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All Posts by Badaboom

All Posts by Badaboom

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2362 posts found

I have played a little bit but am still low level.  I won't continue playing though.  So far this is what I hate about the game:

Quest hubs - I absolutely loath games that put you on a path and direct you from point A to point B.  What's even worse is the mobs for the quest hubs are right beside it.  Blah!

Quest markers that show you where to go.

Japanese anima'ish artstyle ( just not for me)

I could go on but for me those are my main gripes.

The game world is pretty nice though albeit really artificial.  Absolutely no effort was given to make this game a living breathing world influenced by the players.  ArcheAge is everything that is wrong with the current crop of MMO's.  Still glad I tried it though.  This game actually made me miss Darkfall.  Might have to resub.



Originally posted by d_20
Originally posted by Badaboom
A lot of our guild moved over from Darkfall to try MO and so far we are all digging it.  I wish Darkfall had all this sandbox content.  The crafting system is so deep.  Loving the local banking with localized resources.  I still have a lot to learn in this game though.  This game certainly has come a long ways.  I tried this game  when it was released and it was a buggy mess.  I still don't like the graphics or animations but will stick around for awhile because of the sandbox content.

I'm quite surprised that you are playing MO instead of Darkfall. I've seen your posts in DF for years. What made your guild move?

Can't speak for the other guild members but for me, I have always been pushing for Darkfall to add depth to their game.  Its so shallow.  Don't get me wrong, it's a great pvp game.  That's it though.  AV went the route of globalized banking with mostly globalized resources.  Events that shout out global messages to alert everyone of the pvp opportunities.  With the instant travel prevalent in the game, yes you can get into action quicker but it has the side effect of not running into someone out in the world running from point A to point B.  There is no one transporting goods, localized conflicts, etc which is all the good shit you get with local banking.  So far for me it's been awesome to play MO because of the above.  

I've still been keeping tabs though of what is going on in Darkfall and we still have a handful of guild members still playing.

A lot of our guild moved over from Darkfall to try MO and so far we are all digging it.  I wish Darkfall had all this sandbox content.  The crafting system is so deep.  Loving the local banking with localized resources.  I still have a lot to learn in this game though.  This game certainly has come a long ways.  I tried this game  when it was released and it was a buggy mess.  I still don't like the graphics or animations but will stick around for awhile because of the sandbox content.

I'm not sure Darkfall would be a good fit for you, but thought I would throw it out there for you to check out.  It's a sub based mmo with FFA full loot pvp.  However, if you earn enough gold in game, you can purchase DUEL which is similar to EVE plex, which basically allows you to play for free.  Would be really hard to do in the beginning though.  Darkfall is easily the best pvp mmo out right now though.  The population has seen its ups and downs and right now its pretty low though.  Still lots of fights to be had though. 

If you are interested and/or have questions, feel free to pm me.

I feel like such a hypocrite.  Don't really like all the holiday fluff, but AV did such a good job with some of the new masks, skins and emotes I just spent a load of money for them.  
Originally posted by Abaxial
If there is going to be an in-world holiday, let it be something that makes sense in the culture of the game world. Just importing US holidays with their accompanying cultural symbols is lazy, and looks absurd.Seeing pumpkins stuck everywhere in (say) an ancient-Egypt themed fantasy town is very immersion-breaking.

On that I completely agree.

Thank you, and fixed.

So Darkfall just came out with a Halloween patch yesterday and it got me wondering if stuff like this is a good thing?  Do you think stuff like this detracts from a game and breaks immersion? 

PS:  Here is the Darkfall Halloween Trailer:

Originally posted by Jockan

Best Graphics, Best Combat, Best World, Best Character Customization, Best NPC Voice's, Best Dungeons and Best Questing

Entirely subjective.  IMO Darkfall has easily the best world and combat. 

Originally posted by Simsu
Originally posted by Anthur

Erm, a space ship to transport data ? I am quite sure a civilization capable to build space ships has more efficient ways to transport data. I mean, even we have that knowledge. Sounds a little farfetched.

Anyway, I am waiting for the death star. Won't spend money for anything less. :)

It's funny you say this because even today companies will UPS/Fed Ex hard drives full of information around instead of sending it over the Internet. (Basically once you hit a large enough amount of data it's quicker to just ship it than it is to send it over the internet.) You'll have to Google that on your own - I'm too lazy, but it's true and lends creedence to the idea of a ship that transports documents/information in the future.

Especially when you consider even in our current age, with the threat of NSA spying a reality, sending sensitive information is not secure.  The best way to secure the data is the good 'ol fashioned way.

I'm really interested in Star Citizen and I hope it succeeds, but it boggles my mind that people are forking out all this money for virtual items (ships) for something that has not even been released!

Wake me up when its released.

Originally posted by jacker1991
Originally posted by nariusseldon
Originally posted by Gravarg


F2P is a misnomer anyways.  In my experience F2P games cost more than P2P games.

May be for you. Certainly not for me, or a majority of the players who play for free.


As long as you and this "majority of the players" understand that someone else needs to pay for your free ride then it's all good.

And like all F2P Games out there, there is always something that will make it P2W, after all, they need people to buy something. For me, that's a big No-No.

For me the best payment model for the best player experience is the sub model.  As a compromise and with little negative effect, cash shops added to sub model for frivolous items only is the best model for both the players and devs.

My dream MMO is Warhammer 40K

100's of worlds

No instant travel, meaning you need ships and logistics to travel from one world to the next. 

You kill someone and they lose their stuff.  Their wearable equipment is all broken and can be salvaged but you get all items on them.

You are a grunt in the war and will forever be the grunt.  No saving the world for you.

Battles on each world would be to control resources to supply the war effort, sabotage shipments etc.  


Can someone tell me if any of those games mentioned have all the below?:

  • Player housing that can be set almost anywhere
  • Non instanced world
  • Open world pvp
  • Full loot upon death
  • Sub to play
  • localized banking


It is holo.  Probably the best designed dungeon in any MMO that I have played.


Was stuck in a bad pve build when our group of 6 got jumped by about 9 in the Sinspire Dungeon.  Was pretty sucky in it but at least its DF pvp in a different setting than what you normally see.



Darkfall kills EVE for me.  If there was no Darkfall I would be back to EVE in a heartbeat.  Essentially Darkfall is a fantasy light version of EVE with action combat.  I wish DF had local banking though and more depth like EVE though. 
I thinking people are mistaking a decline in the MMORPG population with market oversaturation.  There are a lot more games out there today and they are all competing for players.   
Really looking forward to this.  Additional layers to the depth of Darkfall.
Originally posted by Lustmord
Originally posted by Badaboom

Things that need to happen to make local banking work:
I) Restrict runestones and shards from working on people that are overburdened. Portal chambers would work as normal.
II) Add pack mules and craftable wagons to allow for the carrying of more weight
III) Roads should provide a speed bonus
IV) Boats should have vast storage cargo holds to allow for large shipments. 
V) As part of local banking, I do not believe a captured city should lose you your bank. A workaround would be that a captured city would have your bank loot automatically transferred to the nearest chaos bank.
VI) Armour and weapons would have their weight increased
VII) Cut down the drop rate on shards and runestones


The problem with this is people will simply take more trips with runes and portal shards, rather than risk everything with a slow moving pack mule.

That would be highly impractical since :

a) gear weight would be dramatically increased.  Allowing you to take one or two extra gear bags. 

b) shard and runestone drop rates would be dramatically decreased.


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