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All Posts by Silacoid

All Posts by Silacoid

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222 posts found
There is one big reason this doesn't exist, it would be very expensive to develop or license.  It would also impact game performance negatively which is a secondary reason.  The availability of headsets makes it so they would never spend this type of money to have this feature in a game.

Just out of curiosity, why did you list 10 reasons when you claimed there was only one simple reason why the genre is at this state today...

Also, this is just completely false:

"Bugs, bugs, bugs which are product of mainly of rushed, untested products or games developed by amateur/cheaper programmers."

The reason there are more bugs are because the games are more and more complex over time, not because of laziness or amateur programmers.

States recently have been moving to force online transactions to pay sales tax, this is a new change from your state of residence and has nothing to do with Zenimax or any other online retailer.

Maybe the solution is to not play the game for 8 hours a day and experience the real world for a bit.  I don't get why people don't get why they burn out on games when it is the only thing they do all day.

Nobody in life can sit and do the same thing all day every day and have it not feel like a job.

The ugly sections aren't very ugly if you ask me.

You knew the game was a subscription game, so it seems crazy to me to list it as a negative.

Most MMO's don't give you a free horsey either and finding a group is pretty easy if you take the time to try to form one.  Just because there aren't groups sitting in some group finder doesn't mean players won't want to group up.

I would find it a negative if the game didn't make me work for a mount, I'm not all that jealous of the people who move 15% faster than me.

When you apply your code to your account on the website, it should display early access.  On the account page, it should be listed on the right side of the page right above the download links saying: 

Account Status

Early Access

They are separate games, but the best buildings will be selected to be included in Everquest Next as permanent buildings.

Goes for software in general.  First thing you learn in Computer Science is that EVERY single piece of software, has a bug in it, even something as simple as a C++ calculator that takes 10 minutes max to program has a bug in it even if you programmed it perfectly (try to divide something by 0 lol).  Your OS (even Mac, although Mac lies in their commercials and says they don't, but that's a different thread lol), your Microsoft Office, Corel, Photoshop, IE, Firefox, Chrome, Apps, everything has bugs.  If you don't want to use anything with bugs, you shouldn't be on a computer :)

That is what exception handling is for and most of my short programs have 0 bugs in them.  My first "Hello World" program had ZERO bugs thank you very much.  But that is probably because I'm pro.

Originally posted by spizz

The author of this text is a long term beta tester (if I remember correct 9+ months) and did level up several characters to LVL 50 already. He was aswell a moderator at the tamrielfoundry forums.

There is this thing that happens with human beings, when you do something over and over all day, every day, it ceases to be fun.  Sounds like this guy burned himself out.  His 9 months is probably equivalent to 5 years for me and most other people.  Obviously an enjoyable game if he spent that much time on it.

This guy sounds like a whining child to me, most of what he says is pure speculation and also would only be experienced by those with no lives who spend every moment in a video game world.  I'm happy he is quitting now hopefully he'll go outside and see what this whole sunlight thing is about.

Need some more info to help you:

1.  What type of RAM do you have, not all RAM is compatible with all motherboards

2.  I'm too lazy to look up those cases, can they can handle an ATX or mATX mobo?

3. What kind of slots do you want the motherboard to have? (i.e. PCI express 3.0, etc.)

Complaining about bugs during a beta is beyond ridiculous, regardless of how far away launch is.  You have no idea what they plan to fix before launch and finding bugs is the main point of beta testing.

For your cons your first two items are mutually exclusive:

After you finish the story leveling a second char is SUPER boring, just go grind Fate's.

World is very theme park, no reason to go out of the main city ever. Just Queue for a raid/dungeon.

No reason to go outside the main city ever and having to grind FATEs can't happen together.  Also you aren't forced to grind FATEs, there are dungeons that cover every level from lvl 15+

I don't see the point of slamming someone else's suggestion because you are fed up with paying for a game.  I'm not sure how you managed a few thousand Euros though, were you paying for 10 accounts or something and why not stop a little sooner if the game was no fun and not finished?

You lost me when you said that the skills used in crafting don't make a difference.  I plan out my skills well and in return, I can craft HQ items with fewer other HQ items making me more money than the average crafter.  Cross-crafter skills also set crafters apart. 

Combat is slow to start, but if you've been in the high level instances you know combat is complex and requires constant focus and timing.  The idea is that they try not to scare new players and kids away with the low level dungeons being difficult, but trust me that you can get plenty of groups that make even the low level dungeons challenging and fun.


Originally posted by Takoo

I started coil a while ago and have been crafting  in between my weekly coil. I have a level 50 WHM, 50 carp , Bot to 40 (awful grind) and other trade crafts to about 20. Im pretty sick of crafting at this point as the econ gets worse every week plus the only stuff worth money now is crafted HQ leve items. Also, on lgcy servers to really make bank you need to have a good portion of crafts to 50 or close. I could do this but I fear by the time I grind out a few more 50s in trade crafts the econ would be even worse and hardly worth it. Which brings me to another point.. How does an econ work when everyone can be level 50???


Anyways back on topic about coil.. My biggest fear at this point is I will be completely geared out in myth/alagan gear in a month or two at most. Will I just be sitting around for 6 months waiting for a new dungeon? What happen to new content every 3 months. They are already behind on 2.1 and if new content is every 3 months how is 2.2 6 months away from 2.1???



Gathering are some of the easiest grinds in the game.  Try a little thing called levequests, they let you hit nodes 6 times which racks up huge xp bonuses and then you get a big bonus for completing the levequest.

SE provides a free method for protecting your account.  You can't blame them because you chose not to take advantage of it, and then used the same password as some random forum that got hacked.  If you don't want your account to get hacked use unique passwords, take advantage of one time keys, and install good virus scan software.


The only person you have to blame is yourself.

Originally posted by Alasti

I have had many, many accomplishments in my MMORPG history, but I cannot think of any that would eclipse this:


Getting level 50 in Everquest (when it first came out many years ago).  It was NOT guaranteed to get there (like so many games now) and it took my many, many months.


What is your greatest accomplishment?

I had level 50 in Everquest in my mind instantly after reading the title of the thread.  Not only that, but I was the first maxed gnome warrior on my server. 

Originally posted by bcbully
Along with the social aspects If the process is to fast, other parts of the game like crafting lose meaning. Leveling turns into nothing more than 1 month filler till sub content.

Trust me, crafting is in no way in danger of losing meaning in FFXIV.

The main story forces people through dungeons so they know how to play them.  If you get terrible players in your groups it is just because they are terrible and clueless, not because they grind fates.

Also, why is it the developer's responsibility to make people social?  It is your job to find friends to be social with.  I found a great Free Company easily where we chat and group all day long.

Dungeons reward you with tons of pretty sweet loot.  I've rarely had a run where I didn't win something.  That being the case, it would seem really silly to me If the xp rewards were the same as other methods in dungeons on top of getting the better loot.


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