Skyrim is not a Sandbox. People see Free-Roaming  RPG and think sandbox... It seriously makes my brain hurt.

Sorry boys and girls. ESO will not be a sandbox. Anybody that relates ESO with a sandbox has never played a sandbox before. 

Originally posted by Gorwe
Wtf is dbm and why is it so necessary?

Never heard of it...

Deadly Boss Mods. It started as a Mod that would tell you exactly when bosses were going to use an attack, when to get out of the fire, when you were in danger at all. If you were in the vicinity of someone that had a debuff that would effect you and vice versa. It was a joke and made the game a joke. 

Now its built right into the client. Raids are designed around it. If people fail in raids now a days they seriously should just go check their mental capacity. Especially since they are way easier than what they used to be back in BC and Vanilla. So now you have easier Raids and something that tells you exactly what to do and when to do it. 

Originally posted by Arthasm
Go raid heroics in Wow, with all addons available, then come and say it's brain dead.

Its brain dead. 

Originally posted by Kevyne-Shandris

Originally posted by Arthasm
Go raid heroics in Wow, with all addons available, then come and say it's brain dead.

Pfft, even LFR...

 

 

Easiest WoW last raid, but still needed DBM, as the dead guy in my healbox shows (if you get instagibbed there in LFR, it's a bot/multiboxer standing in fire, as only a single hot was enough to keep everyone healed -- DS was truly the worst raid e-v-e-r).

 

Funniest event in LFR on the spine was when a really abusive tank who yelled at the raid, literally w-a-l-k-e-d off it. Let's just say elitists get their own in a very dynamic way! Best RIP I saw for a tank...instagibbed. ;)


I always find it funny people try and throw out WoW as some difficult game with Heroics... WoW's heroics are a frikkin joke. The hardest thing about Raiding in WoW is finding other nonnumb people to go with you. Since its WoW...that is what causes the issue. 

Raiders in WoW would have cried at having to do things in old games like EQ or even a game in its own time period FFXI. Would of loved to of seen some of these "top" raiders try and tackle Absolute Virtue before the level cap raise. Such a joke. 

Hell I'd love to see them do MCHM in TERA... oh the joy I would get out of seeing them fail so very hard. 

Mortal Online. Sausage Lake anyone; for all those Alpha phase 1 testers. 

PWI. I tried it. I uninstalled it.

I hate Neverwinter so much I won't let an advertisement come across my screen. 

I despise WoW on principle alone since it killed advancement in the genre. 

Originally posted by ZizouX
Originally posted by lizardbones

Try this infographic out.

http://www.superdataresearch.com/blog/infographic-digital-games-year-review-2013/

 

P2P = 2.8B in sales, F2P = 8.3B in sales.

I can't believe how some people arnt' making the following point.

 

There ARE WAY MORE F2P games on the market with micro transactions than PURE P2P games.   It's easy to make 4x the amount a p2p games make when there are 10x the number of f2p games.

 

This is a stupid analysis.... F2P CAN BE very successful, like SWTOR.  P2P can be very successful like WoW.  You have to analyze EACH game by itself.

 

For example, let's say FFXIV has 400k subscribers.  When it's all said and done, it makes a very nice profit.  If the operations cost for SWTOR is 1 million (purely for example) and it makes 1 million in profit.. that's a great return on investment.  If another F2P has operations cost of 500k, but only makes 600k and 100k profit.. maybe that's not so great.

 

However, both free to play games get into the pile and you can say, wow, those two games make 1.6 million combined!!! that must be better than P2p.

 

So many comaprisions between apples and oranges in this thread it's not even funny.  Just because one free to play game is successful it doesn't mean that ALL f2p games are sucessful  Swtor may have a better model than other f2p, and WoW clearly shows P2p is the way to go.  If F2P was better, why hasn't WoW switched years ago?

 

Each game has it's own merits, has its own costs and has its own model.  Analyze it individually.

 

I said the same thing earlier, but people are too dense to make the connections we did. 

I would say this chart only shows the opposite. While F2P is the larger number it also has WAAAAAAAY more games in that space. Especially considering they took from every genre and not just the MMO genre. 

Where as the P2P market only has a few games left and only really pulls from the MMO genre. For P2P to be that relevant; It really shows that P2P will make more money per player; than F2P makes per player. 

FFXIV for sure right now; if you include asia? Blade and Soul or Lineage 2 for sure. Blade and Soul may even be trumping WoW in terms of overall numbers. Having 2million people playing at one time in one country is huge, I don't think WoW pulls that off. 

So you're saying that realism draws P2P players and Stylized draws F2P players. I have to disagree. Features draw players of all types and it doesn't matter what the studio does. There will always be people on both sides no matter what game it is. Look at WildStar or WoW. Both have stylized graphics and both are P2P. Look at Vindictus, AoW, ArcheAge; realism. They are F2P.

There are people that are ESO fans that want the game F2P. There are people that want it P2P. There are people that want EQNext to be P2P and there are people that want it F2P. The art style they use has no bearing on this. 

No matter what business model they use (so long as it isn't P2W), the features of the games will be what sustains players. 

Originally posted by Loktofeit

Originally posted by Vunak23
Originally posted by Cephus404

I think hen a P2P game goes F2P it shows at least partial failure of the initial financial ambitions for the game.

 

Then every single MMO on the planet has failed because I don't think you can name a single game that isn't at least partially F2P or has a cash shop to supplement their income.  Once a game realizes that it can make more money from the cash shop than it can from subscriptions, they drop the subscriptions in favor of pushing the cash shop.  That describes pretty much every game on the market today.

Final Fantasy XI. UO. DAoC. Asherons Call. 

UO has had an item mall for over a decade. 

I haven't played UO in a very long time so I wasn't sure. That doesn't refute the others mentioned. 

 

Originally posted by Meowhead

Originally posted by remsleep

Consider that when it comes to old games, it would cost a lot to add viable cash shops.

So what you're saying is.... they're not doing WELL enough to add a cash shop? :D

Dunno how valid that theory is, and I don't have numbers to back it up either way, but the idea makes me laugh, at least. :)

It is a laughable argument. In the case of FFXI alone, they just released a new Expansion a few months ago so I would say they are still doing fairly well. Not to mention new updates for the game come quite often. Asherons Call is doing well enough that they brought Asherons Call 2 out of the grave as a bonus to people subbed to the game. 

But yea... not doing well enough to go F2P... lol. 

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