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Top 5 most hated words in the MMO lexicon
The Pub at MMORPG.COM « General Discussion 7/06/09 7:44:11 PM
5. Guide |
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If the router is a full computer in terms of a standard HDD, motherboard, CPU, and RAM, then yes it's very easy for it to 'catch' a virus. But if it's one of the more specialized homebased solutions (the 'blackbox' routers), then no it's hard as hell to infect it with a virus, other than to spoof yourself as a reliable firmware source (which you implant a virus or backdoor on the firmware to change the settings at will). Viruses themselves require you as a user to accept them in some form or another (either by clicking OK/YES/AFFIRMATIVE) to activate the payload, they themselves cannot inherently activate without that initial acceptance. That doesn't mean there's no flaws in OS or firmware, but it means that it's harder for a virus author to develop their payloads for them. It's easier to make you do the work than rely on mature software developments to have a slip up on an upgrade or revision. |
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Thing for me is that companies still think in Keynesian (quasi-Cartesian) terms of the nature of the firm and free enterprise. As such, they continue to assume a programmer is a programmer is a programmer (or that a game is a game is a game). They think in terms of homogeneity, rather than in terms of how things are actually heterogeneous (in comparison to similar sort and dissimilar sort). When they stop thinking that the firm is a machine, and more of a living thing, then there might be real business men ready to lead their respective firms to better game development. Until then, it's more of the same epic failure from the business and economic schools. >_> |
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So?
Yet these theories themselves prove the point again and again in terms of how social order is maintained (here's a hint: it's not maintained from the top-down, but rather the bottom-up.). China had to admit in its own day that totalitarianism in terms of the economy was bad. This is no different as it still deals with the social order, which no big army can ever defeat (save for by means of genocide/extermination of a people). As such, either the regime admits the futility now or it faces the long term cost of decline (and eventual destruction at the forces of the natural social order itself [via social entropy]). Also, doing Jedi-Handwaving in terms of saying "It's only a theory" doesn't refute my point if both rational and empirical basis is sound. As such, one must attack the theory on those grounds, rather than playing an intellectually dishonest game of deflection (translation: leave it for the maroons at Faux News.). |
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What's Vigil's track record prior to THQ's ownership? |
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THQ gave us the Matrix Online, which is closing or has closed. So, I don't think you can say they're competent. I would say their last good game was Septerra Core. But that's just me. |
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Bad idea is bad. Here's why. The fundamental attempt to enforce what is a wholly private affair is not only beyond the sphere of any reasonable governance, it's one that cannot be enforced within reasonable terms. Consider how the State in various countries still attempts forms of substance prohibition with scores of utter failures rolling in (through corruption, organized gangs, and generally draconic laws applied largely to consumers). This particular prohibition will be no different as both substance and behavioral prohibitions (in terms of purely consensual uses) suffer from the nature of market demand (and supply). People simply don't want to follow the same set of behaviors in terms of MMOs. There should be MMOs that cater to this demand; period and end of story (even though I personally find such behavior detestable). The State should not even bother attempting to prohibit it. Nor should the State promote it. Rather, the State needs to accept the parallel, self-regulatory nature of the market (as in theory the State has its own self-regulatory factors). In such a hands-off policy, the people will realign their tastes accordingly, and institutions will give rise to properly partition gold sellers (and buyers) from those disinterested in such services. Any other claims to the contrary are not only in conflict with history, but also in conflict with non-contradictory economic theorems (which have stood the test of time from even the days before the Marginal Revolution of Menger and company). |
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Eve Online Most Expensive game ever for Europe Players read here
The Pub at MMORPG.COM « General Discussion 5/30/09 6:37:23 AM
If you don't think it's worth the equivalent 20 USD in Euros, then don't pay it. Ever heard of free enterprise? You're not owed a videogame. It's not a human right. |
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Making Characters Feel Powerful in a non-level based Game?
The Pub at MMORPG.COM « General Discussion 5/29/09 12:51:20 AM
This, dammit, this! |
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I never liked raids. I'm glad to see them go. Next, there needs to be less use of instancing, and more detailed player interaction with the environment (with consequences that stick both on the environment and the player). Then I might consider resubscribing to an MMO. Otherwise, I'll just stick to TF2 and my stack of golden oldie single player games. :-P |
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I'd also point out that many social conservatives/liberals support small companies because of the quality of their products, not because they're small. So, your entire assertion is based on the weakest, trollridden thought process ever to come out of the species H. Sapiens. Also, the devs and the companies always matter, if you ever taken at least one class on economics (even Keynesian economics reflects this view), which points out that the entrepreneur is the fulcrum from which the market gets its mojo.
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What's everyone playing in April 09?
The Pub at MMORPG.COM « General Discussion 4/28/09 9:57:29 PM
Runes of Magic and 9 Dragons as I can't find myself bothering to pay 15 a month for what pretty much already exists in the F2P market (hint to developers: get creative already!). |
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AC2 - Sorcerer |
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It was bound to happen sooner or later.
The Pub at MMORPG.COM « General Discussion 4/17/09 6:15:57 AM
Since it seems most don't understand copyright here, I'll answer the question and then explain myself: no. Here's why, copyright applies only to those that attempt to utilize the given IP and its content for an non-contracted purpose (meaning you didn't get permission). But that only applies to those actually doing something to the given IP. You as a consumer can only violate copyright two ways: duplication of IP for storage (under DMCA act) and distribution of IP (usually of duplicates, and again under DMCA act). Anyone claiming you violated copyright law by playing a private server clearly doesn't know the law. Otherwise, EA wouldn't just threaten users with bannination as they do if they find out that you do play private servers (that is in their ToS/EULA based agreements which you 'sign'...), instead they'd go for full civil court violations and other penalties therein. So, don't worry that playing UO private shards makes you a 'criminal' whether in the traditional legalistic or pseudo-ethical sense (in this case, how the hell can one steal an idea that's not scarce or bounded...?). Now, running a UO private shard can get your arse in a bind with copyright, but that really depends on if the private shard is utilizing server code based on EA's own work? If not, under law is legal and accepted, otherwise the entire Open Source movement would have been sued into non-existence. Duplication of features in clean room reverse engineering is not only legal under copyright, it's the basis of every new software product designed both open and closed source in the WORLD. That's what got the first Lineage 2 emulation server in trouble; it utilized code that was leaked from NCsoft in its builds. It wasn't until a later L2 emulation project got started, that all legal claims by NCsoft became null and void under copyright (although they still persist against emulation servers under other copyright restrictions such as the use of Lineage 2 in their name, artwork that is derived from Lineage 2 concept art, screen shots, and etc...). But, by comparison that's why the whole slew of UO emulation servers have never gotten in trouble, and never will, as they were clean room reverse engineered, thus are free of any copyright obligations. So, if anyone tells you otherwise, point them to this post. And if they want to know my expertise. I am a software designer by trade, so it's clear that I have to know how copyright law (along with patent law) influences my trade more than most. |
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It makes no sense as the content is what sells and not the bandwidth. Bandwidth minute by minute is virtually limitless; that's the beauty of packet switching. It seems they're not grasping that by limiting bandwidth artificially they're dooming themselves two fold. First, governments will see this as a legitimate reason to tax them (thus negating any profits gained). Second, it will kill the goose and smash its eggs (content creators will go else where if they cannot be guaranteed an audience). And third, wireless is becoming ubiquitous in nature, especially with the 700 mhz spectrum being utilized as a device spectrum rather than simply a service spectrum. So, I think the wired boys better wake up before they're out of cash for even paying the power bill. Or else the market's closing bell will toll their death knell. |
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You seem to be passing judgment on a population without much proof to the given claims therein. For example, I play with a few programs that use streaming for their content (Secondlife is one of them). So, I'm scum because I happen to use Secondlife? Also, I do use torrents as many companies offer their updates more and more on torrent trackers (a few do so exclusively), so I'm scum because it's a popular option for users to have their downloads not corrupted (it often utilizes hashing to make sure packets weren't mangled along the way)? Wow, talk about pulling a craptacular conclusion out of thin air, pal. |
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[quote]Originally posted by Vetarnias
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My basic 'ideal' MMO: 1) Large and diverse landmass (similar to N. America or Australia in size and/or diversity). 2) 'Living' factions that evolve in relation to each other and players (Swarm based AI plus generative narratives). 3) Low fantasy (Magic, extremely rare and dangerous) or hard science fiction (Heinlein's Moon is a Harsh Mistress is a good example of something close to hard science fiction that wouldn't boggle the mind to implement). |
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Yep, I love Rush. I'm listening to The Necromancer on Youtube. :3 |
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