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All Posts by ZigZags

All Posts by ZigZags

17 Pages First « 11 12 13 14 15 16 17 »
325 posts found

At least half my guildies see a unintended green forcefield light glitch at most of the outposts past Corescant, many in game special move animations dont even happen in pvp but the dmg and cooldowns take place, They have in game experience gains for systems that arent even in the game yet (legacy).....getting booted to character select screen when you accept que for pvp......i'd hardly say its polished even a little. 

They have a lot to do in very little time because players....even the ones still very loyal...really dont have that much tolerance for being treated like crap from a company they give lots of money and time to.

Funny how a game can win an award like this without even really being played.........it just came out and has tons of bugs and graphic flaws.....so how exactly is this game of the year?

^

Originally posted by Vidir

Well if this game is not redy for release then no other game ever has been.

I agree totally. I think there's a lot more polish that could be put into pretty much ALL mmos @ release based on beta experiences. For instance people have been bitching about the crappy targeting and chat system since beta...nothing has been done about it. A polished UI is something I would shoot for if I had any pull.

Originally posted by ZigZags
Originally posted by Sloyo

Gambling in the cantina could be really interesting!  Could implement the ues of the social functions as well.  Great idea, never even thought of that.

This is something I dont get why more greedy MMO Companies dont jump into. I know of an MMO which is pretty old and put in Texas Hold'em, its a huge hit. The game is there for your enjoyment, or if you want a break and want to play some poker with your friends for fun or for gold why shouldn't you be able to?

Its probably because Gold sellers would be making a killing from all the poker losers.....There..I just deflated one of my dreams :-(

Originally posted by Sloyo

Gambling in the cantina could be really interesting!  Could implement the ues of the social functions as well.  Great idea, never even thought of that.

This is something I dont get why more greedy MMO Companies dont jump into. I know of an MMO which is pretty old and put in Texas Hold'em, its a huge hit. The game is there for your enjoyment, or if you want a break and want to play some poker with your friends for fun or for gold why shouldn't you be able to?

I brought this question up with my friends as well. Anytime I wanted to play an MMO I had always pre-ordered and tried to get in as fast as possible. Out of anyone I know who might or is playing this game, 75-80% of them are in already. So we will probably see a small influx, but overall we should expect the subscription base in the near term to drop to about 50-70% what it is on release.

 

If this game becomes viral as WOW did, then the sky is the limit. But near term if we have 1.5 Million presales, I bet we'll have 800-900,000 by the end of the first month or 2. By then some big content should be in or coming soon and word of mouth with have had a chance to see its effect.

I agree with most of the OP. Sounds like he played EVE Online. I noticed they did put in a few features that are very EVEish...I think in time they will become more and more detailed with new features.....this game is VERY young and not really ready for release in my opinion.

Im having a lot of fun and have been since Beta. Im hoping they throw in some of the important features that NEED to be in this game tonight.

 

NEAR TERM NEEDED CHANGES/FIXES:

Chat Bubbles: you miss a TON of convo because of the existing chat style

/roll /random 100 SOMETHING: Needs a randomizer for world boss/raid loot. Currently if you have more than 4 people with you....there is no way to roll.

Warzone Brackets: These need to happen in the next couple weeks once more people hit 40s+

Bugs in the Flashpoint Quests: Not getting credit for completeing Flashpoint Dailies/phony lockout timers

Companions Ability settings that you change will always revert to default upon zoning/resummoning. You will notice if you open your companion's ability window and de-select certain abilities you dont want him using or you want him using that he wasnt before, if you log or zone out and have to resummon your companion, it always goes back to default. They should make it so your companion zones with you so you dont have to resummon everytime.....gets annoying because in Essesls and many other flashpoints you zone A LOT (elevators and such)

Tab and F Key targeting needs a major overhaul

 

LONG TERM NEEDED CHANGES:

More dynamic space flight missions, pvp space flight

Selecting your WZ instead of random

World PVP Objectives and Rewards (this is NOT a PVE only game no matter what you think. Its Republic and Empire and they hate eachother....let them duke it out in a better way than ONLY WZ or compeltely pointless Open World PVP

Mini games in the Cantinas (gambling perhaps?)

 

 

These are just a few of the Necessary things and some of the more optional but cool things I think this game needs to differentiate itself at all from the past failures.

 

 

 

 

[mod edit].....I cant believe how much faith people put into this game.....I guess it was all just hope.

 

I'm lvl 33 and can honestly say, Questing is horrific and the ZONES are aweful. The game keeps you confined, there is absolutely no freedom at all or reason to engage in world pvp. 

 

I like the gameplay and the classes, although the classes are so out of balance they need MAJOR work but we can see where the dev's were trying to go and I like some of their ideas.

 

 

This game needs Big updates SOON or its in big trouble.

Very few people will reply to this thread because most just come here to QQ and troll.

 

My favorite moment in SWTOR so far is everytime my Smuggler uses the skill "Dirty Kick" LOL everytime!

Do you play WoW? IF so then I doubt your statement very much. Questing in WoW is about as boring, repetitive and unimaginative in any MMO I've ever played and thats many games going back to 1997. 

 

If you do play WoW chances are you're lvl 85 on multi characters and are/were enjoying the endgame at one point. I think questing is not as important as many would make it seem.

 

 

Questing is like THE LAST thing I care about when it comes to how good the game is. Questing is just a grind in any game to get you to the "end game". We'll have to see how bioware keeps us busy post lvl 50 that will determin if this game has any kind of lasting power.

CAN SOMEONE PLEASSE ANSWER THIS QUESTION:


 


Did Lucase Arts or anybody compensate players for their time and efforts in this game? How about offering perks to them for switching over to SWTOR???? Im not a lawyer but to close a game down that had players who have put in 100000s of hours seems wrong to me.


Have you heard about ArcheAge Online? I would spend an hour or more looking up that one. 

This game is free because it would be a life sentence criminal charge to make people pay for it. It is terrible. They would need to overhaul just about every aspect of the game to make it worth while. I suggest waiting a year or two from today before spending the money on the title. It is god awful and I put myself through 40 levels of it. Biggest waste of my life ever.

Scenarios ruined this game. The devs are too retarded to realize or its the cheapest way they can "release new content" either way. The game is dead.

Originally posted by Epicent

I agree that Cataclysm was a let down. I'm just glad Rift is on the way.

Rift is another let down unfortunately

Originally posted by Zerocyde

 


Originally posted by romanator0
An astute observation.


 

Ohh, and you're fooling no one. No one here thinks that you two are two different people.

I do, you ultra Rift Fanboi you. The game is mediocre at best and in this MMO environment, won't last long. I've seen better fall very soon after launch. 

Originally posted by Quizzical

It's actually very hard to take a non-gaming IP and make a good game out of it, without mostly ignoring the IP.  That's why games that try usually fail miserably.

Since I hate bitching without offering solutions, here's what ZigZags would have done. You tell me what you think.

 

Warhammer - Start with 3 factions like in DAOC. FACTION #1 (Empire/Dwarves) leaving open Bretonnia/Ogres for later additions. FACTION #2 (Orcs & Goblins & Skaven) making Orcs and Goblins separate and not a "Greenskin" race because I could easily have made 4 classes out of each. Faction #3 (Chaos/Undead/Beasts of Chaos). Faction #4 (High Elves/Wood Elves). They could have left Lizardment to their very own Faction, which would have been true to lore and attractive enough classes/powers to bring in enough players to make them viable. Chaos Dwarves could be added later, Tomb Kings as a playable faction etc. Less emphasis on scenarios, more on siege and world RvR but make scenarios necessary to progress but not the only/best way to level up. It takes players out of the world.

 

Star Wars - Make limited playable Jedi with strict limitations. You can only be a jedi if you're logged in for x hours/month or x level and have completed x quests or accumulated x amount of reputation. All of which decay over time if not played. You want to QQ about not being casual and being able to play a Jedi, well go cry up shit creek because only the most skilled and dedicated should be able to play just a badass role in the world. Speaking of world, Star wars should combine a sandbox style Space/planet system. Think of EvE meets EQ /UO style maps. When I jump in my spaceship to travel to another planet to meet up with friends, I should be sweating my ass off watching my 6 (rear) so I don't get ganked by the rebels or imperial forces. None of this arcade space shoot'em up bullshit like they're going to do in Old Republic. 

 

Lord Of the Rings - Should have let players play the forces of Sauron with classes on a 2 faction system. This game is actually the only game I would have been OK with only 2 factions. Either that or take out Monster Play entirely because honestly, what a joke. Too much instancing. I hate instancing in a game. I'd rather have less players with better computers than more players with tons of instanced zones. 

 

Please feel free to criticize, I can take it.

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