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All Posts by Badaboom

All Posts by Badaboom

118 Pages 1 2 3 4 5 6 7 » Last
2350 posts found

My dream MMO is Warhammer 40K

100's of worlds

No instant travel, meaning you need ships and logistics to travel from one world to the next. 

You kill someone and they lose their stuff.  Their wearable equipment is all broken and can be salvaged but you get all items on them.

You are a grunt in the war and will forever be the grunt.  No saving the world for you.

Battles on each world would be to control resources to supply the war effort, sabotage shipments etc.  


Can someone tell me if any of those games mentioned have all the below?:

  • Player housing that can be set almost anywhere
  • Non instanced world
  • Open world pvp
  • Full loot upon death
  • Sub to play
  • localized banking


It is holo.  Probably the best designed dungeon in any MMO that I have played.


Was stuck in a bad pve build when our group of 6 got jumped by about 9 in the Sinspire Dungeon.  Was pretty sucky in it but at least its DF pvp in a different setting than what you normally see.



Darkfall kills EVE for me.  If there was no Darkfall I would be back to EVE in a heartbeat.  Essentially Darkfall is a fantasy light version of EVE with action combat.  I wish DF had local banking though and more depth like EVE though. 
I thinking people are mistaking a decline in the MMORPG population with market oversaturation.  There are a lot more games out there today and they are all competing for players.   
Really looking forward to this.  Additional layers to the depth of Darkfall.
Originally posted by Lustmord
Originally posted by Badaboom

Things that need to happen to make local banking work:
I) Restrict runestones and shards from working on people that are overburdened. Portal chambers would work as normal.
II) Add pack mules and craftable wagons to allow for the carrying of more weight
III) Roads should provide a speed bonus
IV) Boats should have vast storage cargo holds to allow for large shipments. 
V) As part of local banking, I do not believe a captured city should lose you your bank. A workaround would be that a captured city would have your bank loot automatically transferred to the nearest chaos bank.
VI) Armour and weapons would have their weight increased
VII) Cut down the drop rate on shards and runestones


The problem with this is people will simply take more trips with runes and portal shards, rather than risk everything with a slow moving pack mule.

That would be highly impractical since :

a) gear weight would be dramatically increased.  Allowing you to take one or two extra gear bags. 

b) shard and runestone drop rates would be dramatically decreased.


Could some of the people voting no please explain what, if anything, AV would need to change to bring you back? 


I certainly understand Copperfields pov, however I think AV has been working pretty hard as of late trying to regain the trust of the community.  However, Parepin, could you please explain you wouldn't like to see local banking implemented?  To me, Darkfall seems a perfect fit.

Would you return to play Darkfall Unholy Wars if AV implemented a local banking system (with global gold)?  I'm not sure if this subforum will get enough traffic to provide a clear indication though.

If you voted no, please let me know what if anything would bring you back?  I personally believe local banking is the single best thing that AV can change to improve the game that would bring people back.  

Of course, you couldn't just flip a switch and bring in local banking.  You would need to add and adjust many things which I will address below:

1) Local Banking

I believe local banking to be the single greatest thing, if implemented, that would improve Darkfall. It is also probably one of the easiest to implement but will still require some development work to add some things to make local banking shine.

Local banking provides meaningful pvp and promotes local and regional conflict. Forging alliances will require more thought and strategy as you will want to shorten your war supply lines.

Local banking will also help improve the economy. Wouldn't it be cool if you saw that the price for neithal wood was a lot more cheaper in Okrim but way more expensive in Sanguine, so you bought it all up and transported it down to sanguine for a healthy profit? However there is risk to the reward. People know that their is a steady stream of goods is making its way between two points so those areas are littered with brigands. Maybe a guild makes a weekly trek for protection in numbers. Maybe spies inform the enemies. So much intrigue and pvp is spun off this point that I could go on but I hope you can see it.

Things that need to happen to make local banking work:
I) Restrict runestones and shards from working on people that are overburdened. Portal chambers would work as normal.
II) Add pack mules and craftable wagons to allow for the carrying of more weight
III) Roads should provide a speed bonus
IV) Boats should have vast storage cargo holds to allow for large shipments. 
V) As part of local banking, I do not believe a captured city should lose you your bank. A workaround would be that a captured city would have your bank loot automatically transferred to the nearest chaos bank.
VI) Armour and weapons would have their weight increased
VII) Cut down the drop rate on shards and runestones

2) Alignment System

I would push for an alignment system similar to Eve and improve upon the mistakes made upon Darkfalls first iteration of alignment.

You start blue and upon X number of kills (X can be determined by the community) then you go red. When you hit someone you turn grey. You only lose alignment upon gank. If you attack someone you go grey and if you kill one person you are neutral and stay grey. No alignment hit if you are at war with someone and they can be killed anywhere. However, war costs money and there should be an upkeep cost to remain at war with a clan.

If you are blue then you can enter the lone starter city of Sanguine which will naturally be the trade capital . No one can be attacked within the city limits and the few surrounding mobs. The other cities will be neutral cities and you can be attacked but towers will zap the person who hit first and only blue and grey people can enter. Red people will have a few chaos cities and chaos stones enter.

Certain prowess and gold gaining incentives for being blue. No penalties for being red other than city entering restrictions. More details can be discussed with the community at a later point.

3) Sandbox, sandbox, sandbox
I strongly support sandbox features. Give us the tools and let us play. With that in mind I would see if its possible to have housing removed as a lottery item and instead make them craftable. I would like to see them placeable anywhere, but I doubt that would be possible. But at least we could make the housing items inside all craftable. I would also bring back player merchants.

I would not support features that take away from open world pvp and am strongly against adding a pvp arena.

4) Hamlets should have access to all the crafting stations. The downside and danger is there are no walls.

5) Further localization of resources. For some resources, I want only obtainable from one mob location. For example, the Leenspar Golem on Yassam could be the only mob in the gam that will drop leenspar wood, but the leenspar golem on ruby would drop leenspar cloth. I also want some of the easy mobs spawns replaced with harder more profitable spawns. A lot of the mob spawns would need to be reorganized.

Cities look absolutely amazing now.  The added wall height make cities look like imposing fortresses. 
The cities look way more formidable. 

On Thursday August the 7th, we’ll be implementing the first Siege Engine patch.

Along with various fixes, this patch will include:

•A new catapult
•A deployable Siege Ladder
•New Reinforced Walls and
•A Race Change Service.

Expect to read more in the coming days.

Important Notes:

During Thursday’s downtime, all walls in every clan holding will be reduced to rubble to make room for the new reinforced walls.
We will refund all owning clans with the building modules that correspond to the walls that had up at the time.The modules will be placed in the Clan Vault.

Finally, to facilitate a smoother transition between the systems, siege declarations will be disabled from Wednesday August 6th maintenance to Thursday August 7th uptime after the patch.

Also shows the new reticle.  Me likey the X.

Originally posted by BailoPan15
Originally posted by Caaahl

I never got much into EVE, so i am not familiar with PLEX.

Only read a bit about it. But at least in EVE it works out, i guess!?

Yeah its a way of gold buyers to get subscriptions for everybody although i don't think this gimmick will save DFUW

Save it?  Darkfall seems to be doing quite well since the removal of the class system.  Get with the times.




Quest Hubs

PVP removed from open world.

Originally posted by SEANMCAD one thing both Darkfall and Eve has that the other games do not have is ship combat. oh yeaha@!
After the one of the recent patches, ship combat in Darkfall is now so much better.  Mastery level ships can have the nets raised so that their is no risk of swimmers sneaking on the boat.  People are out fighting in the bigger boats now.  I was in the battle in which our alliance sailed on a Ship of the Line and chased the next biggest ship (Frigate).  The Frigate was a little faster and was getting away until we had some other people meet them from the other direction to slow em down and then we were able to hit them with a broad side.  Was glorious. 


 After the one of the recent patches, ship combat in Darkfall is now so much better. Mastery level ships can have the nets raised so that their is no risk of swimmers sneaking on the boat. People are out fighting in the bigger boats now. I was in the battle in which our alliance sailed on a Ship of the Line and chased the next biggest ship (Frigate). The Frigate was a little faster and was getting away until we had some other people meet them from the other direction to slow em down and then we were able to hit them with a broad side. Was glorious.

Monday night our clan bought a Hamlet and was waiting for the siege timer to tick down when we were attacked by this Brownie.  Took down quite a few of us.  Then the GM attacked us with a different mob (don't know the name).   The GM then waited for the siege to be complete and attacked us with a deathless mage.  I went to bed after that but it sounds like the GM came back with a bigger monster which took down one of our towers before we finally killed it. 

Good times.

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