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All Posts by GN-003

All Posts by GN-003

4 Pages 1 2 3 4 »
77 posts found
I like how "crazy" the game is, but that's just me.
I came to it much later than most, but City of Heroes was one of the few themeparks I've played where I didn't go, "Nope!" an hour into it. Good enough for me. It also felt like an actual MMO. Everyone's character was so radically different than the next person's, it made me feel like I was a part of a unique community. I'd sit around Atlas Park and go, "Man, look at that guy! Check out this chick!" I'm also a sucker for games that give you countless options in terms of how you want to build your character (from both an aesthetic, gameplay and role-playing standpoint). How many MMOs offer those sort of options? Not many. I'd hardly categorize it as your standard MMO fare, but that's just me.
Mabinogi has an"infinite" level cap and class-less leveling system. It's part of the reason as to why it's my favorite MMORPG of all time. Granted, not exactly the same as having no levels.
Originally posted by Allacore69

If somebody can not give a game at least the first 15 levels then MMORPG's are not for you.

Speak for yourself. There are plenty of MMORPGs that I've played for a few levels and have gone, "Nope!" Yet, I still enjoy and have put hundreds of hours into certain MMOs. I'm just a lot pickier than most people.


Anyway, it seems like an extremely solid themepark MMO, and I'm sure a lot of people will enjoy it. Unfortunately, this isn't what I'm looking for out of an MMO at this current time.

Originally posted by Blazer6992
Originally posted by Amjoco

I think what he is trying to say is, SoE has disrupted the integrity of what was a wonderful mmorpg franchise by applying cartoony gameplay and art style. This is not acceptable to many loyal EQ fans and they want better. 

That, and the fact they ripped off Wildstar. I would love to see the creators of Wildstar take EQN to court. They copied there style, gameplay mechanics and even the environments look the same. The characters look almost identical too. 


Oh, what mechanics might those be? I'm genuinely curious. By the by, you can't copyright an art style.

Originally posted by Toxia

It's worst enemy in my opinion is the immersion breaking junk they are throwing in it. I know thats an eastern thing, but it will definetely keep me away from it.

Unless they take all that out. Then i'll show my support by snagging a copy. Safe to say, i think, that they wont.

Don't worry, I won't miss you. One man's junk is another man's treasure.

Originally posted by Gardavsshade

"Up to 90% of MMO Real Estate is Wasted"...

No, "up to 90% of current Players don't adequately appreciate what the Devs created in their MMOs".

Yep, now that correct.

I'm going to have to call shenanigans on that one. What's your idea of adequate appreciation? Take a game like TERA for instance. You'll go to a new zone, be in awe of its beauty and then never return to that area again. Great. That's the inherent design flaw with practically every themepark MMORPG I've ever played. It's not the consumer's fault that there's such an emphasis on linearity and a disposable game world. 

Originally posted by stragen001
Originally posted by jdlamson75
Originally posted by faiyo
Originally posted by stragen001
Originally posted by Dihoru
Originally posted by stragen001
B2P + CS is my prediction. That seems to be the way most mmos are heading now. They get the nice influx of cash at launch from box sales, and money from the cash shop to sustain it. Expansions will need to be purchased but 'standard' content updates will be free......

So P2W.


Well yes. Its Korean.

Well not really Korean.. you pretty much described Lotro's model lol.

GW2 follows the same plan, doesn't it?  P2W there too?


It all depends how its implemented. My comment stating Korean = p2w is not always 100% true but we all know the type of games I am talking about. Games like runes of magic, neverwinter, (or any other pwi game), etc that actually give you an advantage in game via the cash shop. GW2 in my opinion is not P2W as the items in the cash shop are all fluff/convenience. LOTRO is a completely different model - freemium - where you have to pay to unlock game content(and pay for expansions) The model I hope AA uses is the same as GW2, TSW etc where you pay the box price and all game content us free, you pay for expansions, and cash shop is fluff/cosmetic/convenience items only. Don't know how much pull Trion has, but I'm afraid that the Koreans will do the usual trick if putting items that give advantage in the cash shop, as well as cosmetic etc, and charging reduculous prices for them. Hopefully Trion will talk them out of it

The big, bad, Koreans! It's funny how you fail to mention Aion as a (popular) F2P Korean MMO done well. Granted, you did say that not all Korean MMOs are pay-to-win.

Originally posted by Jemcrystal
Mabinogi is an excellent f2p model and it still has people playing from when the game first came out.  

Ah, but Mabinogi also isn't a linear, derivative, uninspired themepark MMO that we've all seen a gazillion times. Funny how that works, isn't it? I'd consider it my favorite MMORPG of all time and it's the only MMORPG I've played for more than a few weeks. My longest stretch 6 was months or so, and I've gone back to it several times over the last few years. There's nothing quite like it on the market.

If developers attempted to make their game unique instead of wasting millions of dollars and years trying to out-do World of Warcraft, maybe the genre wouldn't be in such a tough spot. Instead, let's blame the economy or payment models! It's a convenient excuse for companies to make when their sub-par product fails miserably.

Originally posted by rogue187
just because you don't like it doesn't mean it doesn't have has more content than any game out can ( as a noob) keep you busy for years.. it kept me i said it depends on your outlook of what "in depth" is...
Sure, but he specifically mentioned class choices, combining skills and crafting. There's not a chance in hell that WoW offers the most depth in this department.
Originally posted by grimal

I was very excited to play this game again when it went F2P this week.  Created a new toon on the new PVP server.  I was quickly reminded why I stopped playing in the first place...the quest hubs and the completely uninteresting story.  I love the graphics and combat of this game.  The PVP is fun as well.  But the quests just kill it for me.


Ding, ding, ding.

I too love the aesthetics and combat, but everything else is subpar. There's sweet fuck all to do in the game besides fight, fight, fight ad nauseum. Some people are ok with that, I'm not. I played the CBT and then cancelled my subscription a week after it launched. Rolled on a new sever with a few friends (who have reached endgame on other servers), ripped through some quests and then finally called it a day last night. Got to level 41 and I could no longer stand the monotonous quest hubs. They're beyond terrible. I thought my brain was going to explode. PVP is great, BAMs and dungeons are pretty fun, but getting to endgame is proving to be a bit too much for me to handle.

Originally posted by Robokapp
Originally posted by GN-003
Originally posted by Senadina
Originally posted by Kyleran
Well I don't have any motion sickness problems but sure hope they keep making MMOs without action style combat. Tera's wasn't to bad, but for the most part I am not paying any attention to any MMO that is promoting this form of combat. Really wish all you console gamers had stayed out of PC based MMORPGs. ;)

 Hear, hear..+1

Right, because a combat system that's heavily reliant on gear is so much more complex and difficult. We all know that the time spent grinding for said gear truly represents a player's skill level.

your obsession with skill is misplaced.


MMOs aren't a playground to test your skill. eSports are.


you're looking for the wrong thing in the wrong place.

I was being sarcastic.

Originally posted by Senadina
Originally posted by Kyleran
Well I don't have any motion sickness problems but sure hope they keep making MMOs without action style combat. Tera's wasn't to bad, but for the most part I am not paying any attention to any MMO that is promoting this form of combat. Really wish all you console gamers had stayed out of PC based MMORPGs. ;)

 Hear, hear..+1

Right, because a combat system that's heavily reliant on gear is so much more complex and difficult. We all know that the time spent grinding for said gear truly represents a player's skill level.

Originally posted by Aerowyn
Originally posted by aesperus

It's got nothing to do w/ violence Mike. It's all about entitlement. Most gamers now-a-days expect every game to be catered specifically to them, and then scream bloody murder when this isn't true (which is pretty much always). Most people have forgotten, or never knew, how to appreciate games for what they are, and to think about them in the perspective of how the game was actually designed, vs. the perspective of 'what do i want'. This mentallity gets reinforced on this site, because there is fairly unreliable moderation, and little that can be done about trolling (provided the trolls are actually careful about how they word their posts). If you call out anyone for trolling, according to this site, you are therefor a troll yourself, and immediately get warned / banned.


this 1000x...  obviously everyone has differn't values in what makes a good or bad video game but just generally feels so many(not just on this site it happens all over on every forum) feel if the game doesn't cater to their every wish its garbage, a failure, ect ect.. oh and i agree with most your change recommendations would be welcomed changes:)

Therein lies the problem. Up until recently, practically every AAA MMO created post-2004 was attempting to cater to one crowd. Let me rephrase that, they were created by one crowd. The, "We want 12 million subscribers like WoW!" crowd. Instead of trying to be innovative and fresh, developers and publishers alike saw the dollar signs, continued to create and then hype subpar, derivative products and now here we are today. It's 2013 and they've finally realized they can't pull that ol' song and dance anymore.

I agree that some people have unrealistic expectations, but we're not exactly swimming in choice at the moment. Entitlement? Perhaps, but I think it's also due to a lack of diversity within the genre. It's difficult to find an MMORPG that suits your style when so many companies are using the same, "Develop MMO by numbers!" guide book.

Originally posted by ShakyMo
TESO appeals a lot to me, I get 3 skyrims to pve in and a fantasy planetside to pvp in. 4 games for the price of one.

That's an interesting outlook. Where have I heard this before... ah, that's right, SWTOR. "Oh my god, it's like KOTOR 3, 4, 5, and 6! It's the ultimate experience!" Do you honestly believe that the solo/PVE portion of TESO is going to be on equal footing with traditional Elder Scrolls games? Not just once, but three times over? Good on you, I suppose.

It might be, but I also feel that publishers/developers are using payment models as a scapegoat for their subpar products (ie SWTOR). Maybe if these developers stopped offering us derivative MMOs that have the longevity of a Tic-Tac, we'd be more inclined to sub. "The game did poorly? It's the consumers, they just don't want to pay. It has nothing to do with the game itself. Nope, no siree..."
Originally posted by Bumer/goga

I'm actually glad that there are no customization options for a body. I never liked mini-people running around in Aion. Plus it was a good call to reduce face feature options so there will be less ugly chars. But I hope they will add more hairstyles. It's disappointing to hear that AA has same problem Perfect World has: char creation and game world char doesn't look the same. :(

I've never understood this outlook. Instead of having a wealth of options, you'd rather have a limited CC in order to reduce to risk of running into an ugly character? There are some pretty messed up looking characters in Aion, but for every freak there are countless "normal" looking characters. I either laughed at them or thought to myself, "damn, this guy is creepy looking." Then I moved on. I'm not playing their character, I'm playing mine. The more unique and personalized my character is, the more enjoyable my experience will be. I don't want to be a carbon-copy of everyone else.


I suppose you'd prefer it if you could place a restriction on what type of clothing people wear in real life, that way you'd never be offended. Then there are the people who claim too many options are pointless or overwhelming, as they don't want to worry about sliders for the bridge of their nose. Don't want to tweak your character to that extent? Fine, but don't prevent me from doing so. No one is forcing you to spend an hour in the CC. Variety is the spice of life.

Originally posted by Nanfoodle
I really hope this game plays on the same engine as Rift. I really loved how smooth that game played. Anyone know? Any word on what payment model they are using? B2P or P2P... Monthly?

RIFT uses Gamebryo, ArcheAge uses a mixture of CryEngine 2 and CryEngine 3.

It already exists (well, some of what you're asking for anyway), and it happens to be my favorite MMORPG. Mabinogi. The level cap is "infinite" and since there aren't any classes, you can max any and every skill in the game. It would just take an extremely long time, and they release new combat skills with patches. It's one of the reasons I enjoy the game so much, my character is always improving. There's always something to strive for. Hell, there are still some dungeons I haven't even entered yet, because unless I had an extremely strong party carrying me, I'd get wrecked.

I haven't played in awhile, but my character is around level 1,200. Not bad, but the top players are around 7k! It's pretty crazy. The thing with Mabinogi is, the higher level you are, the easier it is to level. Especially if you choose to pay rebirth every week. Rebirths allow you to reset your current level (not total) each week as well as your age and appearence if you so choose. You basically reset your current level to 0. If you're already fairly strong, you can gain 40 levels or so in no time.

There also aren't any level requirements when it comes to gear. A level 1 can wear the same armor as a level 2,000, it doesn't matter. What does matter are enchants and equipment upgrades. These are what separate high level players from lower ones. There is a massive variety of enchants and same are rare/very difficult to obtain. When you find an enchant scroll, there's also a time limit before it expires. So you'll need to find a high level enchanter to minimize the risk of damaging your item or the enchant itself. Going back to weapons and armor, if you have a recipe for an item, you can usually pay a high level blacksmith to forge it for you. These items will have a bit higher stats and durability compared to their regular counterparts.

Originally posted by PyrateLV
Originally posted by ShakyMo
Open world free roaming themepark with sandbox elements.

Like daoc and skyrim

How is 3 Faction locked areas and Cyrodiil for PvP considered "open world free roaming"?


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