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All Posts by crazynanny

All Posts by crazynanny

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171 posts found
Originally posted by Robsolf

Pre f2p:  access to the game.

Post f2p;  full access to the game.

 

Actually it's far from full access as he still needs to buy all expansion packs - Moria, Mirkwood, Rise of Isengard - to have it all. Basically as subscriber you are less restricted in what can you do(there are still cash shop only perks though) then free player.

 

Whole logic about Shadows of Angmar box contains actually no logic at all. Turbine just wanted to get more $ from old players coming back now when it's F2P.

@OP

Not realy worth it as LOTRO end-game is bad, like many here said. It's grindy with a lot of cash shop shortcuts. Few examples(and yes, you need those for end-game):

- you can either kill 360 mobs for deed OR pay $ and kill only 180

- you can either gather/buy 500 ore and lvl up crafting or pay $ and need only 250 ore

- you can either grind special socketed gems for weapon(cause you change it every few levels or when you get better one) or pay $ and have them unslotted

Still if you don't mind paying(or grinding) raids and instances are quite good, usually with normal/hard versions. There is one true multiboss raid(not some skirmish easy mode garbage) - Tower of Orthanc, splitted into 4 smaller parts. One more 1-boss lair raid with Draigoh(dragon), fun for first time but easy and getting old fast.  Two 6-man instances and three 3-man(at least that was the number when I last played). There are more raids/instances but it's just old rehashed stuff, with no meaningful gear and can't be called end-game as such.

=======================================

LOTRO has good and bad quests ranging from quite entertaining ones to most horrible fedex/kill ten rats quests. I remember quite few camps in Mirkwood where NPCs quest were like this :

- Go kill 20 orc warriors and 10 orc archers in A camp!

- All done? Great now go to the A camp and get me 10 orc smelly pants and 5 rusty frying pans

- Ok. now go kill that orc boss from camp A.

- Hey! Did I mention that there is orc camp B...?

But main story(so called epic books) and last expansion quests(story wise) are actaully solid rock part.

==============================================

Anyways to sum it up - LOTRO is well worth trying but NOT for it's end-game. It has flawlessly designed world, with tons of decent quests and well designed classes that can entertain you for quite a while. But almost none of it is actually free(you pay for quests here), so it's also bad choice as F2P game. But for casual mature gamer it can be nice place to relax.

Originally posted by zaylin
Originally posted by crazynanny
Originally posted by Newmoon
  Here's a game that did the cash shop f2p the right way. I'll be using my saved up coins to get this expansion.

Don't want to be smartass but doesn't most F2P games offer their expansions well like name says for free? And lotro store is well just like many other cash shops out there. It's only called balanced because there isn't real PvP(I think about equipped and leveled player vs player, not aritficial insta max lvl monster player with no equips) and people accept it in PvE.

I'm however sure that Rohan will be awesome place visually and lore-wise, that one thing Turbine did and still does flawless.

The Fact that you can EARN Turbine Points in game with out spending cash,is the right way imo.

Yes it is, game would be nigh impossible to enjoy without that, as unlike in many other f2p you have to buy content - quests, raids and instances. But then keep in mind that in most, if not all f2p, you can trade in game currency for cash shop items, sometimes with game itself, sometimes  with other players. So in the end it's same deal everywhere.

Anyways my point is/was LOTRO while a good game with no doubts, doesn't have anything  unusual or better about it's f2p/cash then other MMOs.

Logitech G500 has 3 thumb buttons and wheel can be also "clicked" to the left and right apart from regular click. This is useful as it adds 2 more buttons controlled with index/middle finger.

Razer naga is also solid choice IF you can manage to use enough of it's 12 thumb buttons.

Originally posted by Newmoon
  Here's a game that did the cash shop f2p the right way. I'll be using my saved up coins to get this expansion.

Don't want to be smartass but doesn't most F2P games offer their expansions well like name says for free? And lotro store is well just like many other cash shops out there. It's only called balanced because there isn't real PvP(I think about equipped and leveled player vs player, not aritficial insta max lvl monster player with no equips) and people accept it in PvE.

I'm however sure that Rohan will be awesome place visually and lore-wise, that one thing Turbine did and still does flawless.

Jagarid said it perfectly. And last biggest flop around the block aka SWTOR, PVE game with end game raiding just confirms that. People don't need yet another MMO with raids, there are enough out there already - WoW, LOTRO, RIFT - just to name few AAA titles. From company wievpoint you don't compete offering old boring stuff, bioware learned that painfully.

 

Kinda funny thought though, next thing we'd heard if GW2 would get instanced raids with gear would be - "Where's tank and healer, raid sucks without those!"

edit: duh bugged editor ate my whole post :(, so just short version

 

I have no idea why so many people here try to make those chests as fair and completely normal balanced thing, while they are yet another typical cash shop item like in many other MMOs. Key drop rate isn't and won't be high enough to obtain it in game(without some serious grinding) because then no one would use cash shop to get them. Seen that countless times already in other MMOs. Sure you can believe in fairies, santa and think it'll be different here, but it's all about $$$ in the end.

For me that doesn't bode well for GW2, unless there will be backhlash in the community loud enough to make those chests more convinience than advantage or simply to get rid them completely. Because the only thing chests do is breaking immersion by directing you to cash shop - "Hey what's that, how I open this? Well you get your credit card and...". And sadly so far I see fairytells about how they are okay(or this can't be true) because it's anet and GW2...

Originally posted by laokoko

And which game you talking about that use RMAH?

If you mean diablo 3.  The effect is minimum because it's a solo game with no pvp.

D3 is actually lobby game with social aspects, but I think about idea in general. The merchandise and RMAH rules of course  could be different in order to make whole deal more balanced while maintaining profit for both sides. PvP doesn't really change that as long it's properly desinged(skill being as important as gear).

Originally posted by eyelolled

Yeah, grinding out some pretend crap to sell to someone,  good times.  I'm certain that all these chinese gold farmers are living the dream.  And sure, some people might think it's just a tip for playing a game, great stuff. There is no doubt, that the moment they see a kickback, they will start to think about the next kickback.  Soon enough these people, like any gambler, will be sucking face with the monitor trying to find their next score. It's gambling, don't fool yourself into thinking any different. You just won't be gambling money directly, just time, but that doesn't make it any better. 

You actually describe someone who is trying to make his hobby into profitable job, despite the fact it's clearly not sustainable. And before he realise that hobby stops being fun and turns into chore. Most healthy adults are reasonable enough to reckognize that.

Gambling problems lie somewhere else and biggest difference is it ruins people financially, not because it's not profitable, but because they're encouraged to spend money they don't have for temporary feelings of power, popularity and control. While D3 as any game can make some people addicted it's not even close to gambling.

The best cash shop I've yet seen was actually so hated RMAH. It has way smaller influence on game itself as in order to get profit devs need people to play game, so nasty restrictions are actually hard to apply.  It's goes like this:

 

Game being no fun -> less people playing -> less people selling items for RL -> less profit.

While in regular F2P it/s more like that:

Game being no fun -> people go to cash shop -> get P2W effect(feeling superior to those who don't pay) -> profit.

 

Surely I agree that LoL system is really nice and not P2W. But I have to yet see quality MMO that doesn't develop game around it's cash shop. I mean sure it always starts nice with promises of convenience not advantage, but somewhere along the way $ temptation is just too big. Reason is simple - monopoly and unlimited supply results in greed and changing game so it offers more and more incentive to go to cash shop. Not mention exclusive items that people can't get in the game(RMAH can't have cash shop exclusive items).

RMAH of course isn't completely free from influencing gameplay, as devs want people to trade rare items, thus making game more loot-centirc. But if properly masked it can fit in gameplay nicely and they can't overdo it, cause they need healthy population with new people coming to make profit. I see it as lesser evil.

 

Anyways yeah, what was suggested in OP would be best cash shop, but I simply think it's not possible in reality(at least in MMOs).

Originally posted by maplestone

If this were true, the RMT industry would have gone out of business by now.

I notice that the RMAH seems to have inspired a casino-like mentality in some players - that dream that they'll be able to support themselves playing games.  I think this is a very dangerous idea for people to get in their heads, to the point that if it persists, I think these games are in danger of being flagged as a form of gambling rather than gaming.

I agree that before playing D3 people can think how nice it'd be to play game and earn money instead having a job. But most mentally healthy folks discover that in reality it's time consuming and not so fun as it seemed in the first place. And stable income is less likely than with any real life job.

I guess peeps with some mental instability can get addicted to this sort of gambling (although less dangerous then real gambling as you don't spend money here), but they usually do get addicted to different things as mean to escape from RL problems. See many stories about WoW addicts.

 



Originally posted by Creslin321
1.  Not everyone likes to farm/grind, the RMAH lets players spend money instead of time to progress!
Okay, who do you think decides whether you need to farm/grind extensively to progress?  And who do you think decides whether or not to implement an RMAH?  The answer to both these questions is THE DEVELOPER.  Do you not see a problem here?  This is like someone creating a horrible virus and then selling the cure. Tje RMAH doesn't stop the grind...it GUARANTEES the grind.  If there is no incentive for players to buy things on it, the dev will not make money.  So they will design the game specifically to have a grind and encourage people to use the RMAH...see Diablo 3 for proof.

This is true, however the very same thing can be said about every MMO known to me with economy. Because in order to make something valuable/rare thus sellable at AH or other means to trade, developers tend to make obtaining those items quite time consuming(as this is only true currency in MMOs). Which almost always means grindy(better or worse masked). In D3 it feels as serious issue, but it's loot based game, way more than any mmo will ever be. Also I think it could be done better then Blizz did.

 

Regardless I prefer it from any F2P cash shop where developers often make it unpleasant to play game without buying items in store. In RMAH it's players who will have to get those items first. This limits game unfriendliness compared to cash shop version.

 



Originally posted by Creslin321
2.  The RMAH is great because now I can make money by playing a game!
There are two versions of this argument...one is the insane version where the player thinks they will not have to work at all because they will be making so much money in-game.  This version is just plain wrong in like 99.9% of cases.  Unless you figure out a way to exploit the system by using means against the rules like botting and stealing multiple accounts that you all run simultaneously...it is very unlikely that you will ever make sustainable income off an RMAH.  And why is this unlikely?  Simple...because you will be competing with people that are using methods against the rules to make money.
The less extreme version of this argument is where the player just wants to make enough money to pay for the cost of the game.  This isn't out of the realm of possibility, but think about this...it will probably take you MUCH more "work" to make your $60 back in-game than it would take to make that in a normal job.  Unless you really, really like farming, you are much better off just working a few hours overtime in a regular job as opposed to spending night after night farming to try to get enough items to earn $60 in game.
 
And where is most common "I play game, have fun and sell items I don't want/need" version? You sound like people(and I mean majority here) play D3 only in order to get money(be it income or just fixed amount) and I doubt it. You can easily sell used game and not everyone bothers with it. Same deal here, you can earn some $, but not everyone cares about it. I mean sure people try selling items, but when they get bored with game and AH/RMAH they just simply stop playing like with any other game.

 

Originally posted by Salio69
Originally posted by crazynanny
Originally posted by Salio69                                                                                                                                                             (...)the unemployeed who "work" for them.

(...) those who live with relatives and got no job.

This baffles me, why assume that someone selling item at RMAH has no job and no income? You play, you find nice items you don't have any use for(or simply don't want to) and you sell them at RMAH. It's all about luck(or bad luck as finding good but useless items for your class is frustrating). Done this thousand times, only difference was there was no RMAH, only gold AH one. I don't even count items that got obsolete cause I didn't need gold and wanted to save them for later or I stopped playing game.

 

because at the end of the day, its those people who will benefit the most. they will make giant bot farms, each sitting on its seperate VM, with its own IP, farming endless as the owner shifts through all of them to make sure they are functioning properly and to respond to any GM PMs.

Sure, but what does it have to do with RMAH? In every popular enough MMO you have those people not only botting/hacking and farming stuff but also spamming chats and hacking people that use their services accounts. I guess they can use RMAH(although they actually prefer not to as it's easier to track them) but that doesn't make their behavior more legal and they are banned in D3 like in every other MMO. Unless you go for conspiracy theory that Blizzard works with "them"...

Originally posted by Salio69                                                                                                                                                             (...)the unemployeed who "work" for them.

(...) those who live with relatives and got no job.

This baffles me, why assume that someone selling item at RMAH has no job and no income? You play, you find nice items you don't have any use for(or simply don't want to) and you sell them at RMAH. It's all about luck(or bad luck as finding good but useless items for your class is frustrating). Done this thousand times, only difference was there was no RMAH, only gold AH one. I don't even count items that got obsolete cause I didn't need gold and wanted to save them for later or I stopped playing game.

 

Originally posted by TheAncient

I think this article nicely sums up why RMAH is bad.

http://www.extremetech.com/gaming/131615-diablo-3-the-blizzard-sweatshop

The only people who benefit from RMAH are Blizzard, Goldfarmers, and botters.

This whole article is just haters conspiracy theory. Like Blizzard having shady deals with gold farmers or  selling items on RMAH...

 

Not to mention whole article pressumption is that people are playing for money not for fun. Guess what had 200+ hours of solid entertainment from it, sold unneeded loot for different classes on RMAH and got enough to make D3 free + some summer Steam sale purchases. And why should I care that Blizz and Paypal got money from that? Name other game where I can play, have fun and get some pocket money from it(legal way that is)?

 

RMAH is not all that shiny and good(i.e. there is way to big pressure on itemization and not enough challenge via skill) but people exaggerate ALOT about it. There are more than enough youtube videos that prove that you don't need huge sums of gold nor real life $ to play and finish whole D3. If one lacks skill, patience and time, yes RMAH is a convinient shortcut, but such people would go for goldfarmers/item trading sites anyways.

RMAH would be nice equivalent for regular cash shops, which are far more P2W than RMAH will ever be - due to infinite supply of items. Furthermore cash shops have way bigger influence on game development, which is commonly known as making game around cash shop. Surely RMAH allows that too, but not to same degree as after all it's players who have to supply needed items.

 

So it's quite strange that so many peeps are okay with cash shops which are far worse then RMAH will ever be. Conservatism aka being afraid of new things? Not to mention in cash shop case only company profits, in D3 RMAH majority of money goes actually to player.

Of course subscription model will have it's place, simply because it's highly profitable. The amount of people hating blizzard for their greed can confirm that. But  like someone mentioned, P2P sets up a quality bar, that developers have to care about. You can't simply hype and then milk P2P players, TOR is perfect example what will happen if you do.

The future is one high quality P2P MMO title that gets that 15$ a month and few freebie mode F2P titles for more variety. Simply because one can't play seriously and long term a F2P title without spending crapload of money. The only working F2P modes are EvE/Tera like where you grind for 30 day game time and game is actually P2P. Otherwise there will always be some limitations(aka being inferior compared to paying players aka P2W) that you have to accept to play for free in F2P title.

 

And just to chime in on LOTRO/DDO, those games had substantial amount of so called life time members, which no longer paid monthly sub, yet were the most loyal customers. Best deal gamers can ever get, but worst one for company. So while LOTRO pre F2P population seemed healthy, the actual number of people that were still paying might have been much lower.

 

I just wonder if GW2 and WoW are really competitors, despite all the voices here. I mean no raids, no holy trinity, no end game gear grind. I feel I'm gonna see tons of GW2 rage when people discover that.

Don't think LOTRO xpac gonna be something competitive. It's also quite expensive(at least 40$) and mounted combat look boring so far. I think fans(both WoW and LOTRO) gonna stay where they are.

Trion is true player in here. Not my taste as I'm done with raids and tiered gear grind but I really enjoyed how they've supported their game.

Originally posted by Ozmodan

Player housing is dead in any game where it is in a separate instance including EQ2.  

Don't know what game you are playing, but crafting in Lotro is far far superior to Wow. Some of the best items in the game come from crafting, that is so not the case in Wow, crafting is almost useless in Wow, have to raid or pvp to get decent stuff.    At least it is far superior to the clutzy crafting methods in EQ2.

Have found lots of lootboxes and keys, never had to buy one from the store ever.

Pvp was never really an issue here, go play another game if you want pvp.

Bag space is big compared to some other games I have played and they are adding more in the expansion.   Really not an issue unless you are a collector of everything.

 

  • No idea what you mean by dead, I meant it's not developed anymore(dead feature). And lotro uses hook system which is poor and makes houses(which are too small) rather bland. People only use them for extra storage.
  • Crafting superior? Not a single person who raids/do dungeons use crafted items. For starters everyone use Draigoh 4-set part and then add some raid pieces. Jewellery is from Limlight Gorge reputation and RoF tokens. Crafted items are for casuals or as starting equips before doing 3-mans. Which is exactly like in WoW. System also works like in WoW - gather 300 ore -> make 150 bars -> make 75 useless swords -> NPC them. Crit system was something different, but when crafting guilds appeared you have 100% chance now which makes non crit version trash.
  • So, you found lots of lootboxes and keys and that means what? That they can be found? I said so. But I also said how hard is to find key(several boxes per key on avg), unless you grind a lot of mobs/are extremely lucky. Everyone who play lotro knows that, everyone who plays game with cash shop and boxes knows that. You seem to be in denial here.
  • I wouldn't go so far as go play another game when it comes for pvp, but that say quite much about this feature state.
  • As for bags dunno what games you compare it to. Both WoW and Rift have far superior bag sizes(crafted). Lotro bag is 15 slots. WoW one is 24 if not bigger now(not mentioning crafting bags which are even bigger). Making alt character with it's own guild in WoW gives you 100s of guild bank slots for stuff. Lotro doesn't even have guild bank. Yeah there is extra bag in expansion but you have to pay 30$ extra for it. Later it'll be put in cash shop, so as I said they push bags space into cash shop. It's a big issue as you have to keep crafting materials, various tokens/cash shop items, regular set of equipment, not to mention usual stuff like potions/slaves(edit: hehe hobbits ;) - salves of course  )/food/scrolls and tokens. Not even mentioning fluff stuff like fireworks, festival items or drinks/pipeweed...
Originally posted by Gaborik

People who say the character models are still and boring have never leveled up a character to max level, played in a dungeon or raid.  They just come on here to spew their hate for a very good game.  This game has a lot more then scenery and models.  People complain all day about newer games not having this or that, LOTRO has everything these people complain about.  From day cycles, player houseing, reason to explore, raids, dungeons, cosmetic clothes with tons of different dyes, 3 man instances, great crafting I can go on and on. 

(...)

These sites will never change, people will come on and post comments about games they have no clue about just because its not what they play.  They will make false claims and makes fools of themself.  People who play these games enjoy them and false claims and foolish comments wont stop them.

While some people are hating a game( and other people who like it) because they just didn't enjoy it, you are exactly opposite. LOTRO has some good and bad things as every game and yes you can notice them even after playing it for 4 years. My 4 cents:

  • Player housing is poor and nearly dead(not developed/fixed anymore), nothing like for example one in eq.
  • Crafting is WoW style copy, both in terms of materials gathering and cratfting, hardly a thing you can call great.
  • There is no real reason to explore aside being curious and getting occasional title(but that's quite rare).
  • Cosmetic system is okay, dyeing is far inferior as you can't colour various parts of clothing. Colour pallette is good.
  • Dungeons and raids are solid and fun.
  • Mail system is poor and you can only send one item per mail, pushing you into cash shop where is shared storage.
  • Lootboxes are perfect example of usual F2P gamble box system with uber drops(low chance) and key again buayble in store(and as ~0.01% drop from mobs too).
  • PvP is poor, nearly forgotten and p2w(cash shop stuff that gives andvantage).
  • Story is good and so areas design is simply awesome.
  • AH is refined and good, but lacks more complex tools
  • Bag space is limited(compared to other MMOs where you have bigger bags) and again being sold in cash shop(in one form or another)
  • UI is okay but lacks solid add-ons and LUA support isn't good which makes that few existing add-ons quite buggy after game updates.
Of course I could say much more, but it'd be too detailed stuff to make it informative. Surely I'm subjective as well, but I hope I made my point - LOTRO has it's pros and cons.
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