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All Posts by centkin

All Posts by centkin

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854 posts found

Anything that doesn't take any effort is worth all the effort that is put into it.

If crafting is trivial and everyone can craft, then the rewards from it have to be trivial.  At best it would fill in for some slot you were unlucky in finding off mobs.

If crafting is trivial but gated by rare materials, then it devolves into standard loot.  You may as well have NPC crafters where you can take the rare material to be made because everyone can make one anyway.

Well, you can put the maps in the game that are not quite as good as what you would find online but are good enough that people do not invest the time getting the more detailed version.


As for quests, you can have new quests each month that are coded to show up on specific dates.  This keeps things fresh.  Other quests could retire...  300 people saved the house from orcs...  The orcs gave up and moved on elsewhere.

Thing is, they could have strict limits on the number of chaos vs order, trying to keep things relatively balanced, add a mechanic that gives bonuses to one side or the other due to phases of the moon, multiply basic exp rewards by five, and re-release with everyone starting at level 1.  People might try it who never played it before.

What killed warhammer in the long run was the inbalance between order and chaos.  When there are that many more chaos people than order, you end up in altdorf constantly.


What they really should have done was have a balance shift by moon phase.  If at new moon, order had a 25% bonus, and at full moon chaos had a 25% bonus with it scaling down to 0% at the half moon, then even on servers that were somewhat inbalanced, the losing faction would have a few days per month to try to push the opposing capital.

If you were only level 20 then I would say it would be best to start over.  I mean it takes so little time to reach level 20 that it is silly, and you get to see the world as it currently is.  Lastly you get the free month that way.

Just start with the battle chest as opposed to getting mop to start.  There isnt anything in mop other than the battle pet things and that is nothing of import.  If you decide you like it in your 80s then grab panda.  Otherwise all you lose is the 19.

Give me $50,000,000 and we can all find out.

How about this:

ANY class can take on the ROLE of a healer...  It adds 20% to your healing and subtracts 50% from your dps.  Your healing rather than your dps is now used for all calculations as to your contrubitions.

What annoys me most about vanguard going away is the loss of the diplomacy system.  I loved that little mini-game of theirs, especially in beta before all of the super powerful cards came out.  Each encounter was a puzzle.  They had so many things they wanted to do with it, but they ran out of time at the end. 

I used to think of conversations in terms of those cards at one time, when someone used a point of argument that matched said.

1) Non-consentual PVP.  If I have to worry about being ganked all the time, then it is not a game for me.  I made it through the areas that feature that on Aion.  Never again.  If I am going to PvP it has to be in an area where that is my primary task.

2) Pre-order or Veteran Perks that can not be gained in any other way and have a significant effect on the game.  If you have 10% extra hit points if you pre-ordered, and I did not pre-order, and I want to be a tank -- or really anything in the case of HP, then I am not going to play the game while perma-gimped.  If veteran players get a free ressurection and I need to run back to the fray then I am severely disinclined from returning to a game I used to play.

3) Overweening Balance Wars -- When characters are constantly nerfed and boosted with the goal of having everything strictly balanced, you never know how your character will play one day to another.  In Rift I had my character's templates nerfed to the point where I would never be as powerful as I used to be,  and while I found other ways to play which were then also nerfed, after three cycles of this I left but good.  There are other games like that as well.  Oh, and a feature of this over-balancing is often a lack of choice.  You all of a sudden have say only ONE equipment path.  You might be stacking block say on your warrior, but the progression gear has LESS block than your current gear but there is some special mechanism that requires you to use that gear forcing you to play in the exact manner "they" want you to.  When you start thinking in terms of "they" with a game, it is time to move on.

It makes me glad I left when I did.  This is essential an attempt to make ESO into a game that it is not. 

Thing is, the people who bought and subscribed to the game did so with the expectation of a game that was relatively similar to how it was advertized...  A story driven game with crafting being very important.

Some people hated the VR levels and left, others thrived in the difficult environment.  When they changed them, it was very unlikely to bring back people who played for a month or two and left when they hit VR2, but was very likely to remove the challenge from the middle players who made it to VR5-10 in the deep end and now were thrust into the kiddie pool.

These changes will marginalize all the work that people did becoming expert crafters. 

As for the AA system, sure, that would have been great if the game had started with such a thing, but by the time they unravel the VR levels (and actually I see why they want to -- in a way the VR levels are more powerful than regular levels because they up your caps and skills while not making them more expensive), I am guessing it will end up quite hard to balance and will end up (for a long time) defining a role for your character in a game where you currently have some role choice. 


This is typical to all games where housing is a literal place rather than a virtual place in the world.  IE in asheron's call and horizons by example, if you do not sub, your house goes away.  They are actual places in the world.  In games like everquest 2 where a house is a virtual apartment thing, it does not go away.

If you enjoy a story then yes it is worth buying, but you will be done with it in a few months unless you are easily entertained at endgame.

Other things to consider though, if you do want a satisfactory endgame: Be CERTAIN to take SNAKE for the quest reward in the Brackenleaf Briars (Bosmer Insight).  This is near the middle of the AD side of the game.  This gives you a renewable buff that yields 5% bonus damage and 5% damage reduction.  If you take something else, you do not get both. 

This is a major problem with the game in my opinion.  There are places you can gimp yourself and they are not reversible and not obvious, and often come REALLY late in a character's career.  I blew the above on my main at V8.  And no I was not going to re-roll.

It is not an every class can do everything even if it touts itself as such.  See what people want in raids/dungeons first and coordinate that with your class/race choices. 

Of course if you are just going to go for the ambiance and story then these do not matter quite as much, BUT one may as well do it right...

The thing about starting at level 5 or level 10 would be partially that there could be monsters in the world lower than you when you started as opposed to the lowest being equal at that awkward first level.  Really in most games the first 10 levels are very throw-away anyway going by in the blink of an eye. 

I mean you are a new wizard, who obviously had some measure of training.  It would make sense for you to start at level 5 on a scale of 1-60.  The peasants might be level 1. 

[Player 1]
All we ever want is indecision
[Player 2]
All we really like is what we know
[Player 3]
Gotta balance style with adherence
[Player 4]
Making sure we make a good appearance
[Player 5]
Even if you simply have to fudge it
Make sure that it stays within our budget
Got to overcome intimidation
Remember, it's all in the presentation!
This was actually from "Art of the Dress" a song in "My Little Pony"

I very recently moved on as well, but the nerfing of the vet content was just one part of it.  What actually was the final straw was a sinple quest in Grahtwood.  Bosmer Insight.  It seems like your normal quest, BUT you get a special reward at the end, a buff you can renew at any time that lasts an hour.  Thing is (especially at the very early part of it where you choose) the game does not tell you what buffs you will get.  If you choose anything but the snake, you just hurt yourself badly.  I did even worse -- I went Tiger.

Tiger is the only one of the three (Wolf, Snake, Tiger) that does NOT give you 5% extra DPS.  If you want to be doing time trials and such, you really should have Snake.  Snake is -5% damage taken +5% DPS.  This is even worse in that it is on one side only.  I am from the Pact side and this came up at VR 8.  If I had been AD then I would have not only realized, oh I just messed this character up, early enough to re-roll, but the buff would be far easier to get without pesky monsters getting in the way, and it would be a buff I could have kept up during the whole process of play.  Pacts are actually at a significant disadvantage in that this quest is on the AD side.

The third one was the fact that there is a very bad bug/exploit on Funnel Health right now for Nightblades.  It is taking its damage from the nearest damage number to when it first ticks.  This is very often a low damage dot giving you like a 10 point healing set of ticks instead of the 150 or so I expect.  The problem is that it also works as an exploit if you time a higher damage ability correctly.  Someone specd/geared a little different from me was able to consistantly get over 1,000 point heals from this ability.  There are high damage abilities you can play towards that make Funnel insane now.  So you can either exploit it, or it can get in your way as you specifically avoid trying to exploit it.  This has been going on for about 2 weeks now without being fixed.

Thing is even avoiding using the exploit and using the ability as often broken, the content is now very easy, even as the most underpowered class.  Funnel being busted make me not able to satisfactorily  fill my role as a healer in a group, and that buff just made me pull the trigger.


The best implementation of a healing class thusfar in my opinion was the Disciple in Vanguard back in beta before they changed the mechanics of how they worked.  Blood Mages were also interesting. 


Unfortunately not.  The whole Golf MMO thing has really suffered since Golfstar went down.  And yes all of them seem to be HUGE money sinks.  There is little more expensive than competatively playing a golf MMO...  Shot online can bleed you dry. 

Probably the best one currently is Pangya. 

There is a void for a good new golf MMO.

Golfstar was the best while it was around.

It depends upon what you count as an MMO -- In 1999 I played Everquest when it first came out.  I was 30 at the time. 

I played Valhalla MUD, an LP-MUD variant back in 1991.  Was that an MMO?  I tend to think so, but it was a text game, as were all MUDs at the time. 


What is your largest weakness...  I guess it is that I play MMOs.
Makes me a little less likely to be playing my V7 (almost V8) this weekend (that and the bug for funnel health which is a real annoyance) -- I was just about to change gear(it is good crafted set gear but V5 and gold V5 weaponry).  This puts that off as well because right now I am sitting at 2700 hps and just a little beyond cap mana.  If the content gets easier, you can bet your bottom dollar that I am going to be shifting to barely hitting the hp cap(assuming I go that far) and pushing my mana further above the cap.
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