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All Posts by Pretender00

All Posts by Pretender00

5 Pages 1 2 3 4 5 »
84 posts found

^^Winner^^   PM'd


First reply that needs a key gets it.. 


Life must be really dull when you wait hours to download a trial for a game you've already made up your mind about long ago.

I'm not zealoting about GW2 btw.. but, I tried TSW at beta and hated it and didn't buy it. Never downloaded the trial afterward and also never went to a forum and complained about why I didn't like it. If I don't like a game. I leave it and don't look back. It's useless to spend time watching that games threads and comment about why it's bad. If I'm not playing it I'm not in its forums.


I swear for the life of me that Anet should put a disclaimer at the beginning area saying:

***Warning, to get the full effect of this game please do not  follow a structured path. Create a character and get lost for awhile. Wander around and explore things while you learn. You do not have to go from A to B to C. This game reaches its full potential when explored.***

I think this would clear up alot of things with new players.

Still playing since day 1, be it casually, but still having fun!

OMGZ there's a bug in GW2. The world is ending... Here come the ZOMBIES !!

Quick, grab your "GO BAG" and follow me !!!

GW2 ruined subsciption games for me.... True story..

I bought this one about 2 months ago when it was on sale for 84.99... Still at $99 it's a decent price.


Originally posted by jpnole
Well I have to admit the initial spell of GW2 was pretty strong. More so than any MMO I have ever played. Alas... I logged in today after not playing for a couple weeks. I admit to being lured away by Torchlight 2, Dishonored, Borderlands 2 and the recent Skyrim patch/DLC. Yes I know they are not mmos. Anyway so I logged in and it hit me like a ton of bricks. I am done. Not much else to say. Got a Necro up to level 45 with articifer up to 225 but I just don't have it in me to take it any further. With 16% world completion there is absolutely no way I will ever find the motivation to continue. I remember swearing off themeparks after SWTOR. Well I'm going to try and swear them off again. We'll see. Anyway, back to the trusty single player/coop PC games. 

Pardon me sir.....





may i have your stuff?

Originally posted by Volkon
Originally posted by Pretender00

I really like WvW, but there are some problems I'd like to see addressed.

Keeps are too easy to seige. The biggest problem for me is the constant turn-around of keeps. I'd like to see some kind of scalable progression with keeps that make them harder to conquer the longer they are held. This back and forth swapping of ownership causes alot of the constant zerging. It needs to take a zerg longer than 3-5 minutes to take a keep.

There needs to be some kind of rewards system in place like titles, etc to make WvW mean something like RvR did in DAoC. I don't think we need the same RR system but something like it would be nice. Just not have a system where "lifers" can faceroll everyone and their mother because they're RR10.

Would a mercenary system work in WvW? If a realm is down people because of time of day, they could hire mercs to help defend keeps, do patrols, etc? These could be part of the guild perks system.




Keeps do get harder to conquer the longer they're held. It's called upgrades, supply and guild buffs, in addition to building defensive seige weapons as well. Part of the uprgades available are patrols, stronger guards, etc.

 I know about upgrades. It's far too often that keeps don't get upgraded because the zerg rotation is too fast. I've seen keeps flip so fast that the last person of a zerg that just took a keep is just getting out of sight as the next zerg is taking the same keep back.  It's like a constant rotation.  The repetitiveness of this is the only thing that gets a little old. Except for the fact if you're part of the zerg you can get massive karma just flipping keeps.

Seriously though, what's the point of a guild claiming a keep and paying for upgrades if it's just gonna be flipped 10 minutes later? Maybe if some guilds would adopt a keep and have regular rotations of members defending it like in Daoc. But, we haven't seen that type of commitment yet.

I really like WvW, but there are some problems I'd like to see addressed.

Keeps are too easy to seige. The biggest problem for me is the constant turn-around of keeps. I'd like to see some kind of scalable progression with keeps that make them harder to conquer the longer they are held. This back and forth swapping of ownership causes alot of the constant zerging. It needs to take a zerg longer than 3-5 minutes to take a keep.

There needs to be some kind of rewards system in place like titles, etc to make WvW mean something like RvR did in DAoC. I don't think we need the same RR system but something like it would be nice. Just not have a system where "lifers" can faceroll everyone and their mother because they're RR10.

Would a mercenary system work in WvW? If a realm is down people because of time of day, they could hire mercs to help defend keeps, do patrols, etc? These could be part of the guild perks system.



Originally posted by maddhatter44


So what do you do after you explored all the zones?



Sure Raids shouldnt be only focus,( nor should u rush to it) but not to have that progression at all? 

I understand now, casuals have changed the game. because truth is even if you did take your time. wouldnt take long to explore all the zones, and learn most the lore


Well, personally I jump in and do some WvW, some sPvP and some crafting. Run a few dungeons, work on an alt. Find all the different pets on my Ranger, chat a little with guildies, do a little more WvW.

That is enough for this "Casual" -- ( i hate that term almost as much as baddie).

My real achievments come in my real life. I'm rewarded all I need when I look at my children grow and realize that is the biggest achievment I could ever have. Also the fact they have a father that doesn't spend all day on the computer playing games.

I'm going to make up a term to replace "Hardcore" in describing a player that blows through all a games content in the first month. Does anyone have any suggestions?  This would be something we could call them in response to calling us "casuals" or "bads".

The problem with this genre came when gaming became a profession instead of just enjoyment.


Originally posted by Mothanos

4500 bot accounts where closed last week ;)

keep reporting them bro, but sometimes i uset them to farm me some mats a little easier and team up with them xD



I report every bot I come across.. I do like to tail them when farming mats though. Makes it a whole lot faster farming. I do however make sure and say hi to anyone that comes near so they won't think I'm botting too.

Originally posted by DavisFlight
Originally posted by
Originally posted by Dulu

Leveling was boring. PvP is very shallow. No PvE Endgame, except grinding.


Worth the $60... I guess. There are better MMO's out there though.

please tell ...which ones

Eve, Vanguard, Darkfall.

yeah that's why 2 of those 3 have such /sarcasm, "thriving" communities.


Originally posted by Tayah
Originally posted by Pretender00

That's who the complainers are, they're previous games hardcore raiders that are bored shitless and can't just enjoy what took A-net years to make. You'll never win them over unless you give them everything they want and more.

Not all are. There's a lot of old school mmo'ers that would just like to play a good mmo again like Asheron's Call, Ultima Online, Dark Age of Camelot. Mmo's with depth, real exploration, adventure, no hand holding. GW2 is probably one of the better mmos to come out in the past few years, we've had quite a few WoW clonish failures the past few years. GW2 still doesn't live up to true mmo's of old though EQ1, Asheron's Call, Ultima Online, DAOC. It's like game companies have taken steps and leaps backwards in progression, and forgotten what true mmo's are.

 I'll concede, I should have said "ALOT of the complainers are". I'm an old school mmo'r myself and would love to see A-Net take some constructive criticism and mold the future of this game to be more like, say, DAoC for example. There are area's that they could really improve on and I think they actually listen to their customers so there is hope. But, there are so many just pure haters that flame this game it's crazy. A-net has made a spectacular game for casual gamers. I don't think they ever intended it to be a hardcore game. Now they're getting blasted in every forum for not being hardcore enough.

I have a good analogy of why I believe there's so much dissent from some crowd towards this game.


I live in Washington State and we have this beautiful rain forest called  the "Hoh Rain Forest". Now, most of the people from the west coast that visit it appreciate it in all its splendor. They relish it for all the beauty the area has to offer. They go down to Ruby Beach and take pictures and beachcomb, they drive up to La Push and check out beach's 1,2 and 3 and go on up the coast to Cape Flattery and are awed by the vistas they take in viewing the western most tip the state overlooking the Pacific Ocean as it joins the Strait of Juan de Fuca. They take it all in and enjoy the beauty of what was created here.

Previous games raiders are like people from New York City  that come to visit. They could care less of most of the stuff in the area. They're rude to the locals and they just want to hurry up and see and do some stuff quickly so they can go home and leave this hippie shit  behind.

That's who the complainers are, they're previous games hardcore raiders that are bored shitless and can't just enjoy what took A-net years to make. You'll never win them over unless you give them everything they want and more.

In the above situation Stormbluff and Henge of Denravi need to work together... That's why 3 sided PvP works so well. I can remember many times in Daoc where Hibs and Mids would team up against the Albs in the frontiers. It almost always happened that way. 

In particular since transfers are still free either of them should be sending over representatives to coordinate things between the servers. This could work out in their favor and they could really do damage to Jade Quarry.


Still, things suck sometimes. It's times like this especially in something as silly as a game we see the low side of humanity.

For whole PvP guilds to leave a server because they get beat is bullsh..t.  If they can't think of creative ways to win they just follow the easy way. As if winning WvW actually means anything.

Meg, I sent you a PM about the guild I belong to on Tarnished Coast. I can't say enough good things about them or our server.

Good Luck !!

Originally posted by TalulaRose
I agree, GW2 is just like hot dogs. Cheap and easy to make and everytime you eat one you question the contents.

Nice reply... made me lol.

Originally posted by grimal
Originally posted by Betakodo

How many people get bored of MMO's they find fun in a month? Take Guild Wars 1, no one ever complained of boredom within 2 months, lots of people reached the 2000 hours played mark, what does it mean!? There are still Guild Wars 2 defenders?

People, just think back to what you consider the MMO greats of our time and think how long you played those. Yeah, way longer than it took for people to start complaining about Guild Wars 2 boredom.

I was utterly bored of GW1 after 1.5 weeks.   Bought it thinking it was an MMO.

I played it a few days after buying it and just didn't like the feel of it.   Tried it again before Gw2 came out and still couldn't get into it. Dang, I should've gone and posted a hundred threads on why I didn't like it.

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