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All Posts by B1mble

All Posts by B1mble

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144 posts found
Originally posted by DMKano

I get an occasional DC here and there - usually in arenas (Liro) - rarely does it happen in open world.

But I put in about 4 hours yesterday - zero disconnects - it was mostly open world - 2 warmaster fights and about 4 interior ark falls.



Ye, it should start getting better soon as it seems the release of Firefall on Steam probably pulled a lot of Defianceplayers away.  Then we will get the normal drop off as others get bored and quit.

It was mentioned somewhere that since it went f2p on Steam, the number of new players crowding arkfalls and events caused it to bomb out due to load.

It's a fair point, but considering how many people use Steam these days, you would think that they would have  taken this into account. :S



I'm enjoying Defiance at the moment, but it has to be said, as a new player the tutorial sucks.

My advice is go to the official forum and do a bit of research.

As an example, I found out the hard way that you could only have one mission at a time.  When you start out at the crater, you get jobs to do such as clear out snipers and rescue medical supplies.  All groovy as you get your first vehicle there.  What is not great is that if you don't pay attention (as I didn't), you wind up on a mission that takes you to the ar$e end of the map and miss the radio station quest which is just down the road (this is because the bint that gives it is in the cabin).

My only other beef with the game is how it keeps bombing out during arkfalls and incursions.  Normally just before you finish them. 

Other than that, it is a load of fun.

The problem with this type of game is that they leave the players to police themselves.  In general, that means the asshats will invariably get away with ganking the crap out of anyone weaker than themselves... repeatedly.

Open world pvp with full loot is fine, but if a developer is going to allow this then they should also create consequences for murder and robbery.

Why not have bounty boards for wanted players?  Why not have players taken down in policed locations if they are wanted, even if it is only by a NPC police force?  Why not have sleazy outlaw towns where wanted players can hide and murder each other to their hearts content? Why can we not be rewarded with either status or exp for taking one of these idiots down?

You see, I like the idea of bandits and marauders as part of the player base, but I would also like to see the case made for law abiding citizens to get payback and financial reward.

With regard to FOM, I found it tedious and directionless, with nothing to give you the enthusiasm to continue.  It sort of dumped you out there, then expected you to join other players and factions to build your own content with sod all materials or guidance.  Fine if it was the only game in the world, but in the area of entertainment and killing time, there are far better out there.

Apparently you can put a bounty on someones head but I never persued it far enough to find out how.

Well whatever the case, they had better clean it up and give it a bit of polish as it is being released on Steam.
Fun so far
General Discussion « Rift
12/26/13 6:52:15 AM
Originally posted by syriinx

I have a deep hatred for the concept of tailoring your abilities to fit the situation as opposed to making the most of your abilities to overcome the situation.  So for me, the class system is a fail.  In Rift you are expected to have multiple builds so you completely lose your sense of character.  And its a shame, because the class building can be fun.  But since there is no meaningful choice in it, it becomes a shallow experience.

Rift's biggest problem though is a lack of soul.  Everything is bland:  awful races, mediocre lore, bad presentation.  The one exception to this is Ember Isle, which was fantastic.  But they failed to keep that level of inspiration.


However for people that dont care about their character having an identity or the game world, Rift is a good game.  Not everyone cares about those things, just as not everyone cares about the animations.


I must of tried every character in the game and they are all just meh.  Can,t connect with any of them.  So much so I have given up.

Their abilities are just bland and the class system which has mages dishing out more damage than warrior tanks is just pants.  I died more as a warrior in planar armour and buffed to hell than I ever did as a mage of the same level.  In fact I only ever died once as a mage class.

The whole race/class system is just bland.

Nope, no more energy needed for the lifts.

Now its just a mind numbing grinder that is rigged/biased towards the cash shop.

A last gasp of a game that can't admit its greed suicided it years ago.

They would have done better if they re-launched it on Steam. 

The roadmap is a waste of time because there is no community left and those that have moved on won't come back to a game that is so cash dependent and outrageously greedy.

I would go with Mount and Blade Warband with either cRPG mod or Nord Invasion (If you want a permanent toon).  Large battles, castle sieges etc etc.  Plus if you want real PvP turn auto block off :P
Originally posted by xpiher
Originally posted by B1mble
Originally posted by Kshahdoo


Originally posted by B1mble






You dont need formal rules in a sand box to get what you want. As far as i'm aware, eve doesn't have any pin null space

Doesn't EVE have areas that are policed and others that are referred to as nullsec?  Not to mention is not the EVE universe massive and therefore big enough to dilute the community so they dont constantly bump heads due to lack of room?

And I am not on about formal rules but the mechanics so that players can create them if they so desire.  Electing a formal ruler for a city as well as a lower council is an option not a rule for example.

Players seem to complain about zergs and ganking just for the sake of it.  In short there is PvP with little to no purpose.  If this is all there is to do then the game will not last long because it is nothing more than an arena or a very pretty kill box.  Warband does it far far better and I am sure there are those out there who could mod in a loot system.

If a fantasy world has no culture, no consequences for a players actions and no method for a player to become more than what they started out as then, again it is just a kill box with scenery.

If the idea of having a fully fleshed out 3D world in which to fight and develop is repugnant to players then maybe a solution to ganking and zerging is 3 deaths are followed by a fourth permadeath.

Originally posted by Kshahdoo


Originally posted by B1mble
Sounds to me like they constructed all that was necessary for mass battles and sieges but gave little though to any kind of political structure or social law to give it direction.




It works the same way in EVE. Small PvP corporations and aliances have skill, but they can't stand up against giant blobs. 15 Nagas with a few logistics can destroy 2-3 times more powerful fleet without losing a single ship. But they can't do anything to a fleet of 10 titans, 30 supercarriers and 100 dreds with hundreds supports.

I am not familiar with EVE, but with the mention of corporations would it be fair to say that a limiter on players actions is economics?

What I was referring to with this game is that the devs created a world, dumped everyone in it with the message 'go kill and loot' and forgot to put any kind of breaks or limiters in to prevent it descending into anarchy.


Can a singular player be elected to rule over a city by that election set city taxes on goods crafted and sold?

Can he/she select from the population players to be a lower council that decides on what should be built/researched or created to possibly benefit the whole?

Can players be citizens of a town or city and thus be affected by those elected decisions?

Can smaller settlements near the city become part of a protectorate and thus not only be protected by the city but also pay tax and provide resources?

Can anyone declare a player outlaw and place a bounty on their head?

Can a ruler/clan leader set up trade agreements with other player cities and arrange for caravans to not be attacked by citizens of the other city?

Can a player become a merchant and trade with other cities, possibly hiring clan mates to act as caravan guards?

Can anyone from cities with peace treaties who attacks another citizen be declared outlaw?

Can players set up guild houses within cities, these guild houses being seperate from those who built the place?

Can cities be raided for specific items such as building plans and other resources by stealth and theavery rather than outright assaults?

etc etc

Some of the above can be agreed on verbally and broken just as easily but without the facilities in the game to say cast a vote which affects the majority then players have nothing to lose that can't be replaced and as such they dont care.


If you want Game of Thrones the mechanics have to be there in the game to allow it to happen.  At the moment Darkfall comes across as just mindless barbarism which is a turnoff. 

Sounds to me like they constructed all that was necessary for mass battles and sieges but gave little though to any kind of political structure or social law to give it direction.


Probably one of the better reasons to stay away from this game.

I suspect that they will lose players more to their nonexistent customer relations and crappy attitude than to the state of the game.

People will tolerate quite a lot if the devs give them faith in the future of the project and interact well with players.  Look at Towns.  It is a good example of how it can swing both ways.

This company though... 0.o

Do they even have a clue?

The Steam forum is an example of moderating idiocy; the Facebook comment wasn't even worth writing.  In fact it was counter productive. On the whole the silence is deafening.

We can thank them for giving us plenty of popcorn posts though :P

Originally posted by DAS1337

If you seriously want a game that actually deserves the 'RPG' then you are looking in the wrong place.

I would suggest that you get a set of dice and a RPG that is in book form and learn the rules.  Invite some friends around and if your old enough, get the beers in.

The RPG's here don't even come close to the freedom found in the old paper and dice systems and probably never will.

I know what you mean though.  So many games on here are shallower than a dried out puddle and it sometimes raises the question as to whether the 'RPG' is actually deserved.

Originally posted by timtrack
Why do so many think that negative feedback, or any kind of feedback, has to be given on public forums for everyone to read? No company in the world would want that, and most would hunt you down. They want feedback in their mailbox, or where/when they ask for it. If you truly want to give someone feedback, you turn directly to them, not to everyone except them.

Because how a company deals with it is a good indicator of how they will treat their customer base and future players need to have an idea what they are in for. 

The Steam forums were/are regularly pruned by the mods with absolutely no feedback as to why.  There is no communication from the devs with regards to their product or any feedback of any kind with regards to future developments or current progress. 

They could reply to the negative threads , lock them, leave them for a day then delete (Regnum does similar although the community there isn't so poisonous).  People wouldn't then have to defend the game so vehemently as the devs would have solved the problem before hand.  Instead they let things fester then erase without comment leaving the haters with a full box of ammo.

If they don't give a toss to that level and are shallow enough to bias the views of others by vapourising posts rather that let the game defend itself on its own merits then how do you think they will treat someone who has a problem with billing, or a tech problem, or they can't log i/update etc?

Positive customer relations is just good practice at the end of the day, its a pity this company doesn't seem to realise it.

It isn't Steam doing the deleting. Apparently  Aventurine is in charge of how the forum is run and it is moderated by them. 

As far as I am aware Steam has nothing to do with it apart from providing the section on their site.

Only 2 replies?  I think you have confused them lol XD.
Originally posted by Seelinnikoi

I think the most important question is, how can these companies crap out MMO's like water from the tap?


How the hell do they maintain all of those?

I would guess that they have a base engine onto which the tack graphics and other formulaic crap.  Someone picks a theme then they copy, paste and paint.

This games selling point is the fact that it sails fairly close to pr0n and is aimed at the male age range that has just developed body hair and a deepening voice.  Tits always sell.

It is offensive only because you can see the deliberate money pit and short life span.  I doubt; no I am fairly positive that games such as this are only made to get as much cash in a short a time as possible before closing.   Lifespans for this kind of product are rarely more than a few years.

Updates apart from keeping it running are probably if not certainly an extremely low priority.

Maintaining this kind of clone probably consists of  paying taxes and checking bank accounts.

Originally posted by birdycephon
Originally posted by B1mble

Apparently the less clothing worn the higher the armour level :P

Seriously, are they advertising a game or a pr0n mag XD

I'll put a fiver on  the player base being between 13 and 17, male, playing with the lights off in their fap cave XD  Any takers? lol

Is the game any good btw?  Or is it just good for building up the muscles of one arm giggidy giggidy.


13 - 17 year olds will fap to monkyes in a zoo, whats your point?

Just having a laugh sheesh.  Who p**sed on your chips.


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