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How the Developers are out of touch.....
General Discussion « Elder Scrolls Online 12/04/12 8:24:07 PM
Originally posted by Landon68 Exactly what I was thinking. Have the infrastructure and options for a server transfer in place to execute within 30 days of release would solve the problem of not being able to play with your friends.
However I think the biggest problem for people not being able to play with their friends is the fact that there are factions that cant communicate with eachother, visit eachother's lands, or group up.
I used to play on Race War PVP server, Tallon Zek on EQ. it was 4 teams of 3 races, but you could still communicate and visit/invade eachother's territories if you wanted to. It was fun. |
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How the Developers are out of touch.....
General Discussion « Elder Scrolls Online 12/03/12 1:49:29 PM
It depends. When more information is out I will make the decision then. But as of today based on what I know, it doesn't look good and I don't want to support the business model of: "Lets make a mediocre game, hype it up and make our profit in the first 3 months so who cares about the quality long term." But I do realize most in the MMO community will continue to support this business model. |
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How the Developers are out of touch.....
General Discussion « Elder Scrolls Online 12/03/12 1:43:24 PM
My biggest concern about an IP that I grew up with and love is that the developers are so out of touch with reality that they are heading down a path similar to what BioWare did with SWTOR. Based on what we know today, I believe TESO will havea fate similar to SWTOR. Huge budget, exciting for the first 30-90 days, then drop off and fail status shortly after. Here's why.
http://www.youtube.com/watch?v=1_Fr6VF_1LA at 0:27 Matt Firor thinks they are bringing two different types of players together into one game. As a result they are mixing TES features with "popular" MMO features that two different players will be familiar with and like. This is so not true at all. Of the 27 friends on my Steam list that play TES series, all of them play MMO games as well. These are the same player base. Not two different. By adding features like, instances, short term instanced battlegrounds, factions, zone locks etc. they think they will combine the two player bases together. They don't understand that the two are one and the same and are sick and tired of instanced zones, short term battlegrounds, zone locks and lack of freedom.
http://www.youtube.com/watch?v=1_Fr6VF_1LA at 3:11 Matt Firor thinks that the worst experience in an MMO at the early stages is not being able to find your friends. So their solution is "Mega Server" where the computer decides which server/instance to put you in. This could not be further from the truth. I have played MMOs for 17 years and never once did I have problems finding my friends because we all knew before hand where we were going to play. How? Because we are friends duh, we communicate via chat, phone, text and we all know where we are going. Having a "smart computer" tell you where you are going means 2 bad things: 1) How does it know who your friends are and where it will put you? It doesn't and at first, it wont. 2) This means the game is going to be HEAVILY instanced. This is bad because maybe you want to stalk an opponent who's been killing you and since you're not friends, maybe you wont be on the same server today...I see this is TESO dev team jumping on to some new server technology (that SWTOR used) because it sounds good, but as we have already seen. It wont be.
http://www.youtube.com/watch?v=1_Fr6VF_1LA at 8:04 This is what GW2 did and is totally stupid and is what happens when you force and funnel people to a PVP area. Rather than giving us an open world we can PVP in at any level which is what we haven't seen in a while and is something I think most of s hunger for. Zenimax is failing hard here.
These are just a few examples of how I believe the Developers are out of touch with what the MMO/TES fans and players are thirsting for in this title. As in all previous TES, we want a non linear OPEN WORLD where we can do what we want when we want. Factions are OK if you allow cross factions to explore the opposing faction's areas. By zone locking us out and funneling us into Cyrodil you are no different than what SWTOR tried to do, what GW2 is doing and failing at and what DAOC did but was never as big as it wanted to be. Zenimax should take lessons from the failures of the past and not make the same mistakes. Take EQ as an example. As a Halfing I could venture to Dark Elf territory and sweat bullets that I wouldn't be detected and KOS. THAT's the kind of feel we want. Not some carebear safety zones with a race to 50 so we can pvp in Cyrodil and definitely not the computer auto scaling my level and gear so I can fight in Cyrodil at lvl 10. That is so carebear and NOT what TES fans are going to pay for long term. |
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I dont think it will have very good longevity since they think that adding "MMO required features" like instances, battlegrounds, zone lockouts and more are a requirement....it is clear they are only after box sales and hope to make back their investment plus profit in the first 3 months and could probably care less about the game doing well past their initial release.
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if TESO ends up a WoW clone, would you still play it?
General Discussion « Elder Scrolls Online 12/03/12 1:19:23 AM
Originally posted by Kruul DAOC with some WAR also since it has been confirmed by Brian Wheeler, pvp lead, that there will be Instanced Battlegrounds :-( Once I heard that I lost a lot of interest. I want a world to play in, not an arcade game. |
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The amount of people who settle for Instanced PvP Trash simply amazes me.
The Pub at MMORPG.COM « General Discussion 11/29/12 1:02:57 PM
Originally posted by Purutzil Instanced PvP is not a gank fest to you?
In arena style pvp you're more likely to rack up dozens of deaths in 15 minutes than you are in an open world environment.
MMO's to me are supposed to be WORLDS! and in the world sometimes you're out numbered, so you are required to improvise, adapt and conquer.
MMOs should not be arcade games which is what instance PVP is. An arcade game. |
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There will be another MMORPG that is more successful than WoW was at its peak
The Pub at MMORPG.COM « General Discussion 11/29/12 12:00:03 PM
Im hoping for The Elder Scrolls Online having a shot. TES has a pretty big following and skyrim was a huge success. But i wont hold my breathe.
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Originally posted by Mogcat you obviously didnt play before it was f2p. I thought it was greated MMO ever...for about a month..like most of us. Then the varnish wears off and you realize you have just been fooled. |
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RUINED MMOPRG's: Raid/Group Finder
The Pub at MMORPG.COM « General Discussion 11/13/12 10:58:37 AM
OP, I agree wholeheartedly. I think this feeling only applies to some of us core veterans. People who were playing MMOs since the mid-late 90s. The new generation coming up in gaming is more insta reward insta gratification oriented and dont want to work too hard towards a goal.
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Im glad this game will keep out all the wussies.
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Star Wars the OFFline Roleplaying game
General Discussion « Star Wars: The Old Republic 10/16/12 11:58:05 AM
They should take the servers down for a year, do a MAJOR overhaul and redesign, then come back. At that point they may get some players back.
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MMO you hate the most because of the fans
The Pub at MMORPG.COM « General Discussion 10/16/12 11:20:48 AM
Its not the game so much as it is the player. There are crappy people in ALL MMOs. In my experience I hate playing with people under 18 and who don't have a job IRL. That's my most hated demographic.
People say WOW has worst community a lot because there are a lot of douchers, there's just a lot of people in generally so there are more douchers there than in any other game.
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Since 2005 till today, is there a mmorpg better than GW2?
The Pub at MMORPG.COM « General Discussion 10/16/12 11:18:05 AM
If you think GW2 is the best MMO then you clearly haven't been playing MMOs that long.
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OP must be a SOE employee....this game is not good. I beta tested it as well and it literally has no hook on me whatsoever. Since I am THE authority on games, I have delcared this game a loser. So sayeth the ZigZags.
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So I hear all these people saying...
General Discussion « Lord of the Rings Online 10/16/12 4:30:00 AM
LOTR would be difficult to turn into a sandbox IMHO. There's too many rules/races/history/classes that fans would demand the developers adhere to to really offer any sort of freedom.
I think sandoxes are best when they are NOT based on existing IP. |
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"We're working on 1st person mode"
General Discussion « Elder Scrolls Online 10/16/12 4:26:41 AM
Wow....If they are actually LISTENING to the fans BEFORE they release the game....that would be a huge breakthrough in this industry and maybe they have a chance. I think the LACK of hype and bashing of this game is a good thing. Earlier it sounded like this game was just going to be a huge disaster trying to make a quick buck off TES fans. I still have my reservations about this game but this is a step in the RIGHT direction. |
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The game is WoW without the difficulty and sense of achievement. That's why. Like i've said 10000 times before. Its a theme park released in an age where there are already better theme parks...
GW2 is like the Knotts Berry Farms of MMOs. It sucks and Id rather just go to Disneyland. |
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It was bland and had no debth. That's all I can really say about it. There was absolutely no hook for me at all. On to TWZ.
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Originally posted by kaiser3282 Im not. I beta tested it and it sucked. Just too lazy to update my sig |
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Sounds like Skyrim is the game for you.
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