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All Posts by centkin

All Posts by centkin

36 Pages First « 4 5 6 7 8 9 10 » Last
717 posts found

PVP should not be featured or balanced for in EQN because this is not what the soul of EQ1 was about.

 

In essence the idea is that characters are there to be able to fill a role on a team.  They do not need to be balanced against each other they need to have their usefulness to the whole balanced against each other.  Hence in EQ1 some classes could solo lots better than other classes but it really did not matter because everyone had a place on a team. 

 

PVP acts counter to this because you need to handle personal balance not team balance and doing both means doing neither well.

 

----

On the Zek servers or equivalent the hardcore pvpers can police their own.

They went about resalability incorrectly.  What they should have said was: Whereas with a console like a PS4 you will buy a game for $60 and sell it for $15 used, we will be making it easier on you by not having to sell your game at the end and having our games come out for $45 instead.  This way they could have gotten what they wanted without upsetting everyone.  I would figure the numbers would even work out for them at 45 instead of 60 for new games with there being no used game sales.

 

As for the 24 hour thing, that was just dumb dumb.  You play video games when your cable is out.  This would have killed that.

 

There are many other things that are odious about the X1 and they can slip back at any time, so no I do not trust them.

 

However even for the PS4 buyers it is very important that Xbox not fall tremendously behind.  That reason is game release times.  If there are no USA consoles at all then Japan can go back to waiting a year or more before releasing a limited number of games in the states.

It really depends upon just how much teleportation is needed and how they handled the class roles.  If the classes were pretty much the same as they were and they kept PoK levels of teleportation and not old world levels then I would probably play something like my EQ1 character from Kunark (yes I re-rolled for Kunark because I wanted an Iksar) -- an Iksar Shaman.

 

If NOT then I might go with a druid to have ports (my original original character was a elf druid).

Free Realms was (and probably still is) a game that had tons of minigames.  And yes I loved vanguard diplomacy.  Really I do not understand why they do not have that sort of thing as well.

 

I mean even something like ogre football or elven golf might be cute in a major MMO. 

The game to get away from all of that in the early days was asheron's call.  It had its own fantasy world with olthoi and lugians and tumeroks and tuskers and virindi etc.  Wizardry did the same thing back in the day umpani detache.

A game doesnt need to have elves.  Wildstar is one of the first games in a while to get away from the concept at least a little bit. 

---

The thing that annoys me is the side-point.  I like races to be meaningful.  I want races to even have skills that come into their own over the levels and/or have their own whole racial tree to pick and choose things from that other races do not have the option of.  Maybe an orc wizard could have some actual combat skills in that tree but elves have skills that could compliment being a wizard. 

I would have a better shot than most.  I have the computer degree, some game development experience, and have done a fair amount of thought on the theory of mmo systems etc. 
Originally posted by evilastro
Originally posted by benseine

In this weeks behind the scenes edition of Gloria Victis the devs asked the fans if there should be hunger in Gloria Victis. A medieval sandbox mmorpg that aims for realism and low fantasy.

 

Would you like to see something like this in mmorpgs?

 

Source: https://www.facebook.com/permalink.php?story_fbid=599578913400599&id=352162408142252

 

 

Different people want different things. Personally I have no interest in uber realism. Do they need to go the the bathroom as well? Will they crap their pants if they don't take off their armour every 6 hours? Will that lead to illness?

I mean really, where does it stop?

For me, that level of realism isn't necessary or fun. But for others that kind of micro-management might interest them. Probably the same kind of people that get hooked on Sim City.

I don't know -- I think it would be quite amusing if your character died of dysintary from pooping in their armor during a raid and not bothering to do anything about it 6 subjective hours (say 3 in-game days) later.

Originally posted by Quizzical
Originally posted by centkin

There would be a way to encourage pre-orders.

 

Pre-order people get their names said by the NPCs -- others get the generic.

And you're going to hire voice actors to say hundreds of lines just for you, and do that cheaper than the cost of a pre-order?  Right.

Actually no -- you collect all of the names of people who have pre-ordered your game by a certain date and the voice actors are given the list.  They run through the list with say 4 different inflections and it pulls that into the program if your name matches one of the names on the list.

Originally posted by Shauneepeak
Originally posted by mmoski

Wow, this is pretty cool for a recorded system, but its far from what's needed to apply emotion & character to NPC's.

http://www.oddcast.com/home/demos/tts/tts_example.php

Lol that is still pretty crappy and sounds like a computer talking, however the Indian voices actually do sound human so if an MMO was based on  Indian culture we would be good to go.

This is the uncanny valley in action once again.  If you have an accent that is familiar, you have to be spot on perfect or you see all of the little flaws.  If you have an accent that is mostly unfamiliar (like an indian accent etc) then you have a lot more leeway as you are now to the left of the uncanny valley. 

What this means practically is that yes you could use a voicing system but you would have to use stylized caricature voices rather than realish sounding ones. 

There would be a way to encourage pre-orders.

 

Pre-order people get their names said by the NPCs -- others get the generic.

I guess your milage may vary.  It takes me about 24 hours of work at least to get a system even close to the way I like it to be not 6 hours (so you have to x4 the time) and my computer boots in about 25 seconds without an SSD so I would not be saving 45 seconds per bootup.  The only time it takes longer is when steam wants to update and in that case it is more a question of it sending data over the net not the hard drive.

 

So yes if your computer takes that full minute to boot and you can get a system running nicely in 6 hours then sure -- 127 days it is.  If you have a faster system and/or it takes you longer to do your thing then that number will shift.  True in my case it is more like 3 years to make up the time, but I would figure most people would be between your (what I consider optimal time) and my (fairly worst case time).  My guess is most people would equalize around a year or maybe 18 months adding up the dribs and drabs of time.

Originally posted by jonrd463

I am good friends with a deaf person who had to quit playing or convert to a solo play style because she now is unable to raid. She is an awesome healer, too, and back before all the groups she used to play with went to voice, she was usually the first picked for healing.

 

She's not one to scream "discrimination!" or anything, as she realizes she's in the minority, but it does kinda suck that she's excluded because the communication aspect has "evolved" outside the realm of what she's physically capable of participating in.

 

This is the most important reason to have a non-voice server in a popular game.  All of the deaf players would flock to that server and yes there are quite a few people who are hearing impaired or deaf out there. 

There are many legitimate reasons for refusing to use voice and raids CAN be done without voice.  Problem is that the non-voice people are split among all of the servers and forced to comply or play at best on the low social level.

I would figure on a game with at least 12 servers, the non-voice server would end up the most populated server.

It depends upon WHEN you are getting one.  I certainly wouldn't buy a new computer without an SSD.  However it is not worth getting one for the current computer that I use because the time it would take for me to install the operating system onto it, do all the updates, move all the programs, and get everything the way I want it would sum to more time than I would save in 6 second dribs and drabs over time by having things be a little snappier. 

So long as it is at least passable, I usually play until the content/time ratio drops below a satisfactory amount.  I am an explorer and when the places to explore run out, I usually follow it out the door.

Raids were handled in the old days without voice chat.  Yes I will say that it makes it EASIER to have it but it doesn't make it BETTER.  However the fact that it provides an advantage means any guild serious in PVE or PVP ends up forcing people to use voice whether they want to or not.

What they really NEED to do is to have servers that are flagged no-voice (where voice is against the rules of the server.  Yes you can't really do much about it but just having a server flagged like that (like having a server flagged Roleplay summons the roleplayers) will coalesce the non-voice people into a single place where you can have guilds that work together without voice.

---

Without server rules like that the non-voice people get scattered over the servers and are rendered harmless. 

In a FTP game I want protection against the whales.  In essence a server where there is a subscription fee and the most you can pay per month is $50.  It gets ridiculous when you have to compete against people who are spending $700 per month on a game.  And while yes those people do rake in a lot of money, when they take the top rating EVERY TIME with people spending less having no chance, it tends to make the $50 people become $0 people. 
What I dislike is when you get a benefit for having a facebook account and doing some action on it that you can not get in any other way.  Even when this is something cosmetic like a special costume helmet or something it rubs me the wrong way.  There should always be an alternate means of getting something than facebook.
Actually I think the reason why it didnt get a lot of extra players/enthusiasm when it went F2P is because it was F2P to begin with.  I never paid a single monthly subscription fee.  I bought chronoscrolls in game.  Pretty much anyone who wanted F2P to begin with did the same.
Personally I think crafting would be better done by a separate company or division than done in-house as a part of the game.  The reason is that crafting is such an important part of a game and tends to be marginalized in games.  If it were the primary purpose of a division or company to put the best possible crafting experience into a game with no other responsibilities, things would be better.
The most expensive games are free.
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