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Diablo 3: Auction House 'Really Hurt the Game' Says Wilson
News & Features Discussion « General Discussion 3/29/13 6:08:00 PM
Blizz failerd with shallow system design, and lack of bind on equip items. AH is merely symptome of it not the cause. Every D3 player that actually plays it knows it. Jay Wilson never know what he was saying and doing and remains as such.
As for RMAH, that's hardly a new thing. GW2 has it, EVE has it, DDO will have it and probably more that I'm not even aware of. Truth be told Blizz is least greedy of those as player at least gets a cut and deal is quite straighfroward - 10$ for XYZ gold(aka what item is worth), without some in game currence or even in DDO case two to hide as much real money value. Other companies takes it all, house always win. |
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[Column] Dungeons & Dragons Online: Cash 4 Gear
News & Features Discussion « General Discussion 3/29/13 5:34:36 PM
So in other words this is actually worse version of Blizzard RMAH, that everyone and their dog hated so much?
At least in D3 you could get some cash out of it too, here only Turbine gets it all, as I assume that you can't use those shards outside the game? Not to mention it's an MMO unlike D3 where you can solo 100% content(so there is zero influence on you whether someone buys gear for $ or not). Not that I care much about either, just note that in this case company is even more greedy then Blizzard.
Now this isn't new "feature" as some big and successful MMOs have it as mentioned EVE or Guild Wars 2. Guess it feels more fair there as GW2 has no monthly fee(and no premium accounts) and in EVE you can play for free that way, so you can understand that those companies want a some profit too. Here it's more obvious cash grab.
Now whether it's P2W or not depends on gear you that you can buy on such RMAH and whether the game world is persistant(I assume yes as it's MMO). If you can buy same gear as you can find in game in some reasonable time(2-3 hours/2-3 dungeon runs) I don't care. But if you can skip say weeks of gameplay aka buy the current best raid drop, that's too much. At least that's how I see it. |
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Diablo 3: Blizzard Releases 'Sizzle' Trailer for PS3 Play
News & Features Discussion « General Discussion 3/23/13 2:20:00 AM
Originally posted by HcRpger Tbh I can't actually grasp this one...What in the world stops you FINDING the loot YOURSELF in D3 on PC? It's as simple as not clicking AH you hate so much. Voila you have self funded D3 experience.
However...let other people play as they like, selling gear they don't need and buying the one they want. Whole issue with AH is result of bad itemization they acknowledged and fixing atm.
Anyhow there is nice game called Path of Exile for D2 diehard fans. Free, with skillpoints and skilltrees, trading in chat and forums, scrolls, managing inventory, shared loot in multiplayer, potions. |
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General: SimCity: Built From the Ground Up for Multiplayer
News & Features Discussion « General Discussion 3/17/13 1:31:58 AM
Also there is a drama with some modder(well he became evil hacker fast aka damage control) basically saying that SimCity servers doesn't calculate anything, they just give some raw numbers of basic values in neighboring cities, which could be easily done offline by any PC capable of running the game.
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General: SimCity: Built From the Ground Up for Multiplayer
News & Features Discussion « General Discussion 3/16/13 12:25:41 PM
Originally posted by tawess My point was to show quite huge group of annoyed and unhappy customers and metacritic and amazon are good examples of those. However feel free to link other better sites if you are unsatisfied. As for reviewers there are honest and ones in developer pocket. Impossible to distinguish... So I'd rather go with regular people opinions and keeping this game as always online angered many, yo have to be blind to claim otherwise. And then I hear some PR nonsence how people love it... |
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General: SimCity: Built From the Ground Up for Multiplayer
News & Features Discussion « General Discussion 3/16/13 4:10:43 AM
So we have this from Lucy Bradshaw: "But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality." And from EA CFO Blake Jorgensen declared that, “The next and much bigger piece is microtransactions within games… We’re building into all of our games the ability to pay for things along the way, either to get to a higher level, to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business.”
So yeah they know it better, consumbers love always online, enjoy microtransactions. But if we check user reviews: http://www.metacritic.com/game/pc/simcity or http://www.amazon.com/Electronic-Arts-41018ted-Edition2-SimCity/dp/B007VTVRFA A completely different picture emerges. Shame on you mmorpg.com for supplying us with just one side of the story, PR propaganda... |
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General: SimCity: Built From the Ground Up for Multiplayer
News & Features Discussion « General Discussion 3/15/13 7:18:18 PM
Considering all that social features could be easily put into multiplayer mode, without affecting core solo gameplay which is building cities so they can support each other, this sounds like poor PR spin.
They basically enforced multiplayer by limiting city size and freezing time for cities not played by anyone. Get rid of one or the other and voila you have a perfect single player game. But they know it better...
...Blizzard learned that hard way and now D3 dev team are listening players closely, but that won't bring all people back. At least D3 have one truly online feature - trading between people, which can't be done without enforcing it server side. However that was still bad excuse from not having offline mode. |
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Path of Exile: Now with Two Million Registered Players
News & Features Discussion « General Discussion 3/15/13 10:37:32 AM
PoE is really solid game and although slow combat doesn't cut it for me I'd recommend trying it, especially if you were diehard Diablo 2 fan but didn't like changes in D3.
Still registered numbers cliche is old, doesn't really show anything if game is F2P and is pretty much useless bragging... |
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General: RTSGuru Review: SimCity: A Bit of Nostalgia, A Lot of Modern
News & Features Discussion « General Discussion 3/12/13 4:19:49 AM
Originally posted by BillMurphy If Sim City was indeed online game from design people might be okay with always online part. But it's a single player game with few social features that could easily be tossed into multiplayer mode instead annoying people with broken servers. Whole "feature" of forcing people to make multiple cites and freezing them in time if you play alone is feels really artificial and tailored towards DRM. DRM was tossed so guys in suits can present 90% less piracy and 99% less used copies sold. Who cares about customers, just pour money on advertisment and they'll buy it anyways. Sadly works so far... |
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[Review] Path of Exile: The Hidden Gem of the Year
News & Features Discussion « General Discussion 2/16/13 3:16:01 AM
Path of Exile is definitely game for D2 fans, which thought D3 wasn't worthy successor. D3 despite being thought as innovative, changed core system in comparison to it's previous part. No skilltree, no potions(as in important healing/mana source), no stats required for gear. That's very important(and gamebreaking for some) changes.
As for PoE flaws - biggest one is combat feeling, it really feels slow and stiff. Also going back to spam chat and forum browsing as main trading system also feels old and annoying.
Anyways for a game that's free without some sort of intrusive cash shop it's definetely worth trying! |
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interesting article on bots/hacks/exploits in GW2
General Discussion « Guild Wars 2 10/27/12 11:26:18 PM
Originally posted by Iselin I'm pretty sure the sophisticated bots do exist now and will be roaming in the future. However on my server Gunnar's Hold I see very same jhsadkklj 6+ bear rangers running in circles. To be honest each time I see more of them. Not even bothered to report them anymore. Bots are HUGE problem in GW2. Considering I spot 10-20 of them I one zone, I can only wonder how many are hidden in rarely visited spots and how many are simply well programed so I won't reckognize them by just passing by. Probably 100s of them in each map.
As much as I love GW2 and all the work put into it(including awesome halloween) they failed badly with bots/hacks. |
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Lord of the Rings Online: Riders of Rohan Arrives, New Trailer Released
News & Features Discussion « General Discussion 10/15/12 7:50:10 PM
I think people use term clunky to describe slow and unresponsive combat. And this was always an issue in LOTRO. Although have to say devs were and still are working to make it better.
Anyways GW2 spoiled me way to far to even consider going back for Rohan. The grind for legendary items, immersion breaking store everywhere, quests locking further quests keeping me in quest hub with no freedom of exploration, raid for good gear. Nah this is so old and boring! Have to admit I'll miss how the epic story unfolds, but then I don't think LOTRO engine is ready for big epic battles that awaits. 40 people in one place make server laggy and seeing "epic" battle between 3 Rohirrims , 3 orcs and me felt really lame. |
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[Editorial] General: How F2P Is Killing Gaming – Part Two
News & Features Discussion « General Discussion 10/14/12 9:19:19 AM
Whenever I have to think what to buy in cash shop in order to play/craft/PvP I'm done with the game. Because even if I buy it there will always be next thing, devs will make sure of that. I may sound bitter but this was exactly my experience in LOTRO. From all about adventure with friends into how to make smart buy in Turbine Mall.
This also showed me that in F2P games devs can and WILL build game around cash shop. Of course it will start with few cosmetics that are completely optional and promises that we won't make it P2W. As for good/bad community it's more about GMs and policies in game and @forums. If people feel moderation and have to respect some rules the nice one will be louder while douchebaggery will be quiet or banned. If mentality I pay therefore I can be complete ass triumphs, you have awful community despite having box and subscription as in WoW. I feel that rule enforcement, especially supported by good part of the community has much bigger and wider influence than price of box as the thing that stops people from bad behavior. Because if we have player A from F2P and B from P2P invest 1 year into game, they will both try to respect rules as they fear losing all progress, regardless of sub or not. But if they both just checking game, box price isn't high enough cost to make people behave nice, not to mention some will feel entitled to be THE customer as the have paid money. |
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[Interview] Lord of the Rings Online: A Guided Tour of Riders of Rohan
News & Features Discussion « General Discussion 10/11/12 7:34:26 PM
Originally posted by fenistil QFT. LOTRO changed from immerssive game where you explored Tolkien world into welcome to Tolkien Mall sponsored by WB/Turbine!!! Store buttons are nearly on every screen you can push them in, promotions, unlocks, premium content, P2W items(potions, scrolls, keys) and of course designing game around the cash shop(i.e. legendary items). Those slowly killed game for me. I wanted just to play it without all marketing and nickle and dime, sadly I couldn't as every new nice feature is...store only. 6th bag, premium wallets, xp lock and whatever new thing they'll add. To think people complained so hard about RMAH in D3... Anyways now in GW2, a B2P game(just like you have to buy expansions for LOTRO) I'm finally free from buy in store this, get in store that. I can play, immerse and explore huge, beautiful, full of hidden features world, that LOTRO stopped being long time ago(when they made it for gamers not for $). |
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Do you see yourself playing GW2 past 2012?
General Discussion « Guild Wars 2 10/09/12 11:47:05 PM
Kinda funny to see results so far. Might be flaved poll tho, as I wonder if people wanting to stick mean they will play it on regular basis or just will hop in after some updates. Anyways my guess would be that either:
1. You are WoW type player that enjoys character progression aka gear. No place for you in GW2. Levels and gear doesn't matter that much here. Result bored already with lvl 80, full exotic set and nothing to do. 2. You are sandbox type player, which already means you are bored as GW2 is theme park in a bit of disguise. Tried it as next gen, hyped MMO, but found still same boring model. 3. You enjoy team, skill based PvP, which means WvWvW and tournaments in sPvP can keep you hooked for a long long time. 4. You are PvE explorer, you enjoy finding secret places, events, lore and funny things. Completing the world this way will take quite some time. Especially with dungeons on top. |
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[Review] Torchlight 2: Kudos on a Job Well Done
News & Features Discussion « General Discussion 10/01/12 6:48:13 PM
Originally posted by Silok Except every skills get additional effect at 5, 10 and 15 points spend. And then after spending 15 in skill A you discover it's not really good compared to skill B with 15 points. Reroll? I'd expect such attitude from more hardcore D3, rather casual TL2. Put option there, for some meaningfull amount of gold and done. No one force you to use it if you enjoy rerolling, just don't force others to do it. |
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[Review] Torchlight 2: Kudos on a Job Well Done
News & Features Discussion « General Discussion 10/01/12 12:19:32 PM
Want to highlight one thing. Torchlight predecessor is game series called FATE, NOT D2. Google it and you'll see same pet system, fishing and fame. Don't want to take away credit from Blizz North guys as TL 1 & 2 are fun and polished games but it's Runic under previous name ?Encore Software? who made tons of work for TL series.
TL 2 is a fun game for more casual players. Played it enjoyed it but I'll be back with D3 after 1.05 patch. |
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[Editorial] Guild Wars 2: Review in Progress – Dungeons
News & Features Discussion « General Discussion 9/27/12 5:07:07 PM
I love lack of trinity and requirement of paying attention to enemy, fellow players and skills in order to be successful. It so refreshing after being dps, standing in spot X and pressing 1-3-4-2-2-5 in order as it's best rotation.
As for rewards/difficulty ANet is still balancing them. I remember duo-ing Caudicus Mannor story at lvl 43 bout 2 weeks after launch. Then I went there much later with 5 peeps and it was nightmare, with mobs much stronger and with many annoying skills. Folks say it's actually more difficult than exploration mode. So experience may vary... |
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Lord of the Rings Online: Harvestmath Festival & New Rohan Dev Diary
News & Features Discussion « General Discussion 9/27/12 12:34:03 AM
While LOTRO graphics are astonishingly good considering it's 5 year old game, it's engine fails badly compared to almost any new MMO out there. LOTRO struggles with 10 mobs battles, which made ma already feel meh during Isengard book chapters, where rohirrims fought orcs. I mean those 4 orcs attacking me and 3 NPCs is meant to be an epic battle? GW2 for example has 50+ mobs fights(NPCs + enemies) and this feels awesome - chaos, being a part of something big and those freaking siege machines. This I feel is what LOTRO will really lack during epic battles upcoming(Helms Deep and Minas Tirith) Also hardware requirements for LOTRO are way too high for the result. Reason as I'd guess is engine being old, unoptimised with all new code added. I mean LOTRO can get choppy on PCs that would be powerhouses 3-4 years ago. And those loading times... |
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[Editorial] Torchlight 2: Beating Blizzard at its Own Game
News & Features Discussion « General Discussion 9/24/12 11:36:35 PM
As a reminder I'll say that Torchlight is continuation of Fate series ARPG(pets, fishing, fame) rather than Diablo 2. As for the topic, I'd say it's nigh impossible to actually compare those two games. Why?
Torchlight is single player game from design. Coop is something extra, they don't care about hackers, botters, class balance, loot droprates and such. As such, this game can be and is more fun but also more shallow. A game for more casual player, with community made mods. Diablo 3 is multiplayer lobby game from design. Single player is something extra, itemization and drop rates are global, making good drops very rare, especially if you use AH. Blizzard pays attention to hacks, bots, exploits, class and skill balance which can be both positive and negative(skill/content changes aka nerfs). While casual can easily play D3 I think the actual depth of build/farming/itemization is actually for more hardcore people.
Anyways with 2 expansions and moeny behind it the longevity of Diablo 3 with it's huge community will make it superior game in time. |
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