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All Posts by deathshroud

All Posts by deathshroud

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1324 posts found

suprised to see mortal online on the list, but i agree that it deserves to be on there, having 1.5million weapon and armor combinations does make it a worthy contender.

 

but no ultima online? or eve online? they are 2 of only a few mmorpgs wereits common for players to play the game as a crafter

Originally posted by DMKano

Umm I respectfully disagree.

I think it's still a terrible game as a whole.

MO has the same issue as Xyson.

Both games have great *features* BUT all those great features do NOT make a great *game*

That's the issue - this is what I've been telling so many posters here who think about MMORPGs in terms of features - and think "if game devs just take the best features from 10 different MMOs - we would have the best game ever!"

It doesnt' work like that at all.

Case in point - you can have the best features and still have a terrible game.

 

For me its the implementation of those features that falls short, they have fishing but it has no real purpose in the economy, they have alchemy but its just ugly ui boxes with very few different types of potion. The areas of the game they fleshed out bugs aside work really well but there are to many features that are complex to understand but the overall output of what you can achieve is very basic. If every feature in MO was as thoughtful as its extraction system then the game would be far better. Also if the ui was more theme based instead of generic

 

At this point they are adding new content but it just reuses old tired textures and re-hashed models, they need a large money injection or the games just going to go stale

Originally posted by lalartu

Hi,

I decided to give MO another go after 2 years and man, did they improve it a lot! it's sooo much more fun now

Check out the video I made while exploring it:

 

part 1 : https://www.youtube.com/watch?v=bdvlHxs-IuY

part 2 : https://www.youtube.com/watch?v=03i6hUAqyVY

sounds to me like you played it for a few weeks quit then came back and this time found the tutorial and tindrem helpful enough to get into the game.

Originally posted by anaccount74

"You have received a warning on the Mortal Online Forums for Negativity.

The following content in the thread hi all, sebs twitter is considered to be in violation of the forum rules:

Fantastic, more buggy shit for us to warp through while in combat. Let me guess, they will accidentally enable clientside collisions on those destruction debris while there's no serverside collision, leading to people warping through them and murdering people who get stuck in them. This will then not be fixed for 4 years.


As a reminder:
III(d). Discussions will be mature. Refrain from ranting, spamming, flooding, being overly negative, and trolling.
III(e). Content will be constructive.

This is a minor infraction worth 1 point. Continuing to accrue warning points can result in a temporary or possible permanent ban of your forum account.
Additionally, continual violations of the forum rules may lead to action being taken against your game account(s).

Thank you for your understanding,
Mortal Online Moderation Staff

The starvault team has constant issues with people ddosing the game and website, at one point it was going down every day at primetime, spamming the forums and attacking the irc channel They've had to re-enable logged in users only on their irc channel recently and the activity in it has dropped back down to 10 people, due to people coming into the irc channel and spamming not just text, but links to certain, eh, illegal content. And they wonder why? Because normal criticism and severe shit like that are punished all the same, they encourage that level of backlash with their own actions. It's their own fault at this point, and if they EVER want to improve the way the community acts, they need to improve themselves first. People dont do these things in this volume unless they feel like they've been wronged.

This post is just more of the same. Maybe someday it'll get through their thick little skulls that their current moderation strategy doesnt, and has never worked.

well reading your post it had nothing constructive to say...

Originally posted by MortalOnlineVet

Sup guys, so I've played this game since late 2009.  I've loved it every bit of the way even through all the exploits, bugs, gm corruption, well the list goes on... Anyways, for the past 8-12 months about 90% of the playerbase has been complaining about something that completely removes the skill ceiling from the game.  Mounted Combat, sounds cool right?  Well, it's literally the easiest completely non skill based thing that's been added to the game in almost 5 years. 

 

So what happens when 90% of the player base complains everyday about how broken/overpowered mounts, and mounted combat are?  Well... Nothing, see in mortal online, you don't actually matter and the things that aren't working, simply, don't get fixed or are never looked at.  For almost 12 months mounts (lykiators, lizards that can ride up mountains steeper than humans) and mounted combat in general have been broken by the pure fact they can hit the strongest armors for over 50% of a skilled players HP.  Oh, you're a mage? Well enjoy 90% HP hits.  The skill required to actually land a mounted combat is literally nothing, you point and spam W as fast as you can to get a high momentum damage bonus.  From a dead stop a player can do hundreds of damage to any player in any armor, mounts have upwards of 2 - 3 x's a player's HP and it's near impossible to dismount a  riding player, therefore, making the player that's riding a mount, NEAR INVINCIBLE.  So this has been going on for 6 months, and the only way to enjoy the game is to... well, make a MOUNTED COMBAT CHARACTER. 

So, for almost 3 months now the developers, programmers and even CEO of the game have promised a revamp/rebalance to mounts and mounted combat.  On paper, they had some cool changes that might have effected Mounts and Mounted Combat into being more in line to a proper damage base. Also they were supposed to make lizard mounts not be able to climb super steep mountains that even players couldn't traverse.  Unfortunately for the MO community (as garbage as everyone in it is) this is NOT THE CASE. 

The patch was dropped yesterday, and after almost 40+ hours of server downtime we are presented with the same bug riddled piece of shit game we all love to play.  Within just a few minutes of getting our small group together, we go out to fight and end up engaging a small group of terrible players.  Doesn't really matter though, because they have lizards that can climb ridiculously steep mountains, and hit players in the best armors for over 60% of their HP in ONE HIT. ONE EASILY AIMED, NEAR IMPOSSIBLE TO MISS COMPLETELY UNSKILLED HIT!!!  Normally, I wouldn't even be here posting on these forums, especially not about this game.  I truly feel like STARVAULT bit the bullet on this one, they think they are ready for a steam release, but unfortunately even with the low amount of players it will bring, it is BY FAR NOT READY FOR A STEAM RELEASE, discounting ALL BUGS. The game is COMPLETELY IMBALANCED, AND THEY REFUSE TO FIX IT!!  So, after all this time... They've had over 6 months now to simply, properly, fix momentum based damage on mounts and mounted combat, and it's very clear to me that they obviously have NO IDEA how to fix it or they just don't care.

There are more than a few ways to fix this, such as, dismounting players with any weapon (at the moment it must be 25+ damage worth of blunt strictly with a pure hit , no handle hit), dismounting players by hitting their MOUNT, the introduction of bolas, properly fixing spear stance ( that still doesn't work after 5 years lol), MANY MORE WAYS TO BALANCE OUT MOUNTED COMBAT... but, NO!!! Instead, players get to ride around on a mount with 2-3x more hp than the highest HP character with almost 0 fear of being dismounted, therefore, riding through groups of people doing 60-90% hp damage to ANYONE IN THE GAME. 

 

All in all, I hate writing shit, especially on forums... but, goddamn, after waiting for this patch for over 3 months now I really didn't care what the fuck they did with the game as long as they balanced out Mounted Combat... but, fuck no. They couldn't or wouldn't bother with that, so fuck it.  I've been blind faith paying for subs for almost 5 years on multiple accounts but tonight, I unsubbed 6 accounts and several more as well because my friends are done with this shit as well.  People can flame this post, hate on it, we all know the game is garbage but why the fuck couldn't we at least make it a little bit enjoyable.  I'm sick and tired of the lies and lying from the CEO, and programmers constantly blaming their mistakes and terrible programming on things that are out of their control.  This game has been fucked for a long time but for me, a player since 2009 beta, and over 200 vet points.  I'm fucking through with it.  Uninstalled, going to slam shots of gin until I pass out. GOOD NIGHT AND GOOD LUCK! 

 

 

this isnt really news, i dont think anyone expected anything other than a complete broken mess and you should know better than to have faith in sv come patch day.

sounds like he got lag switched
they once had a wall of shame but sadly it was removed shortly after the first set of names went up

i think tindrem is already to large, there are players and even guilds who live out their days completely within it, i mean you can if you choose spend your whole time playing within its walls and districts. There is just about everything there, you can mine, chop wood, make gold, pvp and all the books vendors and crafting appliances are there.

 

But i feel you are missing kind of the point of the game, but it is a sandbox i guess so each to their own.

^^ sorry but a pvp allowed button? i cant think of anyone who would want that.

 

blue blocking is something you see once, then you learn not to be fooled by it again, i mean it isnt a game breaking issue. Its just an annoyance to those who are new to the game that dont quite understand the game mechanics due to a poorly done tutorial.

 

once you figure out the swing arcs and how melee combat works blue blocking should no longer be an issue since you always hit what you see on your screen because its client side. If blues are trying to blue block you at a guard zone area whilst you are fighting reds outside, then simply walk away.

not everyone who plays mo cares about the longevity of the game

 

in mo you can make a fully ready combat char in about 3 days, a veteran can do it in less than 2. you can earn 8g in 10 minutes in tindrem killing bandits enough to buy a  weapon every 10 minutes.

 

Grind is something mo doesnt have

 

the days of chopping wood or mining ore as the only means of making gold in mo are long gone.

yet the game still continues
went back to the game recently and i have to say im impressed with the game so far and the changes. However there are several combat balance issues that really do stand out as being wtf decisions, mounts seem to dominate the game now. Even though most of my chars are red it still annoys me when my blue chars die at the hands of reds who know they gain nothing from my demise.
agree, i think the truth is we were spoilt with UO, those who played it back during TSA will have fond memories of that game and it offered so much. So much freedom and so many ways to play, the first truly virtual world. After uo i played SWG and i didnt appreciate it after coming from UO, it felt like a step down. But looking back now SWG was a damn fine game compared to modern mmos..
Originally posted by ilives
Originally posted by deathshroud
sv usually take 2 weeks off at christmas

[mod edit]

i doubt they have started their christmas holidays yet, but when they do expect 0 support

sv usually take 2 weeks off at christmas
http://www.youtube.com/watch?v=UNXlCRsqlSk#t=0

Dear community,

I wanted to update everyone on what’s happening at Star Vault and the development.
It’s been a very sad period for me personally due to my father, and board member of Star Vault, has passed away, way too early. He had great passion for the development and game and followed it on a daily basis, he really enjoyed all those movies players made and it gave him a lot of good times the entire period. He gave me a lot of support when I was starting Star Vault and during the years of hard work. He will be greatly missed. This has obviously got me distracted from work a bit, and slow in communicating.

Also the down parts happened which it does to this type of game, we have been hit by individuals that break the law and attack our websites and servers. The good part is that it helps us to improve our current weakness, but it also affected some of the login sessions for players and access to our websites in different periods. We are working with a few companies to improve our situation in this field and we are also looking to take action towards the individuals that are doing these crimes.

A quick update on the character & armor patch that is next to go live.

All parts are now in place, and we are doing test sessions with our test team, as soon as this is approved we will go live with that patch. Next week’s test sessions should give us a proper estimation on when we can go live with this.

Thanks

 

http://www.mortalonline.com/forums/threads/update-22-11.94214/#post-1620688

Originally posted by Anireth

I couldn't care less for both Darkfall and Mortal Online, but jumping into a public TS as developer or even more so CEO is quite a move. I didn't hear of a single community manager who does this.

Also, there won't be thousands of people, no matter how long it runs. Most TS (or vent/mumble etc.) servers do not even allow that many people. And most Q&A events, even by forum, stream or whatever do not have that many participants, even for big games like GW2 or even WoW. Short notice and "only" two hours (not much for a forum Q&A, or through reddit e.g.) would make sure that it won't be more than a few hundred tops - given that the TS etc. even supports that as i said.

MO staff do this regularly, they would also jump into each of the major guild's teamspeaks to discuss various things with them also, when aq had an issue with the way the game was running the community manager was quick to jump into our teamspeak and attempt to talk it out. But in the end our minds had been made up and we left. Its one of the good things sv is known for which is regular communication.

Originally posted by Lahuzer
Originally posted by Shabale
Originally posted by deathshroud
I think the issue raised has little to do with pets and a lot more to do with the fact that a guild had a privately spawned mob appear within their palisade for them to farm without anyone else knowing. Could be wrong though...

Seems to be a spot-on explanation. Every time I check around to see the game's progress, some kind of new exploit, dupe or staff corruption shows up, I really enjoyed that game at one point, such a shame.

Well I don't think that was any special treatment. The guy that looked through the wall later in the vid fights the very same spider, or at least something that looks just the same, just outside the pallisade.

But peeps love to pull the "staff corruption"-card every now and then. Mobs can be spawned and has been spawned all over Nave. Now it was near Guts keep. Not long ago, if I remember correctly, demons was spawned near Relics keep. And when I started playing way back, Risars invaded TOPs old keep in the north. So we had our keep filled with Risars, and that wasn't to fun... I guess players loging in to have a spider queen up their arse weren't to happy either.

There is a good reason people now assume everything is staff corruption and that is because mo has in the past been plagued with staff corruption.

I think the issue raised has little to do with pets and a lot more to do with the fact that a guild had a privately spawned mob appear within their palisade for them to farm without anyone else knowing. Could be wrong though...
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