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All Posts by Epicent

All Posts by Epicent

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629 posts found
its the ip
Originally posted by Chizzl

I am constantly amazed that people complain about how all of these mmo's are the same clones and yadda yadda and then they complain when they get too complicated or not made for the casual gamer.

Perhaps you don't like them because they are over simplified and have no depth?  I mean where is the quest to find the spells... the time spent finding ingredients for them or the research needed to learn?  All gone... now it's find merchant buy and then click all day long.

I hope Archeage has this depth... sounds like they have more then anything else I've seen I mean the last to have any real depth to me was SWG, tho I may have missed some in between as I was really put off after that fiasco.  Archeage is maybe one I'll try again to see if it can revive the depth in mmo's but as afar as FF, I did try it for like a day or two at release and we all know what happened there.

I like your post tho, brings to the front the real problem with mmo's.  No depth and boredom.

You cant really compare ff xiv initial release and the new version though. It is literally a different game.

These two games are the only ones coming out that, to me, show any potential of having real depth. I think the correlation to this may be that Final Fantasy XIV has learned from its mistakes. (I know cause I'm in beta.) and that ArcheAge has had time to refine itself due to the korean version. Ive been suprisingly disapointed in games that are doing away with the trinity. (maybe because I am always a tank,) I was a supporter of guild wars 2 and was hoping for alot with EQ next. GW2 was a great game but it failed to retain me like EQ one, FF 11 or WoW did for years on end. I am dissapointed that we have all these great IPs that are looking more and more fail the more we learn about them. Im going to make my home in FFXIV I do believe. I think this is the most viable choice for us old school gamers at the moment. Then probably archeage whenever it may release. Any other old school gamers agree?
I just hope the game is better than Pirates of the Caribbean. (Disney)
Originally posted by Chieftan
Originally posted by Hrimnir

So, as a longtime EQ1 vet, and mmorpg lover in general.  I can say that the reveal was both exciting and extremely dissapointing to me.  Many of the ideas, the emergent gameplay mechanics, the vertically divided world, with subterranean levels, etc, are all fantastic ideas.

The art style made me want to fucking punch a god damn wall.  What the fuck is this disney bullshit?  Way to just shit all over your own fucking IP.  Firiona Vie with a bow?  Massive shoulder pads of doom. Fuck. Me.

When the presenter was like "this is Firiona Vie by the way" and pointed to a generic cartoon character, nobody in the audience moved a muscle.  Not even a courtesy foot shuffle.

They didn't even have actual models to show of the other races.  It was just concept art for the elves and dark elves, which was the same cartoon crap.

The combat animations didn't help.  Zing! Teleport! Smash!

Excuse my language but why the fuck would you make the game look like that when most eq1 and 2 fans are in there late 20s to 30s

It just seems to me they are late to the party. Arena Net beat them to dynamic events. The destructible environment is alright I suppose but honestly making everything destructible will open the door for alot of trolls. I like the permanent change concept alot though. I dont know what to think about not having any levels in the game. Absolutely can not stand the art direction. Did anyone else notice the lack of enthusiasm from the crowd during the unveiling?  It was like a bad  april fools joke. I hope it succeeds but I'm not terribly excited for it. The art just kills it for me. I just kept asking  myself.........."Is this really the next EQ." Its a shame that they take this legendary IP and  apply disney graphics. In the words of the Angry Video Game Nerd."WHAT WERE THEY THINKING!!!!!!!"
I was hoping for the same as I REFUSE to pay for data on my phone.
Originally posted by Pigglesworth


I would like to get people opinions on raid loot rules. Several guilds have different options, such as:
 DKP (Dungeon Kill Points): Each raider is granted DKP for attendance or special circumstances. Bids are usually taken and the highest bidder wins. Subtract the bid from the total. Banking DKP is allowed.
 DKP - Suicide: Each raider is granted DKP for attendance and special circumstances. But, if you win, you lose all your DKP. Banking is not allowed.
 Priority - Class: Tanks/Healers get loot first, since they are critical to the raid's success
 Priority - Guild Rank: Leader's get first shot, then officers, then mains, then alts, etc, or something similar
 Officer Choice: Officer determines what it best for the raid and then allocates loot
 Roll: Free for all random roll

I am sure there are many others, feel free to post your own.

NOTE: If your definitions are different than mine, that's OK. Just explain your definitions.

I prefer a solid DKP with priority to main toons first. Overall, this keeps the distribution somewhat in balance. Also, it may allow people save up for that special item and pay low amounts for items that no one else wants. I am definitely not fond of officer determined loot.

When I ran a guild the system I used was called Mainroll/Offroll. The way it works is simple. Main roll works as a need roll. You can roll on any item you want as a main roll. Here is the kicker. If you win an item with your main roll then you can only use off rolls (which work as greed) for the rest of the raid. It seemed to work quite well you just have to make sure the raid leader has a pen and paper handy to keep track of it all.

Originally posted by syntax42

Rift is definitely the least expensive, as it allows you to access all gear, regions, and instances of the game without paying.  The majority of the paid content includes fluffy extras (vanity items), things you can easily earn in-game, some non-combat bonuses (like 2 extra bags for a total of 8 instead of 6), and Storm Legion souls.


It sounds like you need a laptop with a real graphics processing unit before you can play any modern games.  I'm just going to guess it has Intel Integrated Graphics.  When you can afford it, buy a laptop with an AMD A-core and you'll have decent graphics processing for an affordable price.  Better yet, buy a desktop.  You can probably build a gaming-capable desktop for $400.

What about Aion? I think they give full access also.

Originally posted by azzamasin
All this does is reinforce my belief that EQN wil be a PvE centric sandbox.  The first of its kind.  2 moar days!!!!

If done correctly I would get very excited about this.

Try Newegg.    They  have  good parts with pricing. I wouldnt get  anything less than an i5 intel processor. Make sure whatever motherboard  you get has  a PCIe slot for a good graphics card. At least 8 gigs of RAM. Dont go cheap on your power supply either. Worst thing you can do.
Originally posted by NobleNerd

Just to mix it up a bit...

Valkurm Dunes FFXI left a big impression on me back in the day.


Many who played the early version of FFXI will remember that place well. Some will have fond memories and others will cringe at me even mentioning the place! I learned to hate Goblins there, especially early enough when you use to be able to pull a train of them and zone, leaving the goblins to attack whomever was left near the zone.... usually wiping parties.

lmmfao. i used  to  love  when they  would train the goblins.

Originally posted by Magnetia
Pre-searing Guild Wars. Best tutorial ever.


Originally posted by Elsabolts

EQ, 2000 on a Dial-up connection the first few times logging in and falling to my death and then finding the lifts and going down and getting killed by a mosiqto. The Tree City of Kelethin.

lmmfao. I so remember that!!!!!!!!!!!!

Originally posted by DashiDMV

Atlas Park. The zone didn't stand out design wise but much like everything in City of Heroes, the players really made that zone. There was always something going on there. At any time under the statue there could be contests, player gatherings, or some kind of silliness. Most dev summonings of npc attacks would start at Atlas Park.

Probably will never see that again unless the game gets revived, but maybe one of these fan made projects can emulate at least a little bit of that feel.


I remember Atlas Park. I did like that zone.

Some of you may laugh at me but my personal favorite was  Ashenvale from WoW (pre-cata). It  may be because I was younger but it gave me a feeling of awe and wonder that I have not often gotten from an mmo. What about  you guys? What is your favorite place in an mmo. Could be a dungeon or zone  or town or whatever. I'm just curious to see what answers I'll get.
Check out this article. It seems like some of these independent game developers are becoming more and more whiney and  childish by the day.
I love Guild Wars two. It is its own  game for  sure. I REALLY  wish a game with the old school trinity system would do updates this often though. Would be amazing. (I just have to tank :) )
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