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this announcement doesnt sit well with me... considering between digital and box preorders there were supposed to be around 1.5-2million PREORDERS... meaning more now that launch is on.... |
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Originally posted by Vhaln what? what you said, and what i said.... are COMPLETELY different. i said, i press a key, i perform an action. u said, i press a key, and if im already doing an action, i queue it. how does what you said have any point to make in regards to what i said? if i am in the middle of an action, i have ALREADY pressed a key, and i am doing it... like i said in my post. if i press another key while this is occuring, it is queued due to global cooldown, just like in wow, and goes off after GCD is over, just like in wow. the only thing that really seperated DAOCs combat system from WOWs was its situational skills, like you said with backup attacks. Otherwise, they were relatively the same mechanics. press a key, trigger a skill, press another key, queue a skill.... |
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Originally posted by Meridion i agree, there is a difference... i have said so regularly. however, there is a difference between criticism, and what you have done. what you have done, is call a game bad. that is not crticism, that is a finalized opinion. by saying all there is to SWTOR minus the cutscenes and story is a generic MMO without much merit, you are finalizing your opinion. criticism would be "i dont like this because of these reasons." a finalized opinion is "this is bad, i dont like it." fundimental difference in the two statements. |
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Originally posted by PukeBucket im pretty sure every time i hit a key in DAOC to do a skill, something happened as a result, typically right away. played the game for years, i think i would know. |
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Originally posted by Meridion dear god.... it is true and you know it. there is nothing new about skyrim's "dynamic" dragon fights.... dynamic events have been in games for a loooooong time. same goes for conquerable territories, this has been done time and time again in dozens of games, online and off. Why is skyrim so popular? same reason as WOW... it takes a bunch of stuff that has been done in other games dozens of times, puts them in one game, and does them REALLY well. nothing WOW did at release in terms of gameplay was unique. dozens of MMOs before it had seamless game worlds (Ultima, EQ, Asherons Call, DAOC....) and i would not BY ANY MEANS have called vanilla wows combat "fast paced". it was SLOW. slow and methodical. vanilla wow had some of the slowest combat seen in an MMO since EQ, which is appropriate considering it was designed around the same principles. what it did that made it so popular was polish and accessibility. no MMO before it was so well designed and easy to get into.
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Originally posted by Meridion hmmmm, i played it fully and enjoyed it... had no performance issues and i even had an nvidia card, put well over 50 hours into the game which is pretty standard for an RPG, obviously had quite a bit of content considering it took over 50 hours to beat, and it took some of the mechanics of DAO and made them a lot better (better combat, better AI, better pacing, admittedly... worse companions IMO) while others were basically the same as before. just based on your two posts for far.... im going to go with my opinion being a hell of a lot more valid than yours considering i have provided examples of actual personal experience while you have provided none. i doubt you have played either DA2 or SWTOR. |
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Originally posted by Meridion so basically what you just said is this: "take away the main gameplay mechanic that the devs put their entire focus on, which is very well done and keeps me playing, and you are left with a very standard MMO" do you not see a problem with this? example: take the open world out of skyrim. you are left with a very generic adventure game. take the raiding out of wow. you are left with a very generic MMO take the story out of final fantasy. you are left with a very generic RPG (a lot of proof of that recently) take the multiplayer out of Call of Duty. you are left with a very generic FPS. Finally: take the dialogue, story, and cutscenes out of SWTOR. you are left with a pretty generic MMO THIS HAPPENS WITH EVERY GAME. each game has a specific focus and design choice that drives the entire experience. it is what takes a game from being just a standard game to being something truely special. in TORs case, it is the story and cutscenes. you cant have coke with the flavor, you cant have a jet without the engines, you cant have a toyota without brakes that fail and cause people to die.... OK, im pretty sure my point has been made. |
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what the hell, lets have a poll on this: |
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Originally posted by AdamTM yeah, and DA2 was actually a great game despite the recycled environments. crazy huh? |
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Originally posted by BlackUhuru {mod edit} if you skip every single dialogue and cutscene then yeah, you can probably hit 50 in less than 80 hours. HOWEVER, you would be missing the ENTIRE POINT OF THE GAME. |
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high rez armor textures in cutscenes, but not in world?
General Discussion « Star Wars: The Old Republic 12/23/11 1:21:59 PM
Originally posted by Loekii from what i have seen, i wouldnt exactly call them 3D but they have bump mapping, and look A LOOOOOOT better in cutscenes. |
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high rez armor textures in cutscenes, but not in world?
General Discussion « Star Wars: The Old Republic 12/23/11 11:55:32 AM
Originally posted by sanosukex exactly, you can like a game and still be critical of it.... those two things are not mutually exclusive. i happen to really love SWTOR. it has gotten me interested in MMOs again after about 6 years of not caring about them. however, the bug with the high texture setting needs to be a priority fix... it shouldnt have even launched with it being a problem. |
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Will you be subscribing after the first month?
General Discussion « Star Wars: The Old Republic 12/23/11 11:34:17 AM
so that is like 100 yes and maybe 3 no? pretty sure retention is not going to be an issue for a while.... |
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Metacritic deleting negative user reviews?
General Discussion « Star Wars: The Old Republic 12/22/11 5:45:13 PM
Originally posted by Possum maybe that is because more people are actually enjoying the game? |
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Is the game really THAT bad?
General Discussion « Star Wars: The Old Republic 12/22/11 5:42:54 PM
Originally posted by Purutzil so to you... the only thing that can be described as awesome is something that is original. those are YOUR words. awesome = original.... voice over, companion system, story focus, actual choices that shape your character, mod system for gear.... all are integral parts of the game, and all are fairly original for MMOs. your correlation between awesome and original is idiotic however, but that is beside the fact. |
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30 day of game time included? Not really.
General Discussion « Star Wars: The Old Republic 12/22/11 5:22:04 PM
standard for all pay to play MMOs. when you put in your product code, they make you set up a sub plan with a paid time card or a CC. dont even try to lie and say they dont, i have played dozens of MMOs in the last 12 or so years that have. |
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Sith Marauder and... the going is tough. i will say that Marauders/Sentinels have a long way to go before they are even remotely effective as damage dealers. They are the only classes that are PURE damage (no tank, no heal) and yet they are outdamaged by almost every other class. most of this comes from the fact that Ataru Form is complete garbage, and almost the entire carnage tree is dedicated to it, which makes that tree worthless. it does not trigger even half as often as it should, and the damage gain is just bogus. you get maybe 150 additional damage (at lvl 30) with all ataru form talents every 5-6 skills used. in a word... "pathetic" rage tree is some sort of weird smash and run tree, designed completely around leaping into a gorup, triggering smash, and then running away.... as a talent tree it makes no sense at all. it combines movement impairing talents with damage reduction and AOE... it is a complete mess. best i can assume is it is a poor attempt at a tanking tree. best damage a marauder/sentinel can put out is from bleeds (annihilation tree)... and bleeds just arent that great for PVP. you want pure burst damage in PVP, and for that BH and trooper reigns supreme. Im sure their raid effectiveness will be mediocre to good thanks to what looks to be decent sustained damage, but for now their PVP effectiveness is poor. all of this isnt even mentioning the lore inconsistency with a "bleed spec" for someone with a lightsaber.... by the very nature of lightsabers being made from a laser... wounds inflicted by them would not bleed. at the very least, it should be called "burn" as that would atleast make SOME sense. |
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high rez armor textures in cutscenes, but not in world?
General Discussion « Star Wars: The Old Republic 12/16/11 3:18:08 PM
so this is a problem for "everyone" or just people with the beta client? check this thread out: http://www.swtor.com/community/showthread.php?p=384874#post384874 a lot people seem to think maybe it is only a problem for people that are using the beta client from thanksgiving weekend. |
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high rez armor textures in cutscenes, but not in world?
General Discussion « Star Wars: The Old Republic 12/16/11 3:13:01 PM
seriously nobody has noticed this? come on, it is a pretty extreme difference in texture quality. |
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Are we expecting a resolution to the server cramming soon or is this it?
General Discussion « Star Wars: The Old Republic 12/16/11 3:08:48 PM
Originally posted by nickster29 ding ding.... we have a winner! +1 for this post the tiered access just made this problem a LOT worse. now people that want in with their guild are adding on to completely full servers, increasing queue times. If people had just been given access, guilds would have avoided full servers and rolled on less populated ones, therefore spreading population out much better. |
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