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All Posts by centkin

All Posts by centkin

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934 posts found

Meh, games should be CUSTOMIZABLE.  If you have a keyset you like to play shooters with or a keyset you like to play MMOs with, it should be easy to have the MMO adopt that keyset for you. 



Since these forums are already fairly heavily moderated, they have no need of a like/dislike system.  The only times when that is important is when you have a mostly unmoderated forum where the likes/dislikes act as a self-policing method for the group in question. 


The only real good thing a dislike/vanish system would bring to the table here is a faster ability to get rid of some of the spam bombing posts of off-topic things.

I have done the group thing, the raid thing, the hermit character thing, and the crafting thing.  I actually solo where it is viable.  I prefer raids to grouping -- I mean if you are going to make it so you can't drop out for 5 or 10 minutes on short notice, you might as well be raiding.  The whole solo group thing like they had in Warhammer and Rift are fine.  The no commitment cooperative is an interesting concept.  I mean you had that back in asheron's call with the exp groups in dungeons. 


Warhammer was a game I enjoyed.  It is too bad they had enough critical errors in how it was designed to make it fail.  The ability to jump into scenarios, the large scale rvr, the soloable content for decent rewards -- it had a good mix.  (One of the errors it had was the time gated group content for advancement in RVR due to wards)

Actually it wasn't just that it was your first love when playing it, but it was everyone ELSES who was playing's first love.  This showed in the kind of intensity/caring that people had.  It was more that than the game or game's mechanics itself.


You had the same kind of thing in UO, EQ1, and AC back in the day but for different aspects of MMO gaming.

I think it is more because it is people's first love.  You never find something that recaptures that.  DaoC had rampant crowd control, unbalanced classes, and had no scenarios -- just straight up rvr.  It had 3'oclock calls in the middle of the night to exploit weaknesses. 


Personally I thought warhammer was leaps and bounds ahead of DaoC for the sheer variety of pvp, the classes, not being able to move through players, and the reward system for rvr ranks. 


Warhammer was the one though that had the "one big thing wrong" syndrome, although there it was two.  1) Inability to contain the balance of the realms.  One side could get more powerful and stay that way.  They needed either three realms, or some other balancing system like moon phase bonuses.  2) Bolluxing the end game.  The city and the fortresses that guarded the main city.  The former was a minigame and the latter the system couldn't handle.  *IF* those two issues had been less blatant in the game, it would be the RvR standard and DaoC would have faded out.


The main thing DaoC had was some authenticity with how it did the armors/skills realm to realm.  It was grittier/more realistic/less fanciful.  And of course that it was FIRST.

This is the worst aspect of games from the east -- and it started all the way back with the NES.


They only release the games they think will work well in the west, and they are NOT right all the time.  So you get 500 games in the east and only 50 of those make it to the west.  This happened all the time and it annoys me no end.  So many games that I had an interest in that were made by eastern companies that either were never released, had sequels that were never released, or were at best delayed for YEARS.


Crowfall reminds me a TON of the old MUD called Genocide.  It placed players in random places on a MUD map and then all the monsters exploded.  You had to collect the weapons and armors...

What it actually comes down to is:

The whales want to be #1.  They want as big a power gap between them and normal players.

The subscribers want an even playfield.  They do not want to be crushed under the heels of those paying more money.

The solution is to have servers with spending limits.  Obviously the whales would NOT play on them, nor would the free players be able to play on them. 


Normal servers where you can pay as much or as little as you like.

Servers where you need to pay $3 per month to play on it and the spending is capped at $100 per month.

Servers where you need to pay $10 per month to play on it and the spending is capped at $30 per month.

Now you have servers for the free and the whale, servers for those willing to pay a bit, or a bunch, and servers at a normal subscription level.


It would be like everything that was designed by committee...


It would also be like Duke Nukem Forever and take forever.


You forgot to put Occulus Rift in there...  I mean if you want a holodeck type game...

Things that hurt games in this manner are those that give important items that you can't get any other way than pre-ordering // early access // whatever.

If a preorder gives you say +10% hit points then you *MUST* pre-order if you want to be in a serious raid guild and you will feel really dumb if you didn't and play the game regardless.

The other thing are significant veteran rewards.  If everybody playing a game 2 years down the line get a free self-rez and you join the game and you do not have such then even when you level up, guilds will NOT want you because you lack the skill. 



The important thing to get in any cash shop game is backpack space.  That is usually fairly cheap and makes the biggest difference to a character.



Rift is one of those games that was more fun in beta than it was live.  It was fun until things were balanced to death and gear tiered.  The whole "thing" of rift was that you had variety in how you could set up and gear a character.  This went away bit by bit until you had about as many valid choices as you would have in any normal game.


Rift had the best shinies.  There were so many isolated places that had the blue ones.  Too bad you couldn't do more with the rewards.


Good PVP was in Warhammer.  It is sad that game went away.  They erred in letting things be unbalanced between chaos and law, and in combining unbalanced servers with healthy servers leading to the combined server being unbalanced.



It depends -- I TRY to find games I want to play on sale and pre-order *IF* they are an MMO or something where getting in early means something.


For single player games -- yes, waiting just a little bit for a half-off sale is usually a better option, especially since the bugs are often cleaned up, content added, and more information is obtainable.

If I were limited to only one, I would say non-consentual PVP/griefing.  If you turn the game I am playing into a gankfest, I will leave so fast I won't hear the echo of the door slamming.



Fire Dust
General Discussion « Project Gorgon
10/19/14 12:53:52 AM

Fire dust is easy -- if you kill the red spiders in the zone, they give 3 or 5 quite often.  I was wondering if they were bugged with the amounts they give.


(algeni on PG).

From what you have asked, I would suggest Everquest 2.
I suggest the original everquest.

Asheron's call had some really difficult dungeons.


Everquest had some really intricate raid encounters.

Warhammer was the attempt at DAOC 2. 


The one from that list that would be emminently doable would be Asheron's Call.  AC3 would be a wonderful thing.

Thing is you could do things with $100 per month that you could NOT do at all in games at $15 per month.  Once you get to that point you could have person-run NPCs doing dynamic quests.  Think about it this way -- you complain to customer support that you are being griefed in game, and they decide to run a mini event that messes up the griefing.  It gives all sorts of options.  Many of the high end targets could be being run by actual people as opposed to computerized ai. 
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