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All Posts by centkin

All Posts by centkin

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760 posts found

An SSD is the kind of thing you really want in your next new computer.


It is NOT the kind of thing one generally upgrades to because while you save 20 seconds here and 3 seconds there, it takes SO LONG to break in a computer from scratch.  Getting back those two weeks 5 seconds at a time takes quite a while.

I liked how Everquest 1 added the AAs to the game.  They ranged from a handful of game changing abilities to style changes to circumstantials to small improvements that personalized a character and the way they played.  It did allow a 60/100 player to defeat a 63/0 player.  It also allowed people who constantly grouped for experience to catch some raiders who did not.


Most importantly though it gave some purpose to exp at the level cap.  I hate when exp becomes utterly meaningless.

Originally posted by ruonim
Its wow clones all the way. With occasional something different that is under budget thus fails.

Everybody says it is wow clones, wow clones...  Show me a decent "wow clone" that has come out in the past few years.  They are NOT wow clones.  WoW has changed so much from vanilla to now anyway that a game that was a wow clone based off vanilla would be thought of as too hard-core as scary as that thought is.

Ultima Online 2 -- I mean sheesh it was supposed to compete with EQ2 and WoW and looked like the best of the three and it was never released to the public due to it running badly.  With today's computers it should run well.


Dungeon Runners on the other side -- this snarky mmolite would actually not be as lite in a world where everything is lite. 


Warhammer -- run as a tournament game where the exp/RR points were given a 500% boost and the servers reset every month.  Winning servers play winning servers and losing servers play losing servers. 

The game that really messed with this style was Asheron's call.  If you were a melee oriented character you could kill much higher than yourself olthoi that would demolish a magic oriented character.  If you were a life mage you were killing virindi etc which would really mess up a melee character's day. 


In essence whatever build you chose there were...

Monsters well above your level that you could beat.

Monsters around your level that could eat you for breakfast.


And the monsters that were in each category varied build to build.


It is not the level system that is the problem, it is the artificial color banding of monster abilities and level limits on equipping equipment.  There is little sadder than playing a game where monsters are banded, beating that red monster anyway after a long and hard battle and then getting loot you aren't allowed to use for 7 levels.  You killed the monster -- the loot should be usable.

What is ugly is that I find I even lack a reference now.  That said I actually decided to try the game I thought was lackluster but everyone liked just to get a reference and to see the expansions that I had not played since the whole game was $15.  That game is WoW.  In less than 2 weeks my char is level 68 and I am considering skipping a lot of burning crusade to go into the expansions that I havent played.  (I gave WoW 2 chances, one when it first came out and I quit at 52 with a hunter, and one when BC came out and I hit 70 with a rogue before quitting -- I started over both times -- so I did the same this time and started a paladin... )


What is really dumb is the game is tremendously EASIER and stripped down.  I thought WoW was a very concentrated MMO before -- now you do not even gain skill points with weapons or anything.  You don't have to track down trainers.  It is weird. 



As a long time follower of Wildstar and closed beta tester of many games in the past, I would search for bugs in Wildstar if given the chance as opposed to just treating it as a pre-view.



x5 the exp and RR, wipe the servers monthly and run it as a tournament.  People might play it that way.  I loved Warhammer actually.  It was one of those times where I quit because of a server merge that made the balance unfavored instead of neutral.  Without the merge, I would have played a lot longer, but it is not fun to see your homecity sacked multiple times per day every day.


You see, there are many games where there are NO classes that I actually like.  WoW was like that -- there was literally no class choice that I enjoyed.  In everquest while I played an iksar shaman(wood elf druid pre-kunark), I didn't like some of the things they did to the class.

Vanguard -- Disciple during early beta (they ruined the class later in the beta).

Warhammer -- Swordmaster.

Horizons(Istaria) -- Dragon.

Vindictus -- Karok, PRE-cestus.

Asheron's Call -- the class you crafted yourself.



Autofollowing a monk to your death is one of the more humorous things that could happen to you in the old everquest...  Oh noes he jumped off that -- splat.
Essentially anything even approaching advanced AI would make soloing pretty much impossible.  Unless you can both lock down a monster without others seeing it, and prevent it from running when it sees you are not as hurt as it is half-way through the battle, you will get multiples.  In an intelligent orc camp, it would be very hard to hunt in less than sufficient numbers to take on the significant part of it all at once.
Originally posted by Dakeru

Didn't Tera have an item for subscription time like this and it didn't work out either?

I understand that FF14 has a sub since the Japanese are proud and would consider a f2p version something dishonorable.

But NCSoft never had anything other in mind than profit, so I don't understand this decision for a payment model which seems to have its origin in a vivid dream of Scrooge Duck.

Actually Tera's system worked out just fine for me.  I bought the game at half price and never gave the company my credit card.  They had those events where you could get the eggs and a number of the things from the eggs were worth quite a bit.  It was certainly worth enough to get the first chronoscroll and by the time I reached a high level I didnt worry about it anymore -- it was easy to buy one per month and not pay.  So essentially I paid like $20 for the game if I remember right then nothing for subs.  That was priced right for tera. 


I have more of an issue with the $60 to start.  I would rather it be somewhat lower as that is a lot to lay down on something you might not have a lasting interest in.  For those people complaining about the monthly fee, it would take you 5 months (4 months at 15 plus the free month) to hit the same investment as the initial.  How many MMO's have you played more than 5 months in?

Actually if they go too overboard on this then it will really harm people who say take a two week vacation somewhere.  I don't know about you, but if I went on a cruise or something I wouldn't want to have to try to find some way to get onto everquest or having all the work I put into my house scattered to the wind. 
That also serves to make quests only work at certain levels without making it grey out or change rewards.  IE if a quest monster gives 0 exp then it would take an infinite number of them to complete the quest.

Have you ever tried Vindictus?  Personally I think that does the twitchy combat better than tera does.  It essentially distills it all down to its essence.  At any rate it is a fun game for a while. 


If you want an open world etc (the other side of the coin) you could play Asheron's Call.  Yes it is old but it is different enough from what you see that it could be a breath of fresh air.



Actually, it is going away.  45 is the new 35 baybe.  Seriously though, older games are going to be where it is at, especially when us people in their 40s hit their 60s and retire.  Retired gamers will eventually be big.

The thing that was special in EQ1 wasn't just that they had their own starter areas but that they had their own mid-level areas as well.  The starter areas and city factions were enough that near launch you almost NEVER saw races that did not belong.  One MEMORABLE moment in EQ1 was when I ran away from an OGRE PC thinking it was Zarchoomi. 


When Kunark came out I re-rolled Iksar and it was a LOONG time before I saw any other race in the city.  I preferred it that way.  When other races started entering I wanted to be able to shout to the guards -- hey this char doesnt belong -- sic em.

I mean being able to shout out OGRE and having it raise the aggro area of any nearby guards would be a nice addition.

While I wouldn't like to see it done as stated here, I could support the following extra types of servers.


1) All Raid Mobs are now Group Mobs.  Group Mobs are duoable(just solo mobs with maybe some extra abilities).  Raids can not be formed.


2) Most or All Solo Mobs are group mobs without extra special abilities.  All Group mobs become easy raid targets, and raid mobs are given some kind of bonus(say made 2 levels higher including the loot).


Hence if you have no interest in raids, you can choose one of the non-raid servers and if you have no interest in solo, you can choose the group heavy server.

Red shiny in roughly the direct path that only puts you 2 seconds behind as you are moving from place to place.  What good is having the metacollection if you can't get that really rare shiny in the tough area only groups tread within?

Rift actually had the best shinies.  There were some locations that were so very hard to get to and those areas had the blue items to complete sets.  I had more than enough to get the collectables mount in that game and had a lot of fun going into enemy territory and collecting their shinies.


Everquest 2 was second.  What made EQ2 shinies nice were the meta-collections and the fact that if you managed to catch them all, you got a whole nother set of shinies that you could only see if you did so.  The rewards for those were higher and the shinies themselves sold for a lot more on the AH. 


Shinies reward exploration and do provide something to do solo.  The only bad thing about them is they are pretty much enforced to ignore on raids and you usually get yelled at if you go for one in a group also.

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