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All Posts by centkin

All Posts by centkin

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785 posts found

Nowadays the GM event entails the GM coming on and announcing himself and saying that if you see any bots, let him know because he is on the prowl for bots and he is hungry.

We actually had that in Elder Scrolls Online.

Not for a very long time which is why the focus is changing.  A PC will last a lot longer for a while until the next major revolution, whether that be graphene, optical, or quantum.  Silicon has pretty much reached its limits.


It is kind of surprising how little we can do with it actually.  Back when the 80386 came out, I pondered on just how many amazing things one could do with a 10th generation chip of the same kind.  Reality did not fulfill the expectation.

Doshia was what taught me that my build was insufficient and had me re-roll when at level 11 I couldn't take her down.  Really one of the big things that helps is silver spikes.  If you can get fighter's guild level 2 fast then level it up to where it forks and hits three things then Doshia is easy. 

Doshia is really harsh on poor mule characters that are levelling to craft as opposed to being pure adventuring characters.  Of course you are underpowered with such characters but yes, Doshia is rough for a lot of builds.

Doshia is like the height thing at the beginning of a ride at an amusement park... Your build must be this tight to enter the ride.

If you go to the achievements section, you can see how many quests you did out of the total number.  I kind of find that a massive spoiler but it is useful to know just how much if anything you missed in a zone.

If you need exp, you can always grind out a level or two on monsters as well.  It isn't that hard to do.  Seems dumb that you get no exp/loot on 6+ mobs because if you are grouped you might actually want to do such monsters.

I have been crafting on mules and I noticed that the stations keep showing up in however high a level zone I enter with my main.  This can be a problem because I can not see a low level mule managing to get to such stations. 

Are they in the veteran level areas?  IE do you need to get your crafting mules to level 50+ to get to the tables?  If they stop at level 50 then at least you can try to get there, dying several times, but eventually making it, unlike veteran or the new RR10-12 area where you are committed to getting the level just to access it.

I have thusfar avoided doing any crafting on my main character.  Should I put whatever craft I feel is most important (or two) on said character because he is guaranteed of reaching the high levels?  Or would this spread him too thin as opposed to not having any crafting points on your main?  Is it expected in the veteran levels that you do not have a craft or etc?

The idea of bringing several characters to max level who specifically have very few points in their adventuring careers is painful.  I was going to stop at like 40 skill points so each mule had two skills, but if they won't be able to get to the endgame crafting tables then I am going about it incorrectly.

Two ways -- join a trade guild and buy it from there -- or make it yourself.  The green armors off the vendor are overpriced.  I can really only see ONE reason for buying them -- the hopes that they will have a trait you want to research.

Well, I am one of the odd ones because I pre-ordered the game then got sick and didn't start playing until 4/21 (Thankfully the pre-order code still worked at that point) but I have 21 days till my sub is up.  Really you missed one major perk (any race any alliance) by failing to pre-order. 

Thing is I am only 10 on 2 characters so far.  I have encountered a few bots out there but not a large number of them.  I had one small rollback (the game doesnt save unless you zone -- so if you have played for 30 minutes or gotten a good drop etc -- 10 seconds to log out and back is worth it) but otherwise it has been fine that way as well.

I plan to hold a subscription for a few months -- It is certainly going to take that long to hit max level for me.

Actually it makes sense and is in a lot of games.


If you shoot out a blast of lightning into an area, if there are too many targets it starts to do less damage per target.


Single person attack does say 500

Multi person attack does say 200 x 6 or 100 x 12 or 50 x 24.  It is still worth more than the single attack.

When a multi person attack does 200 x 24 then it is simply too powerful and ends up doing 75 and then is useless except in the case of a ton of enemies.

You do not need to wipe all the characters -- what you do is wipe all the items/money off the characters then instill double drops for three weeks. 
580=>760 is mostly a lateral move but a good lateral move because it draws so many fewer watts // runs much cooler than the 580 which is a blow dryer in a pc.  But yes beyond that you go 770 or 780.  Typically going that far isn't advised unless you are getting the benefits of a big sale.  I think there was a 770 for 300 lately which was a jumper.  760s are a hundred less and the performance gain is modest. 
Originally posted by delete5230

I'm making this post because of the same negativity going on right now with Elder Scrolls Online as all other mmos in the last few years. Poor community tools, and solo content Made for the casuals.  No one is voting for easy, developers are doing this on their own.


It's kind of like this :

A car manufacture invents a new car that gets 100 miles per gallon. But their is a catch, it can only go 25 mph.  At first everyone likes the idea and they sell millions.  A few years down the road, people realize they don't like going 25 mph and sales drop off. All other car manufactures feel that they can do the same regardless because they had seen the first make millions.  

This example is what Blizzard did with World of Warcraft. Yes I know, WoW still has 6 million but with people don't realize is they could have 15 million......All other developers see is 6 million but fail to realize WoW is their because it's the most established mmo on the market. 



Here is something else that's going on :  Developers are all sitting in the same room, they are all friends, they are all thinking the same way. They can talk to each other across there computers. They find it easy to group because of all this. They are un willing to change a bad grouping game during bata's BECAUSE THEY BELEAVE THEY ARE RIGHT, add to the fact, when it comes down to it, they are only willing to fix bugs that are reported.........So now we have Mega servers to drag bad community even deeper.

Heh, if a car manufacturer invented a new car that got 100 miles to the gallon while most cars get 20-30, but the car could only go 25 mph, you would see legislation lowering the national speed limit to 25mph very soon after.  For a gain in efficiency of that scale, you would be literally forced to use it. 

There was a bug in the original everquest when they first put in the 10 slot crafted bags.  if you ate or drank from the bag, you drank the bag instead of the item inside. 


I wonder if something similar might be happening...

I had the stomach flu for the pre-order period and currently have the regular flu (yes it stinks -- I can't remember ever having 2 moderate+ sicknesses back to back).  The upshot is I haven't even entered my codes yet because I haven't felt up to a new game.

Does any race stand out for tanks now?  Or do all races hit all the softcaps if you decide to be a tank so it does not matter?  Curious is choosing an odd race for your tank will make you passed over for tanking or if the differences just are not that large.


Originally posted by azarhal
Originally posted by Mardy
Are people new to MMORPG's?  It's always been done like this, you enter your cc & subscription info, you don't get charged until your 30 day free is over.

DAoC did not. You bought the game and could play for the whole month without having to enter CC info. There might be a few others who did this too.


Several have -- I think the most recent was Tera -- I know I chronoscrolled the whole game and only paid for the box.


1) I saved 12 dollars plus the tax on 60 dollars by buying it from GMG instead of zenimax for the cost of just 2 days.


2) I currently have the stomach flu and am not even really up to playing a new game right now -- I probably won't even play it tomorrow.  Plus the issue that you have to lean forward to play games and that makes the pains more and the queaziness higher.

Yep unless you are heat testing your video card it doesn't pay to linger on the character creation menu in any game -- especially do not get distracted and leave the room with it at that screen.
Originally posted by Starskins
Anyone else experiencing this?  The temperature goes thru the roof and the computer reboots!  On the char creation!

I find it odd in games but whether it be everquest 2 when it first released or this, often the most stressful point in a game is character creation. 

A skill that allows you to sprint using magicka instead of stamina.

They have the greatest raw hit point bonus.  They will live where others die.  At any rate it does make me slightly jealous as a player who likes to play tanks, but I wonder if going say breton as a tank and getting the extra magic resist might be better...

Actually I wonder why there isn't a perk that makes sprint use magicka instead of stamina.  That change would make things a lot easier for melee characters.

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