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That MMO die so fast is the result of F2P.
The Pub at MMORPG.COM « General Discussion 6/02/13 2:26:23 PM
Originally posted by Jemcrystal Ah, but Mabinogi also isn't a linear, derivative, uninspired themepark MMO that we've all seen a gazillion times. Funny how that works, isn't it? I'd consider it my favorite MMORPG of all time and it's the only MMORPG I've played for more than a few weeks. My longest stretch 6 was months or so, and I've gone back to it several times over the last few years. There's nothing quite like it on the market. If developers attempted to make their game unique instead of wasting millions of dollars and years trying to out-do World of Warcraft, maybe the genre wouldn't be in such a tough spot. Instead, let's blame the economy or payment models! It's a convenient excuse for companies to make when their sub-par product fails miserably. |
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Originally posted by rogue187Sure, but he specifically mentioned class choices, combining skills and crafting. There's not a chance in hell that WoW offers the most depth in this department. |
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This game herald's a new age of MMORPGs for the West.
General Discussion « TERA 2/10/13 2:41:07 PM
Originally posted by grimal Ding, ding, ding. I too love the aesthetics and combat, but everything else is subpar. There's sweet fuck all to do in the game besides fight, fight, fight ad nauseum. Some people are ok with that, I'm not. I played the CBT and then cancelled my subscription a week after it launched. Rolled on a new sever with a few friends (who have reached endgame on other servers), ripped through some quests and then finally called it a day last night. Got to level 41 and I could no longer stand the monotonous quest hubs. They're beyond terrible. I thought my brain was going to explode. PVP is great, BAMs and dungeons are pretty fun, but getting to endgame is proving to be a bit too much for me to handle. |
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Originally posted by Robokapp I was being sarcastic. |
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Originally posted by Senadina Right, because a combat system that's heavily reliant on gear is so much more complex and difficult. We all know that the time spent grinding for said gear truly represents a player's skill level. |
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Besides Bugs,Balance, and Housing, how could GW2 be improved?
General Discussion « Guild Wars 2 2/01/13 3:54:23 PM
Originally posted by Aerowyn Therein lies the problem. Up until recently, practically every AAA MMO created post-2004 was attempting to cater to one crowd. Let me rephrase that, they were created by one crowd. The, "We want 12 million subscribers like WoW!" crowd. Instead of trying to be innovative and fresh, developers and publishers alike saw the dollar signs, continued to create and then hype subpar, derivative products and now here we are today. It's 2013 and they've finally realized they can't pull that ol' song and dance anymore. I agree that some people have unrealistic expectations, but we're not exactly swimming in choice at the moment. Entitlement? Perhaps, but I think it's also due to a lack of diversity within the genre. It's difficult to find an MMORPG that suits your style when so many companies are using the same, "Develop MMO by numbers!" guide book. |
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Originally posted by ShakyMo That's an interesting outlook. Where have I heard this before... ah, that's right, SWTOR. "Oh my god, it's like KOTOR 3, 4, 5, and 6! It's the ultimate experience!" Do you honestly believe that the solo/PVE portion of TESO is going to be on equal footing with traditional Elder Scrolls games? Not just once, but three times over? Good on you, I suppose. |
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Sony feels that F2P is the only way to go with MMO's
The Pub at MMORPG.COM « General Discussion 1/30/13 4:17:23 PM
It might be, but I also feel that publishers/developers are using payment models as a scapegoat for their subpar products (ie SWTOR). Maybe if these developers stopped offering us derivative MMOs that have the longevity of a Tic-Tac, we'd be more inclined to sub. "The game did poorly? It's the consumers, they just don't want to pay. It has nothing to do with the game itself. Nope, no siree..."
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Originally posted by Bumer/goga I've never understood this outlook. Instead of having a wealth of options, you'd rather have a limited CC in order to reduce to risk of running into an ugly character? There are some pretty messed up looking characters in Aion, but for every freak there are countless "normal" looking characters. I either laughed at them or thought to myself, "damn, this guy is creepy looking." Then I moved on. I'm not playing their character, I'm playing mine. The more unique and personalized my character is, the more enjoyable my experience will be. I don't want to be a carbon-copy of everyone else.
I suppose you'd prefer it if you could place a restriction on what type of clothing people wear in real life, that way you'd never be offended. Then there are the people who claim too many options are pointless or overwhelming, as they don't want to worry about sliders for the bridge of their nose. Don't want to tweak your character to that extent? Fine, but don't prevent me from doing so. No one is forcing you to spend an hour in the CC. Variety is the spice of life. |
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ArcheAge: Trion Worlds Inks Deal for Publication
News & Features Discussion « General Discussion 1/29/13 7:34:23 AM
Originally posted by Nanfoodle RIFT uses Gamebryo, ArcheAge uses a mixture of CryEngine 2 and CryEngine 3. |
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[Column] General: The Case for Never-ending Progression
News & Features Discussion « General Discussion 1/17/13 1:23:15 PM
It already exists (well, some of what you're asking for anyway), and it happens to be my favorite MMORPG. Mabinogi. The level cap is "infinite" and since there aren't any classes, you can max any and every skill in the game. It would just take an extremely long time, and they release new combat skills with patches. It's one of the reasons I enjoy the game so much, my character is always improving. There's always something to strive for. Hell, there are still some dungeons I haven't even entered yet, because unless I had an extremely strong party carrying me, I'd get wrecked. I haven't played in awhile, but my character is around level 1,200. Not bad, but the top players are around 7k! It's pretty crazy. The thing with Mabinogi is, the higher level you are, the easier it is to level. Especially if you choose to pay rebirth every week. Rebirths allow you to reset your current level (not total) each week as well as your age and appearence if you so choose. You basically reset your current level to 0. If you're already fairly strong, you can gain 40 levels or so in no time. There also aren't any level requirements when it comes to gear. A level 1 can wear the same armor as a level 2,000, it doesn't matter. What does matter are enchants and equipment upgrades. These are what separate high level players from lower ones. There is a massive variety of enchants and same are rare/very difficult to obtain. When you find an enchant scroll, there's also a time limit before it expires. So you'll need to find a high level enchanter to minimize the risk of damaging your item or the enchant itself. Going back to weapons and armor, if you have a recipe for an item, you can usually pay a high level blacksmith to forge it for you. These items will have a bit higher stats and durability compared to their regular counterparts. |
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Originally posted by PyrateLV Bingo. |
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I played the beta, played a few weeks after launch and then called it a day. For me, an MMORPG needs more than just a pretty world and enjoyable combat. Fighting BAMs is a hell of a lot of fun, though.
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Why every Asian fantasy mmorpg must have girls in mini skirts?
The Pub at MMORPG.COM « General Discussion 1/06/13 7:56:20 AM
Originally posted by emperorwings Looks good, plays like every other deriviative themepark created since 2004. Usual Western styled MMORPG. |
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Are MMORPG.com members sandbox players, or all of a sudden people turned their back on Themparks?
The Pub at MMORPG.COM « General Discussion 1/04/13 6:47:32 PM
Originally posted by TheHavok Online - much more so then GW2, Tera, and SWTOR when those games were in beta. By all means, rattle off recent sandbox/hybrid MMORPGs that are well funded, well supported and developed by a notable developer. How many AAA sandbox titles have there been? On the flip side, how many AAA themeparks have there been? A lot. I'm personally not too caught up on labels, as I prefer MMORPGs with options that go beyond combat, combat and more combat. Sandbox, sandpark, whatever. I just want more variety, depth and sense of place in my MMO. |
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[VIDEO] Sandbox MMO's comming out in 2013
The Pub at MMORPG.COM « General Discussion 1/03/13 7:46:20 AM
Originally posted by madazz I always have doubts when it comes to MMORPGs, but not because of their country of origin. My favorite MMORPG of all time is Mabinogi which is created by Devcat, a Korean developer. It has more depth and longevity than any of the modern MMORPGs I've played in recent years. That and the fact that it's unique. There's no other game in the genre quite like it. A lot of terrible games come out of Asia, but the same can be said for the western world. I mean, we've had derivative themepark after derivative themepark, so why don't you curse western development? This just in: The genre has been flooded by subpar, unimaginative games for years. It isn't exclusive to Asia, North America, Jupiter, etc. It's now 2013, and developers/publishers have finally realized that they can't just pump out their WoW-with-a-slight-twist and expect it to be successful. |
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Well, my favorite MMORPG of all time is Mabinogi.
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Why? EA has the Harry Potter license. They're not going to pump funds into another high profile, licensed MMORPG any time soon. They already have SWTOR to worry about. |
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For those of you looking to log on....
General Discussion « Star Wars: The Old Republic 11/15/12 1:24:10 PM
Originally posted by jacklo Of course it's down, they're doing maintenance. |
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Originally posted by bigron Sorry, I'm not buying that. Do you honestly believe that because people aren't set in predefined roles, they suddenly lose the ability to communicate? I do, however, agree that GW 2 didn't really feel like a community. Perhaps it's because it's so early into its lifespan. I played Mabinogi on and off for 3 years and that game has a freeform leveling system. What skills you rank is up to you, though some are tied to race. If you want to have ranged skills, wield a two handed sword and wear a bathing suit, you can do that. Also, the level cap is "infinite." Anyways, despite all of that that, people were extremely talkative whether they were in combat, gathering materials in a far away desert, or hanging out in town. The community (while at times, extremely childish and rude) was very active. The game felt alive. The reason for this is because the game focuses on "Fantasy Life," and not just combat, combat, combat. If anything, we communicated more during combat because not everything was so cut and dry. I think it has more to due with the sort of virtual world the developers craft, design philosophy, the difficulty of the content, the need for interdependence and so on. Here's one example. Going back to Mabinogi, I was never going to bring Enchant all the way to Rank 1 (highest rank). It took a lot of time, resources and ability points. Because of that, if I needed an enchanter to enchant a piece of a equipment from a high rank scroll I found/bought, I needed to seek them out. Back when I was playing regularly, all of the high ranked blacksmiths, enchanters, chiefs, etc. were well known. Why? Specialization. (I realize that somewhat contradicts what I said in regards to the holy trinity, but I honestly don't believe that it applies to combat). They offer something to the community not everyone is able/willing to do. Same applied to players who were extremely powerful (remember, the level cap is more or less infinite), rich, etc. They become known within the community. In Guild Wars 2, any schmuck with a decent amount of gold can level every crafting profession within a few days. |
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