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All Posts by ChickGeek

All Posts by ChickGeek

3 Pages 1 2 3 »
60 posts found
Originally posted by ste2000

Lord British need to make UO 2

RPG freaks miss him so much.

He invented the MMORPG, we need him now to reinvent the industry (let's pretend Tabula Rasa never existed)

He didn't invented the MMORPG, he just made the first really famous MMORPG.

And there actually was UO2 - somewhere around the time when Anarchy Online was made. They even hit the alpha stage where they made screenshots of the actual world (and i saw those screenshots), but it never got to the release state due to lack of money after Ultima Ascension failure or something like that, don'y really remember now.

"console-quality games will be delivered through the browser"? oh for holy Mario World's sake! 

Originally posted by Bigeio

It must have been a long time since you played this game. PvP is on hold due to Equipment bugs. You cannot colonize othe rplayers due to fortification bugs in the battle code. You have to shut down often due to lag issues. The community is great, but unless you want to chat or grind for promotion, I would play something else, or not speed real money on the game.

i'm thinking it's quite the opposite: you're playing much later than when i did.

i wrote that post when i was an active player of Vesta and everything was alright except for minor server downtimes, but i wouldn't be surprised if they spoiled the game after i dropped out. after all, they have 2 other browser-based games of the same kind, maybe it was easier to herd people to these other new games than keep working on the old one. but i'm sorry to hear that Caesary is not a good game it used to be, anymore :(

Originally posted by macburl

Hey, Jagex did a fairly good job with RuneScape. I know you probably hate me for saying that, but honestly, it's a well done game, and still fun! (it has gotten worse over the past few years.) It'll probably be free2play, with NO item mall, and then a membership option, as they did with RuneScape.

I'm excited to see where it goes, it has potential to be a good game.

i don't see how a free2play model can fit in without its item mall part, it's what makes it "free2play", that they don't have a subscription. IMHO they'll totally do the item mall, and everyone will be buying car paints in there.

Originally posted by jkuempel

Originally posted by AtPlay

Wow...a WHOLE year for development?


Likely it was in development before the announcement was made.


That would not be technically OR legally possible. Have you been rised under a rock? It's copyrighted world, no one does a project on someone else's property unless being told it's okay first or being a StarCraft 2 fan.

if it's a browser-based game, a year in development looks pretty realistic to me.

Eve Online. And then Lord of the Rings Online, because it was my first fantasy-based MMO love.

It's stupid to blame games because some kids spent a crazy amount of money on them. Why don't we put a blame on candy-making companies - kids can go out and buy a bag of candies for 1400$, can't they? No, they can't, because adults aren't letting them to get hold on such sums of money. Now, why they're letting children to get hold of the same sums in non-physical forms? It seems it's totally unbelievable hard to create an iPad account for their kids to play with, without a credit card attached to it...

A remark on what the author had mentioned as an "elitism" - for those people who come off Eve Online, you really sound like a whining carebear coming from WOW, no offence meant.

I've been playing Eve for over 4 years and what we were used to back in the times is at least a 20-30 seconds lag in any given fleet fight if it gets big enought. Mass pvp was plagued by lag and server node crashes, and those crashes were even used by some player factions - get enough people in one place to crash a specific server and cut off a specific region by making nearest routes unreachable. We were paying 14,99$ per month for that but everyone were cool.

I assume people are just trying to see past the issues to what the game's potential really is.

I also assume that all of these problems are there because Masthead grew short on funds and couldn't postpone the release more, also probably they used some cheap datacenter hosting and that's where the lag is coming from.

I hope that when Masthead gets some "live money" from initial sales they'll be able to fix the server problems, or this would be a true shame. I've been waiting for this game for several years!

Originally posted by Ravik
Originally posted by ChickGeek

i'm out of Isle of Dawn for over a week and i saw maybe only 3 or 4 other players so far, so i'm considering a transfer to Telon right now... just wasn't sure that it's not in the same state of activity like Halgar is :\

by any chance, would you happen to know, if there are any active & recruiting guilds still playing?

 Everytime I log on "Twilyte Song" is asking for members.  They had a few members on the isle of dawn as well and last time I checked they had members ranging from all different levels.

Good to hear! do they have a website?

i'm out of Isle of Dawn for over a week and i saw maybe only 3 or 4 other players so far, so i'm considering a transfer to Telon right now... just wasn't sure that it's not in the same state of activity like Halgar is :\

by any chance, would you happen to know, if there are any active & recruiting guilds still playing?

uh... i'm on Halgar server, did i choose the wrong server to play?..

either these guys are doomed or blizzard claims the project for themselves

What a crap.

Originally posted by Robsolf

Originally posted by SaintViktor
Originally posted by Robsolf
Originally posted by SaintViktor

Alll this was reskinned content with a small handful of quests done differently and the game was made so that you can reach the level cap much faster. How is this an improvement ? This is why we never get better games from Blizzard, people from this game always accept as is instead of demanding better.

That statement tells me there's no way in hell you played Cat.  Ignored.

 I know it is tough to see through the rose-colored glasses but hey your choice. Not a hater whatsoever, just telling you like I see it. If you don't agree then you don't agree. The word hater is not the solution just because someone sees it differenty than you.

Noooo... there's a difference between an "opinion" or "calling it as you see it", and flat out stating a falsehood.  An opinion is, "Yeah I checked it out, and despite all the changes I still think it's crap".  Not the utter, undeniable falsehood you uttered.

It's NOT a handful of quests redone and reskinned.  The WHOLE EXPERIENCE from 1-60 has been completely redone.  there's no way you could have played the game for ANY length and came to the conclusion they "just changed a handful of quests".

Well, OF COURSE there's difference - between "it's my opinion and i'm totally right!" and "everyone's else is a wrong opinion and you suck!".

i agree with SaintViktor

WOW is a game almost ten years old, now they release an expansion that re-designs several areas of the game with some quests, and everyone is so happy that out of 12 millions accounts (that Blizzard claims to exist) only 4 buys this expansion. If Blizzard would have re-done the game engine like Eve Online's developers did, now that would be an improvement indeed!

Originally posted by vesavius
Originally posted by Yamota

This game is very similar to WAR so I expect it to perform quite similar. Sell maybe a million boxes but then, after 6 months, dwindle down to less than 200k subs and dropping.

I may be wrong but I think that is what MMORPG producers expect these game to perform in the future. A pretty good box sales and then to get a decent amount of sub revenue for a few months and then just a small income for a year or so until it then goes F2P.

MMORPGs are simply not the games they used to be. Today they are more like single player games with an added bonus, for the devs, in the form of a sub fee and/or cash shop, to make more money.

This sounds about right... though I would say 500,000-750,000 boxes, down to about 200,000 users by the start of month 4. it will drop fast from there though. All imo ofc.

Come on, people, what kind of reasons do you all have to say that? 200k users is what latest Final Fantasy installment has now, do you really believe that a game so solid as RIFT could *suddenly* turn out to be hated by everyone? Oh wait, probably you haven't played it and are judging by how well Star Trek Online and FF did in the first place?

Well, this might be a surprise, but no one is expecting to put tens of millions of $ and several years of production into a game just that it would fail and shut down after several months (except for Aeria Games or some other Korean guys). AAA projects aren't made that way.

They're made so their investors would not only get their money back, but also make a fortune off the project. And the initial launch doesn't always produces that amount of money, because building games aren't cheap these days. TRION will need at least two data centers for USA and Europe, and that alone costs a fortune even to rent (building a small data center on 30 "boxes", i believe, is close to $ 1 million now).

And from what i've seen in betas, what testers are saying is really heard and fixed by the devs, they're building a strong fan base off the betas now and obviously are not aiming to sink the ship after half a year after the release date, or they wouldn't care about our opinion at all. Like Square Enix they, they did not gave a damn about anyones opinion, and now FF is dead right after the release.

I don't get what kind of an "insight" on Old Republic can anyone get by looking at Dragon Age 2? they're made by the same company, but are they made by the exact same teams? same programmers, game designers, game artists?

The only thing in common that they have is that the same company funds both games and places its label on them, that's all.


btw, If you want a story, guys, go play old good TES3: Morrowind, that's the best rpg game i've seen since 1990's. Open world, open questing, strong plot and characters, whatever... i didn't fully liked first Mass Effect because it was all zoned up, and ME2 was even worse, and i'd bet a hundred bucks that they'll ruin DA2 too.

 Divine Souls is a free-to-play fantasy action MMO developed by Korean team GamePrix and released be Outspark, which is currently undergoing an open beta stage. And this game is some really rare weird shit, i must tell you! Their current slogan is “your console will be jealous” and that is really true, because Divine Souls is a console action made into an MMO and released on PC. I can only guess what weird stuff they were high on that made them release a game made for consoles on PC, instead of Xbox or PS3, and why they made it into an MMO in the first place. So, this game gave me a really mixed feeling… Being a console-style has both its pluses and minuses, so here’s my first impression on this game, if you’re interested.

First on, why i call this game a console game? Let’s see… Because it was made that way! Remember Fable? The first part, that was ported on PC. I played it on my notebook and it felt really weird, because console games has a whole different design than PC ones – there’s no vast, open game world that we are used to, like in the Gothic, the Elder Scrolls or Fallout games – it’s more like you’re moving in a metro tunnel, unable to step to the left or to the right, because the walls won’t let you, even if they are invisible. Here we have all the same console stuff: no open world for you, just the walls and small instanced areas. If you see, for example, a tent – there’s no way you can get under it, because a wall of glass holds you out.
(btw, about screenshots here and below – they’re showing low level character because i was too annoyed with game crashes to take screens at the higher levels then.)

Divine Souls designers had PC in mind and made a keyboard and mouse controls convenient enough to let us play the game with them Another thing is controls. Unlike other console-to-PC games, Divine Souls designers had PC in mind and made a keyboard and mouse controls convenient enough to let us play the game with them. But, this game also supports Xbox compatible gamepads for PC, and to tell the truth i plugged mine in after some time. Yes, you can play with mouse&keyboard, but gamepad feels much more better – what would you want from a console game? The only problem for me was that i don’t have Xbox controller, i have an old Logitech RumblePad2 and couldn’t make the game to recognize its keys when i wanted to change the default key layout for the gamepad. The default controls worked, but not custom… I consider it a bug, because sometimes a key worked, but then stopped answering at all.


When you enter Divine Souls, there are a few common areas where quest and trader NPCs are dwelling, and there are gates leading to dungeon areas. Now, about the instanced areas again. When you enter Divine Souls, there are a few common areas where quest and trader NPCs are dwelling, and there are gates leading to dungeon areas. These areas are pure instances, you can enter them alone or in a team - you’re offered to choose when you’re entering one – and also one gate can lead to several instances for different levels, which you can choose too. Also, there is different difficulty levels for each instance, new levels open from easy to hard as you progress further into the game. When you’re given a quest, you go into an instance and simply kill everything that moves in there, after you’re done a new gate opens and lets you into the next part of the instance. In the end you either just reaching a new common area or have to kill a boss mob. When you killed everyone and finished the instance, you’ve given a “bonus stage” that is like an rock-scissors-paper game and you’re getting some additional money or items in case you won.


It's hard to take screens on Divine Souls when you're fighting :) This “kill them all” style is all what this game is about, really. Fighting system is the main promotional point of Divine Souls, because the fighting style is all console too. You probably saw the combat videos, and if not, here i posted some just last week. The second video in that post shows pretty much everything you’d see when you begin playing. Fighting consists of an attacks, jumps and blocks, all weaved into a chain of combos you have to perform. There are a huge list of those combos available from the very first level, and you can learn new ones every few levels. There are also “divine skills” that you can execute once in a while, which requires some sort of a “divine energy” and isn’t available at all time.


When you clear a stage in Divine Souls you're shown statistics on it. Fighting in Divine Souls is fun. It really is. I’d come again to play it just for the fun of it, but other console parts of the game is really letting me down with the feeling of a small, repeatable instances. And you’ll have to repeat them over and over, many times killing its inhabitants and bosses – over and over and over again, because quests are all “kill this and kill that”, and when you clear the instance chain you have to start it again - because you still are missing 3 more kobold thingies. And there’s no way you can enter an instance and just walk out of it when you’ve got enough stuff – you have to clear it to get the gate opened. So it’s grind, grind and grind from the early beginning – and it’s fun because of the fights, yes, but it can’t be fun for all the eternity, so earlier or later the grind will take your divine soul, heheh. Well, unless you’ll pause for PVP action, which at least is some fresh air in a land of grinding. Though, get your ass ready for some kicking, because a lot of time passes until you get some gear for your character.


Divine Souls character generations.  There is one more console mark on this game: its graphics. The visuals are outdated. Those people who say that Divine Souls looks good haven’t seen contemporary A-class Western MMOs to say so, for a console game – yes, maybe it looks good, but for a PC MMO it shows a very average graphics. Textures are all blurry and covered in a high level bloom that’s supposed to hide the low-res textures. Characters looks somewhat better and not so blurred, but the models could be better too. By the way, about the characters: there’s almost no customization at all. Divine Souls has 3 classes – a girl with magic gun, a girl with big sword and a guy with cool pants. That’s it, you can’t have a guy with magic gun or a girl with cool pants, no way. Each character has 4 faces that look really alike to me; 4 hair style, that are at least different, and several options for skin and hair colors. So practically Divine Souls is a land of clones, especially considering that for now cash shop is not available and there’s just 1-2 items per 5-10 levels to wear, so many characters look really identical.


Divine Souls graphics are quite average. Standard feature of a console game is that its being made for a standard hardware and doesn’t needs any scalable quality levels, so does Divine Souls. Or doesn’t – it doesn’t has any options to change texture or anti-aliasing quality (if it has any anti-aliasing), or shaders, or whatever. You can change from full-screen to window mode, thanks gods, and you can pick from a whole 3 (THREE) screen resolution sizes (the biggest one covered a whole half of my screen). And – surprise, surprise! – Divine Souls has an option for stereo graphics! Thought, i don’t know how would that look, because my graphic card doesn’t supports that and my husband won’t let me install Divine Souls on his comp (actually, when he sneaked upon me playing Divine Souls, i jumped up at his scream “WHAT?! you’re playing weird shit with a gamepad?!” %)


Divine Souls interface, well, what do you guess, it’s console. The interface… Well, what do you guess, it’s console. Weird thing is when you play with a gamepad, you still need mouse to click in some menus, which is annoying. When you fight there are kills count showing on your screen, and when you cleared the stage you’re shown a big “Stage cleared!” sign the size of a screen and stats on this particular stage and your character, plus rock-scissors-paper stage i mentioned above. Totally not an mmo-style, i tell you… feels like i’m playing an offline fighting game or something...


In Divine Souls the characters are speaking, the voice acting is not full, but many quests trigger cut-scenes where characters speak to each other. Music and sound effects. This is where Divine Souls rocks and sucks at the same time. The music is really, i mean it, really cool! Especially the one that plays when you’re in a fight – it’s very energetic and the compositions aren’t too short, so it’s not very repeatable. Reminds me of an Unreal series score, the one they released on a “History of Unreal Music” CD. Also, the characters are speaking, the voice acting is not full, but many quests trigger cut-scenes where characters speak to each other. But I'd rather prefer to shut up some NPCs, because some voices are very annoying, the old mage guy for example. Each time you speak to a trader or quest NPC they say the same phrase over and over, and you can’t shut them up. Sound effects leave mixed feeling too: there’s not so many sounds coming up when you walk, so for example walking in water triggers the same “splash” sound over and over again, which gets pretty annoying too. When you fight there are repeatable sound too, but not so annoying at least.


And now it’s time for a part where i go totally apeshit and kick GamePrix where it hurts. When was Divine Souls closed beta? Back in August. What have changed since then? Nothing, it’s the same bugged crap it was before, for as far as i can see. Couldn’t they do something to the resolution options in four months? Apparently not, and there is more things that made me angry.

In Divine Souls one gate can lead to several instances for different levels, which you can choose.There are still GUI problems – i assume, they’re calling it features in their inner meetings – you can’t change anything in GUI, even resize a chat window! Some windows you can’t even more on your screen, while some other are perfectly movable. Why is that so? A mystery to me. The chat window is supposed to be hiding automatically when you don’t need it, sometimes it hides its header (where channel names are written) and you have to click in a empty screen space to change a channel, because it won’t come out to show what you’re clicking!


Divine Soul it's bugged. Can't screenshot a hanged game, obviously. Next – the game is bugged. They had 4 months since closed beta to fix that stuff – okay, you didn’t want to add more items, or more screen resolutions, or fix the interface – okay, let’s imagine it will be fixed sometime on the live servers. But the bugs?! How could you not fix your critical bugs, hello! The very first critical bug is found right away, it seems to me that Divine Souls has some serious memory leakage problem because the game hangs on every half an hour AT BEST. Maybe it’s not so obvious on a machine with 4+ GB RAM, but on 2GB it can even happen each 15 minutes if i go between zones too often. Sometime it’s possible to alt-tab and close Divine Souls, but sometimes it hangs so bad that only a reboot helps. There are other bugs with controls and with speech freezing and repeating, but it’s minor and at least could be endured, but rebooting every half an hour… ugh, no.


So, to sum up it all…
1) Console stuff all over the place, no open world, feels like metro
2) COOL fighting
3) COOL music
4) Sound & graphics is average at best, but it doesn’t really matter in a game like that 
5) bugs, bugs and bugs! that’s what matters
And 6) some serious grinding on the horizon
I’d give Divine Souls 50\50 – if they at least fix the most critical bugs, it will be possible to play and have fun. And we’ll have to see what comes with the cash shop, because it’s not available yet – how will it affect the gameplay and how much money will it require? Anyway, i will keep and eye on this game, in hope that GamePrix won’t screw it more than it did already – and maybe it will turn out to be a nice game for a niche it created, who knows?

Why do mmos die?..


...because they sucked so hard it killed them?

i saw Mortal Online beta (which actually was pre-alfa by the looks of it - that one version where developers test the very basic things like if shaders and textures are showing at all), so there was no surprise at how much this game sucked during release - they practically released alpha version, not even a beta...

don't care about Star Trek.

haven't even noticed All Points Bulletin, it flew like a bullet - phew! and it's gone.

So, it's Final Fantasy XIV for me. I suspected that Square Enix would screw it, but did not even closely imagined how epic their fail could ever be! should not underestimate the power of fools ever again, now

Huh? Haven't this has been posted already?

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