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All Posts by centkin

All Posts by centkin

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800 posts found
The one that gets me is the "must use voice" crowd.  If you are not into voice chat or worse have some reason why you CAN'T use voice chat, you have no haven.  The voice people will force you to use it.  It would be nice if games had servers where the terms of play eschewed voice chat. 
By giving an alt to characters who might not have one, it makes it more likely that they will do dailies TWICE, which makes it more likely that they will stay in Blizz's eyes.
I havent been in any of the betas to see, but from what I have heard at least it is worth at least trying, and anything worth trying in an MMO is worth trying at launch.

How is $60 too much -- that seems massively cheap to me.  I mean lets say your guild needs a healer...  You can have an instant new healer on demand.   It certainly takes more than 6 hours to take a character to 90th.  If you aren't interested in the process then $60 is cheap cheap.  There are probably people out there who will make a 90th rogue just to deal with lockboxes without bothering other people.

 

Don't forget that this will also allow you to have alt-crafters. 

Actually I think that you should have three choices...  You can start out in the tutorial, start out in a head start for experienced gamers, or start out without a tutorial altogether for people who have played the game before. 

 

I actually liked the days when you didn't start in one set location but wherever your race's home city was like back in Everquest.  It took some time and effort at low levels to get to somewhere else in the world and you learned about your own area not other race's areas.  Plus it allowed you to mess yourself up with factions based on your beginning hunting -- like killing those chicks and then finding out their angry parents were on the same faction and are aggro to you.

Well when a whole genre dies usually something will step in to fill the void.  I can't believe everyone just simultaneously lost interest in MMO golf games. 

I will say I was disappointed that they did not have a hot shots golf for playstation 4.  If they had a hot shots golf launch title I might have bought a PS4.  As it is I see no reason at all to get one.

What I liked about pangya was the music.  Several of the courses had great music.  What I disliked most was what you liked -- it was too easy to calc a 1 wood tom into the hole.  It simply was ludicrous that all you really needed was a putter and a 1 wood and you didnt need the putter if you played it right.

So then what game are you currently playing golfwise.

 

I mean I started GolfStar when it was in beta.  While it was cash grabby at least you could game the system by buying boxes and selling the parts that came out individually and using the proceeds to buy boxes.  Thankfully GS did not get a ton of money out of me.

Albatross 18 on the other had was a game I enjoyed back in the old old days, then they picked up Cabal which became its number one then they dropped A18.  Ntreev eventually took it over but I lost my character and was not all that interested in spending real money on it.  It is now owned by someone else even yet again.  Really I liked it in the albatross 18 days because even talking formulas was completely illegal.  Then it opened up to the world and everyone charted.

Shot Online is the game with the low graphics and high HIGH pricetag.  Yes I played it for a while and gave them too much money but tired of it. 

WGT never held any interest for me.

Of course I liked hot shots golf back on the playstation 2(it lost some interest when you couldn't play online anymore).  Hot shots golf on the PS3 was goofier with the rabbits and turtles, and was never as good as fore.

I actually go back to the golf cart and miniature golf cart on the atari 2600 of all things.

Well if you played, this is the last weekend you can play it anymore.  I always thought this one was a bit better than pangya (especially the way in that game you are expected to tom in shots) and shot online. 

 

It always surprises me with just how much the golf games cost to play that they bounce around so much.  I mean you would think they would be cash cows.

 

Other than WGT, Pangya, and Shot Online, what is out there these days?  I mean is Pangya even around (I see it switched to gamerange? from ntreev)?  Shot Online is old as sin and has the looks to match, and WGT was always second rate in my eyes. 

I blame widespread voice chat.  People are following orders instead of learning how to play their classes. 
Obviously there is something they do not like in my application and the applications of others who have been following this for years and had their beta info in the queue since the very beginning.  Who knows -- maybe people with 6gb of memory do not get in?  One never really knows.

Personally I think 50 people should be chosen each month in such betas who get their money back for actually testing the game.  IE the 50 people who report the most useful bugs to the developers and/or give the best feedback. 

 

They would also get a special title.

I consider myself an asset as an alpha(which they USED to call beta before beta became what they used to call stress testing) who actually does real testing.  I am not going to pay for the privilege of said.  They can pick me or not. 

It seems REALLY DUMB to me to charge for people testing your game.  All you will get that way is voyeurs.  You want skilled testers: people who will actually try to break things and report on how things can be broken.

If you aren't making bug reports frequently then you aren't doing your job as a tester or it is one heck of a polished game (this is assuming you are in the game early enough to make a difference).

I dislike the camera angle a ton and I also do not like the gathering requirements.  Even if you avoid the actual crafting -- you still have to hit mushrooms many thousands of times just to not outlevel your environment for other gatherables that you now have to hit tens of thousands of times.

 

Other than that the game works. 

Originally posted by waynejr2
Originally posted by Quazal.A

Personally I would love to see the currency be removed from an MMO and a Barter economy introduced, my idea would work on this basic format

 

I want something

I place add on a communial board (consider todays AH) saying WTT 10 wood offering 1 Iron Bar

You come along and thing, mmm yer thats good, then you can trade, or maybe you have something else say "weopan  hilt" you counter offer, if its something that im after then trade is complete.

 

Whilst this is very basic, there would be some items that would be considered as wealth in end, would it be gold, who knows :)

But one thing i believe my idea is would bring back the idea of community in the forums... eventually you would have people offering their time, maybe things like "will run dungeon x/y/z for 10 bars of milky-way" type, but again woudl force people to interact.

 

I would love to see this idea developed and if it would work. - Its something similar to the EvE WTT Contracts where someone will have all the mats but can't build the item, they will be prepared to swap them, plus a monetary increase as well to cover build times.. so just take this further :)

Barter would be the system I would like to see put into place.  I would also like to see some limits on how much you can carry and storing.  No email items around (or storing them in email). 

Let the players decide if something is of value.

What you are describing is Asheron's Call.  It had so many different kinds of potential currency and other items of value that you would trade 2 sing keys for a small shard for 8 motes for 3 stacks of iron or 1 of sunstone.  They allowed third party traders that you could set up which accepted the various kinds of currency for items.

It was kind of neat the way AC worked.  An item could be special in so very many ways from vanity to al to a resistance to magic to self-buffing to the way it was used etc.

I have been following Wildstar since before most people even knew Carbine existed.  I was also one of the first ones to try to sign up for the beta a loooong time ago.  Obviously I have not been successful.  I would make good use of a key.
Originally posted by nariusseldon
Originally posted by Sovrath

 

They did?

ok so they are starting over. It's not permanently off the table.

http://venturebeat.com/2013/05/28/blizzard-delays-unannounced-mmo-until-2016-resets-whole-project-exclusive/

sure .. but if blizz is not put serious resource into the game, and said they are having major re-design, it is likely that they are losing faith in the core concept of the game. You know how polish their game is. Without the resource, it is practically dead until they are happy with a major re-design.

I would bet that titan would be moving away from the classical MMO design.

If you wait too long to release a game, the technology and the community move past what you have designed and it becomes trite and jaded.  This is often the case when you have a company like Blizzard who want to drag their feet on a project because they already have a cash cow in the market. 

Essentially what they put together whenever they actually started working on the thing probably is no longer apt enough to the marketplace, so they decided to start it over. 

Only time will tell the direction that MMOs will lean towards.

We are reaching a time when the 6GB of memory I have on my system will be an issue... I just hope they don't make 8GB as the absolute basement for things as a lot of people out there with what were once high end i970 i950 etc systems have the triple channel memory and will always be at 6 or maybe 12 GB.

 

I remember my 3x CD drive and how that caused standards issues when 4x became the norm.  (It was nice when 2x was what people were using).

PvP danger leads to stupid things like having to form a group to do solo quests.  Aion was this bad at some points where you could expect to die 20 or 30 times if you wanted to adventure in level appropriate areas, not from the monsters but from the PvP. 

 

As for more danger in general, yes.  I liked the idea of sand giants and griffons etc in Everquest.  Thing is a monster like that does not discriminate like a griefer can. 

For two players there is nothing better than vanguard.  Games generally have solo monsters and group monsters.  Vanguard on the other hand doesn't really have solo monsters past the midpoint -- it is practically made for duos.

Actually it varies a LOT with me but most of the strong games had very specific reasons.

 

Everquest 1 for the last time: I got docked a ton of DKP by my guild for following orders.  I was told to do something by a lieutenant of the the guild and then I was told by someone higher up that he didn't have the authority to have told me to do what I did and that the act was a mistake and I was going to be docked regardless // no appeal.  This soured me on the guild and I decided that I had enough hardcore and moved on to Everquest 2.

 

Warhammer lost me due to a server merge.  The server I was on was relatively balanced.  After the merge, our home city of Altdorf was being sacked 4 times every single day with no hope of defending it.  It was a fun game but that single act destroyed it.

 

Horizons lost me when it was taken over by the lightbulb company which had no security over the credit cards etc.

 

N.E.O lost me by closing its doors after doing sales to get more money out of the people who were paying.  I still have far too many astros from that which will probably never be used.

 

SOE lost the chance that I would ever come back to Everquest 2 when they refused to refund the large number of SC that evaporated from my account in a minor game of theirs that I was not playing over a period of like 9 months without notifying me that the credits were being used in any way.  The original plan I had was to use the station credits to buy the next expansion when it came out -- but with them gone they lost that chance.  Very dumb of them.

 

Rift  lost me because they nerfed my warrior tank to smithereens.  I rolled with the punches through several nerfs before this but when they turned the tables on turn the tables entirely and changed the entire definition of what a character tank was able to do, it just was not worth it anymore.  In essence they changed the power balance so much that even in full raid gear I would not have ever been able to reach how I was in the correctly stated world drop block gear.

 

Cabal lost me due to the change in game mechanics at very high level.  Combos vanish and all of a sudden you are doing certain keyed special moves and doing some oddball keypress things to interrupt your special and get more in -- it was a pain.  The extreme amount of time needed to level at that point was another minus.

 

The Secret World lost my potential playing from a move in the beta where they dropped the jumping distance.  It was fun before that and much less so afterward as all of the shortcuts in the game went away and the fences were all true obstacles that you had no way to climb over. 

 

 

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