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All Posts by centkin

All Posts by centkin

41 Pages « 1 2 3 4 5 6 7 » Last
802 posts found
Originally posted by Scot
I see your point about having some more skill templates in way you mentioned, but not sure switching the morph on that one skill is going to make a huge difference to your healing. All the non-Templars are in the same boat for healing, 90%+ of what you do is Healing Staff.


Oh it really does, but there are other skills as well I might want to morph differently.  The skill in question affects 2 other targets if morphed one way (group) and improves your self-healing overall by 10% if morphed the other way.  It is very noticeable (to the point where some battles go from can't win morphed one way to can win the other way).

-----

BUT as I advance through the veteran levels I see it as even more important to have this mirror.

I have to change my skills when I group and change them back when I am solo.  My bars change in several ways, and when I hit a dolmen or something I really do not have time to update the bar. 

A Skill Mirror would not only change the skills you invested in and which way you morphed, but would also have the 10 skills set differently on the bar to accompany that.  Hence if I were grouped I would get the morphs I want and the skills I want on the bar conveniently as opposed to having to change them all.

When I was pre-vet I really was not thinking of this because I had the luxury of having most of the group functions on one bar and the solo functions on the other, but as it stands I use all 10 abilities for solo and several skills are changed and even of the ones that aren't others move from one bar to the other when I want to group. 

As rapidly as you can go from solo to grouping situations, having a skill mirror would make this far less tedious in this regard as well.

I pity anyone who does not get a guest pass before buying this game.  It is just too much of a craps shoot it you simply buy it.  The only pro to just buying it is that you have the $$$ of the box as a sunk cost which might make you play through more pain before giving up, which might get you past the wildstar hump.
Originally posted by smokeybha
None of the classes grabbed me. Can't play the game if I don't enjoy the classes. 

That was one thing I thought in the beta.  I could not find a class that I liked.

Also I really REALLY did not enjoy those first dozen levels either and I really tried to.

People say wildstar becomes so very much better at level 20, but if the first levels are so very bad, you are going to have a lot of people not reaching 20th.  I said as much in beta.

You should have the option in wildstar of beginning at level 20 in my opinion -- it would allow the game to retain more players.

Someone should make a flash game that is the vanguard diplomacy thing for player vs player.  I loved that aspect of vanguard.

I agree that if EQ2 had launched with what EQ2 was a year after launch, it would have taken a significantly larger market share.  You should have seen the wreck that was serious crafting right at the start.  I *DID* however like the way the +++ mobs were in the beginning vs how they ended up -- there were just far too many of them.

Then again, I could say the same thing about Horizons.  If they had launched at the point in the game where dragons had laircrafting and the quests were actually done through ancient etc, it would have fared better as well.

The big problem I see with this is the alliance inbalance.  I am in EPact and frankly there are only two campaigns right now where we are not horribly outnumbered and in the two where there is more balance, we are not a majority or even close.

The change here will make the less played realm unable to pick one realm where we have at least a shot.  My guess is we will be around 15% evenly on all of the options making us have the Altdorf problem back in Warcraft where far too many people chose Chaos over Order.  Once the number of realms was reduced due to merges, the places where things were balanced went away and Order was just rolled over on the merged servers.

That was actually the reason why I left Warcraft.  I was fine with the game.  I was fine with the people.  Our server merged into a bloodbath, of our own blood.  Chaos had a small advantage where I came from.  A merge happened and Altdorf was taken FOUR TIMES in the first day.  This continued as the ratio was such that Order had no chance of holding anything simply due to tremendously lower numbers.  Skill can overcome a 1.2 to 1 advantage.  Nothing overcomes a 2 to 1 advantage.

45-35-15 makes things very unhappy for people on the 15 side.

 

It is a question of sunk costs.  You put all that time and effort into getting where you are.  When you switch, you lose everything -- the effort, the friends -- everything that you have put into your character.

 

Actually it depends on the day now.  If you play in the morning on the east coast or even the early afternoon east coast, the dolmens are NOT going down, the dungeons are generally empty other than you and there are chests and resources everywhere untapped by anyone. 

This is actually scary because when you essentially have a map to yourself on a single megaserver that means there simply aren't any people playing in that phase/instance other than you and when you are looking at a larger map with say 10 people on it instead of the normal 50 odd, that sincerely is making me wonder if the population is not taking a nose-dive. 

In general a megaserver would hide that from you.  Things have to be really light to actually see it.

(of course it could also be that I am a V2 and a lot of the people are bypassing V2 content by doing the broken dungeon with the fast respawning bosses over and over and over for hours at a time instead of playing the game)

Originally posted by Deathsmind
An SSD is about 3x+ as much which kinda sucks. A 1TB SSD is $320. You can get a 1TB internal HD for about $50-60. Thats a huge difference. I just bought a 4TB external for $120. For me and what I do I need storage size. Now for your regular OS HD I would use a SSD. 

Um, I have never seen a TB SSD for under $400 -- where have you seen $320, or even typically 320 which is even lower?

Skill Mirrors are something I would actually buy out of the cash shop if they put them in.

If I want to solo as a resto nightblade, I *REALLY* want to have Swallow Soul.  If I want to be in any group I am *REQUIRED* to have Funnel Health.  As this is a morph of the same skill, there is no way for me to have both at the same time.

It gets old fast to spend 20,000+ gold every time you want to shift from grouping to solo or vice-versa.

Having TWO specializations at high level is something that would be massively helpful in the game.

It could either be cash shop, or something like a 100,000-200,000 gold item for a single player (or both like the imperial horses are, say $20 in the cash shop for all your characters, or 150,000 gold in game for a single character).

SSD's are getting close, but it has to be at a size where I do not have to deal with multiple drives.  I remember having an I: and a J: drive back in the old Dos partition days...  It was a pain in the neck to deal with c d e f g h i j... 

I also don't want to reinstall everything...

Hence I only consider 1TB drives so I can clone my hard drive to it -- if I do it as an upgrade... 

Sure my next PC will have one as the primary drive, but upgrading to it...  Thing is computers are lasting so much longer now...  Oh and my PC doesn't have III only II.  Thing is the i950 processor is still decent today.  The NEED to upgrade every other year is gone these days.

At $420 for a 1TB drive, they are getting close to my buy range....  Thing is when I get my next computer I would want to MOVE the drive to it and the build sites are not set up for that kind of thing. 

Really those places should let you ship them an SSD and/or a video card for new system purchases.  They could charge a fee for it.

Originally posted by Wraithstar
I certainly agree with early levels not doing justice for the game. first 10-15 levels were soooo bad but once you get into dungeons and whatnot its becomes so much more. every fight is very interactive and fun. They should have had a dungeon system like WoW and rift where you could pretty much level to max just from doing dungeons. From what ive heard the best way to level is to grind high XP mobs with friends

That is a really long time to reverse a BAD first impression.  I played in a few of the betas and what you are saying is that I just didn't get far enough and the game is horrible until it miraculously gets much better.  But why would you ever do that to a game?  I mean a game should be fun from the beginning, not after enough play that many drop the game before they get there. 

By the way -- it came back and regave me the level 43 quest to coldharbour at sometime after I completed the 45 mainline quest...  Soooo... if you are stuck, try doing it out of order and see if it will let you go on for those who lost the quest.

There is one huge bug that will stop my character flat in a few days...

Everyone who had not done the level 43 quest to get to coldharbour LOST IT.  It is no longer on our quest lists.

Unfortunately, even if you port to a guildy to get to coldharbour, you can never make it into the VR content without the quest completed, and it has vanished.

Unfortunately I am a level 45 in the rift pretty much done there and was about to start the quest but it is not there anymore.  I can port in via the guildy method but that will just get me to 50 and then splat.

The chatter in The Rift is not pretty, and several guildies are also unhappy.

---

I hope they fix this one quickly.  If it is a month or even a couple of weeks this will be ugly.

Um wha?  Nightblade has tons of bugs with the skills and the big patch comes and none of the important bugs were fixed.  The other classes in general had substantive things fixed and/or improvements. 
Oh I see bot groups -- what is crazy about those bots is they are all 2nd level.  You would think they would bother to get one character through the tutorial and they would be 3rd at least.
I do not like the current endgame of cabal.  You spend so much time getting combos down and then the endgame has nothing to do with combos and all about animation cancelling your ultimate whatever thingy, and you aren't doing the high dungeons without it.  Plus the levels start to REALLY get ridiculous.  I was pretty high up there but levelling was /played days of grind to get one level.

Nowadays the GM event entails the GM coming on and announcing himself and saying that if you see any bots, let him know because he is on the prowl for bots and he is hungry.

We actually had that in Elder Scrolls Online.

Not for a very long time which is why the focus is changing.  A PC will last a lot longer for a while until the next major revolution, whether that be graphene, optical, or quantum.  Silicon has pretty much reached its limits.

 

It is kind of surprising how little we can do with it actually.  Back when the 80386 came out, I pondered on just how many amazing things one could do with a 10th generation chip of the same kind.  Reality did not fulfill the expectation.

Doshia was what taught me that my build was insufficient and had me re-roll when at level 11 I couldn't take her down.  Really one of the big things that helps is silver spikes.  If you can get fighter's guild level 2 fast then level it up to where it forks and hits three things then Doshia is easy. 

Doshia is really harsh on poor mule characters that are levelling to craft as opposed to being pure adventuring characters.  Of course you are underpowered with such characters but yes, Doshia is rough for a lot of builds.

Doshia is like the height thing at the beginning of a ride at an amusement park... Your build must be this tight to enter the ride.

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