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All Posts by lennpell

All Posts by lennpell

6 Pages « 1 2 3 4 5 6 »
108 posts found

The game isn't designed well if they don't give proper means for the melee to get into direct contact with the ranged, and it also isn't designed well if they don't give the ranged the means to escape. It should be skill and quickness reliant, I honestly feel WoW did a good job with the balancing in the sense of classes being able to engage/disengage, maybe some numbers are off, but overall they did a good job, not every game you can say that for. So in essence, I feel it shouldn't be a variable of the range having too much of an advantage over melee in power or ability, but melee having too much of a disadvantage over ranged in the sense of gap closing, or available long range CC.

Its still grindy and its inflated beyond belief, but the gameplay is still nice.

I think its 

1. Demon Hunter

2. Wizard

3. Monk

4. Barb

5. Witch Doctor



but at the same time dps doesn't really matter, especially in hardcore, so far from my experience, only the monk and barb are useful in hardcore. so the other 3 don't matter in that regard.

Hm Blizzard logic, plans huge stress test with thousands of people to test servers, has a server cap. Genius.

Why must it be 3 weeks before I'm 17? I want one =[

I always read your posts Coyote, and you never disappoint.

If they do do the a few free auction things a week it'll be alright, but  I'm not 100% on paypal so I don't know how it'll all go down exactly..

I would like NCSoft to do graphics, and like the visual mechanics and such, but the gameplay Bethesda (If they went into MMO's) because quite frankly Bethesda is probably the #1 game maker atm. So mix in NCSofts beautiful MMO graphics and their visuals and movements and such, with Bethesda's gameplay design philosophy and how well they capture the point of a game. 


T'would be epic.

Originally posted by Cuathon
Originally posted by lennpell

I kind of want a very in depth crafting system like you are actually the one hammering the sword, and if you fail at it you break/ ruin the sword and its worth nothing, but if you do it correctly you could make a great sword that'll work well in battle, though this would only work if you have runescpe-esk weapon system like where there are only 8 ( or however many types you want) so you take your iron bars and melt them and continue on the process, if you fail its your fault. Same thing for a rune sword, you use rune bars and do it again, that way the only difference between crafters is their skill, not necessarily the materials. A skill craftsman could make great swords that everyone would buy from them, where as a random smith would fail his swords.


I am kind of vague in what im describing but I think you sort of get the idea. Thats my dream for a crafting system.

How would skill be determined? Twitch? Do you understand how swords are made? It is boring and tedious and it takes an incredibly long time. Basically you spend a lot of time hammering and hammers to fold the steel or metal and so forth. I mean, there are different systems, but irl high quality sword making is not for shits and giggles. Similarly, if you mess up, I am pretty sure you could just resmelt the metal you were using.

I don't want to insult you but I don't understand what you mean by hammering the sword yourself, or if you know the actual process by which swords are made. I kind of think the process of sword making you imagine is wildly simplified in comparison to reality. It does sound like a minigame style crafting process though. But the problem is that it would have to be twitch based or something, which is unfair to people without that level of twitch skill.

Thats the point in it being hard, that way not everyone could be a craftsman, those that couldnt do it would be the miners or the gatherers, and it wouldn't take as much time as irl because melting the ores and cooling the metal and all these other minor tasks would be instantanious, it'd just be the actual crafting itself that would take time. Plus, if the game's economy is  is only run through craftsmen and gatherers, the reward is very much worth the time invested in creating said sword. It'd be more realistic in the sense that only the truelly skilled could succeed, and obviously minor tweaks could be made if it is too challenging/easy. 

I kind of want a very in depth crafting system like you are actually the one hammering the sword, and if you fail at it you break/ ruin the sword and its worth nothing, but if you do it correctly you could make a great sword that'll work well in battle, though this would only work if you have runescape-esk weapon system like where there are only 8 ( or however many types you want) so you take your iron bars and melt them and continue on the process, if you fail its your fault. Same thing for a rune sword, you use rune bars and do it again, that way the only difference between crafters is their skill, not necessarily the materials/enchants/stats. A skilled craftsman could make great swords that everyone would buy from them, where as a random smith would fail his swords.


I am kind of vague in what im describing but I think you sort of get the idea. Thats my dream for a crafting system.

In game rich.

If it wasn't the king of grind, and didn't require you to be rich to succeed, I'd play.

I will be playing this on the xbox, but really I almost cant wait any longer its killing me.

I come a little bit everytime I watch a gameplay video I can't imagine once I start playing myself in 1080I with max volume on my TV...its 18 hours away for me right now ffs...TOO LONG PLEASE COME QUICKER

I really enjoyed playing this game I loved the skill progression and I didn't mind the graphics, but the getting killed by random reds every two seconds really turned me off to the game, they didn't even camp the high level spawns with tons of loot they just camped the ones with noobs that had like 40 arrows. Could never fight a troll or goblin shammy without getting wrecked. I even made 125k in a chaos chest too...

Its the game I've dreamed about playing for years.


No really, I always dreamed of a medieval game with extensive magic, with bows and warriors....and....DRAGONS.

This game is litterally a dream come true and with how much I loved Oblivion I will only love this game even more now that they  made such a great magic system and smoothed out melee/bow combat. Best part is its not only a game about magic and killing dragons...there is so many other things to get involved in..over 300 effing hours of gameplay for 60$.


Dream come true..I will litterally be camping out for this game.

Bump before bed, like I said any opinions are welcome! Even for xbox!

Originally posted by AvsRock21

  I would give Aion a go.  It has some of the best if not the best graphics so far in an mmorpg.  All classes have completely awesome spell effects.  But the ranged definitely take the cake.  The sorcerer and spiritmasters have awesome abilities.  And so do the clerics and chanters.  But truthfully, all the spell effects in the game are pretty amazing.


Aion also has probably the best pvp (Realm vs Realm) content out at the moment.  There are fortress seiges as well as PvEPvP dungeons.  It has some really unique stuff.  

Thank you for your wonderful reply my friend, but I forgot to mention I have actually played Aion and I did enjoy it for a while, but I didnt really like how gear made such a huge difference in that game, I also didn't like how people could cheat to become the best by killing their friends on the opposing realm, but I will give you that the spell effects were marvelous and I did very much appreciate that game, it is just not for me.


Edit: Oh and of course I played a sorcerer on there hahaha.

I have been playing MMORPG's for about 6-7 years now and the more and more I've played, I have come to realize that no matter what I choose to play I always end up maining a mage, irregardless of the game. In WoW my main was a balance druid and my PvP char was a destruction warlock, in Guild Wars I played an elementalist, in Maplestory I played a F/P mage and a battlemage, in Warhammer I played a sorcerer, and in League of Legends I love the AP carry role, of course lots more games not worth mentioning. So overall what I've come to realize is that, games no matter how good or bad the lore is doesn't really matter for me, what matters is how well off the spell effects and grind  are, and PvP(I love me some PvP). I am one of those gamers that actually prefers to grind, but doesn't mind quests, reason being, I just LOVE seeing the spell animations and effects, it has always been the most interesting thing to me, which is why I loved the balance druid and warlock in WoW, it wasnt the cut and dry fire and ice type of thing, It was wind, nature, and darkness, I loved it!


So to the point, I am here today asking if anyone knows a game with extensive magical use, with good spell effects and any form of PvP really, it can be a grinder I don't mind, but I do prefer a somewhat active community so I don't feel all alone. Also I'd prefer 3D.


Thank you in advance, and keep on gaming my friends!


EDIT: Also don't be affraid to recommend any xbox games! I love me a good magic game and I own a 360 so that sure isn't out of the question!

Runescape is not a gear grind...but its sure a grind heh.

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