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10/05/08 10:36 PM
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Viewed 7521, Replies 198
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Originally posted by girlgeek Playing WAR, MY chat window is full of gold spam. Guild chat comes in a distant second :-) |
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10/02/08 4:34 AM
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Viewed 1179, Replies 14
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Originally posted by Burntvet
Actually, we won't know what input has been taken in at all until FE launches or has an open beta. |
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10/01/08 4:03 AM
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Viewed 2416, Replies 65
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Originally posted by franke
Last I heard, STO is coming out on the PS3, the Xbox 360 and the PC. I wouldn't be surprised if Cryptic drops the PS3 development, but it will come out on PC. |
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9/20/08 1:24 AM
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Viewed 3032, Replies 42
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Originally posted by Urrelles
Vagrant Story? |
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9/19/08 11:05 AM
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Viewed 912, Replies 16
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To answer the more general question: why is Cryptic making this? Because Cryptic will own it lock, stock and barrel (physical distribution being done by 2K aside). They are self-publishing and managing everything themselves. ChampO is another shot at the superhero MMO, sure, but it is also a shot at the underserved Xbox 360 MMO market and one that is leveraging off Cryptic's previous MMO strengths. Don't know if it will be successful or be what people want to play, but the key reason Cryptic is doing this is that it gives them full control over their MMO, which is something they didn't have with CoH/V. |
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9/19/08 10:58 AM
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Viewed 912, Replies 16
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Originally posted by sactoking
Let's add some facts to this, shall we? Jack Emmert was one of the original founding members of Cryptic Studios and is the Chief Creative Director. He took over as Lead Developer from Rick Dakan (who was relegated to contract employee status) and helped CoH to launch. He's not the head honcho - Michael Lewis is CEO / President (and an ex-SOE guy is now CEO, I think). Emmert has been working on CoH since day 1 (pretty much up until Cryptic sold it). Emmert took CoH in some directions that weren't popular (and some that were, but people forget that) and it while he was 'in control' that CoH had its highest player numbers. The problem with saying that players didn't want certain things is is that no MMO has all players agreeing on anything. While the Global Defence Nerf and Enhancement Diversificaiton weren't met well by some players, plenty more kept playing the game and saw the necessity in the changes so that all character archetypes / powerset combos were useful. NCsoft didn't take Emmert off the game - when CoV was launched and didn't make its targets (it only brought in 60k new players) NCsoft cut CoH/V's operating budget. The CoH/V team was reduced to 15 people, with Matt Miller taking over the lead dev role as Emmert sought out other opportunities. One of these was Marvel Universe Online, which Microsoft Games approached them to develop. Cryptic was a studio of at least 90 people (probably more) of which 60 were working on CoH/V and the others working on at least one other MMO that has never been formally announced. When the CoH/V title got its cutbacks, the extra people went into working on the Cryptic Toolset (that they use to make their MMO titles) and then, when MUO was picked up, more people were hired - if memory serves, Cryptic ended up with over 120 people working for them. MUO falls over, probably due to interference from Marvel, and one month later a deal is made with Hero Games to buy the Champions IP. Given that Cryptic had spent a lot of time getting MUO developed, it makes sense to put that work into another superhero IP and use what they can of that work. Also, when NCsoft bought CoH/V, all of the CoH/V devs plus one extra Cryptic programmer came across. Since then they've had a few more additions to the CoH/V team, but it hardly left Cryptic as being 'just Jack'. Also, you've conveniently left off Star Trek Online as another title Cryptic is working on with another, separate dev team. The problem in saying that no-one wants to play Jack's game is that CoH WAS Jack's game. He admits he made mistakes, but a lot of players liked the game, even after it was rebalanced so that non-Tankers and non-AoE damage masters were wanted on teams. If no-one wanted to play Jack's game, CoH would have died at launch. Cripes, I could go on, but I've written enough already. I try to keep a balanced view of what Emmert did and didn't do to CoH/V, but I think it is important to keep some facts in mind rather than unsubstantiated opinion that gets constantly repeated. |
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8/27/08 12:57 AM
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Viewed 1612, Replies 33
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DCUO sounds interesting at this point, but I'm interested to see how it plays from the start, not from whatever point they've been playing the demos from. One thing I see as being a big issue is PvP in being able to turn opponents into blocks of ice (and other things) and throw them. If you can do damage this way, or find a way to chain it so your opponent can't ever attack... well, I just can't see PvP working in that instance very well. |
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8/25/08 10:34 AM
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Viewed 975, Replies 12
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Originally posted by Honkie
Some people dislike some of Emmert's decisions, true. But he isn't 'universally hated'. |
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8/18/08 12:12 AM
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Viewed 419, Replies 5
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Releasing STO in Fall 2009 would only be just behind Cryptic launching ChampO (Q2 2009). I don't think they'd want to launch both titles back-to-back. |
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8/18/08 12:09 AM
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Viewed 876, Replies 15
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I think the optimum solution is for STO to launch without player crews so that Cryptic can see how people actually play the game. A later expansion can allow for optional player crews based on how people actually behave in-game. But yes, the critical issue is "how to make the mini-games fun and necessary". Having played Puzzle Pirates I think that system works, but I don't think would fit very well in the ST universe. Would players be happy if the captain made every decision and they were left just tweaking the engines for speed? |
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8/17/08 11:58 PM
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Viewed 1200, Replies 17
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I wrote something up on this issue previously. The rumour I believe is that Marvel cancelled the project (or agitated until the project was cancelled) so that they could get back the rights to develop their own MMO at some point in the future. |
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If the heroes are weak like in COX this game will be a niche market novelty just like COX before it.
8/17/08 11:48 PM
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Viewed 2000, Replies 30
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Unless the OP and his wife picked some incredibly gimped powerset combos at launch - Mace Tank, or Illusions / Grav Controller, for instance - CoH/V plays very well as a solo / small team game. Forced grouping isn't something I've seen outside of hazard zones (which, even then you don't have to), against Giant Monsters or Task Forces (which require a minimum number of players to start). Also, the Fifth Column are back in CoH/V - you can fight them in some time travelling missions. |
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8/17/08 11:36 PM
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Viewed 547, Replies 7
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The latest GenCon videos shows ChampO as having quite a bit of potential interaction with in-game objects. There are some bugs on show, but the idea is there. |
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8/17/08 11:34 PM
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Viewed 6447, Replies 53
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Originally posted by Deepgroove
So they dropped a game where you have to defeat a certain set of opponents in order to get a certain set of armour to go back to a game where you have to defeat a certain set of opponents to get the chance of obtaining a certain piece of armour? Did I get this right? I get confused when people say, "I hate looting! I'm going back to WOW!". |
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8/17/08 11:10 PM
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Viewed 248, Replies 3
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The Vault is meant to be on its way. |
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7/28/08 2:25 AM
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Viewed 1186, Replies 29
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Nice. Not sure if those are screenshots or concept art. |
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7/16/08 11:31 PM
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Viewed 2909, Replies 70
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It was rumoured that SOE got the DCUO licence as a consolation for also taking on MxO off Warner Bros. Thus far, DCUO looks somewhat appealing to me, but it looks a long way from polished / finished. Also, the entire slant of the MMORPG article is how cool it would be to play along side the established characters. Yes, it would... some of the time. But players don't always want to be Robin - sometimes they want to be Batman (or beat the snot out of Batman, for that matter). Also, there hasn't been a good description of how players build characters. All in all, it's very early days for DCUO. |
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7/09/08 1:18 AM
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Viewed 833, Replies 13
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While nice to know, this means very little until the players get their hands on the game. I can guarantee that more features (and, when 'content complete', more content) will be requested by players. Bring on beta and let's see what FE really can do.
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7/09/08 1:11 AM
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Viewed 3808, Replies 38
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If FE LLC is going to self-publish, they will need to do a lot - and mean A LOT - more marketing around this title. Even people who follow MMOs don't really know what it is about or what it offers. Beta will help, but FE could easily get crushed underfoot of another MMO that gets more attention around the same time as they launch if they aren't careful. If FE is self-published, then they take all the risk and the costs of getting the game on the shelves or via download. They will need to have someone managing the physical distribution of their product. Self-publishing their first MMO would be pretty ambitious for an unproven MMO studio. It's more likely they will go with an existing publisher. If not SOE, then there is NCsoft or EA that have MMO publishing experience. There are some smaller game publishers that FE could end up with, but those with MMO experience would be very thin on the ground indeed. |
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7/08/08 12:59 AM
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Viewed 806, Replies 14
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I've checked and Cryptic apparently are hiring. :-) Also, apparently the team tested a combined total of 800+ hours, so they got the barbeque. |
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