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All Posts by centkin

All Posts by centkin

42 Pages « 1 2 3 4 5 6 7 » Last
822 posts found

The thing about starting at level 5 or level 10 would be partially that there could be monsters in the world lower than you when you started as opposed to the lowest being equal at that awkward first level.  Really in most games the first 10 levels are very throw-away anyway going by in the blink of an eye. 

I mean you are a new wizard, who obviously had some measure of training.  It would make sense for you to start at level 5 on a scale of 1-60.  The peasants might be level 1. 

[Player 1]
All we ever want is indecision
[Player 2]
All we really like is what we know
[Player 3]
Gotta balance style with adherence
[Player 4]
Making sure we make a good appearance
[Player 5]
Even if you simply have to fudge it
Make sure that it stays within our budget
Got to overcome intimidation
Remember, it's all in the presentation!
This was actually from "Art of the Dress" a song in "My Little Pony"

I very recently moved on as well, but the nerfing of the vet content was just one part of it.  What actually was the final straw was a sinple quest in Grahtwood.  Bosmer Insight.  It seems like your normal quest, BUT you get a special reward at the end, a buff you can renew at any time that lasts an hour.  Thing is (especially at the very early part of it where you choose) the game does not tell you what buffs you will get.  If you choose anything but the snake, you just hurt yourself badly.  I did even worse -- I went Tiger.

Tiger is the only one of the three (Wolf, Snake, Tiger) that does NOT give you 5% extra DPS.  If you want to be doing time trials and such, you really should have Snake.  Snake is -5% damage taken +5% DPS.  This is even worse in that it is on one side only.  I am from the Pact side and this came up at VR 8.  If I had been AD then I would have not only realized, oh I just messed this character up, early enough to re-roll, but the buff would be far easier to get without pesky monsters getting in the way, and it would be a buff I could have kept up during the whole process of play.  Pacts are actually at a significant disadvantage in that this quest is on the AD side.

The third one was the fact that there is a very bad bug/exploit on Funnel Health right now for Nightblades.  It is taking its damage from the nearest damage number to when it first ticks.  This is very often a low damage dot giving you like a 10 point healing set of ticks instead of the 150 or so I expect.  The problem is that it also works as an exploit if you time a higher damage ability correctly.  Someone specd/geared a little different from me was able to consistantly get over 1,000 point heals from this ability.  There are high damage abilities you can play towards that make Funnel insane now.  So you can either exploit it, or it can get in your way as you specifically avoid trying to exploit it.  This has been going on for about 2 weeks now without being fixed.

Thing is even avoiding using the exploit and using the ability as often broken, the content is now very easy, even as the most underpowered class.  Funnel being busted make me not able to satisfactorily  fill my role as a healer in a group, and that buff just made me pull the trigger.


The best implementation of a healing class thusfar in my opinion was the Disciple in Vanguard back in beta before they changed the mechanics of how they worked.  Blood Mages were also interesting. 


Unfortunately not.  The whole Golf MMO thing has really suffered since Golfstar went down.  And yes all of them seem to be HUGE money sinks.  There is little more expensive than competatively playing a golf MMO...  Shot online can bleed you dry. 

Probably the best one currently is Pangya. 

There is a void for a good new golf MMO.

Golfstar was the best while it was around.

It depends upon what you count as an MMO -- In 1999 I played Everquest when it first came out.  I was 30 at the time. 

I played Valhalla MUD, an LP-MUD variant back in 1991.  Was that an MMO?  I tend to think so, but it was a text game, as were all MUDs at the time. 


What is your largest weakness...  I guess it is that I play MMOs.
Makes me a little less likely to be playing my V7 (almost V8) this weekend (that and the bug for funnel health which is a real annoyance) -- I was just about to change gear(it is good crafted set gear but V5 and gold V5 weaponry).  This puts that off as well because right now I am sitting at 2700 hps and just a little beyond cap mana.  If the content gets easier, you can bet your bottom dollar that I am going to be shifting to barely hitting the hp cap(assuming I go that far) and pushing my mana further above the cap.

No need to respec, that is not the bug here.

I managed to replicate the bug consistently and know exactly what is going on with it.

While it typically works very much NOT in your favor, if used right it can be a HUGE exploit in PvP making massive healing ticks. 

Hence this thread is done.

At least since this bug that I hate has an exploit attached to it, it will likely be fixed rapidly as opposed to waiting a month before they get around to it.

If anyone is willing to respec, I would like to test something with this bug.  If it is the same as the old bug, then it is Soul Siphoner's interaction with those skills.

What I would like is someone who runs foundary tactical or some other combat tracker to respec their nightblade and NOT take Soul Siphoner.

If the bug goes away with Swallow Soul // Funnel Health then post your result.  I am sure others would follow and do a respec until the patch that refixes the skill (assuming they ever fix it again -- they didn't quietly put it in this time).

What triggered my memory here was the fact that when it fails, it often gives 15% of what it should give instead of the 115%.  Then I remembered such.  Generally the failskill gives the normal 115%, half that much, or 15%.  If dropping this skill makes Funnel health do a consistent 100% of what it should do (IE 25% on the heal ticks instead of the 29% 14% 4% that is happening under the bug, then it would be worth it until they fix the skill).

If you are bold you could then try rebuying it but only at one level to see if it gives the consistent 108%(27%) that it should or if that simply calls forth the bug.  Back in the early days of ESO when this bug was happening, it was never really confirmed if taking one step in Soul Siphoner was safe or not.  Two was definitely NOT of course.



If you actually read the quests and like the atmosphere then you will very much enjoy ESO.  Note you might want to choose a DL or a sorc classwise.  Right now and for the forseeable future they are overpowered.  Nightblades are underpowered.  Oh and Teso is not sixty -- even amazon has it for half that.

I have found that on my nightblade instead of me hitting for 340 with the initial shot and getting 120 health back like I should be on a consistent basis, I have been getting 60 quite often and as low as 10-17.  Yes I hit with it for 340 and get 10 points back per tick in healing and often die if that was a hard fight.

This is only since the most recent patch.  I used to see this sort of thing happen a LONG time ago but it has been good for over a month.  I am wondering if they accidentally reverted the skill to the broken state it was initially in.

I had a few people in guild check it and most of them had similar results with both morph options, but more data is of course welcome.  I /bugged it but this is kind of PAINFUL.  I live or die by this skill.

The base price is $30 not $50/$60.  You can find it on amazon for 30.  If you want to try to hunt for the wild $10 one at various walmarts, you can try. 

I have found the game fun and challenging enough.  I play a nightblade and while I made it to the max level in LOTRO without a single death, I die all too readily in ESO.

If you liked Skyrim, this is more elder scrolls.  You even see Ma'iq. 

At any rate, I am V6, most of the way to V7, and I think it depends upon if you enjoy playing the game or are more interested in bypassing the game to dungeon grind etc.  If you sit back, listen to the quests, and get the atmosphere then it is a good game in the ESO tradition.  If you blast through all the quest details and just follow the arrow then not so much.

5 TRADE guilds is fine... The problem is you also want a social guild, a PVP guild and a PVE guild.

If you have those three then you are down to 2 trade guilds. 

The way the system is set up, if you want to join a "real" guild you have to reduce your profits/ability to find things by losing a trade guild.

If guilds were set up in categories and say a PVP guild did NOT have a trade portion but also did not count against your five, it would be okay.


As for charging for guilds beyond 5, why not?  I mean some people do not care and some people care very much.

One of the best things about more guilds is being able to teleport to guild member in more areas.  As it stands now, once you try to find someone on your side in their 3rd alliance in the VR7 zone you want to port to, is quite hard.

Originally posted by Reklaw

They could still do it differently, I like the idea suggested about player run shops with it's own NPC.

But also think perhaps something like a blackmarket place. To acces it they still can put it behind maybe some deep dungeon you need to complete to get there. Once all quests completed you gain normal acces and the mobs inside will turn "yellow" Something similar to the Thiefs guild blackmarket.

Maybe when they implemented Thieves Guild (remember Riftens blackmarket to sell your stolen goods to) it might open up new auction idea's for ESO

But I do agree and am very much open for different idea's on how the market/auction could work even with a megaserver like ESO has.


Actually, if they added a riften then they could have everyone start out with the 5 guilds say and have the 5 additional guilds be buyable there.

I grouse that they do not have non-whale servers.

The thing is the whales want to be kings of the sea.  The mid-range players want to avoid the whales, and have a more or less fair playing field.

This is easy to do actually...

Server type one Normal, no limits on buying.

Server type two  -> $100 per month maximum limit on buying.  $5 per month minimum limit on buying.

Server type three -> $30 per month maximum limit on buying.  $10 per month minimum limit on buying.

This gets everyone what they want.  The whales can be kings of the sea, and you can buy the protection you can afford if you are putting a minimum amount into the game, or for a level playing field at higher levels.  And the game can pull the maximum amount of money out of the players.

It actually was a good idea, but 5 guilds are not enough, and maybe are too many for a new player(and also means more people need to be scrubbed if they didnt stay)...  It should have been..

1 guild for free..

1,000 gold for the second

5,000 gold for the third

10,000 gold for the fourth

25,000 gold for the fifth

50,000 gold for the sixth

100,000 gold for the 7th

150,000 gold for the 8th

200,000 gold for the 9th

300,000 gold for the 10th.

Originally posted by Ehllfhire
Why cant the OP live with his choice. Its along the same lines of the argument, I want to get married but still be able to date others.

Because I literally have the choice of solo or group.  I have to respec to be viable one way or the other.  It is not reasonable to have to spend 25,000 gold and then have to reset EVERYTHING without making any mistakes every single time you want to change roles.

I'd be okay with a morph respec -- it wouldn't be as useful as a skill mirror but with the sheer number of points we have, I could do fine with that. 

When you have skills like -- heals 2 other people when spec'd one way and improves *ALL* your self heals by 10% if specd the other, you REALLY want to be able to shift the morph.

Nightblades have a few morphs that if you go one way or the other you really damage your ability to fulfill roles.

I'd be willing to spend an extra skill point and keep the diamond there as well.  You would be able to hit the diamond and change which aspect of your skill you were going to use...  3 points, both morph options.

Originally posted by rojo6934

mmo class builds always have problems where a single cookie cutter build is required for grouping. That is what needs to be fixed, not selling second specs or anything. Just fix the classes to make every build viable in some way. I dont know what do you mean by mirror skills but if it means that each skill morph will do the same then theres no point in having morph options. Just make each build viable for group or solo.

Or add something like WoW specs where a class can have 2 specs at any given time. This would make more sense in ESO since you can just weapon swap and have a totally different build. But that does not need to added in a cash shop. Thats a content update that would be expected as part of any subscription.

The two specs at any given time is what a skill mirror is.  And yes it makes an awful lot of sense in ESO.  As for it not being a cash shop item, they do want to make money.  I mean giving it to everyone free at V1 would be fine, but this is a feature I would pay for.  Since others would likely pay for it also, there is no reason for them to give it free.  I mean even mounts they made really really expensive making it more an imperial thing than an everyone thing.  Of course it takes like 40 days for your new 42,000 gold mount to catch up to your old imperial mount if you do then decide to upgrade to the highest mount tier.

Asheron's call had so very many things right.  It even managed to be the only NON-Trendsetter listed here.  I wonder why we have not had an even spiritual successor to it? 
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